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- [[Buildings (Civ5)|Buildings]]: Certain buildings provide culture. The [[monument (Civ5)|monument]] and [[temple (Civ5)|temple]] are two early examples. |
- [[Buildings (Civ5)|Buildings]]: Certain buildings provide culture. The [[monument (Civ5)|monument]] and [[temple (Civ5)|temple]] are two early examples. |
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- [[Specialists (Civ5)|Specialists]]: Specialists, particularly [[artists (Civ5)|artists]], generate culture. |
- [[Specialists (Civ5)|Specialists]]: Specialists, particularly [[artists (Civ5)|artists]], generate culture. |
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− | - [[Wonders (Civ5)|Wonders]]: Some wonders churn out culture. The [[Hermitage (Civ5)|Hermitage]], [[Heroic Epic (Civ5)|Heroic Epic]] and [[National |
+ | - [[Wonders (Civ5)|Wonders]]: Some wonders churn out culture. The [[Hermitage (Civ5)|Hermitage]], [[Heroic Epic (Civ5)|Heroic Epic]] and [[National Epics (Civ5)|National Epics]] are three national wonders that give you culture, and there are plenty more to discover. |
- Social Policies: Certain social policies will increase your culture output. The "[[Piety (Civ5)|Piety]]" branch has a number of policies targeted at culture. |
- Social Policies: Certain social policies will increase your culture output. The "[[Piety (Civ5)|Piety]]" branch has a number of policies targeted at culture. |
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- [[Great Artist (Civ5)|Great Artist]]: A Great Artist can construct a "[[Landmark (Civ5)|Landmark]]" [[improvement (Civ5)|improvement]] in a tile. If your city works that tile, it will gain a lot of culture. |
- [[Great Artist (Civ5)|Great Artist]]: A Great Artist can construct a "[[Landmark (Civ5)|Landmark]]" [[improvement (Civ5)|improvement]] in a tile. If your city works that tile, it will gain a lot of culture. |