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[[Technologies (Civ5)|Technologies]]: Technologies in themselves don't provide happiness, but they do unlock the buildings, wonders, resources and social policies which do.
 
[[Technologies (Civ5)|Technologies]]: Technologies in themselves don't provide happiness, but they do unlock the buildings, wonders, resources and social policies which do.
   
[[Religion (Civ5)|Religion]]: Certain religious [[beliefs (Civ5)|beliefs]] provide happiness, as do certain religious buildings that can be purchased with {{Faith5}}.]=];
+
[[Religion (Civ5)|Religion]]: Certain religious [[beliefs (Civ5)|beliefs]] provide happiness, as do certain religious buildings that can be purchased with {{FaithIcon5}} [[Faith (Civ5)|Faith]].]=];
 
AdvisorQuestion=[=[What can create happiness?]=];
 
AdvisorQuestion=[=[What can create happiness?]=];
 
Advisor="ECONOMIC";
 
Advisor="ECONOMIC";
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Topic=[=[Specialists and Great People]=];
 
Topic=[=[Specialists and Great People]=];
 
Description=[=[Special Ability: Golden Age]=];
 
Description=[=[Special Ability: Golden Age]=];
Summary=[=[A [[Great Artist (Civ5)|Great Artist]] can start a "[[Golden Age (Civ5)|Golden Age]]." This is a period of special productivity for a [[civilization (Civ5)|civilization]]. During a [[Golden (Civ5)|Golden]] Age, any tile which produces gold produces 1 extra gold, [[production (Civ5)|production]] (hammers) in [[cities (Civ5)|cities]] is increased 20%, and empire-wide {{Culture5}} is increased by 20%. The duration of the Golden Age depends upon the game difficulty and speed. The Great [[Artist (Civ5)|Artist]] is expended when he or she creates a Golden Age.]=];
+
Summary=[=[A [[Great Artist (Civ5)|Great Artist]] can start a "[[Golden Age (Civ5)|Golden Age]]." This is a period of special productivity for a [[civilization (Civ5)|civilization]]. During a [[Golden (Civ5)|Golden]] Age, any tile which produces gold produces 1 extra gold, [[production (Civ5)|production]] (hammers) in [[cities (Civ5)|cities]] is increased 20%, and empire-wide {{CultureIcon5}} [[Culture (Civ5)|Culture]] is increased by 20%. The duration of the Golden Age depends upon the game difficulty and speed. The Great [[Artist (Civ5)|Artist]] is expended when he or she creates a Golden Age.]=];
 
AdvisorQuestion=[=[What does the culture bomb special ability do?]=];
 
AdvisorQuestion=[=[What does the culture bomb special ability do?]=];
 
Advisor="SCIENCE";
 
Advisor="SCIENCE";
Line 4,046: Line 4,046:
 
Summary=[=[You will earn your first [[Spy (Civ5)|Spy]] when any civ in the game enters the [[Renaissance Era (Civ5)|Renaissance Era]]. Spies can be assigned to a [[city (Civ5)|city]] in another [[civilization (Civ5)|civilization]] with the goal of stealing [[technology (Civ5)|technology]] and gathering information. You can also assign a Spy to one of your own [[cities (Civ5)|cities]] to have a chance to slow down, discover, or kill an enemy spy.
 
Summary=[=[You will earn your first [[Spy (Civ5)|Spy]] when any civ in the game enters the [[Renaissance Era (Civ5)|Renaissance Era]]. Spies can be assigned to a [[city (Civ5)|city]] in another [[civilization (Civ5)|civilization]] with the goal of stealing [[technology (Civ5)|technology]] and gathering information. You can also assign a Spy to one of your own [[cities (Civ5)|cities]] to have a chance to slow down, discover, or kill an enemy spy.
   
When assigning a Spy to the [[capital (Civ5)|capital]] of another civilization, you can choose to assign them as a [[Diplomat (Civ5)|Diplomat]]. Diplomats do not steal technology, and are only there to gather information. Additionally, if the target civilization is following a different Ideology, your Diplomat will start spreading Propoganda, increasing your {{Tourism5}} bonus in that civilization. Because they are a Diplomat, they are in no danger from other spies. They become even more useful when the [[World Congress (Civ5)|World Congress]] is founded, delivering information on how other civilizations are planning to vote, and allowing votes to be traded via diplomacy.
+
When assigning a Spy to the [[capital (Civ5)|capital]] of another civilization, you can choose to assign them as a [[Diplomat (Civ5)|Diplomat]]. Diplomats do not steal technology, and are only there to gather information. Additionally, if the target civilization is following a different Ideology, your Diplomat will start spreading Propoganda, increasing your {{TourismIcon5}} [[Tourism (Civ5)|Tourism]] bonus in that civilization. Because they are a Diplomat, they are in no danger from other spies. They become even more useful when the [[World Congress (Civ5)|World Congress]] is founded, delivering information on how other civilizations are planning to vote, and allowing votes to be traded via diplomacy.
   
 
To deploy your first Spy or Diplomat, select "Espionage Overview" from within the "Additional Information" menu.]=];
 
To deploy your first Spy or Diplomat, select "Espionage Overview" from within the "Additional Information" menu.]=];
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Topic=[=[The Great Firewall]=];
 
Topic=[=[The Great Firewall]=];
 
Description=[=[{TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_TOPIC}]=];
 
Description=[=[{TXT_KEY_CONCEPT_ESPIONAGE_GREAT_FIREWALL_TOPIC}]=];
Summary=[=[The [[Great Firewall (Civ5)|Great Firewall]] [[Wonder (Civ5)|Wonder]] reduces the effectiveness of enemy spies by 99.9% in the [[city (Civ5)|city]] in which it was built, and 25% in all other [[cities (Civ5)|cities]] within your [[civilization (Civ5)|civilization]]. It also negates the {{Tourism5}} bonus from other players' Internet [[technology (Civ5)|technology]].]=];
+
Summary=[=[The [[Great Firewall (Civ5)|Great Firewall]] [[Wonder (Civ5)|Wonder]] reduces the effectiveness of enemy spies by 99.9% in the [[city (Civ5)|city]] in which it was built, and 25% in all other [[cities (Civ5)|cities]] within your [[civilization (Civ5)|civilization]]. It also negates the {{TourismIcon5}} [[Tourism (Civ5)|Tourism]] bonus from other players' Internet [[technology (Civ5)|technology]].]=];
 
AdvisorQuestion=[=[How can I slow the progress of an enemy spy?]=];
 
AdvisorQuestion=[=[How can I slow the progress of an enemy spy?]=];
 
Advisor="MILITARY";
 
Advisor="MILITARY";
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Topic=[=[Earning Faith]=];
 
Topic=[=[Earning Faith]=];
 
Description=[=[{TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_TOPIC}]=];
 
Description=[=[{TXT_KEY_CONCEPT_RELIGION_FAITH_EARNING_TOPIC}]=];
Summary=[=[{{Faith5}} is the [[currency (Civ5)|currency]] which enables you to found a Pantheon, makes [[Great Prophets (Civ5)|Great Prophets]] spawn and can be used to purchase religious [[units (Civ5)|units]] and [[buildings (Civ5)|buildings]].
+
Summary=[=[{{FaithIcon5}} [[Faith (Civ5)|Faith]] is the [[currency (Civ5)|currency]] which enables you to found a Pantheon, makes [[Great Prophets (Civ5)|Great Prophets]] spawn and can be used to purchase religious [[units (Civ5)|units]] and [[buildings (Civ5)|buildings]].
   
 
There are several sources for {{FaithIcon5}} Faith points. There are buildings or [[wonders (Civ5)|wonders]] that award a certain amount of {{FaithIcon5}} Faith per round if you build them in your [[cities (Civ5)|cities]]. Some [[Natural Wonders (Civ5)|Natural Wonders]] can also generate it when they are being worked. You can find {{FaithIcon5}} Faith in [[Ancient Ruins (Civ5)|Ancient Ruins]]. If you befriend a religious [[city-state (Civ5)|city-state]] they will also contribute with regular gifts. And the last source of {{FaithIcon5}} Faith is the tile [[improvement (Civ5)|improvement]] [[Holy Site (Civ5)|Holy Site]] that Great [[Prophets (Civ5)|Prophets]] can erect on your lands.]=];
 
There are several sources for {{FaithIcon5}} Faith points. There are buildings or [[wonders (Civ5)|wonders]] that award a certain amount of {{FaithIcon5}} Faith per round if you build them in your [[cities (Civ5)|cities]]. Some [[Natural Wonders (Civ5)|Natural Wonders]] can also generate it when they are being worked. You can find {{FaithIcon5}} Faith in [[Ancient Ruins (Civ5)|Ancient Ruins]]. If you befriend a religious [[city-state (Civ5)|city-state]] they will also contribute with regular gifts. And the last source of {{FaithIcon5}} Faith is the tile [[improvement (Civ5)|improvement]] [[Holy Site (Civ5)|Holy Site]] that Great [[Prophets (Civ5)|Prophets]] can erect on your lands.]=];
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Topic=[=[Pantheons]=];
 
Topic=[=[Pantheons]=];
 
Description=[=[{TXT_KEY_CONCEPT_RELIGION_PANTHEONS_TOPIC}]=];
 
Description=[=[{TXT_KEY_CONCEPT_RELIGION_PANTHEONS_TOPIC}]=];
Summary=[=[Pantheons are the first step towards founding a full [[Religion (Civ5)|Religion]]. Once you've accumulated a certain amount of {{Faith5}} you will be able to select a Pantheon [[Belief (Civ5)|Belief]]. The Pantheon Belief you choose will be the basis for any later Religion you might found so choose wisely as it may stay with you for the whole game. The amount of {{FaithIcon5}} Faith it takes to found a Pantheon will increase with every Pantheon that has been founded on the whole map.
+
Summary=[=[Pantheons are the first step towards founding a full [[Religion (Civ5)|Religion]]. Once you've accumulated a certain amount of {{FaithIcon5}} [[Faith (Civ5)|Faith]] you will be able to select a Pantheon [[Belief (Civ5)|Belief]]. The Pantheon Belief you choose will be the basis for any later Religion you might found so choose wisely as it may stay with you for the whole game. The amount of {{FaithIcon5}} Faith it takes to found a Pantheon will increase with every Pantheon that has been founded on the whole map.
   
 
Pantheons are an early approach to Religion. Consequently it is only possible to found a Pantheon throughout the early ages depending on the developments of Religions around you. Once you've chosen your Pantheon Belief, it will immediately be available throughout your entire [[civilization (Civ5)|civilization]], and will automatically expand to new [[cities (Civ5)|cities]] until you found a full Religion.
 
Pantheons are an early approach to Religion. Consequently it is only possible to found a Pantheon throughout the early ages depending on the developments of Religions around you. Once you've chosen your Pantheon Belief, it will immediately be available throughout your entire [[civilization (Civ5)|civilization]], and will automatically expand to new [[cities (Civ5)|cities]] until you found a full Religion.
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Topic=[=[Spending Faith]=];
 
Topic=[=[Spending Faith]=];
 
Description=[=[{TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_TOPIC}]=];
 
Description=[=[{TXT_KEY_CONCEPT_RELIGION_FAITH_SPENDING_TOPIC}]=];
Summary=[=[{{Faith5}} can be spent in several ways. It can be used to purchase religious [[units (Civ5)|units]] or [[buildings (Civ5)|buildings]] or it will get expended to spawn a [[Great Prophet (Civ5)|Great Prophet]], or, once you enter the [[Industrial Era (Civ5)|Industrial Era]], another [[Great Person (Civ5)|Great Person]].
+
Summary=[=[{{FaithIcon5}} [[Faith (Civ5)|Faith]] can be spent in several ways. It can be used to purchase religious [[units (Civ5)|units]] or [[buildings (Civ5)|buildings]] or it will get expended to spawn a [[Great Prophet (Civ5)|Great Prophet]], or, once you enter the [[Industrial Era (Civ5)|Industrial Era]], another [[Great Person (Civ5)|Great Person]].
   
 
The {{FaithIcon5}} Faith you've accumulated will automatically be spent on spawning a Great [[Prophet (Civ5)|Prophet]] once you've reached a certain threshold (to see this hover your mouse over the {{FaithIcon5}} icon in the Status Bar). Once you enter the Industrial Era, you can spend Faith on other Great People as well, depending on which [[Social Policy (Civ5)|Social Policy]] branches you've unlocked.
 
The {{FaithIcon5}} Faith you've accumulated will automatically be spent on spawning a Great [[Prophet (Civ5)|Prophet]] once you've reached a certain threshold (to see this hover your mouse over the {{FaithIcon5}} icon in the Status Bar). Once you enter the Industrial Era, you can spend Faith on other Great People as well, depending on which [[Social Policy (Civ5)|Social Policy]] branches you've unlocked.
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The natural spread of Religion is fairly straight-forward. Any city that has a majority Religion (more than half of their [[citizens (Civ5)|citizens]] are following a single Religion) exerts pressure up to 10 hexes from the city. If another city is within that [[range (Civ5)|range]], and they do not yet have a majority religion, then the pressure will slowly start to convert citizens. If the city already has a majority religion, then it will take two or more cities exerting pressure to start converting citizens. The more cities exerting pressure on the target city, the faster a city's citizens will be converted. You can view your own outward religious pressure, as well as incoming pressure by mousing over the Religion icon on the city banner (if it already has a Pantheon or Religion).
 
The natural spread of Religion is fairly straight-forward. Any city that has a majority Religion (more than half of their [[citizens (Civ5)|citizens]] are following a single Religion) exerts pressure up to 10 hexes from the city. If another city is within that [[range (Civ5)|range]], and they do not yet have a majority religion, then the pressure will slowly start to convert citizens. If the city already has a majority religion, then it will take two or more cities exerting pressure to start converting citizens. The more cities exerting pressure on the target city, the faster a city's citizens will be converted. You can view your own outward religious pressure, as well as incoming pressure by mousing over the Religion icon on the city banner (if it already has a Pantheon or Religion).
   
To speed up the spread of your Religion the following options are available to you: You can purchase [[Missionaries (Civ5)|Missionaries]] by spending {{Faith5}} in any city that already has the Religion you wish to spread as its majority. To purchase one just enter the city screen and you can open the purchase menu by clicking on the purchase button in the lower left. The [[Missionary (Civ5)|Missionary]] will be grayed out if you don't have enough {{FaithIcon5}} Faith to acquire it. Once you have a Missionary you can move him into or next to the city you wish to convert and click on the Spread Religion button in his action menu which will normally expend him after two uses.
+
To speed up the spread of your Religion the following options are available to you: You can purchase [[Missionaries (Civ5)|Missionaries]] by spending {{FaithIcon5}} [[Faith (Civ5)|Faith]] in any city that already has the Religion you wish to spread as its majority. To purchase one just enter the city screen and you can open the purchase menu by clicking on the purchase button in the lower left. The [[Missionary (Civ5)|Missionary]] will be grayed out if you don't have enough {{FaithIcon5}} Faith to acquire it. Once you have a Missionary you can move him into or next to the city you wish to convert and click on the Spread Religion button in his action menu which will normally expend him after two uses.
   
 
[[Great Prophets (Civ5)|Great Prophets]] can spread Religion in a similar fashion but additionally they abolish any other Religions that might be present in their target city. They can perform this action multiple times before being expended.]=];
 
[[Great Prophets (Civ5)|Great Prophets]] can spread Religion in a similar fashion but additionally they abolish any other Religions that might be present in their target city. They can perform this action multiple times before being expended.]=];
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Topic=[=[Religious Buildings]=];
 
Topic=[=[Religious Buildings]=];
 
Description=[=[{TXT_KEY_CONCEPT_RELIGION_BUILDINGS_TOPIC}]=];
 
Description=[=[{TXT_KEY_CONCEPT_RELIGION_BUILDINGS_TOPIC}]=];
Summary=[=[There are two different types of [[buildings (Civ5)|buildings]] that play a role in [[Religion (Civ5)|Religion]]. First there are the buildings generating {{Faith5}} that you can build the normal way in the [[city (Civ5)|city]] screen once you have [[researched (Civ5)|researched]] their prerequisite [[technologies (Civ5)|technologies]]. But there is a second set of buildings that have to be unlocked through a Follower [[Belief (Civ5)|Belief]]. They can then be purchased by spending {{FaithIcon5}} Faith in any city where the majority of [[citizens (Civ5)|citizens]] follows the associated Religion.]=];
+
Summary=[=[There are two different types of [[buildings (Civ5)|buildings]] that play a role in [[Religion (Civ5)|Religion]]. First there are the buildings generating {{FaithIcon5}} [[Faith (Civ5)|Faith]] that you can build the normal way in the [[city (Civ5)|city]] screen once you have [[researched (Civ5)|researched]] their prerequisite [[technologies (Civ5)|technologies]]. But there is a second set of buildings that have to be unlocked through a Follower [[Belief (Civ5)|Belief]]. They can then be purchased by spending {{FaithIcon5}} Faith in any city where the majority of [[citizens (Civ5)|citizens]] follows the associated Religion.]=];
 
AdvisorQuestion=[=[Do buildings play a role with Religion?]=];
 
AdvisorQuestion=[=[Do buildings play a role with Religion?]=];
 
Advisor="ECONOMIC";
 
Advisor="ECONOMIC";
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Topic=[=[Specialists and Great People]=];
 
Topic=[=[Specialists and Great People]=];
 
Description=[=[Great Prophet]=];
 
Description=[=[Great Prophet]=];
Summary=[=[[[Great Prophets (Civ5)|Great Prophets]] are earned as the result of collecting {{Faith5}}, and are the only [[unit (Civ5)|unit]] that can found or enhance a [[religion (Civ5)|religion]]. Once you've accumulated enough {{FaithIcon5}} Faith (at least 200 in a [[standard (Civ5)|standard]] speed game), you have a chance to spawn a Great [[Prophet (Civ5)|Prophet]]. Once a Great Prophet appears, you can use their "Found Religion" ability to create your own custom religion. Like other Great People, the Great Prophet has other abilities as well, including constructing a special [[Improvement (Civ5)|Improvement]].]=];
+
Summary=[=[[[Great Prophets (Civ5)|Great Prophets]] are earned as the result of collecting {{FaithIcon5}} [[Faith (Civ5)|Faith]], and are the only [[unit (Civ5)|unit]] that can found or enhance a [[religion (Civ5)|religion]]. Once you've accumulated enough {{FaithIcon5}} Faith (at least 200 in a [[standard (Civ5)|standard]] speed game), you have a chance to spawn a Great [[Prophet (Civ5)|Prophet]]. Once a Great Prophet appears, you can use their "Found Religion" ability to create your own custom religion. Like other Great People, the Great Prophet has other abilities as well, including constructing a special [[Improvement (Civ5)|Improvement]].]=];
 
AdvisorQuestion=[=[What is a Great Prophet?]=];
 
AdvisorQuestion=[=[What is a Great Prophet?]=];
 
Advisor="FOREIGN";
 
Advisor="FOREIGN";
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Topic=[=[Specialists and Great People]=];
 
Topic=[=[Specialists and Great People]=];
 
Description=[=[Special Improvement: Holy Site]=];
 
Description=[=[Special Improvement: Holy Site]=];
Summary=[=[A [[Great Prophet (Civ5)|Great Prophet]] can construct the special [[Holy Site (Civ5)|Holy Site]] [[improvement (Civ5)|improvement]] which, when worked, produces additional {{Faith5}}. The Great [[Prophet (Civ5)|Prophet]] is expended when used this way.]=];
+
Summary=[=[A [[Great Prophet (Civ5)|Great Prophet]] can construct the special [[Holy Site (Civ5)|Holy Site]] [[improvement (Civ5)|improvement]] which, when worked, produces additional {{FaithIcon5}} [[Faith (Civ5)|Faith]]. The Great [[Prophet (Civ5)|Prophet]] is expended when used this way.]=];
 
AdvisorQuestion=[=[Can the Great Prophets's create an Improvement?]=];
 
AdvisorQuestion=[=[Can the Great Prophets's create an Improvement?]=];
 
Advisor="FOREIGN";
 
Advisor="FOREIGN";
Line 4,418: Line 4,418:
 
Topic=[=[Culture]=];
 
Topic=[=[Culture]=];
 
Description=[=[Tourism]=];
 
Description=[=[Tourism]=];
Summary=[=[{{Tourism5}} is generated by Great Works or Artifacts that are placed in certain [[Culture (Civ5)|Culture]] [[buildings (Civ5)|buildings]], and is the primary yield you will use to spread your [[cultural (Civ5)|cultural]] [[influence (Civ5)|influence]] to other [[civilizations (Civ5)|civilizations]]. As you place more and more Great Works and Artifacts into your [[Museums (Civ5)|Museums]], [[Amphitheater (Civ5)|Amphitheaters]], [[Opera House (Civ5)|Opera Houses]], etc., your {{TourismIcon5}} Tourism will continue to increase. Additionally, you can boost your {{TourismIcon5}} Tourism output quite a bit through Open Borders, [[Trade Routes (Civ5)|Trade Routes]], shared [[Religion (Civ5)|Religion]], and certain Ideological Tenets.]=];
+
Summary=[=[{{TourismIcon5}} [[Tourism (Civ5)|Tourism]] is generated by Great Works or Artifacts that are placed in certain [[Culture (Civ5)|Culture]] [[buildings (Civ5)|buildings]], and is the primary yield you will use to spread your [[cultural (Civ5)|cultural]] [[influence (Civ5)|influence]] to other [[civilizations (Civ5)|civilizations]]. As you place more and more Great Works and Artifacts into your [[Museums (Civ5)|Museums]], [[Amphitheater (Civ5)|Amphitheaters]], [[Opera House (Civ5)|Opera Houses]], etc., your {{TourismIcon5}} Tourism will continue to increase. Additionally, you can boost your {{TourismIcon5}} Tourism output quite a bit through Open Borders, [[Trade Routes (Civ5)|Trade Routes]], shared [[Religion (Civ5)|Religion]], and certain Ideological Tenets.]=];
 
AdvisorQuestion=[=[How do I create Tourism?]=];
 
AdvisorQuestion=[=[How do I create Tourism?]=];
 
Advisor="ECONOMIC";
 
Advisor="ECONOMIC";
Line 4,426: Line 4,426:
 
Topic=[=[Culture]=];
 
Topic=[=[Culture]=];
 
Description=[=[Tourism and the Culture Victory]=];
 
Description=[=[Tourism and the Culture Victory]=];
Summary=[=[When your cumulative {{Tourism5}} output (for the entire game) surpasses the cumulative [[Culture (Civ5)|Culture]] output of each remaining [[civilization (Civ5)|civilization]] in the game, you win the Culture Victory. In terms of a Culture Victory, consider Tourism your "Offense" against other civilizations, and Culture your "[[Defense (Civ5)|Defense]]" from other civilizations. You can track your progress by clicking on the {{TourismIcon5}} Tourism icon at the top of the screen.]=];
+
Summary=[=[When your cumulative {{TourismIcon5}} [[Tourism (Civ5)|Tourism]] output (for the entire game) surpasses the cumulative [[Culture (Civ5)|Culture]] output of each remaining [[civilization (Civ5)|civilization]] in the game, you win the Culture Victory. In terms of a Culture Victory, consider Tourism your "Offense" against other civilizations, and Culture your "[[Defense (Civ5)|Defense]]" from other civilizations. You can track your progress by clicking on the {{TourismIcon5}} Tourism icon at the top of the screen.]=];
 
AdvisorQuestion=[=[How do I win using Tourism?]=];
 
AdvisorQuestion=[=[How do I win using Tourism?]=];
 
Advisor="ECONOMIC";
 
Advisor="ECONOMIC";
Line 4,434: Line 4,434:
 
Topic=[=[Culture]=];
 
Topic=[=[Culture]=];
 
Description=[=[Benefits of Tourism]=];
 
Description=[=[Benefits of Tourism]=];
Summary=[=[Aside from accumulating {{Tourism5}} to win a [[Culture (Civ5)|Culture]] Victory, there are other benefits to be gained from accumulating {{TourismIcon5}} Tourism. The more {{TourismIcon5}} Tourism you generate, the greater your [[Influence (Civ5)|Influence]] becomes with other [[civilizations (Civ5)|civilizations]] (you can view your progress in the "Influence by Player" tab of the "[[Cultural (Civ5)|Cultural]] Overview"). Once you've reach the "Familiar" level with another civilization, you will start receiving bonuses that grow as your Influence grows. These include additional {{Science5}} from [[Trade Routes (Civ5)|Trade Routes]], more effective {{SpyIcon5}} Spies, and easier control of conquered [[cities (Civ5)|cities]] (less unrest, and more population remaining).
+
Summary=[=[Aside from accumulating {{TourismIcon5}} [[Tourism (Civ5)|Tourism]] to win a [[Culture (Civ5)|Culture]] Victory, there are other benefits to be gained from accumulating {{TourismIcon5}} Tourism. The more {{TourismIcon5}} Tourism you generate, the greater your [[Influence (Civ5)|Influence]] becomes with other [[civilizations (Civ5)|civilizations]] (you can view your progress in the "Influence by Player" tab of the "[[Cultural (Civ5)|Cultural]] Overview"). Once you've reach the "Familiar" level with another civilization, you will start receiving bonuses that grow as your Influence grows. These include additional {{ScienceIcon5}} [[Science (Civ5)|Science]] from [[Trade Routes (Civ5)|Trade Routes]], more effective {{SpyIcon5}} Spies, and easier control of conquered [[cities (Civ5)|cities]] (less unrest, and more population remaining).
   
 
Ideology choices are also affected. If another civilization has chosen a different Ideology than your civilization, gaining Influence over their people will cause [[unhappiness (Civ5)|unhappiness]] within their civilization, forcing them to either cope with their unhappy people, or change Ideologies. For more information, see the "Social Policies" Game Concepts section, and click on "Ideologies".]=];
 
Ideology choices are also affected. If another civilization has chosen a different Ideology than your civilization, gaining Influence over their people will cause [[unhappiness (Civ5)|unhappiness]] within their civilization, forcing them to either cope with their unhappy people, or change Ideologies. For more information, see the "Social Policies" Game Concepts section, and click on "Ideologies".]=];
Line 4,484: Line 4,484:
 
Topic=[=[Culture]=];
 
Topic=[=[Culture]=];
 
Description=[=[Managing Great Works]=];
 
Description=[=[Managing Great Works]=];
Summary=[=[At any time, you can open the [[Cultural (Civ5)|Cultural]] Overview screen, and move Great Works from one location to another. This is helpful when your [[civilization (Civ5)|civilization]] is being invaded and you wish to move your Great Works to safety. You can also use this to place Great Works in different combinations within your [[Museums (Civ5)|Museums]] and [[Wonders (Civ5)|Wonders]] to attempt a [[theming bonus (Civ5)|theming bonus]], which gives you bonus {{Tourism5}} for combining similar Great Works.]=];
+
Summary=[=[At any time, you can open the [[Cultural (Civ5)|Cultural]] Overview screen, and move Great Works from one location to another. This is helpful when your [[civilization (Civ5)|civilization]] is being invaded and you wish to move your Great Works to safety. You can also use this to place Great Works in different combinations within your [[Museums (Civ5)|Museums]] and [[Wonders (Civ5)|Wonders]] to attempt a [[theming bonus (Civ5)|theming bonus]], which gives you bonus {{TourismIcon5}} [[Tourism (Civ5)|Tourism]] for combining similar Great Works.]=];
 
AdvisorQuestion=[=[How do I manage my Great Works?]=];
 
AdvisorQuestion=[=[How do I manage my Great Works?]=];
 
Advisor="ECONOMIC";
 
Advisor="ECONOMIC";

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