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Robal91

aka Michael

Admin
  • I live in Poland
  • My occupation is Software developer
  • I am Male
A FANDOM user
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  • https://civilization.fandom.com/wiki/Infantry_(Civ6)

    Hi Robal,

    An editor just uploaded this Infantry photos, but they are not named according to conventions and not captioned. Can you please help, since I'm not good with photos? Thanks!

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    • View all 18 replies
    • 1. Yes. 2. I think that we should use names like "light red", not "geraldine".

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    • Im planning to revise civ and city-states icons. Some civ icons are not using exact correct colors + they have sharp edges. City states icons - I want to keep only coloured versions, we dont use the white versions anywhere. And I was thinking about adding black background to the city state icons - just like in the game.

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    • A FANDOM user
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  • Hi Robal,

    Do you mind fixing the civilopedia for this page?

    https://civilization.fandom.com/wiki/Byzantine_(Civ6)/Vikings,_Traders,_and_Raiders!

    Thanks!

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    • Should be ok now. I will check everything again from my PC. It's hard to revise and edit from a smartphone :)

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    • A FANDOM user
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  • You have accumulated enough experience and have received a promotion into an admin role! Congrats, use your powers for the good and keep up the good work!

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  • https://civilization.fandom.com/wiki/Petra_(Civ6) 

    Hi Robal, 

    The pic on this page is kinda old and blurry and I'm pretty bad with photos so I don't really know how to fix it. Can you please help me :) Thanks

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  • Just wanted to let you know I created four new templates - Template:Eureka6, Template:Inspiration6, Template:NuclearDevice6, and Template:ThermonuclearDevice6 - that automatically add textual links to the Boost (Civ6) and Nuclear weapons (Civ6) pages, which should now be the only places we need to use the original ("Icon6") templates. I've used them to replace the corresponding "Icon6" templates on some pages, but if you or Oldag07 could run a bot to handle the rest of the replacements, it'd speed things up quite a bit.

    Thanks for all you do!

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    • View all 8 replies
    • I don't think I'm the right person to write the Manual, because my English is not good enough to express the rules in a simple and correct way :)

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    • All the same, it's good to have people like you here who can bring these points to the table for discussion. :)

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    • A FANDOM user
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  • I don't know if you remember a few days ago you undid an edit from an IP address on the civic cost of Ideology back to how it was in vanilla. So the guy who made that edit has been told on multiple occasions we prefer the vanilla cost of techs and civics in the infobox because not everyone has the expansion, but he still continues to change these values. I tracked down all the contributions he had made and tried to revert them but then I realized how messy these were. The values were at a lot of random time points in the past, some vanilla, some rise and fall, some GS, some just after a patch because readers made one edit to one page without changing other tech/civic pages.

    At this point I would just suggest to leave the tech/civic costs as they currently are right now before we get the tabbed boxes done. I feel like most people check the wiki for the behind the scene mechanics, not for these numbers that you can see clearly in game, no one really memorizes these values unless they really check, so most won't even notice they are off versus the version they are playing. Other mistakes on civic/tech pages like era, we already handled them, and they are the ones most people will notice if there is a mistake. If you happen to see one gets changed, you can change it back, but most of the times, such minor edits can get slipped by very easily.

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    • Yes I've noticed that it is messy now. I will stop reverting them, because people will change it anyway. I did some work towards tabbed templates, but it still needs some time...

      BTW did you check that the wonder salvation action works in every era? https://civilization.fandom.com/index.php?title=List_of_unit_actions_in_Civ6&diff=245982&oldid=245981

      :)
      
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    • Doesn't that action mean that if you fail to build a Wonder, you can a little bit of your Production back? Doesn't that work in every civ game when you build any Wonder? Maybe I misunderstand horribly what that action is, but when you say it cannot be used after classical, does it mean it can only be used in ancient?

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    • That is what I found in the game files, but I didnt test it. Do you gain a little bit of Production when you fail to build a Wonder after Classical Era?

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    • Yes, you gain a fraction of production back after failing to build a Wonder in any era, that is a mainstay since civ 5. I'm not sure why the game files would say that. I heard that the game files on vampires say it only copies the strength of melee units, but it is also wrong, the vampire copies anything except for airplanes and GDR. I guess the files are sometimes wrong.

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    • A FANDOM user
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  • Thanks for adding the sight parameter to the Civ6 unit infoboxes. It's much more convenient to have all the information in one place. :)

    However, there's an issue with the icon for sight: it's currently being used in Template:VisibilityIcon6 to represent Diplomatic Visibility (i.e. Access Level with another civilization). I think this was an honest mistake that Eloquity made when creating the template, but I think it should be renamed accordingly, linked to Sight (Civ6), and used only in the context of unit sight going forward. Do you want me to take care of this now?

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  • I saw that you categorized the resource and terrain icons that I had recently uploaded. I had that on my to-do list, and you've taken care of it. Thanks!

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  • Hello! I made a proposal on scenario article naming & categorization, please consider giving some feedback: User blog:ZeroOne/Scenario article naming and categorization conventions.

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    • A FANDOM user
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  • Hey Robal!

    Thanks for adding the images of the civics/tech trees for the scenarios, that's very helpful! :)

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    • View all 8 replies
    • I just want to add that Civ6 contains so many DLCs, scenarios, game modes (and more are yet to come) that it makes the task really hard. Additionally some content were removed/replaced when expansions or DLCs were released. You would have to keep all game versions of civ6 from steam and scan them all to create the database. This makes it significantly harder.

      But I have looked over the code in Civ BE and I wouldn't say that there is much code in there, and as I see, it works very good.

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    • Hey guys, thanks for the feedback. Sorry I haven't replied, I missed these somehow. 

      I can see what you mean. I am a programmer by trade and so code/data doesn't intimidate me, and in fact it's how I organize myself, but I can see that for the average person it's a bit much to handle. So you're probably right that doing things the simple way is probably best, even if it is far less efficient.

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    • A FANDOM user
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