In response to your edit comment, the reason you can't always see every field of every template has to do with you using the (Now default, unfortunately) Visual Editor as opposed to the source editor used by most experienced editors on this wiki. When editing a "portable infobox" template I believe some arguments not listed under <data> tags won't appear in the visual editor. (I don't use it so I wouldn't know)
While we're at it I believe using the visual editor is what cause every infobox you created to appear stacked together when viewed in source editing mode.
If you view Montezuma (Civ6) in source mode you'll see what I mean by that. You'll also be able to add the missing fields. See Teddy Roosevelt (Civ6) for a properly formatted version of that template.
If these links still open in VisualEditor mode for you read up about the source editor to find out how to use it.
By the way since I heard you talk about data files, I just now made the initial upload of the game data files to the wiki in a form the wiki can understand and use directly on pages.
You can see them here and you can browse the rest of our lua modules here.
We'll be able to use these data modules to, for instance, generate lists and get exact number values. You're one of our top contributors to the Civ6 section (Great job and so very much appreciated by the way) so I thought I'd give you a heads up on that.
Don't hesitate to ask me if you have any questions. You can add me using the contact methods on my user page if you want a more direct way to talk.
By the way there's nothing wrong with you using the visual editor if you're more productive that way. The fields being stacked together is something easily remedied the first time that template is subsequently edited by a source editor user.
Hey, Wikia has this relatively new thing called portable infoboxes. In the basic case they are easier to create than those old templates, and they work better on mobile, which is, I believe, a trending platform. So we've been meaning to create new infoboxes as portable ones. You should take a look at the syntax and everything before creating new old school templates for Civ6.
Also take a look at Template:Buildings_(Civ6) that this guy User:HyperdriveJ just created. It's completely made with the new syntax. A bit too many fields for my taste, but there might be some crucial ones that you may have missed.
I actually already knew of these, but I thought it was more this wikias style to use the old ones. I'll start shifting some of the infoboxes to this later, and make sure to use it for when I make new infoboxes. Thank you.
The majority of our infoboxes have been created before the portable infoboxes were introduced, so I can see why you'd think that. :) In an ideal world we'd convert the existing infoboxes into the portable format, but nobody has had the time nor drive to do that yet. Right now our priority is in everything related to Civ6 anyway. (But that shouldn't and doesn't prevent me or anyone else from editing stuff related to, say, Civ2, like when I recently did when I finally uploaded all the Civ2 unit images. The Template:Advance (Civ2) is also portable.).
Hey, a warm welcome to the wiki from me too! You're making the rest of us look bad, so keep up the good work! :D
One note, though: I noticed you had made the Category:Buildings (Civ6) basically into an article, with redirects pointing to it. We haven't done that before and I don't see why we'd start doing it now, so I've changed it to be more in line with the rest of the categories/articles in this wiki.
Anyway, you seem to know your way around very well, but do let me know if you need any help or anything. :) Cheers!
Well, that was quick, thank you! I see you're planning on creating a mod for Civ6. Modding has been a bit of a weak spot in this wiki, as we apparently haven't had any modders as active contributors. I did write a really simple tutorial on adding new units for Beyond Earth, but that's almost about it. I hope you'll document your modding efforts too. :) Civ6 should provide a fresh start with respect to modding for everyone, given the entirely new engine.
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