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== Detailed Trait info ==
 
== Detailed Trait info ==
 
* Double promotion chance for ground units, roughly speaking this means Conscripts fighting other civilizations will now always be promoted after combat (and be promoted half of the time vs combat with barbarians). This will also mean the civilization has a greater chance to generate a great military leader sooner to build armies with.
 
* Double promotion chance for ground units, roughly speaking this means Conscripts fighting other civilizations will now always be promoted after combat (and be promoted half of the time vs combat with barbarians). This will also mean the civilization has a greater chance to generate a great military leader sooner to build armies with.
* All city improvements marked with 'Militaristic' flag has their production costs in shields halved, so are built at double speed/half price. These generally include all buildings that produce veteran units or related to city defense. Buildings like [[Barracks|Barracks (Civ3)]] and [[Harbor|Harbor_(Civ3)]] to [[Town Walls|Walls (Civ3)]] and [[Coastal Fortress|Coastal Fortress (Civ3)]].
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* All city improvements marked with 'Militaristic' flag has their production costs in shields halved, so are built at double speed/half price. These generally include all buildings that produce veteran units or related to city defense. Buildings like [[Barracks (Civ3)|Barracks]] and [[Harbor_(Civ3)|Harbor]] to [[Walls (Civ3)|Town Walls]] and [[Coastal Fortress (Civ3)|Coastal Fortress]].
 
* Militaristic civilizations start the game with [[Warrior Code_(Civ3)|Warrior Code]].
 
* Militaristic civilizations start the game with [[Warrior Code_(Civ3)|Warrior Code]].
   

Revision as of 08:03, 12 September 2018

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Detailed Trait info

  • Double promotion chance for ground units, roughly speaking this means Conscripts fighting other civilizations will now always be promoted after combat (and be promoted half of the time vs combat with barbarians). This will also mean the civilization has a greater chance to generate a great military leader sooner to build armies with.
  • All city improvements marked with 'Militaristic' flag has their production costs in shields halved, so are built at double speed/half price. These generally include all buildings that produce veteran units or related to city defense. Buildings like Barracks and Harbor to Town Walls and Coastal Fortress.
  • Militaristic civilizations start the game with Warrior Code.

The following civilizations are militaristic:

Civilization III Strengths
AgriculturalCCommercialExpansionistIndustriousMilitaristicReligiousScientificSeafaringC
C: Added in Conquests expansion