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Medieval Faires is a Hastings era technology from Vikings, Traders, and Raiders! scenario.

Civilopedia entry[]

As foreign trade expanded and craftsmen flourished, in the late Middle Ages a new kind of marketplace sprang up. A facet of European feudalism, a “market town” was one that had the legal right, granted to it by a lord, to have a permanent market; for other towns and villages, and even city neighborhoods, there arose the practice of hosting a market faire. During the faire, travelling merchants and craftsmen would assemble at a designated spot and offer their wares for sale. In time, all sorts joined in the event – entertainers, lawyers, doctors, tax-collectors, and other riff-raff. The faires, lasting just a day or three (and often associated with a saint’s feast day), were usually set up in the precincts of a church or abbey. Except in England where this sort of avarice – the whole “Christ driving the money-lenders from the temple” bit – was seen as a desecration and therefore forbidden by the Statute of Winton enacted during the reign of Edward I (c. 1300 AD).

The local nobles encouraged the establishment of such faires as the merchants were required to pay to set up their tents and booths. Then they usually had to also pay a tax to the king. Everyone got what they wanted: the king and nobles got money (to buy luxuries); the merchants got a profit; the peasants and villagers got new goods, new ideas, and new news.

Over the decades, a large number of these market faires were established by royal charter, the earliest extant being dated 1199. There are also many references in church and government records of faires which do not appear to have a charter; these are described as “prescriptive” … that is they were held by custom. Many of the oldest faires, especially those in urban centers, were prescriptive and had been operating for a century or more … such as the market faire held on the green at Maldon (Essex), first mentioned in writing in 1287 but which may have been in place as early as 916.

Civilization VI Technologies [edit]
Ancient Animal HusbandryArcheryAstrologyBronze WorkingIrrigationMasonryMiningPotterySailingWheelWriting
Classical Celestial NavigationConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsShipbuilding
Medieval ApprenticeshipButtress CastlesEducationMachineryMilitary EngineeringMilitary TacticsStirrups
Renaissance AstronomyBankingCartographyGunpowderMass ProductionMetal CastingPrintingSiege TacticsSquare Rigging
Industrial BallisticsEconomicsIndustrializationMilitary ScienceRiflingSanitationScientific TheorySteam Power
Modern ChemistryCombustionElectricityFlightRadioRefining Replaceable PartsSteel
Atomic Advanced BallisticsAdvanced FlightCombined ArmsComputersNuclear FissionPlasticsRocketrySynthetic Materials
Information CompositesGuidance SystemsLasersNanotechnologyNuclear FusionRoboticsSatellitesStealth TechnologyTelecommunications
Future Advanced AIAdvanced Power CellsCyberneticsFuture Tech*Offworld MissionPredictive SystemsSeasteadsSmart Materials
* Future Tech is an Information Era technology until the Gathering Storm expansion.