Wonder in Beyond Earth
|Effect||+5 Diplomatic Capital|
|Notes||Free Maintenance and +1 movement for Worker Units.|
"The easiest way to understand social systems is to implement them in code. The best way to optimize social systems is to let the code change the world." - Daoming Sochua, Scientific Morality Vol.XIV
Resource allocation decisions have long been a thorny issue for humanity, but were perhaps felt most acutely in the early stages of planetary development. With pack-in resources dwindling, and the rate of resource extraction still uncomfortably slow, the early colonists adopted a highly successful and supremely centralized form of resource allocation: The Master Control.
There is obvious brilliance in letting a combination of yoked AI modules look at patterns of resource use and provide direction for optimization. Curiously, there is considerable evidence that Master Control was received coolly by many colonists, many of whom still believed in maximizing individual political autonomy in the early colony. What we know about the adoption of Master Control is largely the result of jeremiads written opposing it. What we know about the success of the Master Control system can be seen in the archaeological record: Before MC was implemented, the colonists were disorganized, squabbling, starving and sick. Afterwards, they were not.
While implemented in rudimentary technologies such as the transistor processor and binary memory architecture, the Master Control was nonetheless elegant in its operation, with tightly-bound feedback analysis from disparate inputs and a fantastically rich Bayesian associator. Recent research in computational archaeology also suggests the system masked its outputs, strategically concealing information from its operators when such would ensure a more optimal outcome. While we take for granted such efficiencies today, keep in mind that our ancestors did this with STM-able NAND gates!
|Civilization: Beyond Earth Wonders|
Abyssal Mirror • Ansible • Archimedes Lever • Armasail • Benthic Auger • Bytegeist • Crawler • Cynosure • Daedalus Ladder • Deep Memory • Drone Sphere • Ectogenesis Pod • Euphotic Strand • Faraday Gyre • Gene Vault • Guo Pu Yaolan • Holon Chamber • Human Hive • Markov Eclipse • Mass Driver • Master Control • Memetwork • Nanothermite • New Terran Myth • Panopticon • Precog Project • Promethean • Quantum Computer • Resurrection Device • Stellar Codex • Tectonic Anvil • The Akkorokamui • Xenodrome • Xenomalleum • Xenonova