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− | == Game Info == |
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− | + | The '''Missionary''' is a basic religious unit in [[Civilization VI]]. It can only be Purchased with {{Faith6}} in a city with a majority Religion and requires a {{Link6|Holy Site}} with a {{Link6|Shrine}}. |
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* Action: [[Religion (Civ6)#Spreading a Religion|Spread Religion]] to convert {{Citizen6}} Citizens to its religion. |
* Action: [[Religion (Civ6)#Spreading a Religion|Spread Religion]] to convert {{Citizen6}} Citizens to its religion. |
Revision as of 22:27, 27 November 2016
The Missionary is a basic religious unit in Civilization VI. It can only be Purchased with Faith in a city with a majority Religion and requires a Holy Site with a Shrine.
- Action: Spread Religion to convert Citizens to its religion.
- Ability: Defend against (but not initiate) Theological Combat.
Strategy
The Missionary is the earliest available religious unit and serves as your basic tool to spread your religion to other cities. It may only be bought with Faith, and its cost increases for each unit built. Missionaries may easily fall prey to enemy Apostles when trying to convert foreign cities, as they have less religious strength than Apostles and can neither initiate Theological Combat nor gain promotions.
Historical Context
Inevitably, in every religion, there are those who “hear the word” and then go out to spread it. Throughout history, the preachers and proselytizers have gone abroad, often at great risk – hence, all those martyrs and saints - to convert the non-believers into their faith, whichever faith it may be. That is not to say that missionaries don’t also do good works of a more practical sort: schools to teach, clinics to heal, social welfare programs to support, thrift shops to cover, and all the other benefits of civilization. Whether with a sword or a smile, the primary goal of the missionary is to share their faith and so gain new faithful. Whereas they once actually had to go out on missions to do so, now they can tele-evangelize, which is so much more safe and comfortable.