This is Thinking Nut. I read with interest your contributions to the main Chinese Civ 6 wiki page. It's great to see you are also writing your version of strategies for this great civ. I'd like to discuss with you two points you made:
1. You mentioned that players should refrain from getting Monument to the Gods (M.t.t.G) as their pantheon because that would duplicate the effects of First Emperor (F.E). I've extensively tested this, and M.t.t.G stacks with the F.E's effects, meaning that the original 15% would become 17.25% when combined with M.t.t.G. You might also want to consider mentioning that combining Autocracy (+10% towards Wonders), M.t.t.G (+15% towards Ancient to Classical Wonders) and Corvee (+15%) = +40%, which increases each Builder charge's worth to +21% towards any Ancient to Classical Wonder. Point is, if one is playing as China and wants to rush many Ancient to Classical Wonders, M.t.t.G would be exactly the Pantheon they would want.
2. You also mentioned that Civ 6's China has no inherent abilities that aid them towards victory conditions other than Science and Culture. I beg to differ. China's versatility means that she can pursue all the victory types with finesse. To back up this statement, here is the table I drew up in my own strategy page (for your ease of reference, I omitted the Science and Cultural Victory types to prove my point):
Rushing Stonehenge, Oracle, Jebel Barkal and Mahabodhi Temple can give a religious edge. In choosing beliefs, a setup that has worked very well for me is the following: (Pantheon) Monument to the Gods, (Follower) Divine Inspiration, (Worship) Mosque, (Founder) Pilgrimage and (Enhancer) Holy Order. Grab these whenever possible, and feel free to improvise as appropriate.
Building a huge army early and then rushing Terracotta Army can provide a military edge. This will set China up for a mid to late game domination victory. If key strategic points throughout the empire need defending, the player can fortify Crouching Tigers on tiles with the Great Wall improvement, forts and/or encampments.
 With the changes to Victor's Embrasure title, it is now possible to delegate your Production of troops to the city governed by Victor, and have your whole army come with out with a free promotion. As mentioned above, rush Terracotta Army and your army will have two free promotions possibly before any fighting has even begun! This can set up a Chinese army to be extremely deadly by the mid-game.
Beelining for the Apadana and then building as many Wonders in its parent city as possible can give China a diplomatic edge. This will maximise the two extra  Envoys per Wonder bonus and allow you to more competently compete for Suzerainty of multiple city-states. Rushing Mahabodhi Temple is also helpful.
Being a well-rounded civ, China should have no issue with overall scores.
1. Thank you for bringing that up - it certainly warrants a mention. I'll edit the Strategy section accordingly to reflect that.
2. I think you're actually reinforcing my point here. The bonuses toward Religious, Domination, and Diplomatic Victories come from Wonders, not the Chinese civilization or leader abilities or unique components. Any civ that managed to build the Wonders you mention, select the beliefs you recommend, and/or assign Victor to a city after giving him Embrasure would be able to pursue those victory conditions just as easily as China, if not moreso. However, I mention in the subsection about their leader ability that the Wonders the Chinese choose to build will have a strong impact on their path to victory, and I reiterate in the Victory Types subsection that they'll be able to pursue other victory conditions by building the right Wonders. I'll refer any readers who want to explore these possibilities to your in-depth guide - maybe it'll bring a little more traffic your way.
Thanks for the fast reply, Mythril, and for editing the main page as per my first point.
Regarding your second point: Yes, I agree that any other civ who manages to build the same Wonders would be in as good a position to win the game - if not more so. The key here is that the First Emperor ability allows China to build all these early game Wonders faster than any other civ in the game using its high builder charge + builder-rushing mechanic, and that is the direct advantage China has to win the game via Domination, Diplomatic and Religious means.
I agree with everything else you've stated.
Also, thank you for referring readers to my in-depth guide. Very kind of you.
Hi, the page for Warak'aq for some reasons has its picture gone. I think I saw this problem popping up once in a while, last time with the St. Basil's Cathedral. Can you teach me how to fix that problem so I won't have to bug you once I run into them? Thanks
I think it has something to do with the apostrophe in the filename stopping the template from displaying the image properly. I don't remember how we fixed the problem with the St. Basil's Cathedral page/image, but I'll look into it and see if I can figure it out. In the meantime, I'd tell ZeroOne about this as well.
Hi, I am back to editing the wiki after a few months of MIA :)
I really want to make adjustments to the pages of the governors, as you already know there were a lot of changes to them when transiting from R&F to GS. Right now, in those pages, the titles are in alphabetical order, not in the tier of the title order, and old R&F titles are mixed with new GS titles. All of that can confuse our readers, especially when considering that we now only have pictures of governors' titles in R&F and not GS (I am sorry about this, I really want to help with photos but I am not very proficient at it).
What I propose right now is to separate titles according to tier, from default titles to tier 3 ones, and we separate R&F from GS (similar to the effects part in buildings and tile improvements that I made when transitioning from R&F to GS). The main problem I run into is that right now, on the governor's pages, the titles are using direct link templates to their separate title pages. I am not sure if you are ok with (or if it is even possible) if I rewrite these pages without using direct link templates and just with normal text.
If you make it down here, thanks for reading these walls of text :)
Welcome back! I think organizing the titles by tier order and into separate columns for Rise and Fall and Gathering Storm is a sound idea - it'll make the Governors' pages easier to read and more informative for players who don't yet have the second expansion set. I'm not married to the current formatting of these pages and the use of direct link templates, so go ahead and make your proposed changes and we'll see if anything else needs to be done.
I've been trying to take a more hands-off approach to editing here, but I'll still be around to clean up any incidents of vandalism, fix serious errors with pages, and provide advice or assistance on page overhauls. Feel free to drop in if you have any other concerns or proposals to discuss.
Oh thanks, just one more quick question: Do you think we should have separate pages for Wildcard Legacy cards, considering now they are actual policy cards since R&F? I tried to make new pages for them but because, for example, the Monarchic Legacy card will redirect to the Monarchy page, so new pages cannot be created for them. What do you think?
I don’t think the Legacy cards need their own pages. They don’t have individual Civilopedia entries and aren’t unlocked by civics, so the fields in the infoboxes either wouldn’t be used or would contain information that’s already detailed on the government pages. Just make sure the legacy bonus for each government is accurate and the blurb about the Legacy card is in the intro of those pages, and we’re set. (Incidentally, I think your edits to some of the government pages combined the legacy bonuses with the inherent bonuses, which would mean they aren’t accurate. If so, they’ll need to be reverted.)
Well, a quick check of the in-game descriptions of each Legacy policy card reveals that the information currently in the infoboxes is accurate. The problem is that the XML files (which I usually consult first to resolve doubts or conflicts) have a very convoluted way of listing the information in question.
In any case, if there are no factual errors, I'm satisfied.
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That was the work of some insipid troll that has nothing better to do with its life than vandalize this wiki. It's created dozens of accounts in the last 18 months for no reason other than to cause as much damage as possible before being permanently banned.