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The '''Medieval Era''' is the third [[Era (Civ6)|era]] in ''[[Civilization VI]]''. It is preceded by the [[Classical Era (Civ6)|Classical Era]] and followed by the [[Renaissance Era (Civ6)|Renaissance Era]].
{{BackArrow|Era (Civ6)|Back to Era (Civ6)}}
 
The '''Medieval Era''' is the third era in ''[[Civilization VI]]''. It is preceded by the [[Classical Era (Civ6)|Classical Era]] and followed by the [[Renaissance Era (Civ6)|Renaissance Era]].
 
   
==Intro==
+
== Intro ==
You have built great cities of stone and seen early empires rise and fall. Soon you will stand under the towering pinnacles of castles alongside your gallant knights. That is where the story of your people will be written. Just as the young apprentice learns to carry a sword, so shall you grow to understand your place in this world.
+
{{Audio|Intro Medieval Era (Civ6).ogg}} You have built great cities of stone and seen early empires rise and fall. Soon you will stand under the towering pinnacles of castles alongside your gallant knights. That is where the story of your people will be written. Just as the young apprentice learns to carry a sword, so shall you grow to understand your place in this world.
   
==Game Info==
+
== Game Info ==
 
This is the era when things start getting serious: you've established your empire, you've found your religion (or not), but the land is getting scarce. Since everyone has been expanding in the first two eras, your landmass should be more or less taken already and divided between the different civilizations on it. If anyone wants to expand further at this point, it will have to be through war! Or, you could always rush [[Cartography (Civ6)|Cartography]] at this point and start exploring and settling on nearby islands or continents. If your civilization isn't landlocked, that is.
 
This is the era when things start getting serious: you've established your empire, you've found your religion (or not), but the land is getting scarce. Since everyone has been expanding in the first two eras, your landmass should be more or less taken already and divided between the different civilizations on it. If anyone wants to expand further at this point, it will have to be through war! Or, you could always rush [[Cartography (Civ6)|Cartography]] at this point and start exploring and settling on nearby islands or continents. If your civilization isn't landlocked, that is.
   
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=== Medieval Era start ===
 
=== Medieval Era start ===
* When starting a game in the Medieval Era, players receive two [[Settler (Civ6)|Settlers]], one [[Scout (Civ6)|Scout]], one [[Archer (Civ6)|Archer]], 20 {{Faith6}}, 210 {{Gold6}}, and 3 {{Envoy6}} Envoys.
+
* When starting a game in the Medieval Era, players receive two [[Settler (Civ6)|Settlers]], one [[Scout (Civ6)|Scout]], one [[Archer (Civ6)|Archer]], 20 {{Faith6}}, 210 {{Gold6}}, and 3 {{Envoy6}}s.
* {{Capital6}} Capital has 4 {{Citizen6}} Population. All [[City (Civ6)|cities]] founded after the {{Capital6}} Capital have 2 {{Citizen6}} Population.
+
* {{Capital6}} has 4 {{Citizen6}} Population. All [[City (Civ6)|cities]] founded after the {{Capital6}} have 2 {{Citizen6}} Population.
  +
* Founded cities have 2 additional tiles.
 
* Each [[City (Civ6)|city]] has a [[Monument (Civ6)|Monument]].
 
* Each [[City (Civ6)|city]] has a [[Monument (Civ6)|Monument]].
 
* Players receive a [[Builder (Civ6)|Builder]] in each city founded by one of their starting Settlers (and a [[Trader (Civ6)|Trader]] and a [[Spearman (Civ6)|Spearman]] in the first one).
 
* Players receive a [[Builder (Civ6)|Builder]] in each city founded by one of their starting Settlers (and a [[Trader (Civ6)|Trader]] and a [[Spearman (Civ6)|Spearman]] in the first one).
 
* Boosted Civics: {{Link6|Naval Tradition}}, {{Link6|Feudalism}}.
 
* Boosted Civics: {{Link6|Naval Tradition}}, {{Link6|Feudalism}}.
 
* Boosted Technologies: {{Link6|Military Tactics}}, {{Link6|Apprenticeship}}, {{Link6|Education}}.
 
* Boosted Technologies: {{Link6|Military Tactics}}, {{Link6|Apprenticeship}}, {{Link6|Education}}.
* The game starts at {{Turn6}} Turn 136/500 (500 AD) on Standard speed.
+
* The game starts at {{Turn6}} Turn 136/500 (500 AD) on Standard [[Speed (Civ6)|speed]].
   
==Technologies==
+
== Technologies ==
 
{| class="article-table"
 
{| class="article-table"
 
!Technology
 
!Technology
Line 28: Line 28:
 
!Unlocks
 
!Unlocks
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Military Tactics|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Military Tactics}}
 
|Mathematics
 
|Mathematics
 
|Kill a unit with a [[Spearman (Civ6)|Spearman]]
 
|Kill a unit with a [[Spearman (Civ6)|Spearman]]
|Pikeman, Samurai ([[Japan (Civ6)|Japan]] only), Berserker ([[Norway (Civ6)|Norway]] only), Khevsur ([[Georgian (Civ6)|Georgia]] only), Impi ([[Zulu (Civ6)|Zulu]] only), Huey Teocalli
+
|Pikeman, Berserker ([[Norway (Civ6)|Norway]] only), Khevsur ([[Georgian (Civ6)|Georgia]] only), Impi ([[Zulu (Civ6)|Zulu]] only), Huey Teocalli
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Apprenticeship|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Apprenticeship}}
 
|Currency
 
|Currency
 
Horseback Riding
 
Horseback Riding
 
|Build 3 [[Mine (Civ6)|Mines]]
 
|Build 3 [[Mine (Civ6)|Mines]]
|Industrial Zone, Hansa ([[Germany (Civ6)|Germany]] only), Workshop
+
|Man-At-Arms, Industrial Zone, Hansa ([[Germany (Civ6)|Germany]] only), Workshop
 
+1 {{Production6}} to all Mine improvements
 
+1 {{Production6}} to all Mine improvements
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Stirrups|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Stirrups}}
 
|Horseback Riding
 
|Horseback Riding
 
|Have the Feudalism civic
 
|Have the Feudalism civic
|Knight, Mamluk ([[Arabia (Civ6)|Arabia]] only), Mandekalu Cavalry ([[Mali (Civ6)|Mali]] only), Keshig ([[Mongolian (Civ6)|Mongolia]] only)
+
|Knight, Mamluk ([[Arabia (Civ6)|Arabia]] only), Mandekalu Cavalry ([[Malian (Civ6)|Mali]] only), Keshig ([[Mongolian (Civ6)|Mongolia]] only)
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Machinery|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Machinery}}
 
|Iron Working
 
|Iron Working
 
Engineering
 
Engineering
 
|Own 3 [[Archers (Civ6)|Archers]]
 
|Own 3 [[Archers (Civ6)|Archers]]
|Crossbowman, Crouching Tiger ([[China (Civ6)|China]] only), Skirmisher, Warak'aq ([[Inca (Civ6)|Inca]] only), Lumber Mill, Kilwa Kisiwani
+
|Crossbowman, Crouching Tiger ([[China (Civ6)|China]] only), Skirmisher, Warak'aq ([[Inca (Civ6)|Inca]] only), Voi Chiến ([[Vietnamese (Civ6)|Vietnam]] only), Lumber Mill, Kilwa Kisiwani
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Education|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Education}}
 
|Apprenticeship
 
|Apprenticeship
 
Mathematics
 
Mathematics
 
|Earn a [[Great Scientist (Civ6)|Great Scientist]]
 
|Earn a [[Great Scientist (Civ6)|Great Scientist]]
|University, University of Sankore, Hagia Sophia (Vanilla and {{R&F}})
+
|University, Navigation School ([[Portugal (Civ6)|Portugal]] only), University of Sankore, Hagia Sophia (Vanilla and {{R&F}}), Mission
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Military Engineering|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Military Engineering}}
 
|Construction
 
|Construction
 
|Build an [[Aqueduct (Civ6)|Aqueduct]]
 
|Build an [[Aqueduct (Civ6)|Aqueduct]]
|Military Engineer, Domrey ([[Khmer (Civ6)|Khmer]] only), Armory
+
|Trebuchet, Military Engineer, Domrey ([[Khmer (Civ6)|Khmer]] only), Armory
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Castles|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Castles}}
 
|Construction
 
|Construction
 
|Have a government with 6 policy slots
 
|Have a government with 6 policy slots
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Extra {{Culture6}} for the [[Great Wall (Civ6)|Great Wall]] improvement.
 
Extra {{Culture6}} for the [[Great Wall (Civ6)|Great Wall]] improvement.
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Buttress}} {{GS|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Buttress}} {{GS}}
 
|Shipbuilding
 
|Shipbuilding
 
Mathematics
 
Mathematics
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|}
 
|}
   
==Civics==
+
== Civics ==
 
{| class="article-table"
 
{| class="article-table"
 
!Civic
 
!Civic
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!Unlocks
 
!Unlocks
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Naval Tradition|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Naval Tradition}}
 
|Defensive Tactics
 
|Defensive Tactics
 
|Kill a unit with a [[Quadrireme (Civ6)|Quadrireme]]
 
|Kill a unit with a [[Quadrireme (Civ6)|Quadrireme]]
 
|Naval Infrastructure, Navigation
 
|Naval Infrastructure, Navigation
1 {{Envoy6}} Envoy
+
1 {{Envoy6}}
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Feudalism|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Feudalism}}
 
|Defensive Tactics
 
|Defensive Tactics
 
|Build 6 [[Farm (Civ6)|Farms]]
 
|Build 6 [[Farm (Civ6)|Farms]]
|Feudal Contract, Serfdom
+
|Samurai ([[Japan (Civ6)|Japan]] only), Feudal Contract, Serfdom
Farm improvements now gain +1 {{Food6}} for each adjacent Farm improvement when 3 Farm improvements are adjacent to each other.
+
Farm improvements now gain +1 {{Food6}} for each adjacent Farm improvement when 3 Farm improvements are adjacent to each other.
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Civil Service|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Civil Service}}
 
|Defensive Tactics
 
|Defensive Tactics
 
Recorded History
 
Recorded History
Line 103: Line 103:
 
Allows [[Alliance]].
 
Allows [[Alliance]].
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Mercenaries|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Mercenaries}}
 
|Feudalism
 
|Feudalism
 
Military Training
 
Military Training
 
|Have 8 land combat units in your military
 
|Have 8 land combat units in your military
|Winged Hussar ([[Poland (Civ6)|Poland]] only), Jong ([[Indonesian (Civ6)|Indonesia]] only), Professional Army, Sack, Retinues, Trade Confederation
+
|Jong ([[Indonesian (Civ6)|Indonesia]] only), Professional Army, Sack, Retinues, Trade Confederation
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Medieval Faires|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Medieval Faires}}
 
|Feudalism
 
|Feudalism
 
|Maintain 4 Trade Routes
 
|Maintain 4 Trade Routes
 
|Barbary Corsair ([[Ottoman (Civ6)|Ottoman]] only), Angkor Wat, Aesthetics, Medina Quarter, Merchant Confederation.
 
|Barbary Corsair ([[Ottoman (Civ6)|Ottoman]] only), Angkor Wat, Aesthetics, Medina Quarter, Merchant Confederation.
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Guilds|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Guilds}}
 
|Feudalism, Civil Service
 
|Feudalism, Civil Service
 
|Build 2 Markets
 
|Build 2 Markets
 
|Chichen Itza, Mbanza, Outback Station ([[Australian (Civ6)|Australia]] only), Polder ([[Netherlands (Civ6)|Netherlands]] only)
 
|Chichen Itza, Mbanza, Outback Station ([[Australian (Civ6)|Australia]] only), Polder ([[Netherlands (Civ6)|Netherlands]] only)
 
|-
 
|-
| style="text-align:center" |{{PageIcon6|Divine Right|linebreak=true}}
+
| style="text-align:center" |{{SurePageIconLineBreak6|Divine Right}}
 
|Civil Service
 
|Civil Service
 
Theology
 
Theology
 
|Build 2 Temples
 
|Build 2 Temples
|Mont St. Michel, Kotoku-in, Chivalry, Gothic Architecture, Monarchy
+
|Mont St. Michel, Kotoku-in, Chivalry, Tagma ([[Basil II (Civ6)|Basil II]] only), Gothic Architecture, Monarchy
 
|}
 
|}
   
==Tile Improvements==
+
== Tile Improvements ==
{{PageIcon6|Lumber Mill}}<br />
+
{{SurePageIcon6|Lumber Mill}}<br />
''{{PageIcon6|Château}}''<br />
+
''{{SurePageIcon6|Château}}''<br />
''{{PageIcon6|Outback Station}}''<br />
+
''{{SurePageIcon6|Outback Station}}''<br />
''{{PageIcon6|Polder}}'' {{R&F}}
+
''{{SurePageIcon6|Polder}}'' {{R&F}}
   
==Units==
+
== Units ==
 
* Recon
 
* Recon
** {{PageIcon6|Skirmisher}} {{GS}}
+
** {{SurePageIcon6|Skirmisher}} {{GS}}
*** ''{{PageIcon6|Warak'aq}}'' {{GS}}
+
*** ''{{SurePageIcon6|Warak'aq}}'' {{GS}}
 
* Melee
 
* Melee
  +
**{{SurePageIcon6|Man-At-Arms}}
** ''{{PageIcon6|Berserker}}''
 
** ''{{PageIcon6|Samurai}}''
+
***''{{SurePageIcon6|Khevsur}}'' {{R&F}}
** ''{{PageIcon6|Khevsur}}'' {{R&F}}
+
***''{{SurePageIcon6|Berserker}}''
  +
***''{{SurePageIcon6|Samurai}}''
 
* Ranged
 
* Ranged
** {{PageIcon6|Crossbowman}}
+
** {{SurePageIcon6|Crossbowman}}
** ''{{PageIcon6|Crouching Tiger}}''
+
*** ''{{SurePageIcon6|Voi Chiến}}''
  +
** ''{{SurePageIcon6|Crouching Tiger}}''
 
* Siege
 
* Siege
** ''{{PageIcon6|Domrey}}''
+
** {{SurePageIcon6|Trebuchet}}
  +
*** ''{{SurePageIcon6|Domrey}}''
 
* Anti-Cavalry
 
* Anti-Cavalry
** {{PageIcon6|Pikeman}}
+
** {{SurePageIcon6|Pikeman}}
*** ''{{PageIcon6|Impi}}'' {{R&F}}
+
*** ''{{SurePageIcon6|Impi}}'' {{R&F}}
 
 
* Light Cavalry
 
* Light Cavalry
** {{PageIcon6|Courser}} {{GS}}
+
** {{SurePageIcon6|Courser}} {{GS}}
*** ''{{PageIcon6|Black Army}}'' {{GS}}
+
*** ''{{SurePageIcon6|Black Army}}'' {{GS}}
  +
*** ''{{SurePageIcon6|Oromo Cavalry}}''
 
 
* Heavy Cavalry
 
* Heavy Cavalry
** {{PageIcon6|Knight}}
+
** {{SurePageIcon6|Knight}}
*** ''{{PageIcon6|Mamluk}}''
+
*** ''{{SurePageIcon6|Mamluk}}''
*** ''{{PageIcon6|Mandekalu Cavalry}}'' {{GS}}
+
*** ''{{SurePageIcon6|Mandekalu Cavalry}}'' {{GS}}
** ''{{PageIcon6|Winged Hussar}}''
+
*** ''{{SurePageIcon6|Tagma}}''
 
* Ranged Cavalry
 
* Ranged Cavalry
** ''{{PageIcon6|Keshig}}'' {{R&F}}
+
** ''{{SurePageIcon6|Keshig}}'' {{R&F}}
 
* Naval Ranged
 
* Naval Ranged
** ''{{PageIcon6|Jong}}''
+
** ''{{SurePageIcon6|Jong}}''
 
 
* Naval Raider
 
* Naval Raider
** ''{{PageIcon6|Barbary Corsair}}'' {{GS}}
+
** ''{{SurePageIcon6|Barbary Corsair}}'' {{GS}}
 
 
* Support
 
* Support
** {{PageIcon6|Military Engineer}}
+
** {{SurePageIcon6|Military Engineer}}
   
==Districts and Buildings==
+
== Districts and Buildings ==
* {{PageIcon6|Industrial Zone}}/''{{PageIcon6|Hansa}}''
+
* {{SurePageIcon6|Industrial Zone}}/''{{SurePageIcon6|Hansa}}/{{SurePageIcon6|1=Oppidum}}''
** {{PageIcon6|Workshop}}
+
** {{SurePageIcon6|Workshop}}
* {{PageIcon6|Campus}}/''{{PageIcon6|Seowon}}''/''{{PageIcon6|Observatory}}''
+
* {{SurePageIcon6|Campus}}/''{{SurePageIcon6|Seowon}}'' ''{{R&F}}''/''{{SurePageIcon6|Observatory}}''
** {{PageIcon6|University}}
+
**{{SurePageIcon6|University}}
  +
***''{{SurePageIcon6|Navigation School}}''
* {{PageIcon6|Encampment}}/''{{PageIcon6|Ikanda}}''{{R&F}}
+
* {{SurePageIcon6|Encampment}}/''{{SurePageIcon6|Ikanda}}'' {{R&F}}/''{{SurePageIcon6|Thành}}''
** {{PageIcon6|Armory}}
+
**{{SurePageIcon6|Armory}}
* {{PageIcon6|City Center}}
 
** {{PageIcon6|Medieval Walls}}
+
* {{SurePageIcon6|City Center}}
  +
** {{SurePageIcon6|Medieval Walls}}
* {{PageIcon6|Government Plaza}} {{R&F}}
+
* {{SurePageIcon6|Government Plaza}} {{R&F}}
** {{PageIcon6|Foreign Ministry}}<sup>*</sup>
 
** {{PageIcon6|Grand Master's Chapel}}<sup>*</sup>
+
** {{SurePageIcon6|Foreign Ministry}}<sup>*</sup>
** {{PageIcon6|Intelligence Agency}}<sup>*</sup>
+
** {{SurePageIcon6|Grand Master's Chapel}}<sup>*</sup>
  +
** {{SurePageIcon6|Intelligence Agency}}<sup>*</sup>
** ''{{PageIcon6|Queen's Bibliotheque}}''* {{GS}}
 
* ''{{PageIcon6|Mbanza}}''
+
** ''{{SurePageIcon6|Queen's Bibliotheque}}''* {{GS}}
* {{PageIcon6|Dam}}
+
* ''{{SurePageIcon6|Mbanza}}''
  +
* {{SurePageIcon6|Dam}}
   
 
<sup>*</sup> May not be available until the following era, depending on which Tier 2 [[Government (Civ6)|government]] players choose.
 
<sup>*</sup> May not be available until the following era, depending on which Tier 2 [[Government (Civ6)|government]] players choose.
   
==Wonders==
+
== Wonders ==
{{PageIcon6|Hagia Sophia}}<br />
+
{{SurePageIcon6|Hagia Sophia}}<br />
{{PageIcon6|Alhambra}}<br />
+
{{SurePageIcon6|Alhambra}}<br />
{{PageIcon6|Chichen Itza}}<br />
+
{{SurePageIcon6|Chichen Itza}}<br />
{{PageIcon6|Mont St. Michel}}<br />
+
{{SurePageIcon6|Huey Teocalli}}<br>
{{PageIcon6|Kotoku-in}} {{R&F}}<br />
+
{{SurePageIcon6|Mont St. Michel}}<br />
{{PageIcon6|Kilwa Kisiwani}} {{R&F}}<br />
+
{{SurePageIcon6|Kotoku-in}} {{R&F}}<br />
{{PageIcon6|University of Sankore}} {{GS}}<br />
+
{{SurePageIcon6|Kilwa Kisiwani}} {{R&F}}<br />
{{PageIcon6|Meenakshi Temple}} {{GS}}
+
{{SurePageIcon6|University of Sankore}} {{GS}}<br />
  +
{{SurePageIcon6|Meenakshi Temple}} {{GS}}
   
{{RiseandFall}}
+
{{RiseandFall}}<br />
 
{{GatheringStorm}}
   
  +
== Related achievements ==
{{GatheringStorm}}
 
  +
{{Achievement6|Out of the Dark Ages}}
{{Civ6}}
 
  +
  +
== See also ==
  +
* [[Medieval Era]] in other games
  +
 
{{Eras (Civ6)}}
 
[[Category:Eras (Civ6)]]
 
[[Category:Eras (Civ6)]]
[[Category:Medieval Era (Civ6)]]
+
[[Category:Medieval Era (Civ6)| ]]

Latest revision as of 05:15, 12 December 2023

The Medieval Era is the third era in Civilization VI. It is preceded by the Classical Era and followed by the Renaissance Era.

Intro[]

You have built great cities of stone and seen early empires rise and fall. Soon you will stand under the towering pinnacles of castles alongside your gallant knights. That is where the story of your people will be written. Just as the young apprentice learns to carry a sword, so shall you grow to understand your place in this world.

Game Info[]

This is the era when things start getting serious: you've established your empire, you've found your religion (or not), but the land is getting scarce. Since everyone has been expanding in the first two eras, your landmass should be more or less taken already and divided between the different civilizations on it. If anyone wants to expand further at this point, it will have to be through war! Or, you could always rush Cartography at this point and start exploring and settling on nearby islands or continents. If your civilization isn't landlocked, that is.

The end of the Era brings about the first Tier II government - Monarchy, with its setup which offers both military and diplomatic might! Use it as stepping stone to start expanding your empire; and if you're not a particularly aggressive player, you can always change it later.

Religiously-oriented players should start earnestly spreading their religion in this Era. It is of course too early to progress towards a Culture or Science victory, but players aiming at those should prepare their groundwork and build multiple Theater Squares or Campuses.

Medieval Era start[]

Technologies[]

Technology Prerequisites Eureka Unlocks
Military Tactics
Military Tactics
Mathematics Kill a unit with a Spearman Pikeman, Berserker (Norway only), Khevsur (Georgia only), Impi (Zulu only), Huey Teocalli
Apprenticeship
Apprenticeship
Currency

Horseback Riding

Build 3 Mines Man-At-Arms, Industrial Zone, Hansa (Germany only), Workshop

+1 Production Production to all Mine improvements

Stirrups
Stirrups
Horseback Riding Have the Feudalism civic Knight, Mamluk (Arabia only), Mandekalu Cavalry (Mali only), Keshig (Mongolia only)
Machinery
Machinery
Iron Working

Engineering

Own 3 Archers Crossbowman, Crouching Tiger (China only), Skirmisher, Warak'aq (Inca only), Voi Chiến (Vietnam only), Lumber Mill, Kilwa Kisiwani
Education
Education
Apprenticeship

Mathematics

Earn a Great Scientist University, Navigation School (Portugal only), University of Sankore, Hagia Sophia (Vanilla and R&F-Only), Mission
Military Engineering
Military Engineering
Construction Build an Aqueduct Trebuchet, Military Engineer, Domrey (Khmer only), Armory
Castles
Castles
Construction Have a government with 6 policy slots Courser, Black Army (Matthias Corvinus only), Medieval Walls, Alhambra

Receive a free Spy as Catherine de Medici

Extra Culture Culture for the Great Wall improvement.

Buttress
Buttress GS-Only
Shipbuilding

Mathematics

Build a Classical Era or later Wonder Dam, Hagia Sophia

Civics[]

Civic Prerequisites Inspiration Unlocks
Naval Tradition
Naval Tradition
Defensive Tactics Kill a unit with a Quadrireme Naval Infrastructure, Navigation

1 Envoy Envoy

Feudalism
Feudalism
Defensive Tactics Build 6 Farms Samurai (Japan only), Feudal Contract, Serfdom

Farm improvements now gain +1 Food Food for each adjacent Farm improvement when 3 Farm improvements are adjacent to each other.

Civil Service
Civil Service
Defensive Tactics

Recorded History

Grow a city to 10 population Meritocracy, Retainers, Civil Prestige, Meenakshi Temple

Allows Alliance.

Mercenaries
Mercenaries
Feudalism

Military Training

Have 8 land combat units in your military Jong (Indonesia only), Professional Army, Sack, Retinues, Trade Confederation
Medieval Faires
Medieval Faires
Feudalism Maintain 4 Trade Routes Barbary Corsair (Ottoman only), Angkor Wat, Aesthetics, Medina Quarter, Merchant Confederation.
Guilds
Guilds
Feudalism, Civil Service Build 2 Markets Chichen Itza, Mbanza, Outback Station (Australia only), Polder (Netherlands only)
Divine Right
Divine Right
Civil Service

Theology

Build 2 Temples Mont St. Michel, Kotoku-in, Chivalry, Tagma (Basil II only), Gothic Architecture, Monarchy

Tile Improvements[]

Lumber Mill Lumber Mill
Château Château
Outback Station Outback Station
Polder Polder R&F-Only

Units[]

Districts and Buildings[]

* May not be available until the following era, depending on which Tier 2 government players choose.

Wonders[]

Hagia Sophia Hagia Sophia
Alhambra Alhambra
Chichen Itza Chichen Itza
Huey Teocalli Huey Teocalli
Mont St Mont St. Michel
Kotoku-in Kotoku-in R&F-Only
Kilwa Kisiwani Kilwa Kisiwani R&F-Only
University of Sankore University of Sankore GS-Only
Meenakshi Temple Meenakshi Temple GS-Only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Related achievements[]

Out of the Dark Ages
Out of the Dark Ages
Win a regular game with a Medieval Era start.
Another name for the medieval era, or at least its earlier stage, was 'the Dark Ages', as it referred to the destruction of the organization of the Western Roman Empire.

See also[]

Civilization VI Eras [edit]
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only

GS-Only Added in the Gathering Storm expansion pack.