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Zechariah0311

aka Zack

  • I live in Canada
  • I was born on November 3
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  • Hi there! I made a proposal on scenario article naming & categorization, you might want to comment: User blog:ZeroOne/Scenario article naming and categorization conventions.

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  • Considering the number of contributions you have made in recent days, I figured you would be interested in this discussion. https://civilization.fandom.com/wiki/Talk:Civilization_VI#Trimming_Page I don't mind doing the work.

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    • Regarding #3, there is an argument to be made for purging pages that do not relate to any ingame mechanic/lore. Such articles shouldn't be around to create bad precedents.

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    • ZeroOne and Becer, I think Robin's list included #3 to emphasize that Rome and Babylon as civilizations consist of more than just the eponymous cities. We could turn the Rome and Babylon pages into redirects that point to the overview pages for their respective civs, but I think it's better to, at the very least, have separate pages for the capitals when there's a distinction between the city and the civilization itself.

      Now, to return to the original topic, I support keeping the adjectival forms of each civilization's name as the standard for pagenames. I say "adjectival form" instead of "demonym" because they're sometimes different (e.g. "Celtic" and "Celt"), and because the adjectival forms avoid controversies about whether to use singular or plural demonyms as the standard. I'll admit that I may have been responsible for some confusion by using the wrong term in the past, but I don't see any reason to deviate from the adjective standard.

      Becer wrote:
      My thoughts on this is this is the Civilization wiki, and that Mali and Mongolia are both civilizations.

      There is no such thing as the America, the China, the Mali or the Mongolia civilizations. These are properly named as the American, the Chinese, the Malian and the Mongolian civilizations. The adjective is the correct form to name a civilization, so it is only natural to use it in the article names.

      I think you and I are saying the same thing. My only uncertainty is what to do when different games use different adjectival forms for the same civilization...but although Mali in Civ6 is referred to as the "Mali Empire," I just checked the XML files and confirmed that "Malian" is the adjective used. I'll go ahead and rename the page for the sake of consistency.

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  • I guess I haven't been playing close attention lately, but I recently noticed this edit you made to the Kilwa Kisiwani page and wanted to bring a couple of things to your attention.

    • You changed "pale in comparison" to "pale by comparison." "Pale in comparison" is a perfectly acceptable way of saying something is less impressive, noteworthy, or desirable than something else, and in the U.S., I see it used much more often than "pale by comparison." (See this site for details.) This is probably a dialectical issue, but the original phrasing was correct.
    • You changed "It is also available earlier and more cheaply than" to "It is also available earlier and cheaper than." The latter is grammatically incorrect at worst and stylistically questionable at best - "cheap," as an adjective, can only modify a noun, so the adverbial form ("cheaply") has to be used if it's modifying "available." It's acceptable for "cheap" to modify "it," but then you've got two consecutive adjectives that modify different words, which doesn't employ parallel structure and results in confusion about which word "cheap(ly)" is supposed to modify. I changed the wording of this sentence for style and clarity.

    I know these are niggling details, but as someone who teaches college ESL and composition courses, I'm a bit of a stickler for proper grammar and punctuation. If you have any questions or counterpoints, please let me know.

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    • My original edit used "pale in comparison", I'm not sure why I changed it to "by". I guess at first I used "pale" as an adjective so it goes with "in", but then it was changed to be used as a verb so I decided to use it with "by". I guess that was my reasoning then.

      Thank you for proofreading my stuffs though :)

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    • No worries, good sir! Thanks for all the time and effort you put into your Strategy summaries - I don't always agree with your advice, but you support it well with evidence and examples. :)

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    • I mean we can always customize it to fit more opinions in  :)

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  • Are you sure that duel maps have 2 continents?

    Mike

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    • I just read Zigzagzigal's England guide on steam and he says there are 2 continents on duel maps. I just did a quick test, I think there is only one. I just asked him to verify his information about that, to see where his info comes from. I will just change it back for now.

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    • Is there anything in the game code that indicates the number of continents on each map size?

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    • As per Maps.xml (emphasis mine):

      <Row Description="LOC_MAPSIZE_DUEL_DESCRIPTION" Continents="1" PlateValue="3" NumNaturalWonders="2" GridHeight="26" GridWidth="44" DefaultPlayers="2" Name="LOC_MAPSIZE_DUEL_NAME" MapSizeType="MAPSIZE_DUEL"/>

      Zigzagzigal's strategy guides are quite thorough and helpful, but he's wrong on this particular matter.

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    • Thanks! I reverted back my changes. I told him about that too, thank you for letting me know.

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  • Your most recent edit to Wonder (Civ6) added the following sentence:

    "When a Wonder is razed with the city it is built in, that Wonder is lost forever and cannot be rebuilt elsewhere."

    This directly contradicts the last sentence of the previous paragraph:

    "If a city is razed after completing a Wonder, the Wonder can be rebuilt in another city (unless the game has reached an era that renders the Wonder obsolete)."

    One of these sentences needs to be deleted.

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    • Ok ill delete the other one. I keep hearing people say wonders can be rebuilt, tried so many games and that is never the case.

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    • ill test one more time to see if its because the wonder is obsolete or just can't be rebuilt

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    • I found a thread on Reddit from April 2019 that suggests you're right, and it's no longer possible to rebuild Wonders once their city is razed:

      https://www.reddit.com/r/civ/comments/bggmqp/did_they_remove_the_ability_to_build_a_wonder/

      According to these posters, this feature was present in vanilla Civ6, but was patched out of the game in Rise and Fall. If you can confirm it through personal experience, so much the better.

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    • Cuz people claim razed wonders can be rebuilt since Civ5 and I've never experienced being able to do so. I'll pay attention to this in my next game to make sure the razed Wonders cannot be rebuilt because the game doesnt allow you to, not because of the Eras. Let's just leave the Wonder page saying that you can for now.

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  • I see this is one of your favourite pages and it also has a (more work needed) in it

    Have a look at this post

    https://forums.civfanatics.com/threads/co2-logic.643205/page-2#post-15411076

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    • Yes, if you pop into Expansion2_randomn_events.xml and change the ClimateChangePoints=0 settig below to perhaps 1 or 2 and then start up the game and try you will find the disaster intensity value is now what you set it to. Give it a god to validate... I did test this when GS came out. Firxis make mistakes all over the place, for example the Toa and Digger should have resource requirements bu they failed to change them in the units.xml file despite having made notes in there to do so (I hop Toa do not require iron because they fought rifles with stone clubs and that is an awesome thng to keep in the game.

      LOC_REALISM_SETTING_MINIMAL_NAME" PercentVolcanoesActive="45" ExtraRange="false" ClimateChangePoints="0"
      LOC_REALISM_SETTING_LIGHT_NAME" PercentVolcanoesActive="60" ExtraRange="false" ClimateChangePoints="0"
      LOC_REALISM_SETTING_MODERATE_NAME" PercentVolcanoesActive="70" ExtraRange="false" ClimateChangePoints="0"
      LOC_REALISM_SETTING_HEAVY_NAME" PercentVolcanoesActive="80" ExtraRange="true" ClimateChangePoints="0"
      LOC_REALISM_SETTING_HYPERREAL_NAME" PercentVolcanoesActive="95" ExtraRange="true" ClimateChangePoints="0"

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    • Thank you so so much for all of these efforts to keep the wiki updated :)

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  • I just wanted to commend you for going through and adding the intro and Strategy section heading (and, in cases where they were missing, quotes and speakers) to these articles - it gives them a cleaner and more consistent look. Nice work, sir!

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  • Just to clarify. Once a pantheon becomes part of a religion, then any city or indeed civ where that religion becomes dominant gets the benefit of that pantheon (in theory at least!). Apart from the inevitable bugs there are deliberate exceptions to this, such as Kongo being unable to really use any pantheons that are heavily/solely reliant on Holy Sites.

    Also, Kongo's religious drawbacks are well known to us, but they might not be to newcomers to Civ 6.

    One change from Civ 5 AFAIK is that a pantheon of a foreign religion that becomes dominant in a city or civilization no longer erases the native pantheon. That may have been what you were thinking of.

    LogicEcho (talk) 09:50, March 5, 2019 (UTC)

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    • By the way, added that note you suggested to those pantheons that are not compatible with Kongo. LogicEcho (talk) 15:50, March 10, 2019 (UTC)

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    • Thank you :)

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  • Out of curiosity, what's your source for its name and description? I ask because it shares a name with Pedro II's unique agenda, and it seems like that's something Firaxis has been trying to avoid.

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  • Hi, I'm an admin for the Civilization Wiki community. Welcome and thank you for your edit to Mekewap (Civ6)!

    If you need help getting started, check out our help pages or contact me or another admin here. For general help, you could also stop by Community Central to explore the forums and blogs.

    Enjoy your time at Civilization Wiki!

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