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Meritocracy is an Economic Policy Card in Civilization VI.
In Rise and Fall and Gathering Storm, Meritocracy is removed from the game.
Strategy[]
Meritocracy is a way to increase not only general Culture output, but also border growth rate in the affected cities. Note that the effect applies to Districts that the city has already constructed, so it should probably read "for each specialty district it controls."
Of course, the more cities with districts you have, the better. Meritocracy may actually be more beneficial to a huge empire that has numerous cities with 1-2 districts than a small empire with 4-5 districts in each city. However, note that the policy will be completely useless for newly-established cities.
Civilopedia entry[]
Plato, among others, advocated meritocracy as the most sensible form of public administration … in his case that rulers should be philosopher-kings whose right to rule came from their intellect and insight. Simply put, a meritocracy is a system in which the most talented and worthy gain advancement in the government bureaucracy, rather than, say, those who are close personal friends of the current ruler (or congressman), or those from a certain tribe or caste or religion. Most civilizations swing back and forth between some form of meritocracy and some less sensible method of choosing those who run things. This pattern repeats itself until the sun explodes and all life is wiped off of the face of the planet.
See also[]
- Meritocracy in other games