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** +100 Outer Defense Strength
 
** +100 Outer Defense Strength
 
** +3 {{Strength6}} Combat Strength (Total of +6 {{Strength6}} Combat Strength from previous walls)
 
** +3 {{Strength6}} Combat Strength (Total of +6 {{Strength6}} Combat Strength from previous walls)
**+1 {{Housing6}} under the {{Link6|Monarchy}} Government (Total of +2 {{Housing6}} from previous walls)
+
**+1 {{Housing6}} under the {{Link6|Monarchy}} government (Total of +2 {{Housing6}} from previous walls)
 
**Becomes obsolete with [[Steel (Civ6)|Steel]], which automatically builds defenses in every [[City (Civ6)|city]].
 
**Becomes obsolete with [[Steel (Civ6)|Steel]], which automatically builds defenses in every [[City (Civ6)|city]].
 
**Cannot be purchased with {{Gold6}}.
 
**Cannot be purchased with {{Gold6}}.

Revision as of 05:47, 21 January 2021

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Medieval Walls are a defensive building in Civilization VI. They are built in the City Center and require Ancient Walls (or one of their replacements).

  • Effects:
    • +100 Outer Defense Strength
    • +3 Strength Combat Strength (Total of +6 Strength Combat Strength from previous walls)
    • +1 Housing Housing under the Monarchy government (Total of +2 Housing Housing from previous walls)
    • Becomes obsolete with Steel, which automatically builds defenses in every city.
    • Cannot be purchased with Gold Gold.
    • +2 Tourism Tourism (with Conservation. Total of +3 Tourism Tourism from previous walls)

Strategy

The Medieval Walls are the second-stage upgrade to city defenses, providing additional defense that attackers need to defeat before assaulting the city (or Encampment) itself. They are much more elaborate than Ancient Walls, capable of withstanding more advanced medieval weapons, and even some Catapult bombardment.

What is interesting about them is that they provide +2 Housing Housing for the city, when your Government is Monarchy. Note that this bonus continues to be valid after you discover Steel! On the other hand, cities which haven't constructed Medieval Walls will not get the bonus upon discovering that technology, and won't have the chance to get it anymore, since you cannot construct City Defenses anymore once Steel is completed!

As of the Summer 2017 Update, Medieval Walls provide Tourism Tourism and have no maintenance cost.

Civilopedia entry

From the Latin castellum, a castle is designed to protect the important people (and maybe those who serve them) from their enemies. Surrounded sometimes by moats and mottes, often with palisades and baileys and enceinte, usually with a central keep for when things really went wrong, the great castles were the last refuge during times of troubles. From the walls and towers the dedicated defenders could hurl death down upon the attackers … who, if they were smart, simply laid siege to the pile until those inside starved and sensibly surrendered. Historians are not quite sure (hardly surprising) when castles as such arose, but most attribute the development to an evolution of the walls around lordly homes to protect such from the likes of the Magyars. Muslims and Vikings in the 9th and 10th centuries AD. Proven Roman engineering techniques were adapted to make these outposts of civilization as nigh impregnable as possible. And, in time, royalty decided they might need some in their cities as well, for when the peasants started revolting. Worked well enough, until those peasants had gunpowder.

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.