A melee unit is a unit class in Civilization IV and its expansions.
Melee units are specialized in close combat, as opposed to ranged weapons such as bows and guns. All of them have 1 Move, with the exception of the Zulus' Impi. Being land units, they benefit from Barracks.
List of melee units[]
The following melee units appear in Civilization IV and its expansions:
Name | Civilization | Techs | Resources | Strength | Traits |
---|---|---|---|---|---|
![]() Warrior |
2 |
+25% City Defense | |||
![]() Incan |
+25% City Defense +100% vs. Archery Units | ||||
![]() Spearman |
![]() Hunting |
![]() ![]() |
4 |
+100% vs. Mounted Units | |
![]() Mayan |
![]() Hunting |
+100% vs. Mounted Units Immune to First Strikes | |||
![]() Zulu |
![]() Hunting |
![]() ![]() |
+100% vs. Mounted Units Starts with Mobility Has 2 Moves | ||
(Vanilla Civ4 and Warlords only) |
![]() Greek |
5 |
+100% vs. Mounted Units +25% Hills Defense | ||
![]() Axeman |
![]() Bronze Working |
![]() ![]() |
5 |
+50% vs. Melee Units | |
![]() Native American |
4 |
+100% vs. Melee Units | |||
![]() Sumerian |
![]() ![]() |
6 |
+25% vs. Melee Units | ||
(Beyond the Sword only) |
![]() Greek |
5 |
+25% vs. Melee Units +100% defense vs. Chariot | ||
![]() Swordsman |
![]() Iron Working |
![]() |
6 |
+10% City Attack | |
![]() Celtic |
![]() ![]() |
+10% City Attack Starts with Guerrilla I Can take Guerrilla promotions | |||
![]() Aztec |
5 |
+10% City Attack Starts with Woodsman I -5 | |||
![]() Roman |
![]() ![]() |
8 |
+5 | ||
![]() Pikeman |
![]() Engineering |
6 |
+100% vs. Mounted Units | ||
![]() Holy Roman |
+100% vs. Mounted Units +100% vs. Melee Units | ||||
![]() Maceman |
![]() Civil Service |
8 |
+50% vs. Melee Units | ||
![]() Viking |
+50% vs. Melee Units +10% City Attack Starts with Amphibious | ||||
![]() Japanese |
![]() |
+50% vs. Melee Units Starts with Drill I Can take Drill promotions |
See also[]
- Melee unit in other games