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{{Religious Unit (Civ6)
 
{{Religious Unit (Civ6)
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|type = Religious
 
|faith = 80
 
|faith = 80
 
|reqinfrastructure = Temple
 
|reqinfrastructure = Temple

Revision as of 14:55, 29 October 2016

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The Missionary is a unit in Civilization VI.

Game Info

Basic religious unit. Purchased with Faith Faith Faith. Requires a Holy Site District with a Shrine.

  • Action: Spread Religion to convert Citizen Citizens in cities to its religion.
  • Ability: Defend against (but not initiate) Theological Combat.

Strategy

The first religious unit in the game, and the earliest available is your basic tool to spread your religion to other cities. It may only be bought with Faith Faith Faith and its cost increases for each unit built. However, mind that a Missionary may easily fall pray to enemy Apostles when trying to convert foreign cities - he has less Religious strength than they do, and can neither initiate Theological combat nor gain abilities.

Historical Context

Inevitably, in every religion, there are those who “hear the word” and then go out to spread it. Throughout history, the preachers and proselytizers have gone abroad, often at great risk – hence, all those martyrs and saints - to convert the non-believers into their faith, whichever faith it may be. That is not to say that missionaries don’t also do good works of a more practical sort: schools to teach, clinics to heal, social welfare programs to support, thrift shops to cover, and all the other benefits of civilization. Whether with a sword or a smile, the primary goal of the missionary is to share their faith and so gain new faithful. Whereas they once actually had to go out on missions to do so, now they can tele-evangelize, which is so much more safe and comfortable.