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The Medieval Era is the third era in Civilization VI. It is preceded by the Classical Era and followed by the Renaissance Era.

Intro

You have built great cities of stone and seen early empires rise and fall. Soon you will stand under the towering pinnacles of castles alongside your gallant knights. That is where the story of your people will be written. Just as the young apprentice learns to carry a sword, so shall you grow to understand your place in this world.

Game Info

This is the era when things start getting serious: you've established your empire, you've found your religion (or not), but the land is getting scarce. Since everyone has been expanding in the first two eras, your landmass should be more or less taken already and divided between the different civilizations on it. If anyone wants to expand further at this point, it will have to be through war! Or, you could always rush Cartography at this point and start exploring and settling on nearby islands or continents. If your civilization isn't landlocked, that is.

Religiously-oriented players should start earnestly spreading their religion in this Era. It is of course too early to progress towards a Culture or Science victory, but players aiming at those should prepare their groundwork and build multiple Theater Squares or Campuses.

When starting a game in the Medieval Era, players receive two Settlers, one Scout, one Archer, 20 Faith Faith, 210 Gold Gold, and 3 Envoy Envoy Envoys. All cities founded after the Capital Capital Capital have 2 Citizen Population and a Monument, and players receive a Builder in each city founded by one of their starting Settlers (and a Trader in the first one).

Technologies

Military Tactics Military Tactics
Apprenticeship Apprenticeship
Stirrups Stirrups
Machinery Machinery
Education Education
Military Engineering Military Engineering
Castles Castles

Civics

Naval Tradition Naval Tradition
Feudalism Feudalism
Civil Service Civil Service
Mercenaries Mercenaries
Medieval Faires Medieval Faires
Guilds Guilds
Divine Right Divine Right

Districts and Buildings

* May not be available until the following era, depending on which Tier 2 government players choose.

Improvements

Lumber Mill Lumber Mill

Château Château

Outback Station Outback Station

Polder Polder R&F-Only

Units

Wonders

Hagia Sophia Hagia Sophia

Alhambra Alhambra

Chichen Itza Chichen Itza

Mont St Mont St. Michel

Kotoku-in Kotoku-in R&F-Only

Kilwa Kisiwani Kilwa Kisiwani R&F-Only

R&F-Only Added in the Rise and Fall expansion pack.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier PassLeader Pass
Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.
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