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The Modern Era is the sixth era in Civilization VI. It is preceded by the Industrial Era and followed by the Atomic Era.

Intro[]

In the beginning, legends of flying men soared. And today, you are on the brink of transforming those legends into a reality. With flight and new forms of communication you can create a small and intimate world. But at what cost? Our competing ideas of how to govern and how to live threaten to bring conflict on a global scale. You must choose your own path through this rising din of ideological oratory.

Game Info[]

The Modern Era brings an entire new domain into the battle strategies: the sky! This, along with the continued improvement of gunpowder-based weapons and the development of Urban Defenses, shifts warfare from city-based to area-based. Every commander now has to be aware of long-range weapons which can hit their armies from afar and not even give them the chance to retaliate.

But much more importantly, the Modern Era brings Ideology, and the Tier 3 forms of Government based on it! And these new forms, besides strong advancement for your civilization, bring with them ideological war - the desire to start battle not for rational things like resources or land, but for lofty ideals and dubious systems of value. Just another convenient cause to use your new weapons. Of course, many new Social Policies also appear to go along with these Ideologies and boost greatly various aspects of your empire.

But there are also many developments which have nothing to do with warfare: the final development of city infrastructure, with more and more Tier 3 buildings requiring the new Power Power resource. More modern, less polluting Power Plants and the first type of Renewable Energy sources will power up this development and launch your empire into the modern times. Mass media will entertain your people while working, and Seaside resorts and National Parks will give them places to rest from work and connect with nature. And also to bring many more Tourists to any civilization aspiring towards a Cultural victory!

Modern Era start[]

Technologies[]

Technology Prerequisites Eureka Unlocks
Chemistry
Chemistry
Sanitation Complete a Research Agreement. Research Lab, AT Crew
Combustion
Combustion
Steel, Rifling Extract an Artifact. Tank, Oil Well


+1 Movement for Embarked Units

Electricity
Electricity
Steam Power Own 3 Privateers.

GS-Only.png Own 2 Privateers.

Power Plant, Seaport, Submarine, U-Boat
Flight
Flight
Industrialization, Scientific Theory Build an Industrial era or later Wonder. Hangar, Aerodrome, Airstrip, Biplane, Observation Balloon


Bonus Tourism equal to Culture output of each improvement.

Radio
Radio
Steam Power, Flight Build a National Park. Broadcast Center, Film Studio, Seaside Resort

Reveals Aluminum resource.

Refining
Refining GS-Only.png
Rifling Build 1 Coal Power Plant. Battleship, Oil Well

Reveals Oil resource.

Replaceable Parts
Replaceable Parts
Economics Own 3 Line Infantries. Digger, Infantry


Upgrades Farm improvements to Mechanized Agriculture.
+1 Food adjacency bonus for every Farm improvement they
are adjacent to.

Steel
Steel
Rifling Build 2 Banks Artillery, Battleship, Eiffel Tower

Civics[]

Civic Prerequisites Inspiration Unlocks
Conservation
Conservation
Natural History

Urbanization

Have a Neighborhood district with a Breathtaking Appeal. Sanctuary, Naturalist, GS-Only.png Mountie (Canada only)

Resource Management

+3 Envoy Envoys

Allows the building of National Parks and the purchase of a Naturalist with Faith.

Allows Builder to plant Woods.

Woods in your territory that have never been removed gain +1 Appeal.

Mass Media
Mass Media
Urbanization Research Radio Broadway, Cristo Redentor

Propaganda

R&F-Only.png Grants 1 Governor title.

Mobilization
Mobilization
Urbanization Have 3 Corps in your military. Levée en Masse

Allows formation of Defensive Pacts. Allows forming 3 identical units into an Army or Armada.

Unlocks the War of Territorial Expansion Casus Belli.

R&F-Only.png Grants 1 Governor title.

Capitalism
Capitalism
Mass Media Build 3 Stock Exchanges.

GS-Only.png Build 2 Stock Exchanges.

Laissez-Faire, Market Economy

Awards 3 Envoys.

Ideology
Ideology
Mass Media

Mobilization

None Five-Year Plan, Gunboat Diplomacy, Lightning Warfare, Economic Union

R&F-Only.png Unlocks the Ideological War Casus Belli. Grants the ability to construct an additional Spy.

Nuclear Program
Nuclear Program
Ideology Build a Research Lab. Nobel Prize, Nuclear Espionage

+3 Envoy Envoys

Suffrage
Suffrage
Ideology Build 4 Sewers. Arsenal of Democracy, Economic Union, New Deal, Their Finest Hour

Enables the government Democracy.

Totalitarianism
Totalitarianism
Ideology Build 3 Military Academies. Gunboat Diplomacy, Lightning Warfare, Martial Law, Third Alternative

Enables the government Fascism.

Class Struggle
Class Struggle
Ideology Build 3 Factories. Collectivization, Defense of the Motherland, Five-Year Plan, Patriotic War

Enables the government Communism.

Tile Improvements[]

Airstrip Airstrip
Seaside Resort Seaside Resort
Oil Well Oil Well
Mountain Tunnel Mountain Tunnel GS-Only.png

Units[]

Districts and Buildings[]

  1. 1.0 1.1 Requires the Vietnam & Kublai Khan Pack.

Wonders[]

Broadway Broadway
Cristo Redentor Cristo Redentor
Eiffel Tower Eiffel Tower
Golden Gate Bridge Golden Gate Bridge GS-Only.png

Projects[]

Convert to Oil Power Convert to Oil Power GS-Only.png

R&F-Only.png Added in the Rise and Fall expansion pack.

GS-Only.png Added in the Gathering Storm expansion pack.

Related achievements[]

Modern Major General
Modern Major General
Win a regular game with a Modern Era start.
Refers to the 'Major-General's Song' from the comic opera The Pirates of Penzance.
Civilization VI Eras [edit]
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only.png

GS-Only.png Added in the Gathering Storm expansion pack.

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