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The Modernized Trap is a special tile improvement in Civilization VI. It is exclusive to the Zombie Defense game mode, introduced in the Portugal Pack. It can be built by a Military Engineer on any tile inside your own or neutral territory.
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Strategy[]
The Modernized Trap is one of the two late-game defenses used in the Zombie Defense game mode. In contrast with the Reinforced Barricade, which does moderate damage in a wide area, the Modernized Trap deals significant damage on one tile and slows down units.
Unlike the Trap upon which it improves, the Modernized Trap is built by a Military Engineer, making it generally more expensive to create. Its damage output is fairly low, but is not dependent on the Strength of the enemy unit. This makes this weapon much more useful against enemies with very high strength, such as Zombies with a high Mutation Strength Modifier. Generally, though, players will have access to other means of defeating Zombies at this point in the game.
Civilopedia entry[]
As the years have gone on, we have learned more about the undead menace. Earlier traps involved using live humans (voluntary or otherwise) as bait, but engineers have developed chemical or animal substitutes. In addition, hollow-point or anti-personnel bullets provide increased damage to tissue and increased accuracy. Not every archer is William Tell, able to bullseye an apple with a crossbow bolt, and rifling and scopes mean more and more precise “kills”, and bunkers with snipers work just as well against the dead as they do against other enemies. Refined petroleum and napalm allow zombies – or human enemies - to be disintegrated in ways earlier materials could not. Additionally, modern traps play upon zombies’ weaknesses: a horde of undead endlessly marching in a circle, chasing a brain on a mechanical track as in a dog-racing circuit can be far more effective than a simple pit.
Gallery[]
Related achievements[]
It's a Trap!!!
Deal 50 or more damage to a single unit from trap damage on a single tile in one turn.
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