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*Common traits:
 
*Common traits:
 
**Interception (100)
 
**Interception (100)
**Bonus vs Aircraft +150%
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**<span style="color:#007f00;">Combat bonus vs Aircraft (150%)</span>
   
 
==Strategy:==
 
==Strategy:==

Revision as of 19:42, 15 February 2014

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==Game Info:== Advanced anti-air unit of the Atomic Era. Replaces the Anti-aircraft gun.

  • Common traits:
    • Interception (100)
    • Combat bonus vs Aircraft (150%)

Strategy:

Mobile SAM (Surface-to-Air-Missile) units are the modern airplane destroyers, replacing the older guns.

These units are quite powerful altogether at the time they become available, but later when the other unit classes upgrade, they become fairly vulnerable to non-air attack and should be accompanied by infantry or armor.

Historical Info:

As helicopters developed into more efficient killing machines, the infantry in turn developed weapons designed to combat the growing menace - not to mention the danger posed by jet fighters. Modern "SAMs" (surface-to-air missiles) are fast, light, and contain radar, allowing them to "lock on" to enemy aircraft and fly into them, exploding violently and doing all sorts of probably lethal damage to the fragile planes and choppers. In response more stealthy vehicles have been created and also better missile-jamming technology has been employed. Still, SAM launchers make it hot indeed for enemy aircraft, providing good protection to fellow ground-pounders from the airborne menace.

Trivia:

The Mobile SAM is modeled after the Soviet made 2K12 Kub tracked mobile SAM system.