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The Meeting House is an advanced religious building in Civilization VI. It is built in the Holy Site district and requires a Temple (or one of its replacements). It may also be purchased with Faith Faith.

Strategy[]

The Meeting House boosts both Faith Faith and city Production Production, which helps in all instances. Choose it if you don't have any particular strategy for now, or if another Worship Belief you wanted is already taken. It is especially useful if your cities are in areas with lots of Grassland (which give no Production Production on their own) or Rainforest (which, outside of Gathering Storm, cannot be improved with Lumber Mills) tiles.

This is undoubtedly one of the best Worship buildings, so the AI leaders place a special emphasis on it. If this is what you want as your Worship building, you should get it right when you found your religion - don't wait until you evangelize it.

Civilopedia entry[]

In opposition to the magnificent cathedrals and churches of the Catholic Church, the Protestants thought worship should be serious and undistracted by art. Hence some Congregationalists worshiped in meeting houses - plain, unadorned buildings built from local resources (usually wood and stone). In the New World, the social and cultural center for most of the Protestant colonies was the meeting house, which served as both a place of worship and of public discourse for the settlers. For many early Quaker, Mennonite, Unitarian, Puritan, Baptist and other pious types, the meeting house also served as the de facto town hall, where political debates, votes and decisions were conducted. All along the Atlantic coast colonies, the first public building to go up was typically the meeting house. Once the separation of church and state became a widespread principle in the new United States, those meeting houses were all converted into town halls.

See also[]

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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