Documentation for this module may be created at Module:Data/Civ6/Base/BehaviorTreeNodes/doc
--[Field] [Type]
--NodeId Int64
--JumpTo Int64
--NodeType String
--PrimaryKey Int64
local data ={
Barbarian_City_Attack={
JumpTo=26;
NodeType="Concurrent";
PrimaryKey=1;};
Barbarian_City_Attack={
NodeId=1;
NodeType="Operation Defend Units";
PrimaryKey=2;};
Barbarian_City_Attack={
NodeId=2;
JumpTo=26;
NodeType="Sequence";
PrimaryKey=3;};
Barbarian_City_Attack={
NodeId=3;
NodeType="Decode Trigger";
PrimaryKey=4;};
Barbarian_City_Attack={
NodeId=4;
JumpTo=11;
NodeType="Sequence";
PrimaryKey=5;};
Barbarian_City_Attack={
NodeId=5;
NodeType="Barbarian Spawn Change";
PrimaryKey=6;};
Barbarian_City_Attack={
NodeId=6;
JumpTo=10;
NodeType="Priority";
PrimaryKey=7;};
Barbarian_City_Attack={
NodeId=7;
JumpTo=9;
NodeType="Turn Limiter";
PrimaryKey=8;};
Barbarian_City_Attack={
NodeId=8;
NodeType="Barbarian Recruit";
PrimaryKey=9;};
Barbarian_City_Attack={
NodeId=9;
NodeType="Barbarian Spawn Change";
PrimaryKey=10;};
Barbarian_City_Attack={
NodeId=10;
NodeType="Barbarian Spawn Change";
PrimaryKey=11;};
Barbarian_City_Attack={
NodeId=11;
JumpTo=14;
NodeType="Concurrent";
PrimaryKey=12;};
Barbarian_City_Attack={
NodeId=12;
NodeType="Make Formation";
PrimaryKey=13;};
Barbarian_City_Attack={
NodeId=13;
NodeType="Operation Move";
PrimaryKey=14;};
Barbarian_City_Attack={
NodeId=14;
JumpTo=18;
NodeType="Concurrent";
PrimaryKey=15;};
Barbarian_City_Attack={
NodeId=15;
NodeType="Operation Attack Units";
PrimaryKey=16;};
Barbarian_City_Attack={
NodeId=16;
NodeType="Make Formation";
PrimaryKey=17;};
Barbarian_City_Attack={
NodeId=17;
NodeType="Operation Move";
PrimaryKey=18;};
Barbarian_City_Attack={
NodeId=18;
JumpTo=25;
NodeType="Concurrent";
PrimaryKey=19;};
Barbarian_City_Attack={
NodeId=19;
NodeType="Operation Siege City";
PrimaryKey=20;};
Barbarian_City_Attack={
NodeId=20;
NodeType="Operation Attack City";
PrimaryKey=21;};
Barbarian_City_Attack={
NodeId=21;
NodeType="Operation Attack Units";
PrimaryKey=22;};
Barbarian_City_Attack={
NodeId=22;
NodeType="Make Formation";
PrimaryKey=23;};
Barbarian_City_Attack={
NodeId=23;
NodeType="Operation Pillage";
PrimaryKey=24;};
Barbarian_City_Attack={
NodeId=24;
NodeType="Operation Move";
PrimaryKey=25;};
Barbarian_City_Attack={
NodeId=25;
NodeType="Notify Owner";
PrimaryKey=26;};
Barbarian_Found_City={
JumpTo=6;
NodeType="Sequence";
PrimaryKey=27;};
Barbarian_Found_City={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=28;};
Barbarian_Found_City={
NodeId=2;
JumpTo=5;
NodeType="Concurrent";
PrimaryKey=29;};
Barbarian_Found_City={
NodeId=3;
NodeType="Protect Unit";
PrimaryKey=30;};
Barbarian_Found_City={
NodeId=4;
NodeType="Move Unit";
PrimaryKey=31;};
Barbarian_Found_City={
NodeId=5;
NodeType="Notify Owner";
PrimaryKey=32;};
Build_City_Building={
JumpTo=6;
NodeType="Sequence";
PrimaryKey=33;};
Build_City_Building={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=34;};
Build_City_Building={
NodeId=2;
JumpTo=4;
NodeType="Contract Manager Decorator";
PrimaryKey=35;};
Build_City_Building={
NodeId=3;
NodeType="Add Goal Tech";
PrimaryKey=36;};
Build_City_Building={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=37;};
Build_City_Building={
NodeId=5;
NodeType="Build Unit";
PrimaryKey=38;};
Build_City_District={
JumpTo=35;
NodeType="Sequence";
PrimaryKey=39;};
Build_City_District={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=40;};
Build_City_District={
NodeId=2;
JumpTo=9;
NodeType="Concurrent";
PrimaryKey=41;};
Build_City_District={
NodeId=3;
JumpTo=7;
NodeType="Sequence";
PrimaryKey=42;};
Build_City_District={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=43;};
Build_City_District={
NodeId=5;
NodeType="Purchase Plot";
PrimaryKey=44;};
Build_City_District={
NodeId=6;
NodeType="Reserve Plot";
PrimaryKey=45;};
Build_City_District={
NodeId=7;
JumpTo=9;
NodeType="Contract Manager Decorator";
PrimaryKey=46;};
Build_City_District={
NodeId=8;
NodeType="Add Goal Tech";
PrimaryKey=47;};
Build_City_District={
NodeId=9;
JumpTo=35;
NodeType="Sequence";
PrimaryKey=48;};
Build_City_District={
NodeId=10;
JumpTo=22;
NodeType="Priority";
PrimaryKey=49;};
Build_City_District={
NodeId=11;
NodeType="Check Plot";
PrimaryKey=50;};
Build_City_District={
NodeId=12;
JumpTo=22;
NodeType="Sequence";
PrimaryKey=51;};
Build_City_District={
NodeId=13;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=52;};
Build_City_District={
NodeId=14;
NodeType="Add Goal Tech";
PrimaryKey=53;};
Build_City_District={
NodeId=15;
JumpTo=22;
NodeType="Priority";
PrimaryKey=54;};
Build_City_District={
NodeId=16;
NodeType="Find Available Unit";
PrimaryKey=55;};
Build_City_District={
NodeId=17;
JumpTo=20;
NodeType="Concurrent";
PrimaryKey=56;};
Build_City_District={
NodeId=18;
NodeType="Protect Unit";
PrimaryKey=57;};
Build_City_District={
NodeId=19;
NodeType="Move Unit";
PrimaryKey=58;};
Build_City_District={
NodeId=20;
NodeType="Clear Plot";
PrimaryKey=59;};
Build_City_District={
NodeId=21;
NodeType="Reserve Plot";
PrimaryKey=60;};
Build_City_District={
NodeId=22;
JumpTo=35;
NodeType="Concurrent";
PrimaryKey=61;};
Build_City_District={
NodeId=23;
JumpTo=25;
NodeType="Contract Manager Decorator";
PrimaryKey=62;};
Build_City_District={
NodeId=24;
NodeType="Build Unit";
PrimaryKey=63;};
Build_City_District={
NodeId=25;
JumpTo=35;
NodeType="Has Player Ability";
PrimaryKey=64;};
Build_City_District={
NodeId=26;
JumpTo=35;
NodeType="Contract Manager Decorator";
PrimaryKey=65;};
Build_City_District={
NodeId=27;
JumpTo=35;
NodeType="Sequence";
PrimaryKey=66;};
Build_City_District={
NodeId=28;
JumpTo=33;
NodeType="Priority";
PrimaryKey=67;};
Build_City_District={
NodeId=29;
NodeType="Find Available Unit";
PrimaryKey=68;};
Build_City_District={
NodeId=30;
JumpTo=32;
NodeType="Contract Manager Decorator";
PrimaryKey=69;};
Build_City_District={
NodeId=31;
NodeType="Build Unit";
PrimaryKey=70;};
Build_City_District={
NodeId=32;
NodeType="Cancel Contract";
PrimaryKey=71;};
Build_City_District={
NodeId=33;
NodeType="Move Unit";
PrimaryKey=72;};
Build_City_District={
NodeId=34;
NodeType="Build Production";
PrimaryKey=73;};
Build_City_Improvement={
JumpTo=29;
NodeType="Sequence";
PrimaryKey=74;};
Build_City_Improvement={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=75;};
Build_City_Improvement={
NodeId=2;
JumpTo=29;
NodeType="Sequence";
PrimaryKey=76;};
Build_City_Improvement={
NodeId=3;
JumpTo=19;
NodeType="Concurrent";
PrimaryKey=77;};
Build_City_Improvement={
NodeId=4;
NodeType="Reserve Plot";
PrimaryKey=78;};
Build_City_Improvement={
NodeId=5;
JumpTo=7;
NodeType="Contract Manager Decorator";
PrimaryKey=79;};
Build_City_Improvement={
NodeId=6;
NodeType="Add Goal Tech";
PrimaryKey=80;};
Build_City_Improvement={
NodeId=7;
JumpTo=19;
NodeType="Priority";
PrimaryKey=81;};
Build_City_Improvement={
NodeId=8;
NodeType="Check Plot";
PrimaryKey=82;};
Build_City_Improvement={
NodeId=9;
JumpTo=19;
NodeType="Sequence";
PrimaryKey=83;};
Build_City_Improvement={
NodeId=10;
JumpTo=14;
NodeType="Priority";
PrimaryKey=84;};
Build_City_Improvement={
NodeId=11;
NodeType="Find Available Unit";
PrimaryKey=85;};
Build_City_Improvement={
NodeId=12;
JumpTo=14;
NodeType="Contract Manager Decorator";
PrimaryKey=86;};
Build_City_Improvement={
NodeId=13;
NodeType="Build Unit";
PrimaryKey=87;};
Build_City_Improvement={
NodeId=14;
NodeType="Cancel Contract";
PrimaryKey=88;};
Build_City_Improvement={
NodeId=15;
JumpTo=18;
NodeType="Concurrent";
PrimaryKey=89;};
Build_City_Improvement={
NodeId=16;
NodeType="Protect Unit";
PrimaryKey=90;};
Build_City_Improvement={
NodeId=17;
NodeType="Move Unit";
PrimaryKey=91;};
Build_City_Improvement={
NodeId=18;
NodeType="Clear Plot";
PrimaryKey=92;};
Build_City_Improvement={
NodeId=19;
JumpTo=29;
NodeType="Sequence";
PrimaryKey=93;};
Build_City_Improvement={
NodeId=20;
JumpTo=24;
NodeType="Priority";
PrimaryKey=94;};
Build_City_Improvement={
NodeId=21;
NodeType="Find Available Unit";
PrimaryKey=95;};
Build_City_Improvement={
NodeId=22;
JumpTo=24;
NodeType="Contract Manager Decorator";
PrimaryKey=96;};
Build_City_Improvement={
NodeId=23;
NodeType="Build Unit";
PrimaryKey=97;};
Build_City_Improvement={
NodeId=24;
NodeType="Cancel Contract";
PrimaryKey=98;};
Build_City_Improvement={
NodeId=25;
JumpTo=28;
NodeType="Concurrent";
PrimaryKey=99;};
Build_City_Improvement={
NodeId=26;
NodeType="Protect Unit";
PrimaryKey=100;};
Build_City_Improvement={
NodeId=27;
NodeType="Move Unit";
PrimaryKey=101;};
Build_City_Improvement={
NodeId=28;
NodeType="Build Improvement";
PrimaryKey=102;};
Build_Trigger_Building={
JumpTo=21;
NodeType="Sequence";
PrimaryKey=103;};
Build_Trigger_Building={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=104;};
Build_Trigger_Building={
NodeId=2;
NodeType="Add Goal Tech";
PrimaryKey=105;};
Build_Trigger_Building={
NodeId=3;
NodeType="Choose City";
PrimaryKey=106;};
Build_Trigger_Building={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=107;};
Build_Trigger_Building={
NodeId=5;
NodeType="Purchase Plot";
PrimaryKey=108;};
Build_Trigger_Building={
NodeId=6;
NodeType="Reserve Plot";
PrimaryKey=109;};
Build_Trigger_Building={
NodeId=7;
JumpTo=19;
NodeType="Priority";
PrimaryKey=110;};
Build_Trigger_Building={
NodeId=8;
NodeType="Check Plot";
PrimaryKey=111;};
Build_Trigger_Building={
NodeId=9;
JumpTo=19;
NodeType="Sequence";
PrimaryKey=112;};
Build_Trigger_Building={
NodeId=10;
NodeType="Add Goal Tech";
PrimaryKey=113;};
Build_Trigger_Building={
NodeId=11;
JumpTo=15;
NodeType="Priority";
PrimaryKey=114;};
Build_Trigger_Building={
NodeId=12;
NodeType="Find Available Unit";
PrimaryKey=115;};
Build_Trigger_Building={
NodeId=13;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=116;};
Build_Trigger_Building={
NodeId=14;
NodeType="Build Unit";
PrimaryKey=117;};
Build_Trigger_Building={
NodeId=15;
JumpTo=18;
NodeType="Concurrent";
PrimaryKey=118;};
Build_Trigger_Building={
NodeId=16;
NodeType="Protect Unit";
PrimaryKey=119;};
Build_Trigger_Building={
NodeId=17;
NodeType="Move Unit";
PrimaryKey=120;};
Build_Trigger_Building={
NodeId=18;
NodeType="Clear Plot";
PrimaryKey=121;};
Build_Trigger_Building={
NodeId=19;
JumpTo=21;
NodeType="Contract Manager Decorator";
PrimaryKey=122;};
Build_Trigger_Building={
NodeId=20;
NodeType="Build Unit";
PrimaryKey=123;};
Build_Trigger_Improvement={
JumpTo=24;
NodeType="Sequence";
PrimaryKey=124;};
Build_Trigger_Improvement={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=125;};
Build_Trigger_Improvement={
NodeId=2;
NodeType="Choose Improvement";
PrimaryKey=126;};
Build_Trigger_Improvement={
NodeId=3;
JumpTo=5;
NodeType="Turn Limiter";
PrimaryKey=127;};
Build_Trigger_Improvement={
NodeId=4;
NodeType="Add Goal Tech";
PrimaryKey=128;};
Build_Trigger_Improvement={
NodeId=5;
JumpTo=16;
NodeType="Priority";
PrimaryKey=129;};
Build_Trigger_Improvement={
NodeId=6;
NodeType="Check Plot";
PrimaryKey=130;};
Build_Trigger_Improvement={
NodeId=7;
JumpTo=16;
NodeType="Sequence";
PrimaryKey=131;};
Build_Trigger_Improvement={
NodeId=8;
JumpTo=12;
NodeType="Priority";
PrimaryKey=132;};
Build_Trigger_Improvement={
NodeId=9;
NodeType="Find Available Unit";
PrimaryKey=133;};
Build_Trigger_Improvement={
NodeId=10;
JumpTo=12;
NodeType="Contract Manager Decorator";
PrimaryKey=134;};
Build_Trigger_Improvement={
NodeId=11;
NodeType="Build Unit";
PrimaryKey=135;};
Build_Trigger_Improvement={
NodeId=12;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=136;};
Build_Trigger_Improvement={
NodeId=13;
NodeType="Protect Unit";
PrimaryKey=137;};
Build_Trigger_Improvement={
NodeId=14;
NodeType="Move Unit";
PrimaryKey=138;};
Build_Trigger_Improvement={
NodeId=15;
NodeType="Clear Plot";
PrimaryKey=139;};
Build_Trigger_Improvement={
NodeId=16;
JumpTo=20;
NodeType="Priority";
PrimaryKey=140;};
Build_Trigger_Improvement={
NodeId=17;
NodeType="Find Available Unit";
PrimaryKey=141;};
Build_Trigger_Improvement={
NodeId=18;
JumpTo=20;
NodeType="Contract Manager Decorator";
PrimaryKey=142;};
Build_Trigger_Improvement={
NodeId=19;
NodeType="Build Unit";
PrimaryKey=143;};
Build_Trigger_Improvement={
NodeId=20;
JumpTo=23;
NodeType="Concurrent";
PrimaryKey=144;};
Build_Trigger_Improvement={
NodeId=21;
NodeType="Protect Unit";
PrimaryKey=145;};
Build_Trigger_Improvement={
NodeId=22;
NodeType="Move Unit";
PrimaryKey=146;};
Build_Trigger_Improvement={
NodeId=23;
NodeType="Build Improvement";
PrimaryKey=147;};
Build_Trigger_Unit={
JumpTo=6;
NodeType="Sequence";
PrimaryKey=148;};
Build_Trigger_Unit={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=149;};
Build_Trigger_Unit={
NodeId=2;
JumpTo=4;
NodeType="Turn Limiter";
PrimaryKey=150;};
Build_Trigger_Unit={
NodeId=3;
NodeType="Add Goal Tech";
PrimaryKey=151;};
Build_Trigger_Unit={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=152;};
Build_Trigger_Unit={
NodeId=5;
NodeType="Build Unit";
PrimaryKey=153;};
Civ_Royale_Behavior={
JumpTo=24;
NodeType="Concurrent";
PrimaryKey=154;};
Civ_Royale_Behavior={
NodeId=1;
NodeType="Operation Change Target";
PrimaryKey=155;};
Civ_Royale_Behavior={
NodeId=2;
NodeType="Recruit Units";
PrimaryKey=156;};
Civ_Royale_Behavior={
NodeId=3;
JumpTo=24;
NodeType="Priority";
PrimaryKey=157;};
Civ_Royale_Behavior={
NodeId=4;
JumpTo=12;
NodeType="Sequence";
PrimaryKey=158;};
Civ_Royale_Behavior={
NodeId=5;
NodeType="LUA Script Condition";
PrimaryKey=159;};
Civ_Royale_Behavior={
NodeId=6;
JumpTo=12;
NodeType="Concurrent";
PrimaryKey=160;};
Civ_Royale_Behavior={
NodeId=7;
NodeType="Operation Defend Units";
PrimaryKey=161;};
Civ_Royale_Behavior={
NodeId=8;
NodeType="Use Scripted Command";
PrimaryKey=162;};
Civ_Royale_Behavior={
NodeId=9;
NodeType="Operation Launch nuke";
PrimaryKey=163;};
Civ_Royale_Behavior={
NodeId=10;
NodeType="Operation Attack Units";
PrimaryKey=164;};
Civ_Royale_Behavior={
NodeId=11;
NodeType="Operation Move";
PrimaryKey=165;};
Civ_Royale_Behavior={
NodeId=12;
JumpTo=24;
NodeType="Concurrent";
PrimaryKey=166;};
Civ_Royale_Behavior={
NodeId=13;
NodeType="Operation Pillage";
PrimaryKey=167;};
Civ_Royale_Behavior={
NodeId=14;
JumpTo=18;
NodeType="Priority";
PrimaryKey=168;};
Civ_Royale_Behavior={
NodeId=15;
JumpTo=17;
NodeType="Not";
PrimaryKey=169;};
Civ_Royale_Behavior={
NodeId=16;
NodeType="Is Near Fallout";
PrimaryKey=170;};
Civ_Royale_Behavior={
NodeId=17;
NodeType="Operation Defend Units";
PrimaryKey=171;};
Civ_Royale_Behavior={
NodeId=18;
NodeType="Make Formation";
PrimaryKey=172;};
Civ_Royale_Behavior={
NodeId=19;
NodeType="Use Scripted Command";
PrimaryKey=173;};
Civ_Royale_Behavior={
NodeId=20;
NodeType="Operation Launch nuke";
PrimaryKey=174;};
Civ_Royale_Behavior={
NodeId=21;
NodeType="Operation Pillage";
PrimaryKey=175;};
Civ_Royale_Behavior={
NodeId=22;
NodeType="Operation Attack Units";
PrimaryKey=176;};
Civ_Royale_Behavior={
NodeId=23;
NodeType="Operation Move";
PrimaryKey=177;};
Early_City_Assault={
JumpTo=55;
NodeType="Concurrent";
PrimaryKey=178;};
Early_City_Assault={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=179;};
Early_City_Assault={
NodeId=2;
JumpTo=5;
NodeType="Priority";
PrimaryKey=180;};
Early_City_Assault={
NodeId=3;
NodeType="Can Alpha City";
PrimaryKey=181;};
Early_City_Assault={
NodeId=4;
NodeType="Operation Defend Units";
PrimaryKey=182;};
Early_City_Assault={
NodeId=5;
NodeType="Operation Change Target";
PrimaryKey=183;};
Early_City_Assault={
NodeId=6;
JumpTo=55;
NodeType="Sequence";
PrimaryKey=184;};
Early_City_Assault={
NodeId=7;
JumpTo=14;
NodeType="Concurrent";
PrimaryKey=185;};
Early_City_Assault={
NodeId=8;
JumpTo=12;
NodeType="Priority";
PrimaryKey=186;};
Early_City_Assault={
NodeId=9;
NodeType="Operation Is Ready";
PrimaryKey=187;};
Early_City_Assault={
NodeId=10;
JumpTo=12;
NodeType="Contract Manager Decorator";
PrimaryKey=188;};
Early_City_Assault={
NodeId=11;
NodeType="Recruit Units";
PrimaryKey=189;};
Early_City_Assault={
NodeId=12;
NodeType="Operation Attack Units";
PrimaryKey=190;};
Early_City_Assault={
NodeId=13;
NodeType="Operation Move";
PrimaryKey=191;};
Early_City_Assault={
NodeId=14;
NodeType="Lock Units";
PrimaryKey=192;};
Early_City_Assault={
NodeId=15;
NodeType="Operation Diplomacy";
PrimaryKey=193;};
Early_City_Assault={
NodeId=16;
JumpTo=24;
NodeType="Turn Limiter";
PrimaryKey=194;};
Early_City_Assault={
NodeId=17;
JumpTo=24;
NodeType="Priority";
PrimaryKey=195;};
Early_City_Assault={
NodeId=18;
NodeType="Is At War";
PrimaryKey=196;};
Early_City_Assault={
NodeId=19;
JumpTo=24;
NodeType="Concurrent";
PrimaryKey=197;};
Early_City_Assault={
NodeId=20;
NodeType="Operation Change Target";
PrimaryKey=198;};
Early_City_Assault={
NodeId=21;
NodeType="Recruit Units";
PrimaryKey=199;};
Early_City_Assault={
NodeId=22;
NodeType="Operation Attack Units";
PrimaryKey=200;};
Early_City_Assault={
NodeId=23;
NodeType="Operation Move";
PrimaryKey=201;};
Early_City_Assault={
NodeId=24;
JumpTo=32;
NodeType="Priority";
PrimaryKey=202;};
Early_City_Assault={
NodeId=25;
NodeType="Is At War";
PrimaryKey=203;};
Early_City_Assault={
NodeId=26;
JumpTo=32;
NodeType="Turn Limiter";
PrimaryKey=204;};
Early_City_Assault={
NodeId=27;
JumpTo=32;
NodeType="Concurrent";
PrimaryKey=205;};
Early_City_Assault={
NodeId=28;
JumpTo=30;
NodeType="Contract Manager Decorator";
PrimaryKey=206;};
Early_City_Assault={
NodeId=29;
NodeType="Operation Diplomacy";
PrimaryKey=207;};
Early_City_Assault={
NodeId=30;
NodeType="Operation Attack Units";
PrimaryKey=208;};
Early_City_Assault={
NodeId=31;
NodeType="Operation Move";
PrimaryKey=209;};
Early_City_Assault={
NodeId=32;
JumpTo=41;
NodeType="Turn Limiter";
PrimaryKey=210;};
Early_City_Assault={
NodeId=33;
JumpTo=41;
NodeType="Concurrent";
PrimaryKey=211;};
Early_City_Assault={
NodeId=34;
NodeType="Is At War";
PrimaryKey=212;};
Early_City_Assault={
NodeId=35;
NodeType="Operation Change Target";
PrimaryKey=213;};
Early_City_Assault={
NodeId=36;
NodeType="Recruit Units";
PrimaryKey=214;};
Early_City_Assault={
NodeId=37;
NodeType="Operation Attack Units";
PrimaryKey=215;};
Early_City_Assault={
NodeId=38;
NodeType="Operation Pillage";
PrimaryKey=216;};
Early_City_Assault={
NodeId=39;
NodeType="Operation Siege City";
PrimaryKey=217;};
Early_City_Assault={
NodeId=40;
NodeType="Operation Move";
PrimaryKey=218;};
Early_City_Assault={
NodeId=41;
JumpTo=55;
NodeType="Concurrent";
PrimaryKey=219;};
Early_City_Assault={
NodeId=42;
NodeType="Operation Change Target";
PrimaryKey=220;};
Early_City_Assault={
NodeId=43;
NodeType="Recruit Units";
PrimaryKey=221;};
Early_City_Assault={
NodeId=44;
JumpTo=48;
NodeType="Priority";
PrimaryKey=222;};
Early_City_Assault={
NodeId=45;
JumpTo=47;
NodeType="Not";
PrimaryKey=223;};
Early_City_Assault={
NodeId=46;
NodeType="Can Alpha City";
PrimaryKey=224;};
Early_City_Assault={
NodeId=47;
NodeType="Operation Attack City";
PrimaryKey=225;};
Early_City_Assault={
NodeId=48;
NodeType="Operation Attack Units";
PrimaryKey=226;};
Early_City_Assault={
NodeId=49;
NodeType="Operation Pillage";
PrimaryKey=227;};
Early_City_Assault={
NodeId=50;
NodeType="Operation Siege City";
PrimaryKey=228;};
Early_City_Assault={
NodeId=51;
NodeType="Build Military Improvement";
PrimaryKey=229;};
Early_City_Assault={
NodeId=52;
NodeType="Operation Attack City";
PrimaryKey=230;};
Early_City_Assault={
NodeId=53;
NodeType="Operation Pillage";
PrimaryKey=231;};
Early_City_Assault={
NodeId=54;
NodeType="Operation Move";
PrimaryKey=232;};
Escort_Worker_To_Camp={
JumpTo=9;
NodeType="Sequence";
PrimaryKey=233;};
Escort_Worker_To_Camp={
NodeId=1;
NodeType="Make Formation";
PrimaryKey=234;};
Escort_Worker_To_Camp={
NodeId=2;
NodeType="Operation Change Target";
PrimaryKey=235;};
Escort_Worker_To_Camp={
NodeId=3;
JumpTo=7;
NodeType="Concurrent";
PrimaryKey=236;};
Escort_Worker_To_Camp={
NodeId=4;
NodeType="Operation Is Ready";
PrimaryKey=237;};
Escort_Worker_To_Camp={
NodeId=5;
NodeType="Operation Defend Units";
PrimaryKey=238;};
Escort_Worker_To_Camp={
NodeId=6;
NodeType="Operation Move";
PrimaryKey=239;};
Escort_Worker_To_Camp={
NodeId=7;
NodeType="Make Formation";
PrimaryKey=240;};
Escort_Worker_To_Camp={
NodeId=8;
NodeType="Operation Move";
PrimaryKey=241;};
Free_Cities_Assault={
JumpTo=16;
NodeType="Sequence";
PrimaryKey=242;};
Free_Cities_Assault={
NodeId=1;
NodeType="Recruit Units";
PrimaryKey=243;};
Free_Cities_Assault={
NodeId=2;
JumpTo=6;
NodeType="Priority";
PrimaryKey=244;};
Free_Cities_Assault={
NodeId=3;
JumpTo=5;
NodeType="Not";
PrimaryKey=245;};
Free_Cities_Assault={
NodeId=4;
NodeType="Is City Threatened";
PrimaryKey=246;};
Free_Cities_Assault={
NodeId=5;
NodeType="Operation Attack Units";
PrimaryKey=247;};
Free_Cities_Assault={
NodeId=6;
JumpTo=9;
NodeType="Concurrent";
PrimaryKey=248;};
Free_Cities_Assault={
NodeId=7;
NodeType="Operation Attack Units";
PrimaryKey=249;};
Free_Cities_Assault={
NodeId=8;
NodeType="Operation Move";
PrimaryKey=250;};
Free_Cities_Assault={
NodeId=9;
JumpTo=16;
NodeType="Concurrent";
PrimaryKey=251;};
Free_Cities_Assault={
NodeId=10;
NodeType="Operation Pillage";
PrimaryKey=252;};
Free_Cities_Assault={
NodeId=11;
NodeType="Operation Attack Units";
PrimaryKey=253;};
Free_Cities_Assault={
NodeId=12;
NodeType="Operation Siege City";
PrimaryKey=254;};
Free_Cities_Assault={
NodeId=13;
NodeType="Operation Attack City";
PrimaryKey=255;};
Free_Cities_Assault={
NodeId=14;
NodeType="Operation Pillage";
PrimaryKey=256;};
Free_Cities_Assault={
NodeId=15;
NodeType="Operation Move";
PrimaryKey=257;};
Launch_Inquisition={
JumpTo=9;
NodeType="Concurrent";
PrimaryKey=258;};
Launch_Inquisition={
NodeId=1;
JumpTo=3;
NodeType="Not";
PrimaryKey=259;};
Launch_Inquisition={
NodeId=2;
NodeType="Has Inquisition";
PrimaryKey=260;};
Launch_Inquisition={
NodeId=3;
JumpTo=9;
NodeType="Sequence";
PrimaryKey=261;};
Launch_Inquisition={
NodeId=4;
JumpTo=8;
NodeType="Priority";
PrimaryKey=262;};
Launch_Inquisition={
NodeId=5;
NodeType="Find Available Unit";
PrimaryKey=263;};
Launch_Inquisition={
NodeId=6;
JumpTo=8;
NodeType="Contract Manager Decorator";
PrimaryKey=264;};
Launch_Inquisition={
NodeId=7;
NodeType="Build Unit";
PrimaryKey=265;};
Launch_Inquisition={
NodeId=8;
NodeType="Launch Inquisition";
PrimaryKey=266;};
Manage_Archaeologist={
JumpTo=5;
NodeType="Sequence";
PrimaryKey=267;};
Manage_Archaeologist={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=268;};
Manage_Archaeologist={
NodeId=2;
NodeType="Move Unit";
PrimaryKey=269;};
Manage_Archaeologist={
NodeId=3;
NodeType="ARCHAEOLOGY: Dig";
PrimaryKey=270;};
Manage_Archaeologist={
NodeId=4;
NodeType="ARCHAEOLOGY: Donate";
PrimaryKey=271;};
Manage_Great_Person={
JumpTo=13;
NodeType="Concurrent";
PrimaryKey=272;};
Manage_Great_Person={
NodeId=1;
NodeType="Has Great Person";
PrimaryKey=273;};
Manage_Great_Person={
NodeId=2;
NodeType="Has Valid Target";
PrimaryKey=274;};
Manage_Great_Person={
NodeId=3;
JumpTo=13;
NodeType="Sequence";
PrimaryKey=275;};
Manage_Great_Person={
NodeId=4;
JumpTo=9;
NodeType="Priority";
PrimaryKey=276;};
Manage_Great_Person={
NodeId=5;
NodeType="Find Unit Targets";
PrimaryKey=277;};
Manage_Great_Person={
NodeId=6;
JumpTo=8;
NodeType="Contract Manager Decorator";
PrimaryKey=278;};
Manage_Great_Person={
NodeId=7;
NodeType="Build Unit";
PrimaryKey=279;};
Manage_Great_Person={
NodeId=8;
NodeType="Upgrade Units";
PrimaryKey=280;};
Manage_Great_Person={
NodeId=9;
JumpTo=13;
NodeType="Sequence";
PrimaryKey=281;};
Manage_Great_Person={
NodeId=10;
NodeType="Protect Unit";
PrimaryKey=282;};
Manage_Great_Person={
NodeId=11;
NodeType="Move Unit";
PrimaryKey=283;};
Manage_Great_Person={
NodeId=12;
NodeType="Use Great Person";
PrimaryKey=284;};
Manage_Spy={
JumpTo=8;
NodeType="Sequence";
PrimaryKey=285;};
Manage_Spy={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=286;};
Manage_Spy={
NodeId=2;
NodeType="SPY: Travel";
PrimaryKey=287;};
Manage_Spy={
NodeId=3;
JumpTo=8;
NodeType="Priority";
PrimaryKey=288;};
Manage_Spy={
NodeId=4;
JumpTo=7;
NodeType="Sequence";
PrimaryKey=289;};
Manage_Spy={
NodeId=5;
NodeType="SPY: Choose Mission";
PrimaryKey=290;};
Manage_Spy={
NodeId=6;
NodeType="SPY: Do Operation";
PrimaryKey=291;};
Manage_Spy={
NodeId=7;
NodeType="SPY: Travel";
PrimaryKey=292;};
Naval_Superiority_Tree={
JumpTo=15;
NodeType="Sequence";
PrimaryKey=293;};
Naval_Superiority_Tree={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=294;};
Naval_Superiority_Tree={
NodeId=2;
JumpTo=6;
NodeType="Concurrent";
PrimaryKey=295;};
Naval_Superiority_Tree={
NodeId=3;
NodeType="Operation Defend Units";
PrimaryKey=296;};
Naval_Superiority_Tree={
NodeId=4;
NodeType="Recruit Units";
PrimaryKey=297;};
Naval_Superiority_Tree={
NodeId=5;
NodeType="Operation Attack Units";
PrimaryKey=298;};
Naval_Superiority_Tree={
NodeId=6;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=299;};
Naval_Superiority_Tree={
NodeId=7;
NodeType="Recruit Units";
PrimaryKey=300;};
Naval_Superiority_Tree={
NodeId=8;
NodeType="Operation Defend Units";
PrimaryKey=301;};
Naval_Superiority_Tree={
NodeId=9;
JumpTo=13;
NodeType="Naval Choose Target";
PrimaryKey=302;};
Naval_Superiority_Tree={
NodeId=10;
JumpTo=13;
NodeType="Concurrent";
PrimaryKey=303;};
Naval_Superiority_Tree={
NodeId=11;
NodeType="Operation Move";
PrimaryKey=304;};
Naval_Superiority_Tree={
NodeId=12;
NodeType="Operation Attack Units";
PrimaryKey=305;};
Naval_Superiority_Tree={
NodeId=13;
NodeType="Naval Pillage";
PrimaryKey=306;};
Naval_Superiority_Tree={
NodeId=14;
NodeType="Naval Patrol";
PrimaryKey=307;};
Nuclear_Assault={
JumpTo=17;
NodeType="Sequence";
PrimaryKey=308;};
Nuclear_Assault={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=309;};
Nuclear_Assault={
NodeId=2;
NodeType="Operation Defend Units";
PrimaryKey=310;};
Nuclear_Assault={
NodeId=3;
JumpTo=17;
NodeType="Concurrent";
PrimaryKey=311;};
Nuclear_Assault={
NodeId=4;
NodeType="Will use nukes";
PrimaryKey=312;};
Nuclear_Assault={
NodeId=5;
JumpTo=17;
NodeType="Sequence";
PrimaryKey=313;};
Nuclear_Assault={
NodeId=6;
JumpTo=10;
NodeType="Concurrent";
PrimaryKey=314;};
Nuclear_Assault={
NodeId=7;
JumpTo=9;
NodeType="Contract Manager Decorator";
PrimaryKey=315;};
Nuclear_Assault={
NodeId=8;
NodeType="Recruit Units";
PrimaryKey=316;};
Nuclear_Assault={
NodeId=9;
NodeType="Operation Attack Units";
PrimaryKey=317;};
Nuclear_Assault={
NodeId=10;
NodeType="Lock Units";
PrimaryKey=318;};
Nuclear_Assault={
NodeId=11;
JumpTo=17;
NodeType="Concurrent";
PrimaryKey=319;};
Nuclear_Assault={
NodeId=12;
NodeType="Operation Change Target";
PrimaryKey=320;};
Nuclear_Assault={
NodeId=13;
NodeType="Recruit Units";
PrimaryKey=321;};
Nuclear_Assault={
NodeId=14;
NodeType="Operation Attack Units";
PrimaryKey=322;};
Nuclear_Assault={
NodeId=15;
NodeType="Operation Move";
PrimaryKey=323;};
Nuclear_Assault={
NodeId=16;
NodeType="Operation Launch nuke";
PrimaryKey=324;};
Raid_City={
JumpTo=26;
NodeType="Sequence";
PrimaryKey=325;};
Raid_City={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=326;};
Raid_City={
NodeId=2;
JumpTo=9;
NodeType="Sequence";
PrimaryKey=327;};
Raid_City={
NodeId=3;
NodeType="Barbarian Spawn Change";
PrimaryKey=328;};
Raid_City={
NodeId=4;
JumpTo=8;
NodeType="Priority";
PrimaryKey=329;};
Raid_City={
NodeId=5;
JumpTo=7;
NodeType="Turn Limiter";
PrimaryKey=330;};
Raid_City={
NodeId=6;
NodeType="Barbarian Recruit";
PrimaryKey=331;};
Raid_City={
NodeId=7;
NodeType="Barbarian Spawn Change";
PrimaryKey=332;};
Raid_City={
NodeId=8;
NodeType="Barbarian Spawn Change";
PrimaryKey=333;};
Raid_City={
NodeId=9;
JumpTo=12;
NodeType="Concurrent";
PrimaryKey=334;};
Raid_City={
NodeId=10;
NodeType="Operation Attack Units";
PrimaryKey=335;};
Raid_City={
NodeId=11;
NodeType="Operation Move";
PrimaryKey=336;};
Raid_City={
NodeId=12;
JumpTo=22;
NodeType="Priority";
PrimaryKey=337;};
Raid_City={
NodeId=13;
NodeType="Barbarian Raid Check";
PrimaryKey=338;};
Raid_City={
NodeId=14;
JumpTo=22;
NodeType="Turn Limiter";
PrimaryKey=339;};
Raid_City={
NodeId=15;
JumpTo=22;
NodeType="Concurrent";
PrimaryKey=340;};
Raid_City={
NodeId=16;
NodeType="Operation Attack Units";
PrimaryKey=341;};
Raid_City={
NodeId=17;
NodeType="Operation Pillage";
PrimaryKey=342;};
Raid_City={
NodeId=18;
JumpTo=20;
NodeType="In Difficulty Range";
PrimaryKey=343;};
Raid_City={
NodeId=19;
NodeType="Operation Attack City";
PrimaryKey=344;};
Raid_City={
NodeId=20;
NodeType="Operation Defend Units";
PrimaryKey=345;};
Raid_City={
NodeId=21;
NodeType="Operation Move";
PrimaryKey=346;};
Raid_City={
NodeId=22;
JumpTo=25;
NodeType="Concurrent";
PrimaryKey=347;};
Raid_City={
NodeId=23;
NodeType="Operation Attack Units";
PrimaryKey=348;};
Raid_City={
NodeId=24;
NodeType="Operation Move";
PrimaryKey=349;};
Raid_City={
NodeId=25;
NodeType="Notify Owner";
PrimaryKey=350;};
Reinforce_Ally={
JumpTo=23;
NodeType="Concurrent";
PrimaryKey=351;};
Reinforce_Ally={
NodeId=1;
NodeType="Operation Defend Units";
PrimaryKey=352;};
Reinforce_Ally={
NodeId=2;
NodeType="Operation Change Target";
PrimaryKey=353;};
Reinforce_Ally={
NodeId=3;
JumpTo=23;
NodeType="Sequence";
PrimaryKey=354;};
Reinforce_Ally={
NodeId=4;
NodeType="Decode Trigger";
PrimaryKey=355;};
Reinforce_Ally={
NodeId=5;
JumpTo=10;
NodeType="Concurrent";
PrimaryKey=356;};
Reinforce_Ally={
NodeId=6;
JumpTo=8;
NodeType="Contract Manager Decorator";
PrimaryKey=357;};
Reinforce_Ally={
NodeId=7;
NodeType="Recruit Units";
PrimaryKey=358;};
Reinforce_Ally={
NodeId=8;
NodeType="Operation Attack Units";
PrimaryKey=359;};
Reinforce_Ally={
NodeId=9;
NodeType="Operation Move";
PrimaryKey=360;};
Reinforce_Ally={
NodeId=10;
NodeType="Lock Units";
PrimaryKey=361;};
Reinforce_Ally={
NodeId=11;
JumpTo=16;
NodeType="Concurrent";
PrimaryKey=362;};
Reinforce_Ally={
NodeId=12;
NodeType="Operation Change Target";
PrimaryKey=363;};
Reinforce_Ally={
NodeId=13;
NodeType="Recruit Units";
PrimaryKey=364;};
Reinforce_Ally={
NodeId=14;
NodeType="Operation Attack Units";
PrimaryKey=365;};
Reinforce_Ally={
NodeId=15;
NodeType="Operation Move";
PrimaryKey=366;};
Reinforce_Ally={
NodeId=16;
JumpTo=23;
NodeType="Concurrent";
PrimaryKey=367;};
Reinforce_Ally={
NodeId=17;
NodeType="Operation Change Target";
PrimaryKey=368;};
Reinforce_Ally={
NodeId=18;
NodeType="Operation Pillage";
PrimaryKey=369;};
Reinforce_Ally={
NodeId=19;
NodeType="Operation Attack Units";
PrimaryKey=370;};
Reinforce_Ally={
NodeId=20;
NodeType="Operation Siege City";
PrimaryKey=371;};
Reinforce_Ally={
NodeId=21;
NodeType="Operation Attack City";
PrimaryKey=372;};
Reinforce_Ally={
NodeId=22;
NodeType="Operation Move";
PrimaryKey=373;};
Research_Trigger_Tech={
JumpTo=4;
NodeType="Sequence";
PrimaryKey=374;};
Research_Trigger_Tech={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=375;};
Research_Trigger_Tech={
NodeId=2;
JumpTo=4;
NodeType="Contract Manager Decorator";
PrimaryKey=376;};
Research_Trigger_Tech={
NodeId=3;
NodeType="Add Goal Tech";
PrimaryKey=377;};
Seek_Target_Wonder={
JumpTo=48;
NodeType="Sequence";
PrimaryKey=378;};
Seek_Target_Wonder={
NodeId=1;
JumpTo=12;
NodeType="Concurrent";
PrimaryKey=379;};
Seek_Target_Wonder={
NodeId=2;
NodeType="Decode Trigger";
PrimaryKey=380;};
Seek_Target_Wonder={
NodeId=3;
JumpTo=7;
NodeType="Sequence";
PrimaryKey=381;};
Seek_Target_Wonder={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=382;};
Seek_Target_Wonder={
NodeId=5;
NodeType="Purchase Plot";
PrimaryKey=383;};
Seek_Target_Wonder={
NodeId=6;
NodeType="Reserve Plot";
PrimaryKey=384;};
Seek_Target_Wonder={
NodeId=7;
NodeType="Decode Trigger";
PrimaryKey=385;};
Seek_Target_Wonder={
NodeId=8;
JumpTo=12;
NodeType="Sequence";
PrimaryKey=386;};
Seek_Target_Wonder={
NodeId=9;
JumpTo=11;
NodeType="Contract Manager Decorator";
PrimaryKey=387;};
Seek_Target_Wonder={
NodeId=10;
NodeType="Purchase Plot";
PrimaryKey=388;};
Seek_Target_Wonder={
NodeId=11;
NodeType="Reserve Plot";
PrimaryKey=389;};
Seek_Target_Wonder={
NodeId=12;
JumpTo=20;
NodeType="Concurrent";
PrimaryKey=390;};
Seek_Target_Wonder={
NodeId=13;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=391;};
Seek_Target_Wonder={
NodeId=14;
NodeType="Add Goal Tech";
PrimaryKey=392;};
Seek_Target_Wonder={
NodeId=15;
JumpTo=20;
NodeType="Priority";
PrimaryKey=393;};
Seek_Target_Wonder={
NodeId=16;
NodeType="Check Plot";
PrimaryKey=394;};
Seek_Target_Wonder={
NodeId=17;
JumpTo=20;
NodeType="Sequence";
PrimaryKey=395;};
Seek_Target_Wonder={
NodeId=18;
JumpTo=20;
NodeType="Contract Manager Decorator";
PrimaryKey=396;};
Seek_Target_Wonder={
NodeId=19;
NodeType="Add Goal Tech";
PrimaryKey=397;};
Seek_Target_Wonder={
NodeId=20;
JumpTo=22;
NodeType="Contract Manager Decorator";
PrimaryKey=398;};
Seek_Target_Wonder={
NodeId=21;
NodeType="Build Unit";
PrimaryKey=399;};
Seek_Target_Wonder={
NodeId=22;
JumpTo=27;
NodeType="Sequence";
PrimaryKey=400;};
Seek_Target_Wonder={
NodeId=23;
JumpTo=25;
NodeType="Contract Manager Decorator";
PrimaryKey=401;};
Seek_Target_Wonder={
NodeId=24;
NodeType="Add Goal Tech";
PrimaryKey=402;};
Seek_Target_Wonder={
NodeId=25;
JumpTo=27;
NodeType="Contract Manager Decorator";
PrimaryKey=403;};
Seek_Target_Wonder={
NodeId=26;
NodeType="Build Unit";
PrimaryKey=404;};
Seek_Target_Wonder={
NodeId=27;
JumpTo=35;
NodeType="Concurrent";
PrimaryKey=405;};
Seek_Target_Wonder={
NodeId=28;
JumpTo=30;
NodeType="Contract Manager Decorator";
PrimaryKey=406;};
Seek_Target_Wonder={
NodeId=29;
NodeType="Add Goal Tech";
PrimaryKey=407;};
Seek_Target_Wonder={
NodeId=30;
JumpTo=35;
NodeType="Priority";
PrimaryKey=408;};
Seek_Target_Wonder={
NodeId=31;
NodeType="Check Plot";
PrimaryKey=409;};
Seek_Target_Wonder={
NodeId=32;
JumpTo=35;
NodeType="Sequence";
PrimaryKey=410;};
Seek_Target_Wonder={
NodeId=33;
JumpTo=35;
NodeType="Contract Manager Decorator";
PrimaryKey=411;};
Seek_Target_Wonder={
NodeId=34;
NodeType="Add Goal Tech";
PrimaryKey=412;};
Seek_Target_Wonder={
NodeId=35;
JumpTo=48;
NodeType="Concurrent";
PrimaryKey=413;};
Seek_Target_Wonder={
NodeId=36;
JumpTo=38;
NodeType="Contract Manager Decorator";
PrimaryKey=414;};
Seek_Target_Wonder={
NodeId=37;
NodeType="Build Unit";
PrimaryKey=415;};
Seek_Target_Wonder={
NodeId=38;
JumpTo=48;
NodeType="Has Player Ability";
PrimaryKey=416;};
Seek_Target_Wonder={
NodeId=39;
JumpTo=48;
NodeType="Contract Manager Decorator";
PrimaryKey=417;};
Seek_Target_Wonder={
NodeId=40;
JumpTo=48;
NodeType="Sequence";
PrimaryKey=418;};
Seek_Target_Wonder={
NodeId=41;
JumpTo=46;
NodeType="Priority";
PrimaryKey=419;};
Seek_Target_Wonder={
NodeId=42;
NodeType="Find Available Unit";
PrimaryKey=420;};
Seek_Target_Wonder={
NodeId=43;
JumpTo=45;
NodeType="Contract Manager Decorator";
PrimaryKey=421;};
Seek_Target_Wonder={
NodeId=44;
NodeType="Build Unit";
PrimaryKey=422;};
Seek_Target_Wonder={
NodeId=45;
NodeType="Cancel Contract";
PrimaryKey=423;};
Seek_Target_Wonder={
NodeId=46;
NodeType="Move Unit";
PrimaryKey=424;};
Seek_Target_Wonder={
NodeId=47;
NodeType="Build Production";
PrimaryKey=425;};
Settle_City_Op={
JumpTo=28;
NodeType="Concurrent";
PrimaryKey=426;};
Settle_City_Op={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=427;};
Settle_City_Op={
NodeId=2;
NodeType="Operation Defend Units";
PrimaryKey=428;};
Settle_City_Op={
NodeId=3;
JumpTo=28;
NodeType="Sequence";
PrimaryKey=429;};
Settle_City_Op={
NodeId=4;
NodeType="Operation Change Target";
PrimaryKey=430;};
Settle_City_Op={
NodeId=5;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=431;};
Settle_City_Op={
NodeId=6;
JumpTo=15;
NodeType="Priority";
PrimaryKey=432;};
Settle_City_Op={
NodeId=7;
NodeType="Find Available Unit";
PrimaryKey=433;};
Settle_City_Op={
NodeId=8;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=434;};
Settle_City_Op={
NodeId=9;
JumpTo=11;
NodeType="Contract Manager Decorator";
PrimaryKey=435;};
Settle_City_Op={
NodeId=10;
NodeType="Build Unit";
PrimaryKey=436;};
Settle_City_Op={
NodeId=11;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=437;};
Settle_City_Op={
NodeId=12;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=438;};
Settle_City_Op={
NodeId=13;
NodeType="Recruit Units";
PrimaryKey=439;};
Settle_City_Op={
NodeId=14;
NodeType="Operation Move";
PrimaryKey=440;};
Settle_City_Op={
NodeId=15;
NodeType="Lock Units";
PrimaryKey=441;};
Settle_City_Op={
NodeId=16;
JumpTo=21;
NodeType="Concurrent";
PrimaryKey=442;};
Settle_City_Op={
NodeId=17;
NodeType="Recruit Units";
PrimaryKey=443;};
Settle_City_Op={
NodeId=18;
NodeType="Make Formation";
PrimaryKey=444;};
Settle_City_Op={
NodeId=19;
NodeType="Operation Attack Units";
PrimaryKey=445;};
Settle_City_Op={
NodeId=20;
NodeType="Operation Move";
PrimaryKey=446;};
Settle_City_Op={
NodeId=21;
JumpTo=27;
NodeType="Concurrent";
PrimaryKey=447;};
Settle_City_Op={
NodeId=22;
NodeType="Operation Change Target";
PrimaryKey=448;};
Settle_City_Op={
NodeId=23;
NodeType="Recruit Units";
PrimaryKey=449;};
Settle_City_Op={
NodeId=24;
NodeType="Operation Attack Units";
PrimaryKey=450;};
Settle_City_Op={
NodeId=25;
NodeType="Operation Naval Escort";
PrimaryKey=451;};
Settle_City_Op={
NodeId=26;
NodeType="Operation Move";
PrimaryKey=452;};
Settle_City_Op={
NodeId=27;
NodeType="Settle";
PrimaryKey=453;};
Siege_City_Assault={
JumpTo=57;
NodeType="Concurrent";
PrimaryKey=454;};
Siege_City_Assault={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=455;};
Siege_City_Assault={
NodeId=2;
JumpTo=5;
NodeType="Priority";
PrimaryKey=456;};
Siege_City_Assault={
NodeId=3;
NodeType="Can Alpha City";
PrimaryKey=457;};
Siege_City_Assault={
NodeId=4;
NodeType="Operation Defend Units";
PrimaryKey=458;};
Siege_City_Assault={
NodeId=5;
NodeType="Operation Change Target";
PrimaryKey=459;};
Siege_City_Assault={
NodeId=6;
JumpTo=57;
NodeType="Sequence";
PrimaryKey=460;};
Siege_City_Assault={
NodeId=7;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=461;};
Siege_City_Assault={
NodeId=8;
JumpTo=12;
NodeType="Priority";
PrimaryKey=462;};
Siege_City_Assault={
NodeId=9;
NodeType="Operation Is Ready";
PrimaryKey=463;};
Siege_City_Assault={
NodeId=10;
JumpTo=12;
NodeType="Contract Manager Decorator";
PrimaryKey=464;};
Siege_City_Assault={
NodeId=11;
NodeType="Recruit Units";
PrimaryKey=465;};
Siege_City_Assault={
NodeId=12;
NodeType="Operation Attack Units";
PrimaryKey=466;};
Siege_City_Assault={
NodeId=13;
NodeType="Make Formation";
PrimaryKey=467;};
Siege_City_Assault={
NodeId=14;
NodeType="Operation Move";
PrimaryKey=468;};
Siege_City_Assault={
NodeId=15;
NodeType="Lock Units";
PrimaryKey=469;};
Siege_City_Assault={
NodeId=16;
NodeType="Operation Diplomacy";
PrimaryKey=470;};
Siege_City_Assault={
NodeId=17;
JumpTo=25;
NodeType="Turn Limiter";
PrimaryKey=471;};
Siege_City_Assault={
NodeId=18;
JumpTo=25;
NodeType="Priority";
PrimaryKey=472;};
Siege_City_Assault={
NodeId=19;
NodeType="Is At War";
PrimaryKey=473;};
Siege_City_Assault={
NodeId=20;
JumpTo=25;
NodeType="Concurrent";
PrimaryKey=474;};
Siege_City_Assault={
NodeId=21;
NodeType="Operation Change Target";
PrimaryKey=475;};
Siege_City_Assault={
NodeId=22;
NodeType="Recruit Units";
PrimaryKey=476;};
Siege_City_Assault={
NodeId=23;
NodeType="Operation Attack Units";
PrimaryKey=477;};
Siege_City_Assault={
NodeId=24;
NodeType="Operation Move";
PrimaryKey=478;};
Siege_City_Assault={
NodeId=25;
JumpTo=32;
NodeType="Concurrent";
PrimaryKey=479;};
Siege_City_Assault={
NodeId=26;
JumpTo=29;
NodeType="Turn Limiter";
PrimaryKey=480;};
Siege_City_Assault={
NodeId=27;
JumpTo=29;
NodeType="Contract Manager Decorator";
PrimaryKey=481;};
Siege_City_Assault={
NodeId=28;
NodeType="Operation Diplomacy";
PrimaryKey=482;};
Siege_City_Assault={
NodeId=29;
NodeType="Operation Attack Units";
PrimaryKey=483;};
Siege_City_Assault={
NodeId=30;
JumpTo=32;
NodeType="Turn Limiter";
PrimaryKey=484;};
Siege_City_Assault={
NodeId=31;
NodeType="Operation Move";
PrimaryKey=485;};
Siege_City_Assault={
NodeId=32;
JumpTo=42;
NodeType="Turn Limiter";
PrimaryKey=486;};
Siege_City_Assault={
NodeId=33;
JumpTo=42;
NodeType="Concurrent";
PrimaryKey=487;};
Siege_City_Assault={
NodeId=34;
NodeType="Is At War";
PrimaryKey=488;};
Siege_City_Assault={
NodeId=35;
NodeType="Operation Change Target";
PrimaryKey=489;};
Siege_City_Assault={
NodeId=36;
NodeType="Recruit Units";
PrimaryKey=490;};
Siege_City_Assault={
NodeId=37;
NodeType="Operation Attack Units";
PrimaryKey=491;};
Siege_City_Assault={
NodeId=38;
NodeType="Operation Air Assault";
PrimaryKey=492;};
Siege_City_Assault={
NodeId=39;
NodeType="Operation Pillage";
PrimaryKey=493;};
Siege_City_Assault={
NodeId=40;
NodeType="Operation Siege City";
PrimaryKey=494;};
Siege_City_Assault={
NodeId=41;
NodeType="Operation Move";
PrimaryKey=495;};
Siege_City_Assault={
NodeId=42;
JumpTo=57;
NodeType="Concurrent";
PrimaryKey=496;};
Siege_City_Assault={
NodeId=43;
NodeType="Operation Change Target";
PrimaryKey=497;};
Siege_City_Assault={
NodeId=44;
NodeType="Recruit Units";
PrimaryKey=498;};
Siege_City_Assault={
NodeId=45;
JumpTo=49;
NodeType="Priority";
PrimaryKey=499;};
Siege_City_Assault={
NodeId=46;
JumpTo=48;
NodeType="Not";
PrimaryKey=500;};
Siege_City_Assault={
NodeId=47;
NodeType="Can Alpha City";
PrimaryKey=501;};
Siege_City_Assault={
NodeId=48;
NodeType="Operation Attack City";
PrimaryKey=502;};
Siege_City_Assault={
NodeId=49;
NodeType="Operation Attack Units";
PrimaryKey=503;};
Siege_City_Assault={
NodeId=50;
NodeType="Operation Pillage";
PrimaryKey=504;};
Siege_City_Assault={
NodeId=51;
NodeType="Operation Siege City";
PrimaryKey=505;};
Siege_City_Assault={
NodeId=52;
NodeType="Build Military Improvement";
PrimaryKey=506;};
Siege_City_Assault={
NodeId=53;
NodeType="Operation Air Assault";
PrimaryKey=507;};
Siege_City_Assault={
NodeId=54;
NodeType="Operation Attack City";
PrimaryKey=508;};
Siege_City_Assault={
NodeId=55;
NodeType="Operation Pillage";
PrimaryKey=509;};
Siege_City_Assault={
NodeId=56;
NodeType="Operation Move";
PrimaryKey=510;};
Simple_City_Defense={
JumpTo=11;
NodeType="Concurrent";
PrimaryKey=511;};
Simple_City_Defense={
NodeId=1;
NodeType="Is City Threatened";
PrimaryKey=512;};
Simple_City_Defense={
NodeId=2;
NodeType="Operation Defend Units";
PrimaryKey=513;};
Simple_City_Defense={
NodeId=3;
JumpTo=11;
NodeType="Concurrent";
PrimaryKey=514;};
Simple_City_Defense={
NodeId=4;
NodeType="Recruit Units";
PrimaryKey=515;};
Simple_City_Defense={
NodeId=5;
JumpTo=8;
NodeType="Priority";
PrimaryKey=516;};
Simple_City_Defense={
NodeId=6;
NodeType="Can Alpha City";
PrimaryKey=517;};
Simple_City_Defense={
NodeId=7;
NodeType="Garrison City";
PrimaryKey=518;};
Simple_City_Defense={
NodeId=8;
NodeType="Operation Attack City";
PrimaryKey=519;};
Simple_City_Defense={
NodeId=9;
NodeType="Operation Attack Units";
PrimaryKey=520;};
Simple_City_Defense={
NodeId=10;
NodeType="Operation Move";
PrimaryKey=521;};
Simple_City_Tree={
JumpTo=2;
NodeType="Concurrent";
PrimaryKey=522;};
Simple_City_Tree={
NodeId=1;
NodeType="City Attack";
PrimaryKey=523;};
Simple_Operation_Attack={
JumpTo=22;
NodeType="Concurrent";
PrimaryKey=524;};
Simple_Operation_Attack={
NodeId=1;
NodeType="Operation Defend Units";
PrimaryKey=525;};
Simple_Operation_Attack={
NodeId=2;
NodeType="Operation Attack Units";
PrimaryKey=526;};
Simple_Operation_Attack={
NodeId=3;
NodeType="Operation Change Target";
PrimaryKey=527;};
Simple_Operation_Attack={
NodeId=4;
JumpTo=22;
NodeType="Sequence";
PrimaryKey=528;};
Simple_Operation_Attack={
NodeId=5;
NodeType="Decode Trigger";
PrimaryKey=529;};
Simple_Operation_Attack={
NodeId=6;
JumpTo=13;
NodeType="Concurrent";
PrimaryKey=530;};
Simple_Operation_Attack={
NodeId=7;
JumpTo=9;
NodeType="Contract Manager Decorator";
PrimaryKey=531;};
Simple_Operation_Attack={
NodeId=8;
NodeType="Recruit Units";
PrimaryKey=532;};
Simple_Operation_Attack={
NodeId=9;
NodeType="Operation Attack Units";
PrimaryKey=533;};
Simple_Operation_Attack={
NodeId=10;
JumpTo=13;
NodeType="Priority";
PrimaryKey=534;};
Simple_Operation_Attack={
NodeId=11;
NodeType="Operation Is Ready";
PrimaryKey=535;};
Simple_Operation_Attack={
NodeId=12;
NodeType="Operation Move";
PrimaryKey=536;};
Simple_Operation_Attack={
NodeId=13;
JumpTo=18;
NodeType="Concurrent";
PrimaryKey=537;};
Simple_Operation_Attack={
NodeId=14;
NodeType="Operation Change Target";
PrimaryKey=538;};
Simple_Operation_Attack={
NodeId=15;
NodeType="Recruit Units";
PrimaryKey=539;};
Simple_Operation_Attack={
NodeId=16;
NodeType="Operation Attack Units";
PrimaryKey=540;};
Simple_Operation_Attack={
NodeId=17;
NodeType="Operation Move";
PrimaryKey=541;};
Simple_Operation_Attack={
NodeId=18;
JumpTo=22;
NodeType="Concurrent";
PrimaryKey=542;};
Simple_Operation_Attack={
NodeId=19;
NodeType="Recruit Units";
PrimaryKey=543;};
Simple_Operation_Attack={
NodeId=20;
NodeType="Operation Attack Units";
PrimaryKey=544;};
Simple_Operation_Attack={
NodeId=21;
NodeType="Operation Attack";
PrimaryKey=545;};
Upgrade_Units={
JumpTo=5;
NodeType="Concurrent";
PrimaryKey=546;};
Upgrade_Units={
NodeId=1;
NodeType="Find Available Unit";
PrimaryKey=547;};
Upgrade_Units={
NodeId=2;
NodeType="Find Unit Targets";
PrimaryKey=548;};
Upgrade_Units={
NodeId=3;
NodeType="Upgrade Units";
PrimaryKey=549;};
Upgrade_Units={
NodeId=4;
NodeType="Move Unit";
PrimaryKey=550;};
Use_Soothsayer={
JumpTo=33;
NodeType="Concurrent";
PrimaryKey=551;};
Use_Soothsayer={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=552;};
Use_Soothsayer={
NodeId=2;
NodeType="Operation Defend Units";
PrimaryKey=553;};
Use_Soothsayer={
NodeId=3;
JumpTo=33;
NodeType="Sequence";
PrimaryKey=554;};
Use_Soothsayer={
NodeId=4;
NodeType="Operation Change Target";
PrimaryKey=555;};
Use_Soothsayer={
NodeId=5;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=556;};
Use_Soothsayer={
NodeId=6;
JumpTo=15;
NodeType="Priority";
PrimaryKey=557;};
Use_Soothsayer={
NodeId=7;
NodeType="Find Available Unit";
PrimaryKey=558;};
Use_Soothsayer={
NodeId=8;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=559;};
Use_Soothsayer={
NodeId=9;
JumpTo=11;
NodeType="Contract Manager Decorator";
PrimaryKey=560;};
Use_Soothsayer={
NodeId=10;
NodeType="Build Unit";
PrimaryKey=561;};
Use_Soothsayer={
NodeId=11;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=562;};
Use_Soothsayer={
NodeId=12;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=563;};
Use_Soothsayer={
NodeId=13;
NodeType="Recruit Units";
PrimaryKey=564;};
Use_Soothsayer={
NodeId=14;
NodeType="Operation Move";
PrimaryKey=565;};
Use_Soothsayer={
NodeId=15;
JumpTo=22;
NodeType="Priority";
PrimaryKey=566;};
Use_Soothsayer={
NodeId=16;
NodeType="Operation Is Ready";
PrimaryKey=567;};
Use_Soothsayer={
NodeId=17;
JumpTo=22;
NodeType="Concurrent";
PrimaryKey=568;};
Use_Soothsayer={
NodeId=18;
NodeType="Recruit Units";
PrimaryKey=569;};
Use_Soothsayer={
NodeId=19;
NodeType="Make Formation";
PrimaryKey=570;};
Use_Soothsayer={
NodeId=20;
NodeType="Operation Attack Units";
PrimaryKey=571;};
Use_Soothsayer={
NodeId=21;
NodeType="Operation Move";
PrimaryKey=572;};
Use_Soothsayer={
NodeId=22;
NodeType="Lock Units";
PrimaryKey=573;};
Use_Soothsayer={
NodeId=23;
JumpTo=30;
NodeType="Concurrent";
PrimaryKey=574;};
Use_Soothsayer={
NodeId=24;
NodeType="Operation Change Target";
PrimaryKey=575;};
Use_Soothsayer={
NodeId=25;
NodeType="Recruit Units";
PrimaryKey=576;};
Use_Soothsayer={
NodeId=26;
NodeType="Make Formation";
PrimaryKey=577;};
Use_Soothsayer={
NodeId=27;
NodeType="Operation Attack Units";
PrimaryKey=578;};
Use_Soothsayer={
NodeId=28;
NodeType="Operation Naval Escort";
PrimaryKey=579;};
Use_Soothsayer={
NodeId=29;
NodeType="Operation Move";
PrimaryKey=580;};
Use_Soothsayer={
NodeId=30;
JumpTo=33;
NodeType="Concurrent";
PrimaryKey=581;};
Use_Soothsayer={
NodeId=31;
NodeType="Operation Move";
PrimaryKey=582;};
Use_Soothsayer={
NodeId=32;
NodeType="Settle";
PrimaryKey=583;};
}
return data