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The Mission is a unique tile improvement of the Spanish civilization in Civilization VI.

Strategy[]

The Mission is also another underrated piece in the Spanish arsenal, considering its potential Science Science output being the highest in the game while also providing a great mix of Faith Faith, Food Food, and Production Production.

The base yield of a Mission is 2 Faith Faith, quite mediocre, but if it is built on a foreign continent, this goes up to 4 Faith Faith, 1 Food Food and 1 Production Production, more than twice as much. The extra Food Food and Production Production may sound minor, but they are decent compensations for Farms and Mines, This is what makes this improvement superior to a lot of other "spam-able" improvements (like Kurgan, or Sphinx), since it doesn't completely stunt the growth and productivity of the city if you want to focus on one type of yield and go completely overboard with it. For this reason, Spain urgently needs to discover another continent before Medieval Era hits, to ensure the maximum potential of this improvement when it is available for use. Also, cities on a foreign continent will receive 2 Loyalty if they have a Mission next to the City Center. The amount of Loyalty provided isn't huge and on its own cannot prevent colonies from revolting, but it is something to prolong the period of peace, giving you more time to act on the matter.

On top of that, the Mission grants 1 Science Science for each adjacent Campus or Holy Site, regardless of the continent it is on. This is what fuels the Spanish Science Science game, since the sheer amount of Science Science generated by this improvement can tiptoe on the "absurd" territory. 1 Science Science per adjacent District District may not sound as much, but that doesn't take into account that this improvement virtually has no special placement restriction, beside common restrictions that every improvement has (it cannot be built on Floodplains or Volcanic Soil, for example). It can be built on all terrain types, including Desert and Tundra, which allows great potential for a Desert Petra city or a Tundra St. Basil's Cathedral city (incredibly powerful if that city is on a different continent, since in that case each Mission provides 4 Faith Faith plus Food Food and Production Production for these barren terrains). Missions can be built next to one another, meaning you can build Holy Site and Campus in every city one tile away from one another, and then completely surround those two District District with Missions. But the fun doesn't stop there. With Cultural Heritage, each Mission earns 2 additional Science Science, effectively doubling or tripling the amount of Science Science every Mission has if they are built next to a Holy Site and/or a Campus! The major strength of this improvement lies in its ubiquity, so make sure you put it down everywhere, especially to surround Campuses and Holy Sites or when the city is on a foreign continent. This is also the reason why Choral Music is the number one Follow belief choice for Spain. Spain most likely will lag behind in Culture Culture since their focus will be on trade, Faith Faith and Science Science, but they do have crucial civic benchmarks they need to hit, such as Mercenaries or Cultural Heritage, and Choral Music grants Culture Culture for a District District Spain would like to build anyway.

The April 2021 Update made this improvement even more powerful by moving its prerequisites from Exploration to Education. Not only that is one whole era earlier, Education is a technology while Exploration is a civic, meaning now Spain will have a much easier time unlocking their Science Science prowess.

Civilopedia entry[]

According to the Catholic Church, missions are religious communities devoted to teaching, tending, and helping the local populace, thus supporting Christ’s ideals. Of course, the Spanish, Portuguese and French missions were also devoted to converting the locals and then “civilizing” them through cultural assimilation. The Spanish missions serve as the traditional template, self-supporting enclaves with churches, dormitories, fields and pastures, gardens, barns, workrooms, hospitals and schools. In places these were even fortified, ready to defend themselves from opposition. Most of the missions in the Americas, Asia, and Africa were administered by religious orders such as the Franciscans, Jesuits, Dominicans, and Augustinians rather than the Church itself, but the effects were the same. Nonetheless, the missions often served as a nucleus around which European colonizing efforts could coalesce.

Gallery[]

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-Only.pngLumber MillMineMissile SiloMountain Tunnel GS-Only.pngNational ParkOffshore Oil RigOffshore Wind Farm GS-Only.pngOil WellPasturePlantationQuarryRailroad GS-Only.pngSeaside ResortSeastead GS-Only.pngSki Resort GS-Only.pngSolar Farm GS-Only.pngWind Farm GS-Only.png
Unique ChâteauChemamull R&F-Only.pngFeitoria1Golf Course R&F-Only.pngGreat WallHacienda1Ice Hockey Rink GS-Only.pngKampung1KurganMekewap R&F-Only.pngMissionNubian Pyramid1Open-Air Museum GS-Only.pngOutback Station1 GS-Only.pngPairidaeza1Polder R&F-Only.pngQhapaq Ñan GS-Only.pngRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-Only.pngZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-Only.pngColossal HeadsMahavihara1Moai GS-Only.pngMonastery1Nazca Line GS-Only.pngTrading Dome1
Governor R&F-Only.png City Park R&F-Only.pngFishery R&F-Only.png
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires a DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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