In the Gathering Storm expansion, the Modern Armor requires 1 Oil to train and 1 Oil per turn to maintain.
The ultimate in heavy armor attack strength is here! The Modern Armor can stand against any of the strongest late game units, such as Mechanized Infantry, and beat them with its superior speed and special upgrades. It is especially dangerous for ranged units, which are blown to pieces by its powerful guns.
And, like earlier heavy cavalry units, it will ignore the Zone of Control of enemy units, which allows it unparalleled freedom of movement around the battlefield.
Civilopedia entry Edit
Modern armor is significantly better than those wonderful Panthers, T-34s, Cromwells and Shermans that tore things up during World War II. Today's main battle tanks (MBTs) are bigger, faster, have far better armor and weapons, and, perhaps most importantly, are provided with sophisticated computers and communications equipment which greatly improves their power and survivability on the modern battlefield. What an MBT cannot just blast apart it can run over. A modern tank can scream across the battlefield at 60 kilometers per hour while firing with pinpoint accuracy at a target hundreds of yards away, a targeting computer minutely adjusting the tank's barrel, compensating for each bump or pothole. Infantry rarely carry weapons strong enough to destroy thick-skinned modern armor – except of course, for their radios, which they can use to call in artillery or helicopter gunships. Unfortunately, MBTs don’t work well in the irregular, anti-insurgent warfare now in vogue.
- The Modern Armor's model is based on the T-80BV MBT.
- The former Uranium requirement is based on its particular applications towards tank warfare; something demonstrated to great effect during the 1991 Gulf War.