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Zechariah0311

aka Zack

  • I live in Canada
  • I was born on November 3
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  • Your most recent edit to Wonder (Civ6) added the following sentence:

    "When a Wonder is razed with the city it is built in, that Wonder is lost forever and cannot be rebuilt elsewhere."

    This directly contradicts the last sentence of the previous paragraph:

    "If a city is razed after completing a Wonder, the Wonder can be rebuilt in another city (unless the game has reached an era that renders the Wonder obsolete)."

    One of these sentences needs to be deleted.

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    • Ok ill delete the other one. I keep hearing people say wonders can be rebuilt, tried so many games and that is never the case.

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    • ill test one more time to see if its because the wonder is obsolete or just can't be rebuilt

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    • I found a thread on Reddit from April 2019 that suggests you're right, and it's no longer possible to rebuild Wonders once their city is razed:

      https://www.reddit.com/r/civ/comments/bggmqp/did_they_remove_the_ability_to_build_a_wonder/

      According to these posters, this feature was present in vanilla Civ6, but was patched out of the game in Rise and Fall. If you can confirm it through personal experience, so much the better.

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    • Cuz people claim razed wonders can be rebuilt since Civ5 and I've never experienced being able to do so. I'll pay attention to this in my next game to make sure the razed Wonders cannot be rebuilt because the game doesnt allow you to, not because of the Eras. Let's just leave the Wonder page saying that you can for now.

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  • I see this is one of your favourite pages and it also has a (more work needed) in it

    Have a look at this post

    https://forums.civfanatics.com/threads/co2-logic.643205/page-2#post-15411076

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    • Yes, if you pop into Expansion2_randomn_events.xml and change the ClimateChangePoints=0 settig below to perhaps 1 or 2 and then start up the game and try you will find the disaster intensity value is now what you set it to. Give it a god to validate... I did test this when GS came out. Firxis make mistakes all over the place, for example the Toa and Digger should have resource requirements bu they failed to change them in the units.xml file despite having made notes in there to do so (I hop Toa do not require iron because they fought rifles with stone clubs and that is an awesome thng to keep in the game.

      LOC_REALISM_SETTING_MINIMAL_NAME" PercentVolcanoesActive="45" ExtraRange="false" ClimateChangePoints="0"
      LOC_REALISM_SETTING_LIGHT_NAME" PercentVolcanoesActive="60" ExtraRange="false" ClimateChangePoints="0"
      LOC_REALISM_SETTING_MODERATE_NAME" PercentVolcanoesActive="70" ExtraRange="false" ClimateChangePoints="0"
      LOC_REALISM_SETTING_HEAVY_NAME" PercentVolcanoesActive="80" ExtraRange="true" ClimateChangePoints="0"
      LOC_REALISM_SETTING_HYPERREAL_NAME" PercentVolcanoesActive="95" ExtraRange="true" ClimateChangePoints="0"

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    • Thank you so so much for all of these efforts to keep the wiki updated :)

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  • I just wanted to commend you for going through and adding the intro and Strategy section heading (and, in cases where they were missing, quotes and speakers) to these articles - it gives them a cleaner and more consistent look. Nice work, sir!

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  • Just to clarify. Once a pantheon becomes part of a religion, then any city or indeed civ where that religion becomes dominant gets the benefit of that pantheon (in theory at least!). Apart from the inevitable bugs there are deliberate exceptions to this, such as Kongo being unable to really use any pantheons that are heavily/solely reliant on Holy Sites.

    Also, Kongo's religious drawbacks are well known to us, but they might not be to newcomers to Civ 6.

    One change from Civ 5 AFAIK is that a pantheon of a foreign religion that becomes dominant in a city or civilization no longer erases the native pantheon. That may have been what you were thinking of.

    LogicEcho (talk) 09:50, March 5, 2019 (UTC)

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    • By the way, added that note you suggested to those pantheons that are not compatible with Kongo. LogicEcho (talk) 15:50, March 10, 2019 (UTC)

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    • Thank you :)

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  • Out of curiosity, what's your source for its name and description? I ask because it shares a name with Pedro II's unique agenda, and it seems like that's something Firaxis has been trying to avoid.

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  • Hi, I'm an admin for the Civilization Wiki community. Welcome and thank you for your edit to Mekewap (Civ6)!

    If you need help getting started, check out our help pages or contact me or another admin here. For general help, you could also stop by Community Central to explore the forums and blogs.

    Enjoy your time at Civilization Wiki!

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