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The Medieval Walls are the Exploration Age Fortification in Civilization VII. They must be built adjacent to another Fortified district.

Strategy[]

Just like the Ancient Walls of the Antiquity Age and the Defensive Fortifications of the Modern Age, the Medieval Walls are simply called Fortification in the game. They are not a regular Building Building and do not have the building tag; therefore, they cannot be the first structure to be built on a tile to designate an urban zone, and they do not count toward the limit of 2 Building Buildings per tile. Constructing these walls follow specific ruling, which is explained in the District article.

Civilopedia entry[]

Throughout the medieval world, wall technology evolved alongside war. Wood and rammed earth were increasingly replaced by more permanent stone, allowing for stronger, higher structures to guard against the pressures of siege weapons and powerful projectiles. Walls designs became more complex – towers were incorporated in new and innovative ways, and stone allowed for details such as arrow loops, murder holes, machicolations, and putlog holes for wooden hoarding structures that gave defenders additional ways and angles to repel attacks. While ancient walls were used for both offense and defense, medieval walls were used almost exclusively as defensive structures as they were slower and more expensive to build. However, the payoff was worthwhile, as they were often impenetrable in the face of a direct assault…at least until the age of gunpowder.

Gallery[]

See also[]

Civilization VII Buildings [edit]
Antiquity
Exploration
Modern
A Ageless 1 Requires DLC