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No edit summary
(+added all the info for new field.)
Line 42: Line 42:
 
moves = 1,
 
moves = 1,
 
transports = 3,
 
transports = 3,
  +
notes [=[Once embarked units cannot disembark.]=]
 
}
 
}
 
units["Artillery"] = {
 
units["Artillery"] = {
Line 109: Line 110:
 
defense = 2,
 
defense = 2,
 
moves = 4,
 
moves = 4,
upgrade = {"Galleon"},
+
upgrade = {"Galleon"},
  +
transports = 3,
 
notes = [[Transport capacity: 3]]}
 
notes = [[Transport capacity: 3]]}
 
units["Carrack"] = {
 
units["Carrack"] = {
Line 116: Line 118:
 
attack = 2,
 
attack = 2,
 
defense = 2,
 
defense = 2,
moves = 4,
+
moves = 4,
  +
transports=3,
 
notes = [=[Transport capacity: 3.<br>Unique unit for [[Portuguese (Civ3)|Portugal]].<br>Doesn't sink in [[Ocean (Civ3)|Ocean]].]=]}
 
notes = [=[Transport capacity: 3.<br>Unique unit for [[Portuguese (Civ3)|Portugal]].<br>Doesn't sink in [[Ocean (Civ3)|Ocean]].]=]}
 
units["Carrier"] = {
 
units["Carrier"] = {
Line 124: Line 127:
 
attack = 1,
 
attack = 1,
 
defense = 8,
 
defense = 8,
moves = 7,
+
moves = 7,
  +
transports=4,
notes = [[Air Transport capacity: 4<br>Air Defense: 1]]}
+
notes = [[Only may transport air units.<br>Air Defense: 1]]}
 
units["Catapult"] = {
 
units["Catapult"] = {
 
reqtech = "Mathematics",
 
reqtech = "Mathematics",
Line 308: Line 312:
 
defense = 2,
 
defense = 2,
 
moves = 4,
 
moves = 4,
upgrade = {"Transport"},
+
upgrade = {"Transport"},
  +
transports = 4,
 
notes = [[Transport capacity: 4]]}
 
notes = [[Transport capacity: 4]]}
 
units["Galley"] = {
 
units["Galley"] = {
Line 316: Line 321:
 
defense = 1,
 
defense = 1,
 
moves = 3,
 
moves = 3,
upgrade = {"Caravel"},
+
upgrade = {"Caravel"},
  +
transports=2,
 
notes = [[Transport capacity: 2.]]}
 
notes = [[Transport capacity: 2.]]}
 
units["Guerilla"] = {
 
units["Guerilla"] = {
Line 337: Line 343:
 
moves = 1,
 
moves = 1,
 
range = 6,
 
range = 6,
  +
transports=1,
notes = [[Transport capacity: 1.]]}
 
  +
notes = [[Only may transport foot infantry.]]}
 
units["Hoplite"] = {
 
units["Hoplite"] = {
 
reqtech = "Bronze Working",
 
reqtech = "Bronze Working",
Line 768: Line 775:
 
attack = 1,
 
attack = 1,
 
defense = 2,
 
defense = 2,
moves = 6,
+
moves = 6,
  +
transports=6,
 
notes = [[Transport capacity: 6.]]}
 
notes = [[Transport capacity: 6.]]}
 
units["Trebuchet"] = {
 
units["Trebuchet"] = {

Revision as of 22:21, 20 April 2020

Documentation for this module may be created at Module:Data/Civ3/Units/doc

local units = {}
units["AEGIS Cruiser"] = {
	reqtech = "Robotics", 
	reqresource = {"Aluminum", "Uranium"}, 
	cost = 160, 
	attack = 15, 
	defense = 10, 
	moves = 7, 
	bombard = 6, 
	range = 2, 
	rateoffire = 2, 
	notes = [[Radar: can see 2 squares.<br>Air Defense: 3]]}
units["Ancient Cavalry"] = {
	cost = 40, 
	attack = 3, 
	defense = 2, 
	moves = 2, 
	notes = [=[Produced by [[Statue of Zeus (Civ3)|Statue of Zeus]] every 5 turns.]=]}
units["Ansar Warrior"] = {
	reqtech = "Chivalry", 
	reqresource = {"Horses", "Iron"}, 
	cost = 60, 
	attack = 4, 
	defense = 2, 
	moves = 3, 
	notes = [=[Unique unit for [[Arabian (Civ3)|Arabians]].]=]}
units["Archer"] = {
	reqtech = "Warrior Code", 
	cost = 20, 
	attack = 2, 
	defense = 1, 
	moves = 1,
	bombard = 1, 
	range = 0, 
	rateoffire = 1,
	upgrade = {"Longbowman"}, 
}
units["Army"] = {
	cost = 400, 
	attack = 0, 
	defense = 0, 
	moves = 1,
	transports = 3,
	notes [=[Once embarked units cannot disembark.]=]
}
units["Artillery"] = {
	reqtech = "Replaceable Parts", 
	cost = 80, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
	bombard = 12, 
	range = 2, 
	rateoffire = 2, 
	upgrade = {"Radar Artillery"}, 
}
units["Battleship"] = {
	reqtech = "Mass Production", 
	reqresource = {"Oil"}, 
	cost = 200, 
	attack = 18, 
	defense = 12, 
	moves = 5, 
	bombard = 8, 
	range = 2, 
	rateoffire = 2,
	notes = [[Air Defense: 2]]
}
units["Berserk"] = {
	reqtech = "Invention", 
	cost = 70, 
	attack = 6, 
	defense = 2, 
	moves = 1, 
	notes = [=[Unique unit for [[Vikings (Civ3)|Vikings]].]=]}
units["Bomber"] = {
	reqtech = "Flight", 
	reqresource = {"Oil"}, 
	cost = 100, 
	attack = 0, 
	defense = 2, 
	moves = 1, 
	bombard = 12, 
	range = 10, 
	rateoffire = 3, 
	notes = [[Has lethal sea and lethal land bombardment.]]}
units["Bowman"] = {
	reqtech = "Warrior Code", 
	cost = 20, 
	attack = 2, 
	defense = 2, 
	moves = 1, 
    notes = [[Unique unit for Babylon.]]}
units["Cannon"] = {
	reqtech = "Metallurgy", 
	reqresource = {"Iron", "Saltpeter"}, 
	cost = 40, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
	bombard = 8, 
	range = 1, 
	rateoffire = 1, 
	upgrade = {"Artillery"}, 
	notes = [[Road required to enter Jungle or Mountain.]]}
units["Caravel"] = {
	reqtech = "Astronomy", 
	cost = 40, 
	attack = 1, 
	defense = 2, 
	moves = 4, 
	upgrade = {"Galleon"},
	transports = 3,
	notes = [[Transport capacity: 3]]}
units["Carrack"] = {
	reqtech = "Astronomy", 
	cost = 40, 
	attack = 2, 
	defense = 2, 
	moves = 4,
	transports=3,
	notes = [=[Transport capacity: 3.<br>Unique unit for [[Portuguese (Civ3)|Portugal]].<br>Doesn't sink in [[Ocean (Civ3)|Ocean]].]=]}
units["Carrier"] = {
	reqtech = "Mass Production", 
	reqresource = {"Oil"}, 
	cost = 180, 
	attack = 1, 
	defense = 8, 
	moves = 7,
	transports=4,
	notes = [[Only may transport air units.<br>Air Defense: 1]]}
units["Catapult"] = {
	reqtech = "Mathematics", 
	cost = 20, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
	bombard = 4, 
	range = 1, 
	rateoffire = 1, 
	upgrade = {"Trebuchet"}, 
	notes = [[Road required to enter Jungle or Mountain.]]}
units["Cavalry"] = {
	reqtech = "Military Tradition", 
	reqresource = {"Horses", "Saltpeter"}, 
	cost = 80, 
	attack = 6, 
	defense = 3, 
	moves = 3}
units["Chariot"] = {
	reqtech = "Wheel", 
	reqresource = {"Horses"}, 
	cost = 20, 
	attack = 1, 
	defense = 1, 
	moves = 2, 
	upgrade = {"Horseman"}, 
	notes = [[Road required to enter Jungle or Mountain.]]}
units["Chasqui Scout"] = {
	cost = 20, 
	attack = 1, 
	defense = 1, 
	moves = 2, 
	notes = [=[Ignores hill & mountain move cost.<br>Unique unit for [[Incan (Civ3)|Incas]].]=]}
units["Cossack"] = {
	reqtech = "Military Tradition", 
	reqresource = {"Horses", "Saltpeter"}, 
	cost = 90, 
	attack = 6, 
	defense = 3, 
	moves = 3, 
	notes = [[Unique unit for Russia.<br>Has '''Blitz''', may attack multiple times in a turn]]}
units["Conquistador"] = {
	reqtech = "Astronomy", 
	reqresource = {"Horses"}, 
	cost = 70, 
	attack = 3, 
	defense = 2, 
	moves = 2, 
	notes = [=[Unique unit for [[Spanish (Civ3)|Spain]].<br> Ignores terrain movement cost.]=]}
units["Cruise Missile"] = {
	reqtech = "Rocketry", 
	reqresource = {"Aluminum"}, 
	cost = 60, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
	bombard = 16, 
	range = 4, 
	rateoffire = 3, 
	notes = [[]]}
units["Cruiser"] = {
	reqtech = "Combustion", 
	reqresource = {"Oil"}, 
	cost = 160, 
	attack = 15, 
	defense = 10, 
	moves = 6, 
	bombard = 7, 
	range = 1, 
	rateoffire = 2,
	upgrade = {"AEGIS Cruiser"},
	notes = [[Radar: can see 2 squares.]]}
units["Crusader"] = {
	cost = 70, 
	attack = 5, 
	defense = 3, 
	moves = 1, 
	notes = [=[Can build Fort.<br>Produced by [[Knights Templar (Civ3)|Knights Templar]] every 5 turns.]=]}
units["Curragh"] = {
	reqtech = "Alphabet", 
	cost = 15, 
	attack = 1, 
	defense = 1, 
	moves = 2, 
}
units["Destroyer"] = {
	reqtech = "Combustion", 
	reqresource = {"Oil"}, 
	cost = 120, 
	attack = 12, 
	defense = 8, 
	moves = 8, 
	bombard = 6, 
	range = 1, 
	rateoffire = 2,
	notes = [[Air Defense: 1]]
}
units["Dromon"] = {
	reqtech = "Map Making", 
	cost = 30, 
	attack = 2, 
	defense = 1, 
	moves = 3, 
	bombard = 2, 
	range = 1, 
	rateoffire = 2, 
	notes = [=[Lethal sea bombardment.<br>Unique unit for [[Byzantines (Civ3)|Byzantines]].]=]
}
units["Enkidu Warrior"] = {
	cost = 10, 
	attack = 1, 
	defense = 2, 
	moves = 1, 
	notes = [=[Unique unit for [[Sumerian (Civ3)|Sumerians]].]=]}
units["Explorer"] = {
	reqtech = "Astronomy", 
	cost = 20, 
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[Ignores terrain movement cost.]]}
units["F-15"] = {
	reqtech = "Rocketry", 
	reqresource = {"Oil", "Aluminum"}, 
	cost = 100, 
	attack = 8, 
	defense = 4, 
	moves = 1, 
	bombard = 6, 
	range = 9, 
	rateoffire = 2, 
	notes = [[Unique unit for America.<br>Has lethal sea and lethal land bombardment.<br>Can perform Precision Strikes.<br>Does not have radar, despite Civilopedia description.<br>Air Superiority range: 4.]]}
units["Fighter"] = {
	reqtech = "Flight", 
	reqresource = {"Oil"}, 
	cost = 80, 
	attack = 4, 
	defense = 2, 
	moves = 1, 
	bombard = 3, 
	range = 6, 
	rateoffire = 1, 
	upgrade = {"Jet Fighter"},
	notes = [[Has lethal sea bombardment]]}
units["Enkidu Warrior"] = {
	cost = 10, 
	attack = 1, 
	defense = 2, 
	moves = 1, 
	notes = [=[Unique unit for [[Sumerian (Civ3)|Sumerians]].]=]}
units["Flak"] = {
	reqtech = "Flight", 
	cost = 70, 
	attack = 1, 
	defense = 6, 
	moves = 1,
	upgrade = {"Mobile SAM"}, 
	notes = [[Anti-Air rating: 2]]}
units["Frigate"] = {
	reqtech = "Magnetism", 
	reqresource = {"Iron", "Saltpeter"}, 
	cost = 60, 
	attack = 2, 
	defense = 2, 
	moves = 5, 
	bombard = 3, 
	range = 1, 
	rateoffire = 2}
units["Gallic Swordsman"] = {
	reqtech = "Iron Working", 
	reqresource = {"Iron"}, 
	cost = 50, 
	attack = 3, 
	defense = 2, 
	moves = 2, 
	notes = [=[Unique unit for [[Celtic (Civ3)|Celts]].]=]}
units["Galleon"] = {
	reqtech = "Magnetism", 
	cost = 50, 
	attack = 1, 
	defense = 2, 
	moves = 4, 
	upgrade = {"Transport"},
	transports = 4,
	notes = [[Transport capacity: 4]]}
units["Galley"] = {
	reqtech = "Map Making", 
	cost = 30, 
	attack = 1, 
	defense = 1, 
	moves = 3, 
	upgrade = {"Caravel"},
	transports=2,
	notes = [[Transport capacity: 2.]]}
units["Guerilla"] = {
	reqtech = "Replaceable Parts", 
	cost = 90, 
	attack = 6, 
	defense = 6, 
	moves = 1,
	bombard = 3,
	range = 0,
	rateoffire = 1,
	upgrade = {"TOW Infantry"}
}
units["Helicopter"] = {
	reqtech = "Advanced Flight", 
	reqresource = {"Oil", "Rubber"}, 
	cost = 100, 
	attack = 0, 
	defense = 2, 
	moves = 1,
	range = 6,
	transports=1,
	notes = [[Only may transport foot infantry.]]}
units["Hoplite"] = {
	reqtech = "Bronze Working", 
	cost = 20, 
	attack = 1, 
	defense = 3, 
	moves = 1, 
	notes = [[Unique unit for Greece.]]}
units["Horseman"] = {
	reqtech = "Horseback Riding", 
	reqresource = {"Horses"}, 
	cost = 30, 
	attack = 2, 
	defense = 1, 
	moves = 2, 
	upgrade = {"Knight"}, 
}
units["Hussar"] = {
	reqtech = "Military Tradition", 
	reqresource = {"Horses", "Saltpeter"}, 
	cost = 80, 
	attack = 6, 
	defense = 3, 
	moves = 3,
	notes = [[Unique unit for Austria.]]}
units["Hwacha"] = {
	reqtech = "Metallurgy", 
	reqresource = {"Saltpeter"}, 
	cost = 40, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
	bombard = 8, 
	range = 1, 
	rateoffire = 1, 
	notes = [=[Road required to enter Jungle or Mountain. <br>Unique unit for [[Korean (Civ3)|Korea]].<br>Has lethal land bombardment.]=]}
units["ICBM"] = {
	reqtech = "Satellites", 
	reqresource = {"Aluminum", "Uranium"}, 
	cost = 500, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
	notes = [[Unlimited range.]]}
units["Immortals"] = {
	reqtech = "Iron Working", 
	reqresource = {"Iron"}, 
	cost = 30, 
	attack = 4, 
	defense = 2, 
	moves = 1, 
	notes = [[Unique unit for Persia.]]}
units["Impi"] = {
	reqtech = "Bronze Working", 
	cost = 20, 
	attack = 1, 
	defense = 2, 
	moves = 2, 
	notes = [[Unique unit for Zulu.]]}
units["Infantry"] = {
	reqtech = "Replaceable Parts", 
	reqresource = {"Rubber"}, 
	cost = 90, 
	attack = 6, 
	defense = 10, 
	moves = 1, 
	upgrade = {"Mech Infantry"}, 
}
units["Ironclad"] = {
	reqtech = "Ironclads", 
	reqresource = {"Iron", "Coal"}, 
	cost = 90, 
	attack = 5, 
	defense = 6, 
	moves = 3, 
	bombard = 6, 
	range = 1, 
	rateoffire = 2,
	upgrade = {"Destroyer"}, 
}
units["Jaguar Warrior"] = {
    reqtech = "Warrior Code",
	cost = 15,
	attack = 1, 
	defense = 1, 
	moves = 2, 
	notes = [=[Unique unit for [[Aztec (Civ3)|Aztec]].]=]}
units["Javelin Thrower"] = {
	reqtech = "Warrior Code", 
	cost = 30, 
	attack = 2, 
	defense = 2, 
	moves = 1, 
	notes = [=[Enslave ability.<br>Unique unit for [[Maya (Civ3)|Mayans]].]=]}
units["Jet Fighter"] = {
	reqtech = "Rocketry", 
	reqresource = {"Oil", "Aluminum"}, 
	cost = 100, 
	attack = 8, 
	defense = 4, 
	moves = 1, 
	bombard = 3, 
	range = 9, 
	rateoffire = 1, 
	notes = [[Has lethal sea bombardment.<br>Does not have radar, despite Civilopedia description.<br>Air Superiority range: 4.]]}
units["Keshik"] = {
	reqtech = "Chivalry", 
	reqresource = {"Horses"}, 
	cost = 60, 
	attack = 4, 
	defense = 2, 
	moves = 2, 
	notes = [=[Unique unit for [[Mongol (Civ3)|Mongolia]].<br>Ignores movement cost of [[hills (Civ3)|hills]] and [[mountains (Civ3)|mountains]].]=]}
units["Knight"] = {
	reqtech = "Chivalry", 
	reqresource = {"Horses", "Iron"}, 
	cost = 70, 
	attack = 4, 
	defense = 3, 
	moves = 2, 
	upgrade = {"Cavalry"}, 
}
units["Leader"] = {
	cost = 0, 
	attack = 0, 
	defense = 0, 
	moves = 3, 
	notes = [[Creates an army or hurries production.]]}
units["Legionary"] = {
	reqtech = "Iron Working", 
	reqresource = {"Iron"}, 
	cost = 30, 
	attack = 3, 
	defense = 3, 
	moves = 1, 
	notes = [[Unique unit for Rome.]]}
units["Longbowman"] = {
	reqtech = "Invention", 
	cost = 40, 
	attack = 4, 
	defense = 1, 
	moves = 1, 
	bombard = 2
}
units["Man-O-War"] = {
	reqtech = "Magnetism", 
	reqresource = {"Iron", "Saltpeter"}, 
	cost = 65, 
	attack = 4, 
	defense = 2, 
	moves = 5, 
	bombard = 4, 
	range = 1, 
	rateoffire = 2, 
	notes = [[Unique unit for England.<br> Can '''Enslave''' defeated units.]]}
units["Marine"] = {
	reqtech = "Amphibious War", 
	reqresource = {"Rubber"}, 
	cost = 120, 
	attack = 12, 
	defense = 6, 
	moves = 1, 
	notes = [[Can attack from within Transport.]]}
units["Mech Infantry"] = {
	reqtech = "Computers", 
	reqresource = {"Oil", "Rubber"}, 
	cost = 110, 
	attack = 12, 
	defense = 18, 
	moves = 2, 
}
units["Medieval Infantry"] = {
	reqtech = "Feudalism", 
	reqresource = {"Iron"}, 
	cost = 40, 
	attack = 4, 
	defense = 2, 
	moves = 1, 
	upgrade = {"Guerilla"}, 
	notes = [[]]}
units["Mobile SAM"] = {
	reqtech = "Rocketry", 
	cost = 100, 
	attack = 1, 
	defense = 6, 
	moves = 2, 
	notes = [[Anti-Air defense rating: 4]]}
units["Modern Armor"] = {
	reqtech = "Synthetic Fibers", 
	reqresource = {"Oil", "Rubber", "Aluminum"}, 
	cost = 120, 
	attack = 24, 
	defense = 16, 
	moves = 3, 
	notes = [[Can attack multiple times.]]}
units["Modern Paratrooper"] = {
	reqtech = "Synthetic Fibers", 
	reqresource = {"Oil", "Rubber"}, 
	cost = 110, 
	attack = 6, 
	defense = 11, 
	moves = 1, 
	notes = [=[Range: 8<br>Airdrops from city w/[[Airport (Civ3)|Airport]].]=]}
units["Mounted Warrior"] = {
	reqtech = "Horseback Riding", 
	reqresource = {"Horses"}, 
	cost = 30, 
	attack = 3, 
	defense = 1, 
	moves = 2, 
	notes = [[Unique unit for Iroquois.]]}
units["Musketeer"] = {
	reqtech = "Gunpowder", 
	reqresource = {"Saltpeter"}, 
	cost = 60, 
	attack = 2, 
	defense = 5, 
	bombard = 2,
	rateoffire = 1,
	moves = 1, 
	upgrade = {"Rifleman"},
	notes = [[Unique unit for France.]]}
units["Musketman"] = {
	reqtech = "Gunpowder", 
	reqresource = {"Saltpeter"}, 
	cost = 60, 
	attack = 2, 
	defense = 4, 
	moves = 1, 
	upgrade = {"Rifleman"}
}
units["Nuclear Submarine"] = {
	reqtech = "Fission", 
	reqresource = {"Uranium"}, 
	cost = 140, 
	attack = 8, 
	defense = 4, 
	moves = 5, 
	notes = [[Tactical Missile Transport capacity:1.]]}
units["Numidian Mercenary"] = {
	reqtech = "Bronze Working", 
	cost = 30, 
	attack = 2, 
	defense = 3, 
	moves = 1, 
	notes = [=[Unique unit for [[Carthaginian (Civ3)|Carthage]].]=]}
units["Panzer"] = {
	reqtech = "Motorized Transportation", 
	reqresource = {"Oil", "Rubber"}, 
	cost = 100, 
	attack = 16, 
	defense = 8, 
	moves = 3, 
	notes = [[Unique unit for Germany. <br> Can attack multiple times]]}
units["Paratrooper"] = {
	reqtech = "Advanced Flight", 
	reqresource = {"Oil", "Rubber"}, 
	cost = 90, 
	attack = 4, 
	defense = 9, 
	moves = 1,
	upgrade = {"Modern Paratrooper"},
	notes = [=[Range:6<br>Airdrops from city w/[[Airport (Civ3)|Airport]].]=]}
units["Pikeman"] = {
	reqtech = "Feudalism", 
	reqresource = {"Iron"}, 
	cost = 30, 
	attack = 1, 
	defense = 3, 
	moves = 1, 
	upgrade = {"Musketman"}, 
}
units["Privateer"] = {
	reqtech = "Magnetism", 
	reqresource = {"Iron", "Saltpeter"}, 
	cost = 50, 
	attack = 2, 
	defense = 1, 
	moves = 5, 
	notes = [[Can attack w/o starting war.<br> Can '''Enslave''' defeated units.]]}
units["Radar Artillery"] = {
	reqtech = "Robotics", 
	reqresource = {"Aluminum"}, 
	cost = 120, 
	attack = 0, 
	defense = 0, 
	moves = 2, 
	bombard = 16, 
	range = 2, 
	rateoffire = 2, 
	notes = [[Radar: can see 2 squares.]]}
units["Rider"] = {
	reqtech = "Chivalry", 
	reqresource = {"Horses", "Iron"}, 
	cost = 70, 
	attack = 4, 
	defense = 3, 
	moves = 3, 
	notes = [[Unique unit for China.]]}
units["Rifleman"] = {
	reqtech = "Nationalism", 
	cost = 80, 
	attack = 4, 
	defense = 6, 
	moves = 1, 
	upgrade = {"Infantry"}, 
}
units["Samurai"] = {
	reqtech = "Chivalry", 
	reqresource = {"Iron"}, 
	cost = 70, 
	attack = 4, 
	defense = 4, 
	moves = 2, 
	notes = [[Unique unit for Japan.]]}
units["Scout"] = {
	cost = 10, 
	attack = 0, 
	defense = 0, 
	moves = 2, 
	notes = [[Only available to expansionist civs.]]}
units["Settler"] = {
	cost = 30, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
	notes = [[Founds new cities.]]}
units["Sipahi"] = {
	reqtech = "Military Tradition", 
	reqresource = {"Horses", "Saltpeter"}, 
	cost = 100, 
	attack = 8, 
	defense = 3, 
	moves = 3,
	notes = [=[Unique unit for [[Ottoman (Civ3)|Ottomans]].]=]}
units["Spearman"] = {
	reqtech = "Bronze Working", 
	cost = 20, 
	attack = 1, 
	defense = 2, 
	moves = 1, 
	upgrade = {"Pikeman"}, 
}
units["Stealth Bomber"] = {
	reqtech = "Stealth", 
	reqresource = {"Oil", "Aluminum"}, 
	cost = 240, 
	attack = 0, 
	defense = 5, 
	moves = 1, 
    bombard = 18, 
	range = 16, 
	rateoffire = 3, 
	notes = [[Lethal Land and Lethal Sea Bombardment.<br>Stealth unit.]]}
units["Stealth Fighter"] = {
	reqtech = "Stealth", 
	reqresource = {"Oil", "Aluminum"}, 
	cost = 120, 
	attack = 8, 
	defense = 6, 
	moves = 1, 
    bombard = 6, 
	range = 12, 
	rateoffire = 2, 
	notes = [[Lethal Land and Lethal Sea Bombardment.<br>Stealth unit.<br>Does not have radar, despite Civilopedia description.]]}
units["Submarine"] = {
	reqtech = "Mass Production", 
	reqresource = {"Oil"}, 
	cost = 100, 
	attack = 8, 
	defense = 4, 
	moves = 4}
units["Swiss Mercenary"] = {
	reqtech = "Feudalism", 
	reqresource = {"Iron"}, 
	cost = 30, 
	attack = 1, 
	defense = 4, 
	moves = 1, 
	notes = [=[Unique unit for [[Dutch (Civ3)|Dutch]].]=]
}
units["Swordsman"] = {
	reqtech = "Iron Working", 
	reqresource = {"Iron"}, 
	cost = 30, 
	attack = 3, 
	defense = 2, 
	moves = 1, 
	upgrade = {"Medieval Infantry"}, 
	notes = [[]]}
units["Tactical Nuke"] = {
	reqtech = "Space Flight", 
	reqresource = {"Aluminum", "Uranium"}, 
	cost = 300, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
}
units["Tank"] = {
	reqtech = "Motorized Transportation", 
	reqresource = {"Oil", "Rubber"}, 
	cost = 100, 
	attack = 16, 
	defense = 8, 
	moves = 2, 
	upgrade = {"Modern Armor"}, 
	notes = [[Can attack multiple times.]]}
units["Three-Man Chariot"] = {
	reqtech = "Wheel", 
	reqresource = {"Horses"}, 
	cost = 30, 
	attack = 2, 
	defense = 2, 
	moves = 2, 
	notes = [=[Unique unit for [[Hittites (Civ3)|Hittites]].]=]}
units["TOW Infantry"] = {
	reqtech = "Rocketry", 
	cost = 120, 
	attack = 12, 
	defense = 14, 
	moves = 1, 
	bombard = 6, 
	range = 0, 
	rateoffire = 1,
	notes = [=[Added in [[Civilization III: Conquests|Conquests]].]=]}
units["Transport"] = {
	reqtech = "Combustion", 
	reqresource = {"Oil"}, 
	cost = 100, 
	attack = 1, 
	defense = 2, 
	moves = 6,
	transports=6,
	notes = [[Transport capacity: 6.]]}
units["Trebuchet"] = {
	reqtech = "Engineering",
	cost = 30, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
	bombard = 6, 
	range = 1, 
	rateoffire = 1,
	upgrade = {"Cannon"},
	notes = [[Road required to enter Jungle or Mountain.]]}
units["War Chariot"] = {
	reqtech = "Wheel", 
	reqresource = {"Horses"}, 
	cost = 20, 
	attack = 2, 
	defense = 1, 
	moves = 2, 
	notes = [[Road required to enter Jungle or Mountain.]]}
units["War Elephant"] = {
	reqtech = "Chivalry", 
	cost = 70, 
	attack = 4, 
	defense = 3, 
	moves = 2, 
}
units["Warrior"] = {
	cost = 10, 
	attack = 1, 
	defense = 1, 
	moves = 1, 
	upgrade = {"Swordsman", "Legionary"}, 
}
units["Worker"] = {
	cost = 10, 
	attack = 0, 
	defense = 0, 
	moves = 1, 
	notes = [=[Can terraform.<br>Can build a [[Colony (Civ3)|Colony]].]=]}
	
return units