Hi I created bot account for myself for easy update of multiple pages with my upcoming infobox templates updates. I think it would be better to keep the AWB changes separate from my manual changes. My account name is RobalBot. How can I now apply for the BOT flag?
FYI, I just flipped Template:Gold6 and similar templates from Navigation to Design - since 'Navigation' triggers some special coding, it was causing Effects lists (such as on Harbor (Civ6)) to display oddly on mobile devices. (Choosing 'Design' instead should have no downside.)
Not a problem. We can just overwrite the image when we're ready to add it - as Robal91 said, filenames of that sort are reserved for unit portrait icons, so if the image you upload doesn't fit that description, be sure to give it a more appropriate filename.
Do you know that Siege units actually require at least 2 movements to shoot, not that they are totally disallowed to move and shoot in the same turn? So if they have a great general nearby or on a road, even a catapult with no promotion can still move and shoot in the same turn? I have 1000 hours in the game but rarely play domination, someone just told me that and I need to check before changing anything in the wiki. I just played GC and all of my siege units can move and shoot without promotions thanks to the extra movement, I thought it was a bug, people told me it was a feature since the beginning of the game.
Btw, I'm changing "Civilopedia Entry" section to "Civilopedia entry", basically just uncapitalizing "Entry" on all of the great people pages, as on every other page, the word "entry" is lower case, the tiny inconsistencies on these pages just bug me. Just finished doing so for all the admirals. I will add new sections to the promotion pages as well, to separate the opener and the effects. I finished the ranged units and on to anticav next, but it will take a while as well, since there are a ton of promotion pages.
I knew the bit about Great Generals allowing siege units to attack after moving, but I'd never noticed that they need 2 MP to be able to attack (and the in-game tooltips and description of the Expert Crew promotion don't give any indication of that). I've put about as much time into the game as you have, so if both of us are just now discovering this, it must not be common knowledge...and if you've been able to verify it, I encourage you to start making the relevant changes to articles.
Thanks for taking the initiative to make the "Entry" in "Civilopedia Entry" lowercase and standardize the layout of the promotion articles. I know these aren't dramatic changes, but there are lots of them to make, and greater consistency is always a plus. :)
Excuse me Sir. How to form a wiki partnership/affiliated with the wiki? I wished we can be allies/Declared friends since I am a trainee admin from the Civilization Fanon Wiki . I cannot I understand and I need more training how to manage a wiki. thanks.
I'm not sure what you're asking for. I don't see the point in forming a partnership, since your wiki has a very different goal and reader base than ours does - our goal is to catalog developer-sanctioned Civilization game content, whereas your wiki seems to focus on cataloging ideas for civilizations that haven't been developed. If you're looking for people to develop mods that add your readers' and your ideas to the game, you should reach out to the admins of the Civilization V Customisation Wiki and Civilization VI Customization Wiki for help.
On the other hand, if you're looking for someone to teach you the finer points of being a wiki admin, I recommend visiting the Community Central forums and posting your questions and requests there. Many talented people there will be happy to assist you.
I get that, but you need to ask yourself what your wiki's long-term goal is. Do you just want to collect information about as many fanmade civs as possible, or do you want to get them added to the games in mods? If you want them to be part of the games, then you should partner with the customization wikis I mentioned above - their communities are full of modders who could help you make your community's ideas a reality.
I don't have any Civ games in reality since then. I don't play Civ 6 so much since I don't have that game in reality. I only played Civ 4 and its expansion. If I want to make my idea a reality I could've get them contacted.
I feel using the Great People infobox on this page is a bit "off"? They are not a type of Great Generals, they do not replace GG as Colombia can still earn GG like normal, they only function rather similarly, they also have a different icon which I believe we will use to replace our placeholder eventually. I plan to use the unit infobox and treat it as a unique unit, but the complication is what to put for "Type". What do you think?
I had to think carefully about this one before deciding which infobox to use. Yes, the Comandante Generals aren't exactly Great Generals, but they have much more in common with Great People than they do with standard units - they're described as Great Generals in the First Look video, and the in-game tooltip explicitly says they're a type of Great Person. Moreover, if they aren't unlocked through the tech or civic trees, can't be trained or purchased with Gold or Faith, and have undefined Combat Strength, the majority of the fields in the standard unit infobox are going to be inapplicable to them. Therefore, I think the Great Person infobox suits them better than the standard unit infobox (unless we find out they're more similar to standard units than the footage we've seen so far suggests).
As for the "Great General" type/image, I left them there as placeholders and they can be changed easily enough. If you're saying that the template itself needs to be modified to better accommodate this new type of unit, I can get behind that.
Hi I've added infoboxes for all kinds of great persons that were missing. But I have a problem with great engineers.
I've put their special effect in the notes section, because many of them have more than 1 charge. But I don't think it's a good solution. I think they should be moved to the 'retire effect' parameter. But I think I (or someone else) could update the template so that if there is more than 1 charge it would render 'special effect' or 'action effect' instead of 'retire effect'.
What do you think?
I agree that "action effect" (or perhaps "activation effect") is a better choice of words than "retire effect" in general. I have more confidence in your coding abilities than I do in mine (especially in regards to changing the display name of a field if an ability has more than 1 charge), so feel free to make the change to the template as you see fit.
Does posting on my wall repeatedly do anything to help you find the information you're looking for? If not, perhaps you should search for it on your own: browse the game's XML files, watch the credits, or reach out to one of the developers, for instance.