No edit summary |
(+added all the info for new field.) |
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Line 42: | Line 42: | ||
moves = 1, |
moves = 1, |
||
transports = 3, |
transports = 3, |
||
+ | notes [=[Once embarked units cannot disembark.]=] |
||
} |
} |
||
units["Artillery"] = { |
units["Artillery"] = { |
||
Line 109: | Line 110: | ||
defense = 2, |
defense = 2, |
||
moves = 4, |
moves = 4, |
||
− | upgrade = {"Galleon"}, |
+ | upgrade = {"Galleon"}, |
+ | transports = 3, |
||
notes = [[Transport capacity: 3]]} |
notes = [[Transport capacity: 3]]} |
||
units["Carrack"] = { |
units["Carrack"] = { |
||
Line 116: | Line 118: | ||
attack = 2, |
attack = 2, |
||
defense = 2, |
defense = 2, |
||
− | moves = 4, |
+ | moves = 4, |
+ | transports=3, |
||
notes = [=[Transport capacity: 3.<br>Unique unit for [[Portuguese (Civ3)|Portugal]].<br>Doesn't sink in [[Ocean (Civ3)|Ocean]].]=]} |
notes = [=[Transport capacity: 3.<br>Unique unit for [[Portuguese (Civ3)|Portugal]].<br>Doesn't sink in [[Ocean (Civ3)|Ocean]].]=]} |
||
units["Carrier"] = { |
units["Carrier"] = { |
||
Line 124: | Line 127: | ||
attack = 1, |
attack = 1, |
||
defense = 8, |
defense = 8, |
||
− | moves = 7, |
+ | moves = 7, |
+ | transports=4, |
||
− | notes = [[ |
+ | notes = [[Only may transport air units.<br>Air Defense: 1]]} |
units["Catapult"] = { |
units["Catapult"] = { |
||
reqtech = "Mathematics", |
reqtech = "Mathematics", |
||
Line 308: | Line 312: | ||
defense = 2, |
defense = 2, |
||
moves = 4, |
moves = 4, |
||
− | upgrade = {"Transport"}, |
+ | upgrade = {"Transport"}, |
+ | transports = 4, |
||
notes = [[Transport capacity: 4]]} |
notes = [[Transport capacity: 4]]} |
||
units["Galley"] = { |
units["Galley"] = { |
||
Line 316: | Line 321: | ||
defense = 1, |
defense = 1, |
||
moves = 3, |
moves = 3, |
||
− | upgrade = {"Caravel"}, |
+ | upgrade = {"Caravel"}, |
+ | transports=2, |
||
notes = [[Transport capacity: 2.]]} |
notes = [[Transport capacity: 2.]]} |
||
units["Guerilla"] = { |
units["Guerilla"] = { |
||
Line 337: | Line 343: | ||
moves = 1, |
moves = 1, |
||
range = 6, |
range = 6, |
||
+ | transports=1, |
||
− | notes = [[Transport capacity: 1.]]} |
||
+ | notes = [[Only may transport foot infantry.]]} |
||
units["Hoplite"] = { |
units["Hoplite"] = { |
||
reqtech = "Bronze Working", |
reqtech = "Bronze Working", |
||
Line 768: | Line 775: | ||
attack = 1, |
attack = 1, |
||
defense = 2, |
defense = 2, |
||
− | moves = 6, |
+ | moves = 6, |
+ | transports=6, |
||
notes = [[Transport capacity: 6.]]} |
notes = [[Transport capacity: 6.]]} |
||
units["Trebuchet"] = { |
units["Trebuchet"] = { |
Revision as of 22:21, 20 April 2020
Documentation for this module may be created at Module:Data/Civ3/Units/doc
local units = {}
units["AEGIS Cruiser"] = {
reqtech = "Robotics",
reqresource = {"Aluminum", "Uranium"},
cost = 160,
attack = 15,
defense = 10,
moves = 7,
bombard = 6,
range = 2,
rateoffire = 2,
notes = [[Radar: can see 2 squares.<br>Air Defense: 3]]}
units["Ancient Cavalry"] = {
cost = 40,
attack = 3,
defense = 2,
moves = 2,
notes = [=[Produced by [[Statue of Zeus (Civ3)|Statue of Zeus]] every 5 turns.]=]}
units["Ansar Warrior"] = {
reqtech = "Chivalry",
reqresource = {"Horses", "Iron"},
cost = 60,
attack = 4,
defense = 2,
moves = 3,
notes = [=[Unique unit for [[Arabian (Civ3)|Arabians]].]=]}
units["Archer"] = {
reqtech = "Warrior Code",
cost = 20,
attack = 2,
defense = 1,
moves = 1,
bombard = 1,
range = 0,
rateoffire = 1,
upgrade = {"Longbowman"},
}
units["Army"] = {
cost = 400,
attack = 0,
defense = 0,
moves = 1,
transports = 3,
notes [=[Once embarked units cannot disembark.]=]
}
units["Artillery"] = {
reqtech = "Replaceable Parts",
cost = 80,
attack = 0,
defense = 0,
moves = 1,
bombard = 12,
range = 2,
rateoffire = 2,
upgrade = {"Radar Artillery"},
}
units["Battleship"] = {
reqtech = "Mass Production",
reqresource = {"Oil"},
cost = 200,
attack = 18,
defense = 12,
moves = 5,
bombard = 8,
range = 2,
rateoffire = 2,
notes = [[Air Defense: 2]]
}
units["Berserk"] = {
reqtech = "Invention",
cost = 70,
attack = 6,
defense = 2,
moves = 1,
notes = [=[Unique unit for [[Vikings (Civ3)|Vikings]].]=]}
units["Bomber"] = {
reqtech = "Flight",
reqresource = {"Oil"},
cost = 100,
attack = 0,
defense = 2,
moves = 1,
bombard = 12,
range = 10,
rateoffire = 3,
notes = [[Has lethal sea and lethal land bombardment.]]}
units["Bowman"] = {
reqtech = "Warrior Code",
cost = 20,
attack = 2,
defense = 2,
moves = 1,
notes = [[Unique unit for Babylon.]]}
units["Cannon"] = {
reqtech = "Metallurgy",
reqresource = {"Iron", "Saltpeter"},
cost = 40,
attack = 0,
defense = 0,
moves = 1,
bombard = 8,
range = 1,
rateoffire = 1,
upgrade = {"Artillery"},
notes = [[Road required to enter Jungle or Mountain.]]}
units["Caravel"] = {
reqtech = "Astronomy",
cost = 40,
attack = 1,
defense = 2,
moves = 4,
upgrade = {"Galleon"},
transports = 3,
notes = [[Transport capacity: 3]]}
units["Carrack"] = {
reqtech = "Astronomy",
cost = 40,
attack = 2,
defense = 2,
moves = 4,
transports=3,
notes = [=[Transport capacity: 3.<br>Unique unit for [[Portuguese (Civ3)|Portugal]].<br>Doesn't sink in [[Ocean (Civ3)|Ocean]].]=]}
units["Carrier"] = {
reqtech = "Mass Production",
reqresource = {"Oil"},
cost = 180,
attack = 1,
defense = 8,
moves = 7,
transports=4,
notes = [[Only may transport air units.<br>Air Defense: 1]]}
units["Catapult"] = {
reqtech = "Mathematics",
cost = 20,
attack = 0,
defense = 0,
moves = 1,
bombard = 4,
range = 1,
rateoffire = 1,
upgrade = {"Trebuchet"},
notes = [[Road required to enter Jungle or Mountain.]]}
units["Cavalry"] = {
reqtech = "Military Tradition",
reqresource = {"Horses", "Saltpeter"},
cost = 80,
attack = 6,
defense = 3,
moves = 3}
units["Chariot"] = {
reqtech = "Wheel",
reqresource = {"Horses"},
cost = 20,
attack = 1,
defense = 1,
moves = 2,
upgrade = {"Horseman"},
notes = [[Road required to enter Jungle or Mountain.]]}
units["Chasqui Scout"] = {
cost = 20,
attack = 1,
defense = 1,
moves = 2,
notes = [=[Ignores hill & mountain move cost.<br>Unique unit for [[Incan (Civ3)|Incas]].]=]}
units["Cossack"] = {
reqtech = "Military Tradition",
reqresource = {"Horses", "Saltpeter"},
cost = 90,
attack = 6,
defense = 3,
moves = 3,
notes = [[Unique unit for Russia.<br>Has '''Blitz''', may attack multiple times in a turn]]}
units["Conquistador"] = {
reqtech = "Astronomy",
reqresource = {"Horses"},
cost = 70,
attack = 3,
defense = 2,
moves = 2,
notes = [=[Unique unit for [[Spanish (Civ3)|Spain]].<br> Ignores terrain movement cost.]=]}
units["Cruise Missile"] = {
reqtech = "Rocketry",
reqresource = {"Aluminum"},
cost = 60,
attack = 0,
defense = 0,
moves = 1,
bombard = 16,
range = 4,
rateoffire = 3,
notes = [[]]}
units["Cruiser"] = {
reqtech = "Combustion",
reqresource = {"Oil"},
cost = 160,
attack = 15,
defense = 10,
moves = 6,
bombard = 7,
range = 1,
rateoffire = 2,
upgrade = {"AEGIS Cruiser"},
notes = [[Radar: can see 2 squares.]]}
units["Crusader"] = {
cost = 70,
attack = 5,
defense = 3,
moves = 1,
notes = [=[Can build Fort.<br>Produced by [[Knights Templar (Civ3)|Knights Templar]] every 5 turns.]=]}
units["Curragh"] = {
reqtech = "Alphabet",
cost = 15,
attack = 1,
defense = 1,
moves = 2,
}
units["Destroyer"] = {
reqtech = "Combustion",
reqresource = {"Oil"},
cost = 120,
attack = 12,
defense = 8,
moves = 8,
bombard = 6,
range = 1,
rateoffire = 2,
notes = [[Air Defense: 1]]
}
units["Dromon"] = {
reqtech = "Map Making",
cost = 30,
attack = 2,
defense = 1,
moves = 3,
bombard = 2,
range = 1,
rateoffire = 2,
notes = [=[Lethal sea bombardment.<br>Unique unit for [[Byzantines (Civ3)|Byzantines]].]=]
}
units["Enkidu Warrior"] = {
cost = 10,
attack = 1,
defense = 2,
moves = 1,
notes = [=[Unique unit for [[Sumerian (Civ3)|Sumerians]].]=]}
units["Explorer"] = {
reqtech = "Astronomy",
cost = 20,
attack = 0,
defense = 0,
moves = 2,
notes = [[Ignores terrain movement cost.]]}
units["F-15"] = {
reqtech = "Rocketry",
reqresource = {"Oil", "Aluminum"},
cost = 100,
attack = 8,
defense = 4,
moves = 1,
bombard = 6,
range = 9,
rateoffire = 2,
notes = [[Unique unit for America.<br>Has lethal sea and lethal land bombardment.<br>Can perform Precision Strikes.<br>Does not have radar, despite Civilopedia description.<br>Air Superiority range: 4.]]}
units["Fighter"] = {
reqtech = "Flight",
reqresource = {"Oil"},
cost = 80,
attack = 4,
defense = 2,
moves = 1,
bombard = 3,
range = 6,
rateoffire = 1,
upgrade = {"Jet Fighter"},
notes = [[Has lethal sea bombardment]]}
units["Enkidu Warrior"] = {
cost = 10,
attack = 1,
defense = 2,
moves = 1,
notes = [=[Unique unit for [[Sumerian (Civ3)|Sumerians]].]=]}
units["Flak"] = {
reqtech = "Flight",
cost = 70,
attack = 1,
defense = 6,
moves = 1,
upgrade = {"Mobile SAM"},
notes = [[Anti-Air rating: 2]]}
units["Frigate"] = {
reqtech = "Magnetism",
reqresource = {"Iron", "Saltpeter"},
cost = 60,
attack = 2,
defense = 2,
moves = 5,
bombard = 3,
range = 1,
rateoffire = 2}
units["Gallic Swordsman"] = {
reqtech = "Iron Working",
reqresource = {"Iron"},
cost = 50,
attack = 3,
defense = 2,
moves = 2,
notes = [=[Unique unit for [[Celtic (Civ3)|Celts]].]=]}
units["Galleon"] = {
reqtech = "Magnetism",
cost = 50,
attack = 1,
defense = 2,
moves = 4,
upgrade = {"Transport"},
transports = 4,
notes = [[Transport capacity: 4]]}
units["Galley"] = {
reqtech = "Map Making",
cost = 30,
attack = 1,
defense = 1,
moves = 3,
upgrade = {"Caravel"},
transports=2,
notes = [[Transport capacity: 2.]]}
units["Guerilla"] = {
reqtech = "Replaceable Parts",
cost = 90,
attack = 6,
defense = 6,
moves = 1,
bombard = 3,
range = 0,
rateoffire = 1,
upgrade = {"TOW Infantry"}
}
units["Helicopter"] = {
reqtech = "Advanced Flight",
reqresource = {"Oil", "Rubber"},
cost = 100,
attack = 0,
defense = 2,
moves = 1,
range = 6,
transports=1,
notes = [[Only may transport foot infantry.]]}
units["Hoplite"] = {
reqtech = "Bronze Working",
cost = 20,
attack = 1,
defense = 3,
moves = 1,
notes = [[Unique unit for Greece.]]}
units["Horseman"] = {
reqtech = "Horseback Riding",
reqresource = {"Horses"},
cost = 30,
attack = 2,
defense = 1,
moves = 2,
upgrade = {"Knight"},
}
units["Hussar"] = {
reqtech = "Military Tradition",
reqresource = {"Horses", "Saltpeter"},
cost = 80,
attack = 6,
defense = 3,
moves = 3,
notes = [[Unique unit for Austria.]]}
units["Hwacha"] = {
reqtech = "Metallurgy",
reqresource = {"Saltpeter"},
cost = 40,
attack = 0,
defense = 0,
moves = 1,
bombard = 8,
range = 1,
rateoffire = 1,
notes = [=[Road required to enter Jungle or Mountain. <br>Unique unit for [[Korean (Civ3)|Korea]].<br>Has lethal land bombardment.]=]}
units["ICBM"] = {
reqtech = "Satellites",
reqresource = {"Aluminum", "Uranium"},
cost = 500,
attack = 0,
defense = 0,
moves = 1,
notes = [[Unlimited range.]]}
units["Immortals"] = {
reqtech = "Iron Working",
reqresource = {"Iron"},
cost = 30,
attack = 4,
defense = 2,
moves = 1,
notes = [[Unique unit for Persia.]]}
units["Impi"] = {
reqtech = "Bronze Working",
cost = 20,
attack = 1,
defense = 2,
moves = 2,
notes = [[Unique unit for Zulu.]]}
units["Infantry"] = {
reqtech = "Replaceable Parts",
reqresource = {"Rubber"},
cost = 90,
attack = 6,
defense = 10,
moves = 1,
upgrade = {"Mech Infantry"},
}
units["Ironclad"] = {
reqtech = "Ironclads",
reqresource = {"Iron", "Coal"},
cost = 90,
attack = 5,
defense = 6,
moves = 3,
bombard = 6,
range = 1,
rateoffire = 2,
upgrade = {"Destroyer"},
}
units["Jaguar Warrior"] = {
reqtech = "Warrior Code",
cost = 15,
attack = 1,
defense = 1,
moves = 2,
notes = [=[Unique unit for [[Aztec (Civ3)|Aztec]].]=]}
units["Javelin Thrower"] = {
reqtech = "Warrior Code",
cost = 30,
attack = 2,
defense = 2,
moves = 1,
notes = [=[Enslave ability.<br>Unique unit for [[Maya (Civ3)|Mayans]].]=]}
units["Jet Fighter"] = {
reqtech = "Rocketry",
reqresource = {"Oil", "Aluminum"},
cost = 100,
attack = 8,
defense = 4,
moves = 1,
bombard = 3,
range = 9,
rateoffire = 1,
notes = [[Has lethal sea bombardment.<br>Does not have radar, despite Civilopedia description.<br>Air Superiority range: 4.]]}
units["Keshik"] = {
reqtech = "Chivalry",
reqresource = {"Horses"},
cost = 60,
attack = 4,
defense = 2,
moves = 2,
notes = [=[Unique unit for [[Mongol (Civ3)|Mongolia]].<br>Ignores movement cost of [[hills (Civ3)|hills]] and [[mountains (Civ3)|mountains]].]=]}
units["Knight"] = {
reqtech = "Chivalry",
reqresource = {"Horses", "Iron"},
cost = 70,
attack = 4,
defense = 3,
moves = 2,
upgrade = {"Cavalry"},
}
units["Leader"] = {
cost = 0,
attack = 0,
defense = 0,
moves = 3,
notes = [[Creates an army or hurries production.]]}
units["Legionary"] = {
reqtech = "Iron Working",
reqresource = {"Iron"},
cost = 30,
attack = 3,
defense = 3,
moves = 1,
notes = [[Unique unit for Rome.]]}
units["Longbowman"] = {
reqtech = "Invention",
cost = 40,
attack = 4,
defense = 1,
moves = 1,
bombard = 2
}
units["Man-O-War"] = {
reqtech = "Magnetism",
reqresource = {"Iron", "Saltpeter"},
cost = 65,
attack = 4,
defense = 2,
moves = 5,
bombard = 4,
range = 1,
rateoffire = 2,
notes = [[Unique unit for England.<br> Can '''Enslave''' defeated units.]]}
units["Marine"] = {
reqtech = "Amphibious War",
reqresource = {"Rubber"},
cost = 120,
attack = 12,
defense = 6,
moves = 1,
notes = [[Can attack from within Transport.]]}
units["Mech Infantry"] = {
reqtech = "Computers",
reqresource = {"Oil", "Rubber"},
cost = 110,
attack = 12,
defense = 18,
moves = 2,
}
units["Medieval Infantry"] = {
reqtech = "Feudalism",
reqresource = {"Iron"},
cost = 40,
attack = 4,
defense = 2,
moves = 1,
upgrade = {"Guerilla"},
notes = [[]]}
units["Mobile SAM"] = {
reqtech = "Rocketry",
cost = 100,
attack = 1,
defense = 6,
moves = 2,
notes = [[Anti-Air defense rating: 4]]}
units["Modern Armor"] = {
reqtech = "Synthetic Fibers",
reqresource = {"Oil", "Rubber", "Aluminum"},
cost = 120,
attack = 24,
defense = 16,
moves = 3,
notes = [[Can attack multiple times.]]}
units["Modern Paratrooper"] = {
reqtech = "Synthetic Fibers",
reqresource = {"Oil", "Rubber"},
cost = 110,
attack = 6,
defense = 11,
moves = 1,
notes = [=[Range: 8<br>Airdrops from city w/[[Airport (Civ3)|Airport]].]=]}
units["Mounted Warrior"] = {
reqtech = "Horseback Riding",
reqresource = {"Horses"},
cost = 30,
attack = 3,
defense = 1,
moves = 2,
notes = [[Unique unit for Iroquois.]]}
units["Musketeer"] = {
reqtech = "Gunpowder",
reqresource = {"Saltpeter"},
cost = 60,
attack = 2,
defense = 5,
bombard = 2,
rateoffire = 1,
moves = 1,
upgrade = {"Rifleman"},
notes = [[Unique unit for France.]]}
units["Musketman"] = {
reqtech = "Gunpowder",
reqresource = {"Saltpeter"},
cost = 60,
attack = 2,
defense = 4,
moves = 1,
upgrade = {"Rifleman"}
}
units["Nuclear Submarine"] = {
reqtech = "Fission",
reqresource = {"Uranium"},
cost = 140,
attack = 8,
defense = 4,
moves = 5,
notes = [[Tactical Missile Transport capacity:1.]]}
units["Numidian Mercenary"] = {
reqtech = "Bronze Working",
cost = 30,
attack = 2,
defense = 3,
moves = 1,
notes = [=[Unique unit for [[Carthaginian (Civ3)|Carthage]].]=]}
units["Panzer"] = {
reqtech = "Motorized Transportation",
reqresource = {"Oil", "Rubber"},
cost = 100,
attack = 16,
defense = 8,
moves = 3,
notes = [[Unique unit for Germany. <br> Can attack multiple times]]}
units["Paratrooper"] = {
reqtech = "Advanced Flight",
reqresource = {"Oil", "Rubber"},
cost = 90,
attack = 4,
defense = 9,
moves = 1,
upgrade = {"Modern Paratrooper"},
notes = [=[Range:6<br>Airdrops from city w/[[Airport (Civ3)|Airport]].]=]}
units["Pikeman"] = {
reqtech = "Feudalism",
reqresource = {"Iron"},
cost = 30,
attack = 1,
defense = 3,
moves = 1,
upgrade = {"Musketman"},
}
units["Privateer"] = {
reqtech = "Magnetism",
reqresource = {"Iron", "Saltpeter"},
cost = 50,
attack = 2,
defense = 1,
moves = 5,
notes = [[Can attack w/o starting war.<br> Can '''Enslave''' defeated units.]]}
units["Radar Artillery"] = {
reqtech = "Robotics",
reqresource = {"Aluminum"},
cost = 120,
attack = 0,
defense = 0,
moves = 2,
bombard = 16,
range = 2,
rateoffire = 2,
notes = [[Radar: can see 2 squares.]]}
units["Rider"] = {
reqtech = "Chivalry",
reqresource = {"Horses", "Iron"},
cost = 70,
attack = 4,
defense = 3,
moves = 3,
notes = [[Unique unit for China.]]}
units["Rifleman"] = {
reqtech = "Nationalism",
cost = 80,
attack = 4,
defense = 6,
moves = 1,
upgrade = {"Infantry"},
}
units["Samurai"] = {
reqtech = "Chivalry",
reqresource = {"Iron"},
cost = 70,
attack = 4,
defense = 4,
moves = 2,
notes = [[Unique unit for Japan.]]}
units["Scout"] = {
cost = 10,
attack = 0,
defense = 0,
moves = 2,
notes = [[Only available to expansionist civs.]]}
units["Settler"] = {
cost = 30,
attack = 0,
defense = 0,
moves = 1,
notes = [[Founds new cities.]]}
units["Sipahi"] = {
reqtech = "Military Tradition",
reqresource = {"Horses", "Saltpeter"},
cost = 100,
attack = 8,
defense = 3,
moves = 3,
notes = [=[Unique unit for [[Ottoman (Civ3)|Ottomans]].]=]}
units["Spearman"] = {
reqtech = "Bronze Working",
cost = 20,
attack = 1,
defense = 2,
moves = 1,
upgrade = {"Pikeman"},
}
units["Stealth Bomber"] = {
reqtech = "Stealth",
reqresource = {"Oil", "Aluminum"},
cost = 240,
attack = 0,
defense = 5,
moves = 1,
bombard = 18,
range = 16,
rateoffire = 3,
notes = [[Lethal Land and Lethal Sea Bombardment.<br>Stealth unit.]]}
units["Stealth Fighter"] = {
reqtech = "Stealth",
reqresource = {"Oil", "Aluminum"},
cost = 120,
attack = 8,
defense = 6,
moves = 1,
bombard = 6,
range = 12,
rateoffire = 2,
notes = [[Lethal Land and Lethal Sea Bombardment.<br>Stealth unit.<br>Does not have radar, despite Civilopedia description.]]}
units["Submarine"] = {
reqtech = "Mass Production",
reqresource = {"Oil"},
cost = 100,
attack = 8,
defense = 4,
moves = 4}
units["Swiss Mercenary"] = {
reqtech = "Feudalism",
reqresource = {"Iron"},
cost = 30,
attack = 1,
defense = 4,
moves = 1,
notes = [=[Unique unit for [[Dutch (Civ3)|Dutch]].]=]
}
units["Swordsman"] = {
reqtech = "Iron Working",
reqresource = {"Iron"},
cost = 30,
attack = 3,
defense = 2,
moves = 1,
upgrade = {"Medieval Infantry"},
notes = [[]]}
units["Tactical Nuke"] = {
reqtech = "Space Flight",
reqresource = {"Aluminum", "Uranium"},
cost = 300,
attack = 0,
defense = 0,
moves = 1,
}
units["Tank"] = {
reqtech = "Motorized Transportation",
reqresource = {"Oil", "Rubber"},
cost = 100,
attack = 16,
defense = 8,
moves = 2,
upgrade = {"Modern Armor"},
notes = [[Can attack multiple times.]]}
units["Three-Man Chariot"] = {
reqtech = "Wheel",
reqresource = {"Horses"},
cost = 30,
attack = 2,
defense = 2,
moves = 2,
notes = [=[Unique unit for [[Hittites (Civ3)|Hittites]].]=]}
units["TOW Infantry"] = {
reqtech = "Rocketry",
cost = 120,
attack = 12,
defense = 14,
moves = 1,
bombard = 6,
range = 0,
rateoffire = 1,
notes = [=[Added in [[Civilization III: Conquests|Conquests]].]=]}
units["Transport"] = {
reqtech = "Combustion",
reqresource = {"Oil"},
cost = 100,
attack = 1,
defense = 2,
moves = 6,
transports=6,
notes = [[Transport capacity: 6.]]}
units["Trebuchet"] = {
reqtech = "Engineering",
cost = 30,
attack = 0,
defense = 0,
moves = 1,
bombard = 6,
range = 1,
rateoffire = 1,
upgrade = {"Cannon"},
notes = [[Road required to enter Jungle or Mountain.]]}
units["War Chariot"] = {
reqtech = "Wheel",
reqresource = {"Horses"},
cost = 20,
attack = 2,
defense = 1,
moves = 2,
notes = [[Road required to enter Jungle or Mountain.]]}
units["War Elephant"] = {
reqtech = "Chivalry",
cost = 70,
attack = 4,
defense = 3,
moves = 2,
}
units["Warrior"] = {
cost = 10,
attack = 1,
defense = 1,
moves = 1,
upgrade = {"Swordsman", "Legionary"},
}
units["Worker"] = {
cost = 10,
attack = 0,
defense = 0,
moves = 1,
notes = [=[Can terraform.<br>Can build a [[Colony (Civ3)|Colony]].]=]}
return units