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The Modern Era is the sixth era in Civilization VI. It is preceded by the Industrial Era and followed by the Atomic Era.

Intro[]

In the beginning, legends of flying men soared. And today, you are on the brink of transforming those legends into a reality. With flight and new forms of communication you can create a small and intimate world. But at what cost? Our competing ideas of how to govern and how to live threaten to bring conflict on a global scale. You must choose your own path through this rising din of ideological oratory.

Game Info[]

The Modern Era brings an entire new domain into the battle strategies: the sky! This, along with the continued improvement of gunpowder-based weapons and the development of Urban Defenses, shifts warfare from city-based to area-based. Every commander now has to be aware of long-range weapons which can hit their armies from afar and not even give them the chance to retaliate.

But much more importantly, the Modern Era brings Ideology, and the Tier 3 forms of Government based on it! And these new forms, besides strong advancement for your civilization, bring with them ideological war - the desire to start battle not for rational things like resources or land, but for lofty ideals and dubious systems of value. Just another convenient cause to use your new weapons. Of course, many new Social Policies also appear to go along with these Ideologies and boost greatly various aspects of your empire.

But there are also many developments which have nothing to do with warfare: the final development of city infrastructure, with more and more Tier 3 buildings requiring the new Power Power resource. More modern, less polluting Power Plants and the first type of Renewable Energy sources will power up this development and launch your empire into the modern times. Mass media will entertain your people while working, and Seaside resorts and National Parks will give them places to rest from work and connect with nature. And also to bring many more Tourists to any civilization aspiring towards a Cultural victory!

Modern Era start[]

Technologies[]

Technology Science Science cost Eureka Eureka Infrastructure Other unlocks Leads to
Flight
Flight
1140

1250

Build an Industrial era or later wonder Airstrip Airstrip
Aerodrome Aerodrome
Hangar Hangar
Biplane Biplane
Observation Balloon Observation Balloon
Bonus Tourism Tourism to all improvements that provide Culture Culture, and also to Colossal Heads, Kampung, Kurgan and Rock-Hewn Church Radio Radio
Replaceable Parts
Replaceable Parts
1140

1250

Own 3 Line Infantries Food Market Food Market
Infantry Infantry
Digger Digger
+1 Food Food on Farms for each adjacent farm
+1 Production Production on Pastures
Advanced Ballistics Advanced Ballistics
Chemistry Chemistry
Steel
Steel
1140

1250

Build a Coal Mine and an Ironclad Eiffel Tower Eiffel Tower (Vanilla and )
Oil Well Oil Well
Battleship Battleship (Vanilla and )
Artillery Artillery
+1 Production Production on Lumber Mill
Unlocks Urban Defenses
Reveals Oil Oil (Vanilla and )
Advanced Ballistics Advanced Ballistics
Combustion Combustion
Combined Arms Combined Arms
Refining
Refining
1250 Build 1 Coal Power Plant Oil Well Oil Well
Battleship Battleship
Reveals Oil Oil () Combustion Combustion
Electricity
Electricity
1250

1370

Own 3 ( 2) Privateers Seaport Seaport
Power Plant Power Plant (Vanilla and )
Oil Power Plant Oil Power Plant
Hydroelectric Dam Hydroelectric Dam
Submarine Submarine
U-Boat U-Boat
Convert to Oil Power Convert to Oil Power Computers Computers
Radio
Radio
1250

1370

Build a National Park Seaside Resort Seaside Resort
Broadcast Center Broadcast Center
Film Studio Film Studio
Reveals Aluminum Aluminum Computers Computers
Advanced Flight Advanced Flight
Rocketry Rocketry
Chemistry
Chemistry
1250

1370

Complete a Research Agreement
Have a level two Alliance.
Research Lab Research Lab
Mountain Tunnel Mountain Tunnel
AT Crew AT Crew
Rocketry Rocketry
Combustion
Combustion
1250

1370

Extract an Artifact Artifact Oil Well Oil Well (Vanilla and )
Golden Gate Bridge Golden Gate Bridge
Tank Tank
Supply Convoy Supply Convoy
Combined Arms Combined Arms
Plastics Plastics

Civics[]

Civic Culture Culture cost Inspiration Inspiration Policy cards Units, infrastructure, & governments Other unlocks Leads to
Conservation
Conservation
1255
1540

Have a Neighborhood district with a Breathtaking Appeal.

Economic Policy Resource Management

Naturalist Naturalist
Mountie Mountie

Builder may plant Woods.

Old (not planted) woods gain +1 Appeal.
+3 Envoys Envoys

Cultural Heritage Cultural Heritage

Mass Media
Mass Media
1410
1540

Research Radio.

Military Policy Propaganda

Broadway Broadway
Cristo Redentor Cristo Redentor

+1 Governor Governor title.

Ideology Ideology
Capitalism Capitalism

Mobilization
Mobilization
1410
1540

Have 3 Corps in your military.

Military Policy Levée en Masse


Defensive Pacts

Allows Armies and Armadas.
Casus Belli: War of Territorial Expansion
+1 Governor Governor title.

Ideology Ideology

Capitalism
Capitalism
1560
1580
Build 3 ( 2) Stock Exchanges.

Economic Policy Market Economy
Wildcard Policy Laissez-Faire

Shopping Mall Shopping Mall

+3 Envoys Envoys
Ideology
Ideology
660
1640
None (Vanilla/) Military Policy Police State

Economic Policy Economic Union

Economic Policy Five-Year Plan

Diplomatic Policy Gunboat Diplomacy

Military Policy Lightning Warfare


+1 Spy Spy

Casus Belli: War of Territorial Expansion

Nuclear Program Nuclear Program
Cold War Cold War
Professional Sports Professional Sports
Suffrage Suffrage
Totalitarianism Totalitarianism
Class Struggle Class Struggle

Nuclear Program
Nuclear Program
1715

Build a Research Lab.

Diplomatic Policy Nuclear Espionage
Wildcard Policy Nobel Prize (Science Foundations)


+3 Envoys Envoys
Suffrage
Suffrage
1715
1640

Build 4 Sewers.

Military Policy ( Wildcard Policy) Their Finest Hour
(Vanilla/) Economic Policy Economic Union
Economic Policy New Deal
(Vanilla/) Diplomatic Policy Arsenal of Democracy

Democracy Democracy

Totalitarianism
Totalitarianism
1715
1640

Build 3 Military Academies.

(Vanilla/) Military Policy Lightning Warfare
Military Policy Martial Law
Economic Policy Third Alternative
(Vanilla/) Diplomatic Policy Gunboat Diplomacy

Fascism Fascism

Class Struggle
Class Struggle
1715
1640

Build 3 Factories.

Military Policy ( Wildcard Policy) Defense of the Motherland
(Vanilla/) Military Policy Patriotic War
Economic Policy Collectivization
(Vanilla/) Economic Policy Five-Year Plan

Communism Communism

Tile Improvements[]

Airstrip Airstrip
Seaside Resort Seaside Resort
Oil Well Oil Well
Mountain Tunnel Mountain Tunnel

Units[]

Districts and Buildings[]

  1. 1.0 1.1 Requires the Vietnam & Kublai Khan Pack.

Wonders[]

Broadway Broadway
Cristo Redentor Cristo Redentor
Eiffel Tower Eiffel Tower
Golden Gate Bridge Golden Gate Bridge

Governments[]

Communism Communism
Democracy Democracy
Fascism Fascism

Projects[]

Convert to Oil Power Convert to Oil Power

Great People[]

1 Requires DLC

Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.

Related achievements[]

Modern Major General
Modern Major General
Win a regular game with a Modern Era start.
Refers to the 'Major-General's Song' from the comic opera The Pirates of Penzance.

See also[]

Civilization VI Eras [edit]
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture
Added in the Gathering Storm expansion pack.