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The Medic is an Industrial Era support unit in Civilization VI.

In the Rise and Fall expansion, the Medic can upgrade to a Supply Convoy.

  • Attributes:
    • Increases the healing of stationary adjacent units by 20 HP/turn.

Strategy[]

In Civilization VI, units in hostile territory can heal only 5 HP per turn, which is very little when exposed to continuous fire. Here's where the Medic comes in - thanks to its services unit healing becomes significantly better, which may mean the difference between a successful siege and a defeat of your army. And don't think that just because your Artillery can shoot a city from afar, your other units will be completely safe - the enemy has tons of other means of harming an invading army in the Modern Era.

Notably, the Medic also increases the healing rate of based air units and allows adjacent naval units to heal outside of friendly territory.

Civilopedia entry[]

It takes a brave person to rush onto a battlefield unarmed, especially to provide trauma care in the front lines. Although “protected” by age-old edicts and the Geneva Convention, being a military medic is not conducive to good health. Surgeon Dominique Larrey developed the first ambulances volantes (“flying ambulance”) – mobile field hospitals – for Napoleon’s Grande Armée; he also recruited and trained volunteers to aid the wounded and carry them back to the field hospitals. Not only did it improve the survival rate – which certainly boosted morale – but it insured that at least some would survive to fight again. During the American Civil War, Major Jon Letterman of the U.S. Army of the Potomac not only developed and standardized new equipment for saving lives (this in an age when amputation was the usual cure), but expanded the medic’s role to dealing with diseases and other ills of the draftees. Today, army medics and naval corpsmen are integral to every nation’s military.

See also[]

Civilization VI Units [edit]
Civilian SettlerBuilderTraderArchaeologistSpyNaturalistRock Band GS-Only
Land military AT CrewArcher (Hul'che1Pítati Archer1) • ArtilleryBarbarian Horse ArcherBarbarian HorsemanBombardCatapultCavalry (CossackHuszár GS-OnlyLlanero1) • Courser GS-Only (Black Army GS-OnlyOromo Cavalry1) • Crossbowman (Voi Chiến1) • Crouching TigerCuirassier GS-Only (Rough RiderWinged Hussar1) • Field Cannon (Hwacha R&F-Only) • Giant Death Robot GS-OnlyHeavy ChariotHelicopterHorseman (Hetairoi1) • Infantry (Digger1) • Keshig R&F-OnlyKnight (Mandekalu Cavalry GS-OnlyMamlukTagma1) • Line Infantry (Garde ImpérialeRedcoat) • Machine GunMalón Raider R&F-OnlyMan-At-Arms (Khevsur R&F-OnlyBerserkerSamurai) • Maryannu Chariot ArcherMechanized InfantryModern ATModern ArmorMountie GS-OnlyMusketman (ConquistadorJanissary GS-Only) • Nihang1Pike and Shot (Carolean GS-Only) • Pikeman (Impi R&F-Only) • Questing Knight4Ranger (Highlander R&F-Only) • Rocket ArtillerySabum Kibittum1Saka Horse ArcherScout (Okihtcitaw R&F-Only) • Skirmisher GS-Only (Warak'aq GS-Only) • SlingerSpearman (Hoplite) • Spec Ops R&F-OnlySwordsman (Hypaspist1Immortal1LegionNgao MbebaToa GS-Only) • TankTrebuchet (Domrey1) • Vampire3VaruWar-CartWarrior MonkWarrior (Eagle WarriorGaesatae1) • Zombie5
Naval military Aircraft CarrierBattleship (Minas Geraes) • Caravel (Nau1) • DestroyerFrigate (De Zeven Provinciën R&F-OnlyJong1) • Galley (Bireme GS-OnlyViking Longship) • IroncladMissile CruiserNuclear SubmarinePrivateer (Barbary Corsair GS-OnlySea Dog) • Quadrireme (Dromon1) • Submarine (U-Boat)
Aircraft BiplaneBomberFighter (P-51 Mustang) • Jet BomberJet Fighter
Support Anti-Air GunBattering RamCultist3Drone R&F-OnlyMedicMilitary EngineerMobile SAMObservation BalloonSiege TowerSoothsayer2Supply Convoy R&F-Only
Religious ApostleGuruInquisitorMissionary
See also Great PeopleHeroes
1 Requires DLC2 Apocalypse mode only • 3 Secret Societies mode only • 4 Heroes & Legends mode only • 5 Zombie Defense mode only
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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