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Mind Control is an advance in Civilization: Call to Power.

Summary[]

An advanced Medical Advance blending flesh and silicon, Mind Control offers Civilizations a cheap, if horrifying remedy to unhappiness. Using either Mind Controllers, which prevent riots or revolutions in a city, or the Al Entity, Mind Control can be used to end disputes and complaints - after all, without free will, complaint is not an option.

Great Library entry[]

Although the early Technocracy produced wondrous advances, it also produced a great amount of discontent in its citizens who complained bitterly about fading personal liberty. In order to quell this unhappiness, the government logically turned to technology - in the form of Mind Control. Prominent scientists developed neural implants that fed off of microwave transmissions and directly stimulated the pleasure/pain regions of the brain. In Project Happiness, the government implanted these chips into every person's brain, instantly transforming a grumbling people into a pleasantly stupefied workforce.

Civilization: Call to Power Advances
Ancient Age Agriculture Alchemy Astronomy Bronzeworking Bureaucracy Domestication Engineering Geometry Hullmaking Ironworking Jurisprudence Mining Monarchy Philosophy Religion Shipbuilding Stirrup Stoneworking Theocracy Tool-Making Trade Writing
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Diamond Age Alien Archaeology Asteroid Mining Cloaking Digital Encryption Eden Project Gaia Theory Life Extension Mind Control Subneural Ad Ultra-Pressure Machinery Virtual Democracy Wormholes Zero-G Industry
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