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The Missionary is a religious unit in Civilization VI. It can only be purchased with Faith Faith in a city that has a majority religion and a Holy Site with a Shrine (or one of its replacements).

  • Attributes:
    • Can Defend against (but not initiate) Theological Combat.
    • Can ignore national borders.
  • Abilities:
    • Spread Religion (3 charges)
      • Converts Citizen Citizens in adjacent city to Missionary's religion (Pressure = 2 * Missionary's current HP) and reduces total Religious Pressure of all foreign religions in the city by 10%.

Strategy[edit | edit source]

The Missionary is the earliest available religious unit and serves as your basic, cheapest tool to spread your religion to other cities. It may only be bought with Faith Faith, and its cost increases for each unit built. Missionaries may easily fall prey to enemy Apostles when trying to convert foreign cities, as they have less Religious Strength Religious Strength than Apostles and can neither initiate Theological Combat nor gain Promotion Promotions.

Civilopedia entry[edit | edit source]

Inevitably, in every religion, there are those who “hear the word” and then go out to spread it. Throughout history, the preachers and proselytizers have gone abroad, often at great risk – hence, all those martyrs and saints - to convert the non-believers into their faith, whichever faith it may be. That is not to say that missionaries don’t also do good works of a more practical sort: schools to teach, clinics to heal, social welfare programs to support, thrift shops to cover, and all the other benefits of civilization. Whether with a sword or a smile, the primary goal of the missionary is to share their faith and so gain new faithful. Whereas they once actually had to go out on missions to do so, now they can tele-evangelize, which is so much more safe and comfortable.

See also[edit | edit source]

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