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The Modern Era is the sixth era in Civilization VI. It is preceded by the Industrial Era and followed by the Atomic Era.


In the beginning, legends of flying men soared. And today, you are on the brink of transforming those legends into a reality. With flight and new forms of communication you can create a small and intimate world. But at what cost? Our competing ideas of how to govern and how to live threaten to bring conflict on a global scale. You must choose your own path through this rising din of ideological oratory.

Game InfoEdit

The Modern Era brings an entire new domain into the battle strategies: the sky! This, along with the continued improvement of gunpowder-based weapons and the development of Urban Defenses, shifts warfare from city-based to area-based. Every commander now has to be aware of long-range weapons which can hit their armies from afar and not even give them the chance to retaliate.

But much more importantly, the Modern Era brings Ideology, and the Tier 3 forms of Government based on it! And these new forms, besides strong advancement for your civilization, bring with them ideological war - the desire to start battle not for rational things like resources or land, but for lofty ideals and dubious systems of value. Just another convenient cause to use your new weapons. Of course, many new Social Policies also appear to go along with these Ideologies and boost greatly various aspects of your empire.

But there are also many developments which have nothing to do with warfare: the final development of city infrastructure, with more and more Tier 3 buildings requiring the new Power (Civ6) Power resource. More modern, less polluting Power Plants and the first type of Renewable Energy sources will power up this development and launch your empire into the modern times. Mass media will entertain your people while working, and Seaside resorts and National Parks will give them places to rest from work and connect with nature. And also to bring many more Tourists to any civilization aspiring towards a Cultural victory!

When starting a game in the Modern Era, players receive three Settlers, three Rangers, two Field Cannons, 485 Civ6Gold Gold, and 13 Envoy6 Envoys. All cities founded after the Capital6 Capital have 4 Citizen6 Population, a Monument, a Granary, Ancient Walls, and Medieval Walls, and players receive a Pikeman (a Pike and Shot in Rise and Fall) and a Builder in each city founded by one of their starting Settlers (and a Trader in the first two).


Flight (Civ6) Flight
Replaceable Parts (Civ6) Replaceable Parts
Steel (Civ6) Steel
Electricity (Civ6) Electricity
Radio (Civ6) Radio
Chemistry (Civ6) Chemistry
Combustion (Civ6) Combustion


Conservation (Civ6) Conservation
Mass Media (Civ6) Mass Media
Mobilization (Civ6) Mobilization
Capitalism (Civ6) Capitalism
Ideology (Civ6) Ideology
Nuclear Program (Civ6) Nuclear Program
Suffrage (Civ6) Suffrage
Totalitarianism (Civ6) Totalitarianism
Class Struggle (Civ6) Class Struggle

Districts and BuildingsEdit


Airstrip (Civ6) Airstrip

Seaside Resort (Civ6) Seaside Resort

Oil Well (Civ6) Oil Well

Mountain Tunnel (Civ6) Mountain Tunnel GS-Only



Broadway (Civ6) Broadway

Cristo Redentor (Civ6) Cristo Redentor

Eiffel Tower (Civ6) Eiffel Tower

Golden Gate Bridge (Civ6) Golden Gate Bridge GS-Only

Projects Edit

Convert to Oil Power (Civ6) Convert to Oil Power GS-Only

R&F-Only Added in the Rise and Fall expansion pack.

GS-Only Added in the Gathering Storm expansion pack.

Civilization VI [edit]
Rise and FallGathering Storm

AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsCompetitionsGS-OnlyDistrictsImprovementsLeadersPantheonsPolicy CardsProjectsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural Wonders)


AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • ClimateGS-Only (Disasters) • CombatDiplomacy (EmergenciesR&F-OnlyEspionageGossipGrievancesGS-Only WarmongeringWorld CongressGS-Only) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic FavorGS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldPower (Civ6) PowerGS-OnlyCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

DLCModdingSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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