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The Modern Age is the third and final Age in Civilization VII. It is preceded by the Exploration Age. It begins in 1750 CE.

Civilizations[]

Civilization Unique ability Attributes Attributes & Civics Civics Unique Units Unique Units Unique infrastructure Associated Wonder Wonder Starting biases

American
American
Frontier Expansion

Gain 100 Gold Gold every time you Improve a Resource Resource.

Economic Economic
Expansionist Expansionist

Yankee Ingenuity Yankee Ingenuity
Captains of Industry Captains of Industry
Wartime Manufacturing Wartime Manufacturing

Marine (unit)
Marine
Prospector
Prospector
Industrial Park
Industrial Park
Steel Mill
Steel Mill
Railyard
Railyard
Statue of Liberty
Statue of Liberty
Rough (15)
River (5)

British
British[1]
Workshop of the World

+25% Gold Gold towards purchasing and +25% Production Production towards constructing Buildings Buildings. +50% cost to Convert Towns Towns into Cities Cities.

Economic Economic
Expansionist Expansionist

Pax Britannica Pax Britannica
Society of Antiquaries Society of Antiquaries
Chartered Companies Chartered Companies
Splendid Isolation Splendid Isolation

Revenge
Revenge
Antiquarian
Antiquarian
Financial Centre
Financial Centre
Royal Exchange
Royal Exchange
Manufactory
Manufactory
Battersea Power Station
Battersea Power Station[1]
None

Bugandan
Bugandan
River Raids

Receive additional Culture Culture when pillaging Buildings Buildings or Improvements Improvements equal to the yield or healing gained. Land Units Land Units gain the Amphibious keyword, granting no Combat penalties when attacking from embarkation. Costs no Movement Movement to embark and disembark.

Cultural Cultural
Expansionist Expansionist

'Nnalubaale 'Nnalubaale
Blutabaalo Blutabaalo
Nyanza Nyanza

Abambowa
Abambowa
Mwami
Mwami
Kabaka's Lake
Kabaka's Lake
Muzibu Azaala Mpanga
Muzibu Azaala Mpanga
Tropical (5)
Lake (15)

French Imperial
French Imperial
Liberté, Egalité, Fraternité

You can select the Celebration Celebration effects of any Government Government in the Modern Age.

Diplomatic Diplomatic
Militaristic Militaristic

Belle Époque Belle Époque
Voie Triomphale Voie Triomphale
Grande Armée Grande Armée
Code Civil des Français Code Civil des Français

Garde Impériale
Garde Impériale
Jacobin
Jacobin
Avenue
Avenue
Jardin à la Française
Jardin à la Française
Salon
Salon
Eiffel Tower
Eiffel Tower
Wine 
Wine (5)

Meiji Japanese
Meiji Japanese
Goisshin

When you Overbuild a Building Building, receive Science Science equal to 50% of the new Building Building's Production Production cost.

Militaristic Militaristic
Scientific Scientific

Bunmei Kaika Bunmei Kaika
Oath in Five Articles Oath in Five Articles
Supreme War Council Supreme War Council
Kantai Kessen Kantai Kessen

Mikasa
Mikasa
Zero
Zero
Zaibatsu
Zaibatsu
Ginkō
Ginkō
Jukogyo
Jukogyo
Dogo Onsen
Dogo Onsen
Grassland (5)
Coastal (150)

Mexican
Mexican
Revolución

Start with a unique Government Government type, Revolución. This Government Government has one Celebration Celebration effect, granting a 30% Culture Culture boost for 10 turns. Cannot enter any other Government Government type.

Cultural Cultural
Diplomatic Diplomatic

Planes Políticos Planes Políticos
Plan of Iguala Plan of Iguala
Plan of Ayutla Plan of Ayutla
Plan of Tuxtepec Plan of Tuxtepec

Soldaderas
Soldaderas
Revolucionario
Revolucionario
Zócalo
Zócalo
Catedral
Catedral
Portal de Mercaderes
Portal de Mercaderes
Palacio de Bellas Artes
Palacio de Bellas Artes
Desert (5)
Plains (5)

Mughal
Mughal
Paradise of Nations

+75% Gold Gold from all sources. -25% to all other yields.

Economic Economic
Expansionist Expansionist

Zabt Zabt
Jagir Jagir
Mansabdari Mansabdari
Gardens of Paradise Gardens of Paradise

Sepoy
Sepoy
Zamindar
Zamindar
Stepwell
Stepwell
Red Fort
Red Fort
Flat (15)

Nepalese
Nepalese[2]
Roof of the World

All Warehouse Buildings Warehouse Buildings apply to Mountain tiles, but they cost +1 Gold Gold and Happiness Happiness maintenance.

Cultural Cultural
Diplomatic Diplomatic

Sagarmatha Sagarmatha
Jyumdo Bagha Jyumdo Bagha
Singha Durbar Singha Durbar
Gorkhapatra Gorkhapatra

Gurkha
Gurkha
Sherpa
Sherpa
Highland Power Station
Highland Power Station
Boudhanath
Boudhanath[2]
Mountainous (20)

Ottoman
Ottoman[3]
Devlet-i 'Aliye-i 'Osmâniye

Archaeology Ruins in the Ottomans' territory generate an additional Artifact for all players. Infantry and Naval Units receive increased Combat Strength when attacking.

Sultanahmet Camii
Sultanahmet Camii[3]

Prussian
Prussian
Blood and Iron

Units Units receive +1 Combat Strength Combat Strength for every Unfriendly Unfriendly or worse Relationship with other civilizations.

Diplomatic Diplomatic
Militaristic Militaristic

Ruhr Ruhr
Zollverein Zollverein
Ems Dispatch Ems Dispatch
Bewegungskrieg Bewegungskrieg

Hussar
Hussar
Stuka
Stuka
Staatseisenbahn
Staatseisenbahn
Brandenburg Gate
Brandenburg Gate
Niter 
Niter (5)

Qajar
Qajar[4]
Kayānī Crown

Increased Influence Influence toward supporting Diplomatic Actions Diplomatic Actions.

Diplomatic Diplomatic
Expansionist Expansionist

The Sun Throne The Sun Throne
Twelve Gates Twelve Gates
Neẓām-e J̌adīd Neẓām-e J̌adīd

Gholām
Gholām
Sardār
Sardār
Bāq
Bāq
Ghahve Khane
Ghahve Khane
Takyeh
Takyeh
Eram Garden
Eram Garden[4]
Desert (5)
Plains (5)

Qing
Qing
Kang Qian Shengshi

+4 Gold Gold, +3 Culture Culture, and +2 Influence Influence from Imported Resources Resources, but -1 Science Science from Imported Resources Resources.

Economic Economic
Expansionist Expansionist

Ten Great Campaigns Ten Great Campaigns
Open Customs Open Customs
Kang Xi Tax Reformation Kang Xi Tax Reformation
Stabilizing Frontier Stabilizing Frontier

Gusa
Gusa
Hangshang
Hangshang
Huiguan
Huiguan
Shiguan
Shiguan
Qianzhuang
Qianzhuang
Chengde Mountain Resort
Chengde Mountain Resort
Grassland (15)

Russian
Russian
Prosveshchenie

+1 Culture Culture and +1 Science Science on Districts Districts, doubled in Tundra.

Cultural Cultural
Scientific Scientific

Serfdom Serfdom
Table of Ranks Table of Ranks
Samoderzhaviye Samoderzhaviye

Cossack
Cossack
Katyusha Rocket Launcher
Katyusha Rocket Launcher
Obshchina
Obshchina
Hermitage
Hermitage
Tundra (15)
Furs 
Furs (5)

Siamese
Siamese
Itsaraphab

Grants a unique Diplomatic Action Diplomatic Action, Itsaraphab, to immediately convert an Independent Power Independent Power to a City-State City-State with you as the suzerain at a higher Influence Influence cost than Befriending Independents.

Cultural Cultural
Diplomatic Diplomatic

Nine Gems Nine Gems
Mandala Mandala
Sriwilai Sriwilai

Chang Beun
Chang Beun
Uparat
Uparat
Bang
Bang
Doi Suthep
Doi Suthep
Ivory 
Ivory (5)

Independent Powers[]

Independent Power Independent Power People Type Affinity Biome Notes
Oyo-Ile Oyo Expansionist Expansionist Friendly Friendly Plains Capital of the Oyo Empire
Stone Town Zanzibari Economic Economic Friendly Friendly Tropical Capital of the Sultanate of Zanzibar
Addis Ababa Ethiopian Scientific Scientific Friendly Friendly Desert Capital of Ethiopia
Kumasi Ashanti Expansionist Expansionist Neutral Neutral Plains Capital of the Asante Empire
Marrakesh Moroccan Economic Economic Neutral Neutral Desert Capital of the Saadi Sultanate
Hamdullahi Massina Diplomatic Diplomatic Hostile Hostile Plains Capital of the Caliphate of Hamdullahi
Abomey Dahomey Militaristic Militaristic Hostile Hostile Plains Capital of Dahomey
Antananarivo Merina Economic Economic Hostile Hostile Grassland Capital of the Merina Kingdom
Omdurman Sudanese Expansionist Expansionist Hostile Hostile Desert Major city in Sudan
Ezogashima Ainu Cultural Cultural Neutral Neutral Tundra Old name for Hokkaido
Phú Xuân Vietnamese Scientific Scientific Hostile Hostile Tropical Capital of the Nguyễn dynasty
Hanseong Joseon Scientific Scientific Neutral Neutral Grassland Capital of Joseon
Geneva Swiss Diplomatic Diplomatic Friendly Friendly Tundra Second-most populous city in Switzerland
Lisbon Portuguese Economic Economic Friendly Friendly Plains Capital of Portugal
Belgrade Serbian Diplomatic Diplomatic Neutral Neutral Grassland Capital of Serbia
Vienna Austrian Cultural Cultural Neutral Neutral Tundra Capital of Austria
Helsinki Finnish Diplomatic Diplomatic Neutral Neutral Tundra Capital of Finland
Dublin Irish Diplomatic Diplomatic Neutral Neutral Grassland Capital of Ireland
Bucharest Wallachian Militaristic Militaristic Hostile Hostile Grassland Capital of Wallachia
Munich[5] Bavarian Scientific Scientific Friendly Friendly Tundra Capital of the Kingdom of Bavaria; removed in Update 1.2.0
San Marino[5] Sammarinese Diplomatic Diplomatic Friendly Friendly Tundra Capital of San Marino
Monaco Monégasque Cultural Cultural Friendly Friendly Plains Capital of Monaco
Gujranwala Sikh Militaristic Militaristic Hostile Hostile Tundra Capital of the Sikh Empire
Kathmandu[6] Nepali Cultural Cultural Neutral Neutral Tundra Capital of Nepal
Punakha[6] Bhutanese Cultural Cultural Neutral Neutral Tundra Former capital of Bhutan
Kandy Kandyan Scientific Scientific Friendly Friendly Tropical Сapital of the Kingdom of Kandy
Tehran[7] Qajar Scientific Scientific Neutral Neutral Desert Сapital of Qajar Iran
Qal'ai Khumb[7] Darvaz Scientific Scientific Neutral Neutral Desert Сapital of Darvaz
Muscat Omani Economic Economic Friendly Friendly Desert Сapital of Oman
Inuit Nunangat Inuit Cultural Cultural Neutral Neutral Tundra Homeland of the Inuit
Big Timbers Comanche Expansionist Expansionist Neutral Neutral Grassland Area in Colorado used as a native campsite
Aaní Tlingit Scientific Scientific Friendly Friendly Tundra Homeland of the Tlingit
Moson Kahni Shoshone Economic Economic Friendly Friendly Plains Wintering town used by the Northern Shoshone tribe
Indeislun Nakah Nde Militaristic Militaristic Hostile Hostile Desert Homeland of the Mescalaro tribe of the Nde people
Bogotá Colombian Scientific Scientific Friendly Friendly Desert Сapital of Colombia
Paha Sapa Lakota Militaristic Militaristic Hostile Hostile Plains Lakota name of the Black Hills mountain range
Fortín Mbororé Guarani Cultural Cultural Neutral Neutral Tropical Village of the Guarani people
Byti Ge Economic Economic Neutral Neutral Tropical Kayapo name for the Xingu River
Panghsang Wa Militaristic Militaristic Hostile Hostile Grassland Сapital of Wa State
Taunggyi Shan Cultural Cultural Neutral Neutral Tundra Сapital of Shan State
Lagawe Ifugao Expansionist Expansionist Hostile Hostile Tropical Сapital of Ifugao
Mandalay Burmese Scientific Scientific Neutral Neutral Tropical Сapital of the Konbaung dynasty
Malé Dhivehin Economic Economic Neutral Neutral Grassland Сapital of the Maldives
Mwibele Luba Expansionist Expansionist Friendly Friendly Tropical Сapital of the Luba Empire
Ternate Ternate Diplomatic Diplomatic Hostile Hostile Tropical Сapital of the Sultanate of Ternate
Kutaraja Aceh Expansionist Expansionist Hostile Hostile Tropical Сapital of the Aceh Sultanate
Denpasar Balinese Cultural Cultural Friendly Friendly Tropical City in the Bali Kingdom
Herat Afghan Militaristic Militaristic Hostile Hostile Plains Сapital of the Durrani Empire
Bukhara Bukharan Expansionist Expansionist Neutral Neutral Desert Сapital of the Emirate of Bukhara
Tashkent Kokand Militaristic Militaristic Hostile Hostile Desert Сapital of the Tashkent State
Apia Sāmoan Diplomatic Diplomatic Friendly Friendly Tropical Сapital of Samoa
Maungakiekie Māori Cultural Cultural Friendly Friendly Grassland Volcanic peak culturally important for the Maori people

Technologies[]

Technology Technology Science Science cost Prerequisites Unlocks Mastery Mastery unlocks Leads to
Academics
Academics
1400 Science N/A N/A
Aerodynamics
Aerodynamics
6000 Science
Armor
Armor
4000 Science
Combustion
Combustion
2425 Science
Electricity
Electricity
2425 Science
Flight
Flight
3000 Science
Industrialization
Industrialization
2425 Science
Mass Production
Mass Production
3000 Science
Military Science
Military Science
1400 Science N/A N/A
Mobilization
Mobilization
4000 Science
Nuclear Fission
Nuclear Fission
8500 Science N/A
Radio
Radio
3000 Science
Rocketry
Rocketry
8500 Science N/A
Steam Engine
Steam Engine
1400 Science N/A
Urbanization
Urbanization
2425 Science
Future Tech
Future Tech
10000 Science N/A N/A

Civics[]

Civic Civic Culture Culture cost Prerequisite Unlocks Mastery Mastery unlocks Leads to
Capitalism
Capitalism
7500 Culture
Globalism
Globalism
3750 Culture
Hegemony
Hegemony
7500 Culture
Militarism
Militarism
7500 Culture
Modernization
Modernization
1600 Culture N/A N/A
Nationalism
Nationalism
3750 Culture
Natural History
Natural History
1600 Culture N/A
Political Theory
Political Theory
2750 Culture N/A
Social Question
Social Question
1600 Culture N/A N/A
Future Civic
Future Civic
8000 Culture N/A N/A

Ideology civics[]

Ideology Civic Ideology Civic Ideology Culture Culture cost Unlocks Mastery Mastery unlocks Leads to
Democracy (civic)
Democracy
Democracy 2750 Culture N/A Liberalism Liberalism
Liberalism
Liberalism
3250 Culture N/A Progressivism Progressivism
Progressivism
Progressivism
4500 Culture N/A N/A
Fascism (civic)
Fascism
Fascism 2750 Culture N/A Radicalism Radicalism
Radicalism
Radicalism
3250 Culture N/A Absolutism Absolutism
Absolutism
Absolutism
4500 Culture N/A N/A
Communism (civic)
Communism
Communism 2750 Culture N/A Centralism Centralism
Centralism
Centralism
3250 Culture N/A Socialism Socialism
Socialism
Socialism
4500 Culture N/A N/A

Modern Age unique civics[]

Unique Civic Unique Civic Unique to Culture Culture cost Unlocks Mastery Mastery unlocks Leads to
Yankee Ingenuity
Yankee Ingenuity
American
American
2000 Culture
Captains of Industry
Captains of Industry
2000 Culture
Wartime Manufacturing
Wartime Manufacturing
3000 Culture N/A
Pax Britannica
Pax Britannica
British
British
2070Culture
Society of Antiquaries
Society of Antiquaries
2300 Culture N/A
Chartered Companies
Chartered Companies
2530 Culture N/A N/A
Splendid Isolation
Splendid Isolation
2530 Culture N/A N/A
'Nnalubaale
'Nnalubaale
Bugandan
Bugandan
2000 Culture
Blutabaalo
Blutabaalo
3000 Culture
Nyanza
Nyanza
4000 Culture
Belle Époque
Belle Époque
French Imperial
French Imperial
2000 Culture
Voie Triomphale
Voie Triomphale
2000 Culture
Grande Armée
Grande Armée
3000 Culture
Code Civil des Français
Code Civil des Français
4000 Culture N/A N/A
Bunmei Kaika
Bunmei Kaika
Meiji Japanese
Meiji Japanese
2000 Culture N/A
Oath in Five Articles
Oath in Five Articles
2000 Culture N/A
Supreme War Council
Supreme War Council
3000 Culture N/A
Kantai Kessen
Kantai Kessen
4000 Culture N/A N/A
Planes Políticos
Planes Políticos
Mexican
Mexican
2000 Culture
Plan of Iguala
Plan of Iguala
3000 Culture N/A N/A
Plan of Ayutla
Plan of Ayutla
3000 Culture N/A N/A
Plan of Tuxtepec
Plan of Tuxtepec
3000 Culture N/A N/A
Zabt
Zabt
Mughal
Mughal
2000 Culture N/A
Jagir
Jagir
3000 Culture
Mansabdari
Mansabdari
3000 Culture N/A
Gardens of Paradise
Gardens of Paradise
4000 Culture N/A N/A
Sagarmatha
Sagarmatha
Nepalese
Nepalese
2070 Culture
Jyumdo Bagha
Jyumdo Bagha
2300 Culture
Singha Durbar
Singha Durbar
2300 Culture
Gorkhapatra
Gorkhapatra
2530 Culture N/A N/A
Ruhr
Ruhr
Prussian
Prussian
2000 Culture
Zollverein
Zollverein
2000 Culture
Ems Dispatch
Ems Dispatch
3000 Culture N/A
Bewegungskrieg
Bewegungskrieg
4000 Culture N/A N/A
Neẓām-e J̌adīd
Neẓām-e J̌adīd
Qajar
Qajar
3000 Culture N/A
The Sun Throne
The Sun Throne
2000 Culture
Twelve Gates
Twelve Gates
2000 Culture
  • N/A
Ten Great Campaigns
Ten Great Campaigns
Qing
Qing
2000 Culture N/A
Open Customs
Open Customs
3000 Culture N/A
Kang Xi Tax Reformation
Kang Xi Tax Reformation
3000 Culture N/A
Stabilizing Frontier
Stabilizing Frontier
4000 Culture N/A N/A
Serfdom
Serfdom
Russian
Russian
2000 Culture
Table of Ranks
Table of Ranks
3000 Culture
Samoderzhaviye
Samoderzhaviye
4000 Culture N/A
Nine Gems
Nine Gems
Siamese
Siamese
2000 Culture
Mandala
Mandala
3000 Culture
Sriwilai
Sriwilai
4000 Culture N/A

Units[]

Military Units[]

Cavalry Infantry Ranged Siege Heavy Naval Light Naval Stealth Naval
Tier 1 Cuirassier
Cuirassier
Line Infantry
Line Infantry
Field Cannon
Field Cannon
Mortar
Mortar
Ship of the Line
Ship of the Line
Ironclad
Ironclad
Tier 2 Landship
Landship
Rifle Infantry
Rifle Infantry
Field Gun
Field Gun
Howitzer
Howitzer
Dreadnought
Dreadnought
Cruiser
Cruiser
Tier 3 Tank
Tank
Infantry Company
Infantry Company
AT Gun
AT Gun
Assault Gun
Assault Gun
Battleship
Battleship
Destroyer
Destroyer
Submarine
Submarine

Air Units[]

Fighter Air Ground Attack Air Siege Air
Tier 2 Biplane
Biplane
Trench Fighter
Trench Fighter
Bomber
Bomber
Tier 3 Fighter (unit)
Fighter
Dive Bomber
Dive Bomber
Heavy Bomber
Heavy Bomber

Civilian Units[]

Commanders[]

Great People[]

Buildings[]

All Modern Buildings Buildings have 4 Gold Gold and 4 Happiness Happiness maintenance cost, with the following exceptions:

Building Building Unlocked Production cost Base yields and effects Adjacency Bonus Type Placement Requirements Pillage Yields
Aerodrome
Aerodrome
Flight
Flight
840 Production N/A Military Military Flat terrain.
Cannot be paired with another Building Building.
120 Science
Cannery
Cannery
Mass Production
Mass Production
420 Production Food Food N/A 360 Gold
City Park
City Park
N/A 420 Production Happiness Happiness N/A 120 Culture
Defensive Fortifications
Defensive Fortifications
Military Science
Military Science
500 Production N/A Fortification Fortification City Center City Center or adjacent to another Fortified District Fortified District. N/A
Department Store
Department Store
Urbanization
Urbanization
780 Production Happiness Happiness N/A 120 Culture
Factory
Factory
Mass Production
Mass Production
780 Production Production Production
Resource Resource
Settlement Settlement connected to the Capital Capital by Railroad.

Can be purchased in Towns Towns

120 Science
Grocer
Grocer
N/A 535 Production N/A Warehouse Warehouse
Food Food
N/A 360 Gold
Ironworks
Ironworks
Steam Engine
Steam Engine
535 Production N/A Warehouse Warehouse
Production Production
N/A 120 Science
Laboratory
Laboratory
Electricity
Electricity
780 Production Science Science N/A 120 Science
Launch Pad
Launch Pad
Rocketry
Rocketry
1560 Production N/A Science Science Flat Terrain.
Cannot be paired with another Building Building.
120 Science
Military Academy
Military Academy
Military Science
Military Science
420 Production Military Military N/A 120 Science
Modern Bridge
Modern Bridge
Urbanization II
Urbanization II
500 Production N/A Gold Gold Navigable River
Can be purchased in Towns Towns.
360 Gold
Museum
Museum
Natural History
Natural History
420 Production Culture Culture N/A 120 Culture
Opera House
Opera House
Urbanization
Urbanization
780 Production Culture Culture N/A 120 Culture
Port
Port
Steam Engine
Steam Engine
420 Production Gold Gold Coast
Can be purchased in Towns Towns
360 Gold
Radio Station
Radio Station
Radio
Radio
700 Production Happiness Happiness
Diplomacy Diplomacy
N/A 120 Culture
Rail Station
Rail Station
Industrialization
Industrialization
840 Production N/A Gold Gold Cannot be paired with another Building Building.
Can be purchased in Towns Towns
360 Gold
Schoolhouse
Schoolhouse
Academics
Academics
420 Production Science Science N/A 120 Science
Stock Exchange
Stock Exchange
Electricity
Electricity
780 Production Gold Gold N/A 360 Gold
Tenement
Tenement
Radio
Radio
780 Production Food Food N/A 360 Gold

Modern Age unique buildings[]

Building Building Unique to Unlocked Production cost Base yields and effects Adjacency Bonus Type Placement Requirements Pillage Yields
Railyard
Railyard
American
American
Captains of Industry
Captains of Industry
600 Production Production Production N/A 120 Science
Steel Mill
Steel Mill
Yankee Ingenuity
Yankee Ingenuity
600 Production Production Production N/A 120 Science
Manufactory
Manufactory
British
British
Pax Britannica II
Pax Britannica II
600 Production Production Production N/A 120 Science
Royal Exchange
Royal Exchange
Pax Britannica
Pax Britannica
600 Production Gold Gold N/A 360 Gold
Jardin à la Française
Jardin à la Française
French Imperial
French Imperial
Voie Triomphale
Voie Triomphale
600 Production Culture Culture N/A 120 Culture
Salon
Salon
Belle Époque
Belle Époque
600 Production Happiness Happiness N/A 120 Culture
Jukogyo
Jukogyo
Meiji Japanese
Meiji Japanese
Bunmei Kaika
Bunmei Kaika
600 Production Production Production N/A 120 Science
Ginkō
Ginkō
Oath in Five Articles
Oath in Five Articles
600 Production Gold Gold N/A 360 Gold
Portal de Mercaderes
Portal de Mercaderes
Mexican
Mexican
Planes Políticos
Planes Políticos
600 Production Culture Culture N/A 120 Culture
Catedral
Catedral
Planes Políticos
Planes Políticos
600 Production Culture Culture N/A 120 Culture
Ghahve Khane
Ghahve Khane
Qajar
Qajar
Twelve Gates
Twelve Gates
600 Production Food Food N/A 120 Culture
Takyeh
Takyeh
The Sun Throne II
The Sun Throne II
600 Production Happiness Happiness N/A 120 Gold
Shiguan
Shiguan
Qing
Qing
Kang Xi Tax Reformation
Kang Xi Tax Reformation
600 Production Science Science N/A 120 Science
Qianzhuang
Qianzhuang
Open Customs
Open Customs
600 Production Gold Gold N/A 360 Gold

Quarters[]

Quarter Quarter Civilization Buildings Buildings Effects Photo
Avenue Avenue French Imperial French Imperial Jardin à la Française Jardin à la Française
Salon Salon
+2 Happiness Happiness on Quarters Quarters in this Settlement Settlement.
Avenue in-game (Civ7)
Bāq Bāq Qajar Qajar Ghahve Khane Ghahve Khane
Takyeh Takyeh
+10% Influence Influence and Culture Culture in this Settlement Settlement during Celebrations Celebrations.
Bāq in-game (Civ7)
Financial Centre Financial Centre British British Manufactory Manufactory
Royal Exchange Royal Exchange
+2 Gold Gold and +2 Science Science for every connected Settlement Settlement.
Financial Centre in-game (Civ7)
Huiguan Huiguan Qing Qing Shiguan Shiguan
Qianzhuang Qianzhuang
+25% Influence Influence in this Settlement Settlement.
Huiguan in-game (Civ7)
Industrial Park Industrial Park American American Railyard Railyard
Steel Mill Steel Mill
+2 Resource Capacity Resource Capacity in this Settlement Settlement.
Industrial Park in-game (Civ7)
Zaibatsu Zaibatsu Meiji Japanese Meiji Japanese Jukogyo Jukogyo
Ginkō Ginkō
Buildings Buildings in adjacent tiles gain +1 Gold Gold and Production Production.
+1 Resource Capacity Resource Capacity in this Settlement Settlement.
Zaibatsu in-game (Civ7)
Zócalo Zócalo Mexican Mexican Catedral Catedral
Portal de Mercaderes Portal de Mercaderes
+2 Culture Culture for every Tradition Tradition slotted into the Government Government.
Zócalo in-game (Civ7)

Tile Improvements[]

Standard improvements[]

Improvement Improvement Effects Placement
Clay Pit
Clay Pit
Wet
Expedition Base
Expedition Base
- Natural Wonders Natural Wonders
Mountainous
Farm
Farm
Flat
Woodcutter
Woodcutter
Vegetated
Tiles with Cocoa Cocoa, Hardwood Hardwood, Quinine Quinine, Rubber Rubber, and Spices Spices.
Fishing Boat
Fishing Boat
Coastal and Navigable River
Tiles with Cowrie Cowrie, Crabs Crabs, Fish Fish, Pearls Pearls, and Whales Whales.
Mine
Mine
Rough
Tiles with Coal Coal, Gold Gold, Iron Iron, Niter Niter, Silver Silver, and Tin Tin.
Camp
Camp
Tiles with Furs Furs, Ivory Ivory and Truffles Truffles.
Oil Rig
Oil Rig
- Tiles with Oil Oil.
Pasture
Pasture
Tiles with Horses Horses, and Llamas Llamas
Plantation
Plantation
Tiles with Citrus Citrus, Coffee Coffee, Cotton Cotton, Rice Rice, Silk Silk, Sugar Sugar, Tea Tea, Tobacco Tobacco, and Wine Wine.
Quarry
Quarry
Tiles with Jade Jade, Kaolin Kaolin, Limestone Limestone, and Marble Marble.

Civilization unique improvements[]

Improvement Improvement Unique to Unlocked by Effects Placement
Bang
Bang
Siamese
Siamese
Nine Gems Must be built on a Navigable River.
Highland Power Station
Highland Power Station
Nepalese
Nepalese
Can only be built on Mountainous terrain by a Sherpa using its Claim Mountain special action.
Kabaka's Lake
Kabaka's Lake
Bugandan
Bugandan
'Nnalubaale Must be built on Flat terrain. One per Settlement Settlement.
Obshchina
Obshchina
Russian
Russian
Serfdom Must be built on an existing Tile Improvement Tile Improvement not adjacent to another Obshchina.
Staatseisenbahn
Staatseisenbahn
Prussian
Prussian
Automatically built via normal Railroad rules when a Rail Station is constructed in two connected Cities Cities.
Stepwell
Stepwell
Mughal
Mughal
Zabt Must be built on a Flat tile not adjacent to another Stepwell.

City-state unique improvements[]

Improvement Improvement City-State Type Effects Placement
Abattoir
Abattoir
Expansionist Expansionist Eexisting Improvement Improvement with a Food Food yield.
Circus Fair
Circus Fair
Diplomatic Diplomatic Settlements Settlements with at least 15 Population Population.
Entrepôt
Entrepôt
Economic Economic Navigable River tile not adjacent to another Entrepôt.
Institute
Institute
Scientific Scientific Cannot be adjacent to another Institute.
Open-Air Museum
Open-Air Museum
Cultural Cultural One per Settlement Settlement.
Shore Battery
Shore Battery
Militaristic Militaristic Adjacent to Coast.

Wonders[]

Wonder Wonder Production Production Associated with Req. Effects Placement
Battersea Power Station
Battersea Power Station[1]
1000 Production British
British[1]
Electricity II
Electricity II
Pax Britannica II
Pax Britannica II
Adjacent to water.
Boudhanath
Boudhanath[2]
1000 Production Nepalese
Nepalese[2]
Nationalism
Nationalism
Singha Durbar
Singha Durbar
On a Tropical tile and adjacent to a Mountain.
Brandenburg Gate
Brandenburg Gate
1400 Production Prussian
Prussian
Militarism II
Militarism II
Ems Dispatch
Ems Dispatch
Adjacent to a District District.
Chengde Mountain Resort
Chengde Mountain Resort
1400 Production Qing
Qing
Hegemony II
Hegemony II
Stabilizing Frontier
Stabilizing Frontier
Adjacent to a Mountain.
Dogo Onsen
Dogo Onsen
1000 Production Meiji Japanese
Meiji Japanese
Social Question
Social Question
Bunmei Kaika
Bunmei Kaika
Adjacent to a Coastal tile.
Doi Suthep
Doi Suthep
1000 Production Siamese
Siamese
Political Theory
Political Theory
Mandala II
Mandala II
On a Rough tile.
Eiffel Tower
Eiffel Tower
1200 Production French Imperial
French Imperial
Radio
Radio
Code Civil des Français
Code Civil des Français
Adjacent to a District District.
Eram Garden
Eram Garden[4]
Qajar
Qajar[4]
Hegemony
Hegemony
The Sun Throne
The Sun Throne
On a Desert tile.
Hermitage
Hermitage
1000 Production Russian
Russian
Modernization
Modernization
Table of Ranks
Table of Ranks
On a Tundra tile.
Manhattan Project
Manhattan Project
1200 Production Completed Militaristic Ideology (Legacy Path)
Muzibu Azaala Mpanga
Muzibu Azaala Mpanga
1000 Production Bugandan
Bugandan
Natural History
Natural History
'Nnalubaale II
'Nnalubaale II
Adjacent to a Lake
Oxford University
Oxford University
1000 Production Academics
Academics
Adjacent to a District District.
Palacio de Bellas Artes
Palacio de Bellas Artes
1200 Production Mexican
Mexican
Globalism II
Globalism II
Planes Políticos II
Planes Políticos II
Adjacent to an Urban District Urban District.
Red Fort
Red Fort
1000 Production Mughal
Mughal
Military Science
Military Science
Mansabdari
Mansabdari
Adjacent to a District District.
Statue of Liberty
Statue of Liberty
1400 Production American
American
Capitalism II
Capitalism II
Wartime Manufacturing
Wartime Manufacturing
On a Coastal tile adjacent to land.
Sultanahmet Camii
Sultanahmet Camii[3]
Ottoman
Ottoman[3]
Taj Mahal
Taj Mahal
1200 Production Nationalism II
Nationalism II
On a Plains tile.
Ubudiah Mosque
Ubudiah Mosque[8]
1000 Production Urbanization
Urbanization
On Wet terrain.
World's Fair
World's Fair
3000 Production Completed Cultural Geographic Society (Legacy Path)

Governments[]

Government Government Celebration Celebration effects
Authoritarianism +30% Production Production towards training Military Units Military Units for 6 turns.
+3 Combat Strength Combat Strength for all Units Units for 6 turns.
Bureaucratic Monarchy +20% Gold Gold for 6 turns.
+30% Relationship change from Endeavors Endeavors and Sanctions Sanctions for 6 turns.
Elective Republic +20% Culture Culture for 6 turns.
+20% Science Science for 6 turns.
Revolución +30% Culture Culture for 10 turns.
+50% Influence Influence towards initiating all Diplomatic Actions Diplomatic Actions for 10 turns. (Req. Plan of Ayutla Plan of Ayutla)
+30% Science Science for 10 turns. (Req. Plan of Tuxtepec Plan of Tuxtepec)
+40% Production Production towards training Military Units Military Units for 10 turns. (Req. Plan of Iguala Plan of Iguala)

Social Policies[]

Social Policies[]

Social Policy Social Policy Required Civic Civic Effects
Ambassadors Globalism
Globalism
+6 Influence Influence per turn.
Civil Engineering Modernization
Modernization
+30% Production Production towards overbuilding.
Cultural Imperialism Hegemony
Hegemony
+6 Culture Culture and +6 Gold Gold for every City-State City-State you are suzerain of.
Demagogy Nationalism
Nationalism
Gain Happiness Happiness on the Palace equal to your Cultural Attribute Cultural Attribute.
Draft Militarism II
Militarism II
+25% Gold Gold towards purchasing Units Units and -1 Gold Gold maintenance for Units.
Free Speech Political Theory
Political Theory
+50% Food Food and +50% Happiness Happiness towards maintaining Specialists Specialists.
Humanism Social Question
Social Question
+2 Culture Culture from Specialists Specialists, but +50% Specialist Happiness Happiness maintenance.
Laissez-Faire Capitalism
Capitalism
+2 Gold Gold and +1 Happiness Happiness for each imported Resource Resource.
Land Heritage Natural History
Natural History
+2 Happiness Happiness on Mountains.
+6 Culture Culture on Natural Wonders Natural Wonders.
Living Standards Modernization
Modernization
+25% Gold Gold and +25% Happiness Happiness towards maintaining Buildings Buildings.
Materiel Militarism
Militarism
Units Units Heal +10 HP HP.
+1 Movement Movement for fleets and armies.
Monopolies Capitalism II
Capitalism II
+3 Gold Gold in every Settlement Settlement with a Factory.
+1 Resource slot Resource slot.
People's Army Nationalism II
Nationalism II
+25% Production Production towards training Land Units Land Units,
but +1 Gold Gold maintenance for those Units.
Preservation Societies Globalism II
Globalism II
+3 Science Science from displayed Great Works Great Works.
Projection of Force Militarism II
Militarism II
+50% Production Production towards trainining Naval Units Naval Units,
but +1 Gold Gold maintenance for those Units.
Social Science Social Question
Social Question
+2 Science Science from Specialists Specialists,
but +50% Specialist Food Food maintenance.
Sphere of Influence Hegemony II
Hegemony II
Gain Culture Culture equal to your Diplomatic Attribute Diplomatic Attribute for every Alliance Alliance you have.
Trenchworks Militarism
Militarism
+3 Combat Strength Combat Strength for fortified Units Units and Districts Districts.

Ideology Policies[]

Democracy[]

Ideology Policy Policy Required Civic Civic Effects
Avant Garde Progressivism
Progressivism
+2 Culture Culture and Happiness Happiness from displayed Great Works Great Works.
Fireside Chats Democracy (civic)
Democracy
+4 Happiness Happiness from Specialists Specialists.
-3 Gold Gold in Towns Towns.
Free Press Liberalism
Liberalism
Towns Towns get Culture Culture equal to your Cultural Attribute Cultural Attribute.
-5 Science Science in Cities Cities.
New Deal Progressivism
Progressivism
+30% Production Production towards Wonders Wonders.
Suffrage Democracy (civic)
Democracy
+3 Culture Culture from Specialists Specialists.
-3 Production Production in Towns Towns.
Their Finest Hour Progressivism
Progressivism
+25% Production Production towards Air Units Air Units.
+5 Combat Strength Combat Strength for Air Units Air Units in your territory.
Welfare State Liberalism
Liberalism
Towns Towns get Happiness Happiness equal to your Diplomatic Attribute Diplomatic Attribute.
-5 Production Production in Cities Cities.

Fascism[]

Ideology Policy Policy Required Civic Civic Effects
Assembly Line Fascism (civic)
Fascism
+2 Production Production from Specialists Specialists.
-2 Food Food in Towns Towns.
Dirigisme Fascism (civic)
Fascism
+4 Gold Gold from Specialists Specialists.
-3 Happiness Happiness in Towns Towns.
Military-Industrial Complex Absolutism
Absolutism
+50% Production Production towards training all Military Units Military Units,
but +1 Gold Gold maintenance for all Units.
Propaganda Radicalism
Radicalism
Towns Towns gain Gold Gold equal to your Economic Attribute Economic Attribute.
-5 Culture Culture in Cities Cities.
Scorched Earth Absolutism
Absolutism
+3 Combat Strength Combat Strength for all Units Units when attacking.
+25% yields and HP HP from pillaging.

Communism[]

Ideology Policy Policy Required Civic Civic Effects
Collectivization Centralism
Centralism
Towns Towns gain Food Food equal to your Expansionist Attribute Expansionist Attribute.
-5 Happiness Happiness in Cities Cities.
Defense of the Motherland Socialism
Socialism
+3 Combat Strength Combat Strength for all Land Units Land Units in your own territory.
Naukograd Centralism
Centralism
Towns Towns gain Science Science equal to your Scientific Attribute Scientific Attribute.
-5 Culture Culture in Cities Cities.
Police State Socialism
Socialism
+8 Happiness Happiness in Cities Cities while at War War.
Productive Forces Determinism Communism (civic)
Communism
+3 Science Science from Specialists Specialists.
-3 Gold Gold in Towns Towns.
Proletariat Communism (civic)
Communism
+4 Food Food from Specialists Specialists.
-3 Happiness Happiness in Towns Towns.
Public Works Socialism
Socialism
+30% Production Production towards completing projects.

Traditions[]

Tradition Tradition Civilization Required Civic Civic Effects
Gold Rush American
American
Yankee Ingenuity
Yankee Ingenuity
+5 Gold Gold in Settlements Settlements for every Resource Resource assigned to them.
Robber Baron Captains of Industry
Captains of Industry
+2 Influence Influence in Settlements Settlements for each Resource Resource assigned to them.
Lend-Lease Wartime Manufacturing II
Wartime Manufacturing II
+25 Gold Gold and +5 Influence Influence for every Trade Route Trade Route.
Proceedings British
British
Society of Antiquaries
Society of Antiquaries
Cities Cities with both a Great Work Great Work and a Resource Resource slotted receive +4 Culture Culture and Science Science.
East India Company Chartered Companies
Chartered Companies
+5 Gold Gold in Towns Towns.
No Eternal Allies Splendid Isolation
Splendid Isolation
+10% Food Food and Gold Gold in Towns Towns,
but -5% Gold Gold in the Capital Capital for every Alliance Alliance.
Clan Society Bugandan
Bugandan
'Nnalubaale II
'Nnalubaale II
+3 Happiness Happiness in Settlements Settlements for each other friendly Settlement Settlement within 6 tiles.
Ng'oma Blutabaalo II
Blutabaalo II
+6 Combat Strength Combat Strength when Units Units are adjacent to a Lake.
Interlacustrine Nyanza
Nyanza
All Buildings Buildings gain adjacency from Lakes.
Style Empire French Imperial
French Imperial
Belle Époque
Belle Époque
Constructing a Building Building grants Culture Culture equal to 25% of its Production Production cost.
Cocorico Voie Triomphale
Voie Triomphale
When you defeat an enemy Unit, gain Culture Culture equal to 25% of its Combat Strength Combat Strength.
Bataillon-Carré Grande Armée II
Grande Armée II
Infantry Units Infantry Units gain the Swift ability, allowing them to ignore Zone of Control.
Reign of Terror Maximilien Robespierre
Maximilien Robespierre
+3 Culture Culture on Quarters Quarters,
but -25% Growth Rate in Cities Cities.
Fukoku Kyōhei Meiji Japanese
Meiji Japanese
Bunmei Kaika
Bunmei Kaika
When you train an Air Air or Naval Unit Naval Unit, receive Science Science equal to 25% of its Production Production cost.
O-yatoi Gaikokujin Oath in Five Articles
Oath in Five Articles
+1 Production Production and Science Science from Specialists Specialists.
Shusei Kokubō Supreme War Council
Supreme War Council
Military Buildings Military Buildings receive a Production Production adjacency from Coast.
Kōkūtai Kantai Kessen
Kantai Kessen
+6 Combat Strength Combat Strength for Air Units Air Units attacking an enemy Units Units engaged by a Naval Unit Naval Unit.
Corridos Mexican
Mexican
Planes Políticos
Planes Políticos
+2 Happiness Happiness in Settlements Settlements for every Tradition Tradition slotted into the Government Government.
Order and Progress Plan of Tuxtepec
Plan of Tuxtepec
+1 Science Science in Settlements Settlements for every Tradition Tradition slotted into the Government Government.
Cry of Dolores Plan of Iguala
Plan of Iguala
+1 Combat Strength Combat Strength for Land and Naval Units Naval Units in friendly territory for every Tradition Tradition slotted into the Government Government.
La Reforma Plan of Ayutla
Plan of Ayutla
+1 Culture Culture in Settlements Settlements for every Tradition Tradition slotted into the Government Government.
Jins-i Kamil Mughal
Mughal
Zabt
Zabt
+1 Food Food and Gold Gold on Farms for each adjacent Plantation, and on Plantations for each adjacent Farm.
Qilachas Jagir
Jagir
+2 Gold Gold on Quarters Quarters with Walls.
Gunpowder Empire Mansabdari
Mansabdari
+3 Combat Strength Combat Strength for all Units Units.
Mayūrāsana Gardens of Paradise
Gardens of Paradise
+25% Gold Gold towards purchasing anything.
Himāl Nepalese
Nepalese
Gorkhapatra
Gorkhapatra
Mountain tiles in your Capital Capital receive +4 Culture Culture.
Mountain tiles in your other Settlements Settlements receive +2 Culture Culture.
Tundikhel Jyumdo Bagha II
Jyumdo Bagha II
+3 Combat Strength Combat Strength for all Units Units adjacent to a Mountain tile, doubled if the Unit is in your territory.
Maitri Sanadhi Singha Durbar II
Singha Durbar II
+50% Influence Influence towards initiating Endeavors Endeavors if you have the fewest Settlements Settlements,
+20% if you don't have the fewest Settlements Settlements.
Coking Prussian
Prussian
Ruhr II
Ruhr II
+1 Production Production in Cities Cities for every Resource Resource assigned to them.
Mediatization Zollverein II
Zollverein II
+10% Culture Culture in Cities Cities not Founded by you.
Realpolitik Ems Dispatch
Ems Dispatch
+10% Production Production in Cities Cities while at War War.
Iron Cross Bewegungskrieg
Bewegungskrieg
+3 Combat Strength Combat Strength for Units Units within the Command Radius Command Radius of a Commander Commander with a Commendation.
Qullarāqāsi Qajar
Qajar
Neẓām-e J̌adīd
Neẓām-e J̌adīd
Army Commanders Army Commanders that are stationed on a District District provide increased Happiness Happiness.
Soleymaniyeh Palace The Sun Throne
The Sun Throne
Increased Influence Influence for every Population Population in the Capital Capital.
Waqāye'-e Ettefāqiya Twelve Gates
Twelve Gates
Increased Science Science and Culture Culture in the Capital Capital based on the number of Settlements Settlements you have fewer than your Settlement Limit Settlement Limit.
Chuang Guandong Qing
Qing
Ten Great Campaigns
Ten Great Campaigns
+25% Growth Rate in Towns Towns with a Resource Resource assigned to them.
Cohong Open Customs
Open Customs
+50% Trade Trade Income.
Farmland Assessment Kang Xi Tax Reformation
Kang Xi Tax Reformation
+5% Production Production towards training Land Units Land Units.
Banner Army Stabilizing Frontier
Stabilizing Frontier
+3 Combat Strength Combat Strength against Land Units Land Units.
Emancipation Reform Russian
Russian
Serfdom II
Serfdom II
+15% Production Production and -15% growth in Cities Cities.
Westernization Table of Ranks II
Table of Ranks II
+15% Science Science and -15% Culture Culture in Cities Cities.
General Moroz Samoderzhaviye
Samoderzhaviye
+5 Combat Strength Combat Strength for Units Units in Tundra.
State Railway Siamese
Siamese
Nine Gems
Nine Gems
+2 Influence Influence from Gold Buildings Gold Buildings.
Sakdina Nine Gems II
Nine Gems II
+2 Happiness Happiness in Cities Cities for each City-State City-State you are suzerain of.
Prathetsarat Mandala
Mandala
+20% Influence Influence towards initiating Diplomatic Actions Diplomatic Actions with City-States City-States.
Mueang Mandala II
Mandala II
+5 Gold Gold for each allied City-State City-State.

Videos[]

Civ_Streams-_The_Modern_Age_-_Civilization_VII_Developer_Livestream

Civ Streams- The Modern Age - Civilization VII Developer Livestream

Civ Streams: The Modern Age

Related achievements[]

All Over the Map.
All Over the Map.
Complete all Milestones of the Cultural Legacy Path in Modern.
Refers to both the gameplay task of excavating artifacts from many locations across the map and the common phrase meaning 'widespread presence'.
Big Stick Ideology.
Big Stick Ideology.
Complete all Milestones of the Military Legacy Path in Modern.
Big stick ideology was a political approach used by former American president Theodore Roosevelt.
It's Not Rocket Science...Yet.
It's Not Rocket Science...Yet.
Complete all Milestones of the Scientific Legacy Path in Modern.
An infamous idiom meaning that something isn't very difficult to understand or do.
Ride the Rails.
Ride the Rails.
Complete all Milestones of the Economic Legacy Path in Modern.
A phrase describing the act of traveling by train, often without paying for a ticket.
Budding Buddhist.
Budding Buddhist.
Win the modern age as Ashoka, World Renouncer.
A reference to Ashoka being a patron of Buddhism and helping to spread it across Asia.
Can't Touch This.
Can't Touch This.
Win the modern age as Jose Rizal.
A play on MC Hammer's single 'U Can't Touch This' that also references Rizal's most famous novel Noli Me Tángere - Latin for 'Touch Me Not'.
Eat, Inca, and be Merry.
Eat, Inca, and be Merry.
Win the modern age as Pachacuti.
Play on the classic phrase 'Eat, drink, and be merry', used in several contexts in certain Bibles.
Ground Breaker/Freedom Fighter.
Ground Breaker/Freedom Fighter.
Win the modern age as Harriet Tubman.
Refers to Harriet Tubman's historical role as a groundbreaking figure in the fight against slavery ('Ground Breaker') and her efforts to liberate enslaved people ('Freedom Fighter').
Had the last Lafayette.
Had the last Lafayette.
Win the modern age as Lafayette.
A play on the phrase 'had the last laugh' and Lafayette's name.
Hit Mach 10.
Hit Mach 10.
Win the modern age as Machiavelli.
Mach 10 is ten times the speed of sound.
Inquisitor Queen
Inquisitor Queen
Win the modern age as Isabella.
A reference to the Spanish Inquisition started by Isabella I and Ferdinand II in 1478, during which Muslims and Jews were expelled from Spain or forcibly converted to Christianity.
Lived up to the Name.
Lived up to the Name.
Win the modern age as Catherine the Great.
Play on Catherine's title of 'the Great'. (In real life, she was also an admirer of Peter the Great, rendering a double meaning.)
Magne Squeeze.
Magne Squeeze.
Win the modern age as Charlemagne.
A play on the phrase 'main squeeze', 1970s American slang referring to someone's romantic partner.
On the Fritz.
On the Fritz.
Win the modern age as Friedrich, Oblique.
A play on a phrase that means 'in a bad way or in bad condition' and the common German name 'Fritz', which is a diminutive for 'Friedrich'.
Postmaster and Commander.
Postmaster and Commander.
Win the modern age as Ben Franklin.
Refers to Franklin's appointment as the first United States Postmaster General as well as the Patrick O'Brian novel (and subsequent film) Master and Commander.
Proverbial Wisdom.
Proverbial Wisdom.
Win the modern age as Confucius.
Confucius is responsible for an entire genre of proverbs and parody-proverbs, usually beginning with the phrase 'Confucius say...'; many such real sayings stem from the Analects.
Radiance of the Sun.
Radiance of the Sun.
Roman of the Hour.
Roman of the Hour.
Win the modern age as Augustus.
A play on 'man of the hour', a phrase used to indicate someone's importance at a particular time.
Sailed the Seven Xerxes.
Sailed the Seven Xerxes.
Win the modern age as Xerxes, King of kings.
A play on the phrase 'sailed the Seven Seas' and Xerxes' name.
Sisters Before Misters.
Sisters Before Misters.
Win the modern age as Trung Trac.
An expression that encourages women to prioritize their female friends over their boyfriends or husbands, and a reference to Trưng Trắc and her sister Trưng Nhị being military leaders during the Chinese invasion of Vietnam.
Son of a Duck.
Son of a Duck.
Win the modern age as Ibn Battuta.
A reference to Ibn Battuta's laqab, a patronym that literally translates to 'son of the duckling'.
Suted for Battle.
Suted for Battle.
Win the modern age as Hatshepsut.
A play on the phrase 'suited for battle' and Hatshepsut's name.
Woman-o-war.
Woman-o-war.
Win the modern age as Amina.
Play on the Man-O-War battleships, but also refers to the voluntary Nigerian paramilitary organization.
Shawnee Deep in Victory.
Shawnee Deep in Victory.
Win the modern age as Tecumseh.
A play on the phrase 'knee-deep in...'.
Deep Friedrich.
Deep Friedrich.
Win the modern age as Friedrich, Baroque.
A play on the term 'deep-fried'.
Xerxing Red.
Xerxing Red.
Win the modern age as Xerxes, the Achaemenid.
A play on the phrase 'surfing red'. Red was the prominent color of the Achaemenid Empire, primarily in its arts.
Enlightened Rule.
Enlightened Rule.
Win the modern age as Himiko, High Shaman.
Play on 'enlightened' using both its common meaning as well as its literal one by way of associating with the sun.
Sorry Not Sorrow.
Sorry Not Sorrow.
Win the modern age as Ashoka, World Conqueror.
Play on the phrase 'sorry not sorry'.

References[]

  1. 1.0 1.1 1.2 1.3 Added in the Great Britain Pack.
  2. 2.0 2.1 2.2 2.3 Added in the Nepal Pack.
  3. 3.0 3.1 3.2 3.3 Added in the Ottomans Pack.
  4. 4.0 4.1 4.2 4.3 Added in the Qajar Pack.
  5. 5.0 5.1 Munich is replaced by San Marino under all rulesets as of Update 1.2.0.
  6. 6.0 6.1 Kathmandu is replaced by Punakha when playing with the Nepal Pack.
  7. 7.0 7.1 Tehran is replaced by Qal'ai Khumb when playing with the Qajar Pack.
  8. Added in the Right to Rule Collection - Wonder Pack.

See also[]

Civilization VII Ages [edit]