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##The square needs to be deemed suitable enough for a city by the game's logic. |
##The square needs to be deemed suitable enough for a city by the game's logic. |
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#You have '''unleashed a horde of barbarians!''' |
#You have '''unleashed a horde of barbarians!''' |
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− | ##The size of the horde is determined the total number of cities by the player. |
+ | ##The size of the horde is determined by the total number of cities by the player. |
==Further reading== |
==Further reading== |
Revision as of 21:52, 21 April 2020
During exploration, minor tribes that have not yet advanced to be civilizations
may be discovered in the world. These are represented by a small hut symbol. If you enter a minor tribe’s village by moving onto the hut, one of a number of things may happen: you may discover valuable metals (coins), the tribe may become a mercenary unit in your army, you may discover a scroll of ancient wisdom that advances your civilization, your magnificence may inspire them to become civilized and found a new city in your empire, or they may prove to be
extremely violent barbarians. - Manual
Outcomes
Only ground units of civilizations (the player or AI) are eligible otherwise with air units or barbarians, nothing will come of minor tribes and it simply disappears.
- You have discovered valuable metal deposits worth 50
- You have discovered scrolls of ancient wisdom
- You have discovered a friendly tribe of skilled mercenaries
- You have discovered an advanced tribe
- The square needs to be deemed suitable enough for a city by the game's logic.
- You have unleashed a horde of barbarians!
- The size of the horde is determined by the total number of cities by the player.
Further reading
https://forums.civfanatics.com/threads/civ1-explained-tribal-huts-visit-outcomes.510312/
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