Advanced naval ranged unit of the Information Era.
- Common abilities:
- Interception (100)
- Attack vs Submarines (100)
- Can carry 3 missiles
- Can See Submarines
- May Not Melee Attack
The Missile Cruiser is a modern warship and the last word in naval combat technology, combining the ranged lethality of a Battleship with the submarine detection and anti-aircraft abilities of the Destroyer. It's also fast and tough, packing a punch in ranged combat, and is pretty good at intercepting enemy aircraft, making it an all-in-one naval unit. Most importantly, the Missile Cruiser can carry Guided Missiles and Nuclear Missiles, allowing you to transport these deadly weapons right up to the enemy's shore. In short, Missile Cruisers have practically no weak point. They lack only the indirect fire ability of the Battleship, which is rarely a problem when fighting ships or bombing coastal cities but limits their usefulness against targets that are far inland.
For best results, combine Missile Cruisers with other late-game naval units, and keep them close to your Carriers to defend against incoming air attacks.
A missile cruiser is, excepting the aircraft carrier and nuclear submarine, the most powerful naval weapon in the modern arsenal. Designed to carry and deploy the enormously powerful, accurate and long-ranged cruise missiles, a missile cruiser can often target and destroy an enemy on land or sea, long before the enemy even knew the missile cruiser was in range. The Ticonderoga-class American missile cruiser is arguably the most powerful vessel afloat, armed with 122 launch tubes that can carry a huge variety of surface-to-surface, surface-to-air, and even anti-submarine missiles. It is also equipped with a variety of anti-aircraft Gatling-style guns, capable of destroying incoming enemy missiles and aircraft in short order.
- The Missile Cruiser's in-game model appears to be based on the American Ticonderoga-class guided-missile cruisers.