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 "Bravery is being the only one who knows you're afraid."
– Colonel David Hackworth
 "I don't underrate the value of military knowledge, but if men make war in slavish obedience to rules, they will fail."
– Ulysses S. Grant


Military Tradition is an Ancient Era civic in Civilization VI. It can be hurried by clearing a Barbarian encampment.

Strategy[]

In ancient times warfare was a communal affair - the same members of the society which did farming and crafts would in times of war pick up weapons and fight. However, handling weapons isn't a simple affair, especially when it comes to more sophisticated ones, like the bow. So, it became very useful to create social traditions which taught young men useful skills in battle. As a result, a civilization gains use of the two types of formation bonuses: Support and Flanking. It also gains one of the most powerful early Military policies, and the first Wildcard Policy which helps attract Great Generals. All this accelerates nicely your early military capabilities.

Civilopedia entry[]

Since humans have never been able to get along long, it was destined that war would evolve. Thus, in a number of places military traditions arose to make the head-bashing more efficient. Initially, this tradition simply meant training the militia, those “volunteers” who did the ruler’s bidding when conflicts arose. India had some of the earliest such militias; after the Aryan invasions c. 2000 BC the Indus Valley city-states began maintaining trained cadres of warriors. Around the same time, the Old Kingdom of Egypt established a trained militia to combat the Libyans, Nubians, Canaanites and other annoyances. In China, the Warring States Period firmly established a military tradition in that civilization.

It was in Greece – specifically Sparta – however that the earliest “professional” army was given birth; in Sparta, at the age of seven boys were sent to a barracks to be indoctrinated into the military traditions of their homeland. (At the age of 33 they were released from barrack life and allowed to marry and have a family, although they remained “on call” until the age of 60.) By the time Rome got done, military tradition had come to encompass a host of practices: everything from tactics and uniforms to formations and even salutes. Rome’s successors in Europe formalized the practice of mass violence even further, and in the Far East Japan’s code of bushido became ingrained in that culture. By the time gunpowder and gasoline made war a butcher’s business rather than a glorious adventure, every nation had its own military traditions, stretching back generations.

Civilization VI Civics [edit]
Ancient

Code of LawsCraftsmanshipEarly EmpireForeign TradeMilitary TraditionMysticismState Workforce

Classical

Defensive TacticsDrama and PoetryGames and RecreationMilitary TrainingPolitical PhilosophyRecorded HistoryTheology

Medieval

Civil ServiceDivine RightFeudalismGuildsMedieval FairesMercenariesNaval Tradition

Renaissance

Diplomatic ServiceExplorationHumanismMercantilismReformed ChurchThe Enlightenment

Industrial

Civil EngineeringColonialismNationalismNatural HistoryOpera and BalletScorched EarthUrbanization

Modern

CapitalismClass StruggleConservationIdeologyMass MediaMobilizationNuclear ProgramSuffrageTotalitarianism

Atomic

Cold WarCultural HeritageProfessional SportsRapid DeploymentSpace Race

Information

Distributed Sovereignty GS-Only.pngEnvironmentalism GS-Only.pngGlobalizationNear Future Governance GS-Only.pngOptimization Imperative GS-Only.pngSocial MediaVenture Politics GS-Only.png

Future GS-Only.png

Cultural HegemonyExodus ImperativeFuture Civic*Global Warming MitigationInformation WarfareSmart Power Doctrine

* Future Civic is an Information Era civic until the Gathering Storm expansion.


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