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Documentation for this module may be created at Module:Data/Civ6/Base/BehaviorTreeNodes/doc

--[Field]                              [Type]
--NodeId                                Int64
--JumpTo                                Int64
--NodeType                             String
--PrimaryKey                            Int64

local data ={

Barbarian_City_Attack={
JumpTo=26;
NodeType="Concurrent";
PrimaryKey=1;};

Barbarian_City_Attack={
NodeId=1;
NodeType="Operation Defend Units";
PrimaryKey=2;};

Barbarian_City_Attack={
NodeId=2;
JumpTo=26;
NodeType="Sequence";
PrimaryKey=3;};

Barbarian_City_Attack={
NodeId=3;
NodeType="Decode Trigger";
PrimaryKey=4;};

Barbarian_City_Attack={
NodeId=4;
JumpTo=11;
NodeType="Sequence";
PrimaryKey=5;};

Barbarian_City_Attack={
NodeId=5;
NodeType="Barbarian Spawn Change";
PrimaryKey=6;};

Barbarian_City_Attack={
NodeId=6;
JumpTo=10;
NodeType="Priority";
PrimaryKey=7;};

Barbarian_City_Attack={
NodeId=7;
JumpTo=9;
NodeType="Turn Limiter";
PrimaryKey=8;};

Barbarian_City_Attack={
NodeId=8;
NodeType="Barbarian Recruit";
PrimaryKey=9;};

Barbarian_City_Attack={
NodeId=9;
NodeType="Barbarian Spawn Change";
PrimaryKey=10;};

Barbarian_City_Attack={
NodeId=10;
NodeType="Barbarian Spawn Change";
PrimaryKey=11;};

Barbarian_City_Attack={
NodeId=11;
JumpTo=14;
NodeType="Concurrent";
PrimaryKey=12;};

Barbarian_City_Attack={
NodeId=12;
NodeType="Make Formation";
PrimaryKey=13;};

Barbarian_City_Attack={
NodeId=13;
NodeType="Operation Move";
PrimaryKey=14;};

Barbarian_City_Attack={
NodeId=14;
JumpTo=18;
NodeType="Concurrent";
PrimaryKey=15;};

Barbarian_City_Attack={
NodeId=15;
NodeType="Operation Attack Units";
PrimaryKey=16;};

Barbarian_City_Attack={
NodeId=16;
NodeType="Make Formation";
PrimaryKey=17;};

Barbarian_City_Attack={
NodeId=17;
NodeType="Operation Move";
PrimaryKey=18;};

Barbarian_City_Attack={
NodeId=18;
JumpTo=25;
NodeType="Concurrent";
PrimaryKey=19;};

Barbarian_City_Attack={
NodeId=19;
NodeType="Operation Siege City";
PrimaryKey=20;};

Barbarian_City_Attack={
NodeId=20;
NodeType="Operation Attack City";
PrimaryKey=21;};

Barbarian_City_Attack={
NodeId=21;
NodeType="Operation Attack Units";
PrimaryKey=22;};

Barbarian_City_Attack={
NodeId=22;
NodeType="Make Formation";
PrimaryKey=23;};

Barbarian_City_Attack={
NodeId=23;
NodeType="Operation Pillage";
PrimaryKey=24;};

Barbarian_City_Attack={
NodeId=24;
NodeType="Operation Move";
PrimaryKey=25;};

Barbarian_City_Attack={
NodeId=25;
NodeType="Notify Owner";
PrimaryKey=26;};

Barbarian_Found_City={
JumpTo=6;
NodeType="Sequence";
PrimaryKey=27;};

Barbarian_Found_City={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=28;};

Barbarian_Found_City={
NodeId=2;
JumpTo=5;
NodeType="Concurrent";
PrimaryKey=29;};

Barbarian_Found_City={
NodeId=3;
NodeType="Protect Unit";
PrimaryKey=30;};

Barbarian_Found_City={
NodeId=4;
NodeType="Move Unit";
PrimaryKey=31;};

Barbarian_Found_City={
NodeId=5;
NodeType="Notify Owner";
PrimaryKey=32;};

Build_City_Building={
JumpTo=6;
NodeType="Sequence";
PrimaryKey=33;};

Build_City_Building={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=34;};

Build_City_Building={
NodeId=2;
JumpTo=4;
NodeType="Contract Manager Decorator";
PrimaryKey=35;};

Build_City_Building={
NodeId=3;
NodeType="Add Goal Tech";
PrimaryKey=36;};

Build_City_Building={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=37;};

Build_City_Building={
NodeId=5;
NodeType="Build Unit";
PrimaryKey=38;};

Build_City_District={
JumpTo=35;
NodeType="Sequence";
PrimaryKey=39;};

Build_City_District={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=40;};

Build_City_District={
NodeId=2;
JumpTo=9;
NodeType="Concurrent";
PrimaryKey=41;};

Build_City_District={
NodeId=3;
JumpTo=7;
NodeType="Sequence";
PrimaryKey=42;};

Build_City_District={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=43;};

Build_City_District={
NodeId=5;
NodeType="Purchase Plot";
PrimaryKey=44;};

Build_City_District={
NodeId=6;
NodeType="Reserve Plot";
PrimaryKey=45;};

Build_City_District={
NodeId=7;
JumpTo=9;
NodeType="Contract Manager Decorator";
PrimaryKey=46;};

Build_City_District={
NodeId=8;
NodeType="Add Goal Tech";
PrimaryKey=47;};

Build_City_District={
NodeId=9;
JumpTo=35;
NodeType="Sequence";
PrimaryKey=48;};

Build_City_District={
NodeId=10;
JumpTo=22;
NodeType="Priority";
PrimaryKey=49;};

Build_City_District={
NodeId=11;
NodeType="Check Plot";
PrimaryKey=50;};

Build_City_District={
NodeId=12;
JumpTo=22;
NodeType="Sequence";
PrimaryKey=51;};

Build_City_District={
NodeId=13;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=52;};

Build_City_District={
NodeId=14;
NodeType="Add Goal Tech";
PrimaryKey=53;};

Build_City_District={
NodeId=15;
JumpTo=22;
NodeType="Priority";
PrimaryKey=54;};

Build_City_District={
NodeId=16;
NodeType="Find Available Unit";
PrimaryKey=55;};

Build_City_District={
NodeId=17;
JumpTo=20;
NodeType="Concurrent";
PrimaryKey=56;};

Build_City_District={
NodeId=18;
NodeType="Protect Unit";
PrimaryKey=57;};

Build_City_District={
NodeId=19;
NodeType="Move Unit";
PrimaryKey=58;};

Build_City_District={
NodeId=20;
NodeType="Clear Plot";
PrimaryKey=59;};

Build_City_District={
NodeId=21;
NodeType="Reserve Plot";
PrimaryKey=60;};

Build_City_District={
NodeId=22;
JumpTo=35;
NodeType="Concurrent";
PrimaryKey=61;};

Build_City_District={
NodeId=23;
JumpTo=25;
NodeType="Contract Manager Decorator";
PrimaryKey=62;};

Build_City_District={
NodeId=24;
NodeType="Build Unit";
PrimaryKey=63;};

Build_City_District={
NodeId=25;
JumpTo=35;
NodeType="Has Player Ability";
PrimaryKey=64;};

Build_City_District={
NodeId=26;
JumpTo=35;
NodeType="Contract Manager Decorator";
PrimaryKey=65;};

Build_City_District={
NodeId=27;
JumpTo=35;
NodeType="Sequence";
PrimaryKey=66;};

Build_City_District={
NodeId=28;
JumpTo=33;
NodeType="Priority";
PrimaryKey=67;};

Build_City_District={
NodeId=29;
NodeType="Find Available Unit";
PrimaryKey=68;};

Build_City_District={
NodeId=30;
JumpTo=32;
NodeType="Contract Manager Decorator";
PrimaryKey=69;};

Build_City_District={
NodeId=31;
NodeType="Build Unit";
PrimaryKey=70;};

Build_City_District={
NodeId=32;
NodeType="Cancel Contract";
PrimaryKey=71;};

Build_City_District={
NodeId=33;
NodeType="Move Unit";
PrimaryKey=72;};

Build_City_District={
NodeId=34;
NodeType="Build Production";
PrimaryKey=73;};

Build_City_Improvement={
JumpTo=29;
NodeType="Sequence";
PrimaryKey=74;};

Build_City_Improvement={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=75;};

Build_City_Improvement={
NodeId=2;
JumpTo=29;
NodeType="Sequence";
PrimaryKey=76;};

Build_City_Improvement={
NodeId=3;
JumpTo=19;
NodeType="Concurrent";
PrimaryKey=77;};

Build_City_Improvement={
NodeId=4;
NodeType="Reserve Plot";
PrimaryKey=78;};

Build_City_Improvement={
NodeId=5;
JumpTo=7;
NodeType="Contract Manager Decorator";
PrimaryKey=79;};

Build_City_Improvement={
NodeId=6;
NodeType="Add Goal Tech";
PrimaryKey=80;};

Build_City_Improvement={
NodeId=7;
JumpTo=19;
NodeType="Priority";
PrimaryKey=81;};

Build_City_Improvement={
NodeId=8;
NodeType="Check Plot";
PrimaryKey=82;};

Build_City_Improvement={
NodeId=9;
JumpTo=19;
NodeType="Sequence";
PrimaryKey=83;};

Build_City_Improvement={
NodeId=10;
JumpTo=14;
NodeType="Priority";
PrimaryKey=84;};

Build_City_Improvement={
NodeId=11;
NodeType="Find Available Unit";
PrimaryKey=85;};

Build_City_Improvement={
NodeId=12;
JumpTo=14;
NodeType="Contract Manager Decorator";
PrimaryKey=86;};

Build_City_Improvement={
NodeId=13;
NodeType="Build Unit";
PrimaryKey=87;};

Build_City_Improvement={
NodeId=14;
NodeType="Cancel Contract";
PrimaryKey=88;};

Build_City_Improvement={
NodeId=15;
JumpTo=18;
NodeType="Concurrent";
PrimaryKey=89;};

Build_City_Improvement={
NodeId=16;
NodeType="Protect Unit";
PrimaryKey=90;};

Build_City_Improvement={
NodeId=17;
NodeType="Move Unit";
PrimaryKey=91;};

Build_City_Improvement={
NodeId=18;
NodeType="Clear Plot";
PrimaryKey=92;};

Build_City_Improvement={
NodeId=19;
JumpTo=29;
NodeType="Sequence";
PrimaryKey=93;};

Build_City_Improvement={
NodeId=20;
JumpTo=24;
NodeType="Priority";
PrimaryKey=94;};

Build_City_Improvement={
NodeId=21;
NodeType="Find Available Unit";
PrimaryKey=95;};

Build_City_Improvement={
NodeId=22;
JumpTo=24;
NodeType="Contract Manager Decorator";
PrimaryKey=96;};

Build_City_Improvement={
NodeId=23;
NodeType="Build Unit";
PrimaryKey=97;};

Build_City_Improvement={
NodeId=24;
NodeType="Cancel Contract";
PrimaryKey=98;};

Build_City_Improvement={
NodeId=25;
JumpTo=28;
NodeType="Concurrent";
PrimaryKey=99;};

Build_City_Improvement={
NodeId=26;
NodeType="Protect Unit";
PrimaryKey=100;};

Build_City_Improvement={
NodeId=27;
NodeType="Move Unit";
PrimaryKey=101;};

Build_City_Improvement={
NodeId=28;
NodeType="Build Improvement";
PrimaryKey=102;};

Build_Trigger_Building={
JumpTo=21;
NodeType="Sequence";
PrimaryKey=103;};

Build_Trigger_Building={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=104;};

Build_Trigger_Building={
NodeId=2;
NodeType="Add Goal Tech";
PrimaryKey=105;};

Build_Trigger_Building={
NodeId=3;
NodeType="Choose City";
PrimaryKey=106;};

Build_Trigger_Building={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=107;};

Build_Trigger_Building={
NodeId=5;
NodeType="Purchase Plot";
PrimaryKey=108;};

Build_Trigger_Building={
NodeId=6;
NodeType="Reserve Plot";
PrimaryKey=109;};

Build_Trigger_Building={
NodeId=7;
JumpTo=19;
NodeType="Priority";
PrimaryKey=110;};

Build_Trigger_Building={
NodeId=8;
NodeType="Check Plot";
PrimaryKey=111;};

Build_Trigger_Building={
NodeId=9;
JumpTo=19;
NodeType="Sequence";
PrimaryKey=112;};

Build_Trigger_Building={
NodeId=10;
NodeType="Add Goal Tech";
PrimaryKey=113;};

Build_Trigger_Building={
NodeId=11;
JumpTo=15;
NodeType="Priority";
PrimaryKey=114;};

Build_Trigger_Building={
NodeId=12;
NodeType="Find Available Unit";
PrimaryKey=115;};

Build_Trigger_Building={
NodeId=13;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=116;};

Build_Trigger_Building={
NodeId=14;
NodeType="Build Unit";
PrimaryKey=117;};

Build_Trigger_Building={
NodeId=15;
JumpTo=18;
NodeType="Concurrent";
PrimaryKey=118;};

Build_Trigger_Building={
NodeId=16;
NodeType="Protect Unit";
PrimaryKey=119;};

Build_Trigger_Building={
NodeId=17;
NodeType="Move Unit";
PrimaryKey=120;};

Build_Trigger_Building={
NodeId=18;
NodeType="Clear Plot";
PrimaryKey=121;};

Build_Trigger_Building={
NodeId=19;
JumpTo=21;
NodeType="Contract Manager Decorator";
PrimaryKey=122;};

Build_Trigger_Building={
NodeId=20;
NodeType="Build Unit";
PrimaryKey=123;};

Build_Trigger_Improvement={
JumpTo=24;
NodeType="Sequence";
PrimaryKey=124;};

Build_Trigger_Improvement={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=125;};

Build_Trigger_Improvement={
NodeId=2;
NodeType="Choose Improvement";
PrimaryKey=126;};

Build_Trigger_Improvement={
NodeId=3;
JumpTo=5;
NodeType="Turn Limiter";
PrimaryKey=127;};

Build_Trigger_Improvement={
NodeId=4;
NodeType="Add Goal Tech";
PrimaryKey=128;};

Build_Trigger_Improvement={
NodeId=5;
JumpTo=16;
NodeType="Priority";
PrimaryKey=129;};

Build_Trigger_Improvement={
NodeId=6;
NodeType="Check Plot";
PrimaryKey=130;};

Build_Trigger_Improvement={
NodeId=7;
JumpTo=16;
NodeType="Sequence";
PrimaryKey=131;};

Build_Trigger_Improvement={
NodeId=8;
JumpTo=12;
NodeType="Priority";
PrimaryKey=132;};

Build_Trigger_Improvement={
NodeId=9;
NodeType="Find Available Unit";
PrimaryKey=133;};

Build_Trigger_Improvement={
NodeId=10;
JumpTo=12;
NodeType="Contract Manager Decorator";
PrimaryKey=134;};

Build_Trigger_Improvement={
NodeId=11;
NodeType="Build Unit";
PrimaryKey=135;};

Build_Trigger_Improvement={
NodeId=12;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=136;};

Build_Trigger_Improvement={
NodeId=13;
NodeType="Protect Unit";
PrimaryKey=137;};

Build_Trigger_Improvement={
NodeId=14;
NodeType="Move Unit";
PrimaryKey=138;};

Build_Trigger_Improvement={
NodeId=15;
NodeType="Clear Plot";
PrimaryKey=139;};

Build_Trigger_Improvement={
NodeId=16;
JumpTo=20;
NodeType="Priority";
PrimaryKey=140;};

Build_Trigger_Improvement={
NodeId=17;
NodeType="Find Available Unit";
PrimaryKey=141;};

Build_Trigger_Improvement={
NodeId=18;
JumpTo=20;
NodeType="Contract Manager Decorator";
PrimaryKey=142;};

Build_Trigger_Improvement={
NodeId=19;
NodeType="Build Unit";
PrimaryKey=143;};

Build_Trigger_Improvement={
NodeId=20;
JumpTo=23;
NodeType="Concurrent";
PrimaryKey=144;};

Build_Trigger_Improvement={
NodeId=21;
NodeType="Protect Unit";
PrimaryKey=145;};

Build_Trigger_Improvement={
NodeId=22;
NodeType="Move Unit";
PrimaryKey=146;};

Build_Trigger_Improvement={
NodeId=23;
NodeType="Build Improvement";
PrimaryKey=147;};

Build_Trigger_Unit={
JumpTo=6;
NodeType="Sequence";
PrimaryKey=148;};

Build_Trigger_Unit={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=149;};

Build_Trigger_Unit={
NodeId=2;
JumpTo=4;
NodeType="Turn Limiter";
PrimaryKey=150;};

Build_Trigger_Unit={
NodeId=3;
NodeType="Add Goal Tech";
PrimaryKey=151;};

Build_Trigger_Unit={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=152;};

Build_Trigger_Unit={
NodeId=5;
NodeType="Build Unit";
PrimaryKey=153;};

Civ_Royale_Behavior={
JumpTo=24;
NodeType="Concurrent";
PrimaryKey=154;};

Civ_Royale_Behavior={
NodeId=1;
NodeType="Operation Change Target";
PrimaryKey=155;};

Civ_Royale_Behavior={
NodeId=2;
NodeType="Recruit Units";
PrimaryKey=156;};

Civ_Royale_Behavior={
NodeId=3;
JumpTo=24;
NodeType="Priority";
PrimaryKey=157;};

Civ_Royale_Behavior={
NodeId=4;
JumpTo=12;
NodeType="Sequence";
PrimaryKey=158;};

Civ_Royale_Behavior={
NodeId=5;
NodeType="LUA Script Condition";
PrimaryKey=159;};

Civ_Royale_Behavior={
NodeId=6;
JumpTo=12;
NodeType="Concurrent";
PrimaryKey=160;};

Civ_Royale_Behavior={
NodeId=7;
NodeType="Operation Defend Units";
PrimaryKey=161;};

Civ_Royale_Behavior={
NodeId=8;
NodeType="Use Scripted Command";
PrimaryKey=162;};

Civ_Royale_Behavior={
NodeId=9;
NodeType="Operation Launch nuke";
PrimaryKey=163;};

Civ_Royale_Behavior={
NodeId=10;
NodeType="Operation Attack Units";
PrimaryKey=164;};

Civ_Royale_Behavior={
NodeId=11;
NodeType="Operation Move";
PrimaryKey=165;};

Civ_Royale_Behavior={
NodeId=12;
JumpTo=24;
NodeType="Concurrent";
PrimaryKey=166;};

Civ_Royale_Behavior={
NodeId=13;
NodeType="Operation Pillage";
PrimaryKey=167;};

Civ_Royale_Behavior={
NodeId=14;
JumpTo=18;
NodeType="Priority";
PrimaryKey=168;};

Civ_Royale_Behavior={
NodeId=15;
JumpTo=17;
NodeType="Not";
PrimaryKey=169;};

Civ_Royale_Behavior={
NodeId=16;
NodeType="Is Near Fallout";
PrimaryKey=170;};

Civ_Royale_Behavior={
NodeId=17;
NodeType="Operation Defend Units";
PrimaryKey=171;};

Civ_Royale_Behavior={
NodeId=18;
NodeType="Make Formation";
PrimaryKey=172;};

Civ_Royale_Behavior={
NodeId=19;
NodeType="Use Scripted Command";
PrimaryKey=173;};

Civ_Royale_Behavior={
NodeId=20;
NodeType="Operation Launch nuke";
PrimaryKey=174;};

Civ_Royale_Behavior={
NodeId=21;
NodeType="Operation Pillage";
PrimaryKey=175;};

Civ_Royale_Behavior={
NodeId=22;
NodeType="Operation Attack Units";
PrimaryKey=176;};

Civ_Royale_Behavior={
NodeId=23;
NodeType="Operation Move";
PrimaryKey=177;};

Early_City_Assault={
JumpTo=55;
NodeType="Concurrent";
PrimaryKey=178;};

Early_City_Assault={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=179;};

Early_City_Assault={
NodeId=2;
JumpTo=5;
NodeType="Priority";
PrimaryKey=180;};

Early_City_Assault={
NodeId=3;
NodeType="Can Alpha City";
PrimaryKey=181;};

Early_City_Assault={
NodeId=4;
NodeType="Operation Defend Units";
PrimaryKey=182;};

Early_City_Assault={
NodeId=5;
NodeType="Operation Change Target";
PrimaryKey=183;};

Early_City_Assault={
NodeId=6;
JumpTo=55;
NodeType="Sequence";
PrimaryKey=184;};

Early_City_Assault={
NodeId=7;
JumpTo=14;
NodeType="Concurrent";
PrimaryKey=185;};

Early_City_Assault={
NodeId=8;
JumpTo=12;
NodeType="Priority";
PrimaryKey=186;};

Early_City_Assault={
NodeId=9;
NodeType="Operation Is Ready";
PrimaryKey=187;};

Early_City_Assault={
NodeId=10;
JumpTo=12;
NodeType="Contract Manager Decorator";
PrimaryKey=188;};

Early_City_Assault={
NodeId=11;
NodeType="Recruit Units";
PrimaryKey=189;};

Early_City_Assault={
NodeId=12;
NodeType="Operation Attack Units";
PrimaryKey=190;};

Early_City_Assault={
NodeId=13;
NodeType="Operation Move";
PrimaryKey=191;};

Early_City_Assault={
NodeId=14;
NodeType="Lock Units";
PrimaryKey=192;};

Early_City_Assault={
NodeId=15;
NodeType="Operation Diplomacy";
PrimaryKey=193;};

Early_City_Assault={
NodeId=16;
JumpTo=24;
NodeType="Turn Limiter";
PrimaryKey=194;};

Early_City_Assault={
NodeId=17;
JumpTo=24;
NodeType="Priority";
PrimaryKey=195;};

Early_City_Assault={
NodeId=18;
NodeType="Is At War";
PrimaryKey=196;};

Early_City_Assault={
NodeId=19;
JumpTo=24;
NodeType="Concurrent";
PrimaryKey=197;};

Early_City_Assault={
NodeId=20;
NodeType="Operation Change Target";
PrimaryKey=198;};

Early_City_Assault={
NodeId=21;
NodeType="Recruit Units";
PrimaryKey=199;};

Early_City_Assault={
NodeId=22;
NodeType="Operation Attack Units";
PrimaryKey=200;};

Early_City_Assault={
NodeId=23;
NodeType="Operation Move";
PrimaryKey=201;};

Early_City_Assault={
NodeId=24;
JumpTo=32;
NodeType="Priority";
PrimaryKey=202;};

Early_City_Assault={
NodeId=25;
NodeType="Is At War";
PrimaryKey=203;};

Early_City_Assault={
NodeId=26;
JumpTo=32;
NodeType="Turn Limiter";
PrimaryKey=204;};

Early_City_Assault={
NodeId=27;
JumpTo=32;
NodeType="Concurrent";
PrimaryKey=205;};

Early_City_Assault={
NodeId=28;
JumpTo=30;
NodeType="Contract Manager Decorator";
PrimaryKey=206;};

Early_City_Assault={
NodeId=29;
NodeType="Operation Diplomacy";
PrimaryKey=207;};

Early_City_Assault={
NodeId=30;
NodeType="Operation Attack Units";
PrimaryKey=208;};

Early_City_Assault={
NodeId=31;
NodeType="Operation Move";
PrimaryKey=209;};

Early_City_Assault={
NodeId=32;
JumpTo=41;
NodeType="Turn Limiter";
PrimaryKey=210;};

Early_City_Assault={
NodeId=33;
JumpTo=41;
NodeType="Concurrent";
PrimaryKey=211;};

Early_City_Assault={
NodeId=34;
NodeType="Is At War";
PrimaryKey=212;};

Early_City_Assault={
NodeId=35;
NodeType="Operation Change Target";
PrimaryKey=213;};

Early_City_Assault={
NodeId=36;
NodeType="Recruit Units";
PrimaryKey=214;};

Early_City_Assault={
NodeId=37;
NodeType="Operation Attack Units";
PrimaryKey=215;};

Early_City_Assault={
NodeId=38;
NodeType="Operation Pillage";
PrimaryKey=216;};

Early_City_Assault={
NodeId=39;
NodeType="Operation Siege City";
PrimaryKey=217;};

Early_City_Assault={
NodeId=40;
NodeType="Operation Move";
PrimaryKey=218;};

Early_City_Assault={
NodeId=41;
JumpTo=55;
NodeType="Concurrent";
PrimaryKey=219;};

Early_City_Assault={
NodeId=42;
NodeType="Operation Change Target";
PrimaryKey=220;};

Early_City_Assault={
NodeId=43;
NodeType="Recruit Units";
PrimaryKey=221;};

Early_City_Assault={
NodeId=44;
JumpTo=48;
NodeType="Priority";
PrimaryKey=222;};

Early_City_Assault={
NodeId=45;
JumpTo=47;
NodeType="Not";
PrimaryKey=223;};

Early_City_Assault={
NodeId=46;
NodeType="Can Alpha City";
PrimaryKey=224;};

Early_City_Assault={
NodeId=47;
NodeType="Operation Attack City";
PrimaryKey=225;};

Early_City_Assault={
NodeId=48;
NodeType="Operation Attack Units";
PrimaryKey=226;};

Early_City_Assault={
NodeId=49;
NodeType="Operation Pillage";
PrimaryKey=227;};

Early_City_Assault={
NodeId=50;
NodeType="Operation Siege City";
PrimaryKey=228;};

Early_City_Assault={
NodeId=51;
NodeType="Build Military Improvement";
PrimaryKey=229;};

Early_City_Assault={
NodeId=52;
NodeType="Operation Attack City";
PrimaryKey=230;};

Early_City_Assault={
NodeId=53;
NodeType="Operation Pillage";
PrimaryKey=231;};

Early_City_Assault={
NodeId=54;
NodeType="Operation Move";
PrimaryKey=232;};

Escort_Worker_To_Camp={
JumpTo=9;
NodeType="Sequence";
PrimaryKey=233;};

Escort_Worker_To_Camp={
NodeId=1;
NodeType="Make Formation";
PrimaryKey=234;};

Escort_Worker_To_Camp={
NodeId=2;
NodeType="Operation Change Target";
PrimaryKey=235;};

Escort_Worker_To_Camp={
NodeId=3;
JumpTo=7;
NodeType="Concurrent";
PrimaryKey=236;};

Escort_Worker_To_Camp={
NodeId=4;
NodeType="Operation Is Ready";
PrimaryKey=237;};

Escort_Worker_To_Camp={
NodeId=5;
NodeType="Operation Defend Units";
PrimaryKey=238;};

Escort_Worker_To_Camp={
NodeId=6;
NodeType="Operation Move";
PrimaryKey=239;};

Escort_Worker_To_Camp={
NodeId=7;
NodeType="Make Formation";
PrimaryKey=240;};

Escort_Worker_To_Camp={
NodeId=8;
NodeType="Operation Move";
PrimaryKey=241;};

Free_Cities_Assault={
JumpTo=16;
NodeType="Sequence";
PrimaryKey=242;};

Free_Cities_Assault={
NodeId=1;
NodeType="Recruit Units";
PrimaryKey=243;};

Free_Cities_Assault={
NodeId=2;
JumpTo=6;
NodeType="Priority";
PrimaryKey=244;};

Free_Cities_Assault={
NodeId=3;
JumpTo=5;
NodeType="Not";
PrimaryKey=245;};

Free_Cities_Assault={
NodeId=4;
NodeType="Is City Threatened";
PrimaryKey=246;};

Free_Cities_Assault={
NodeId=5;
NodeType="Operation Attack Units";
PrimaryKey=247;};

Free_Cities_Assault={
NodeId=6;
JumpTo=9;
NodeType="Concurrent";
PrimaryKey=248;};

Free_Cities_Assault={
NodeId=7;
NodeType="Operation Attack Units";
PrimaryKey=249;};

Free_Cities_Assault={
NodeId=8;
NodeType="Operation Move";
PrimaryKey=250;};

Free_Cities_Assault={
NodeId=9;
JumpTo=16;
NodeType="Concurrent";
PrimaryKey=251;};

Free_Cities_Assault={
NodeId=10;
NodeType="Operation Pillage";
PrimaryKey=252;};

Free_Cities_Assault={
NodeId=11;
NodeType="Operation Attack Units";
PrimaryKey=253;};

Free_Cities_Assault={
NodeId=12;
NodeType="Operation Siege City";
PrimaryKey=254;};

Free_Cities_Assault={
NodeId=13;
NodeType="Operation Attack City";
PrimaryKey=255;};

Free_Cities_Assault={
NodeId=14;
NodeType="Operation Pillage";
PrimaryKey=256;};

Free_Cities_Assault={
NodeId=15;
NodeType="Operation Move";
PrimaryKey=257;};

Launch_Inquisition={
JumpTo=9;
NodeType="Concurrent";
PrimaryKey=258;};

Launch_Inquisition={
NodeId=1;
JumpTo=3;
NodeType="Not";
PrimaryKey=259;};

Launch_Inquisition={
NodeId=2;
NodeType="Has Inquisition";
PrimaryKey=260;};

Launch_Inquisition={
NodeId=3;
JumpTo=9;
NodeType="Sequence";
PrimaryKey=261;};

Launch_Inquisition={
NodeId=4;
JumpTo=8;
NodeType="Priority";
PrimaryKey=262;};

Launch_Inquisition={
NodeId=5;
NodeType="Find Available Unit";
PrimaryKey=263;};

Launch_Inquisition={
NodeId=6;
JumpTo=8;
NodeType="Contract Manager Decorator";
PrimaryKey=264;};

Launch_Inquisition={
NodeId=7;
NodeType="Build Unit";
PrimaryKey=265;};

Launch_Inquisition={
NodeId=8;
NodeType="Launch Inquisition";
PrimaryKey=266;};

Manage_Archaeologist={
JumpTo=5;
NodeType="Sequence";
PrimaryKey=267;};

Manage_Archaeologist={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=268;};

Manage_Archaeologist={
NodeId=2;
NodeType="Move Unit";
PrimaryKey=269;};

Manage_Archaeologist={
NodeId=3;
NodeType="ARCHAEOLOGY: Dig";
PrimaryKey=270;};

Manage_Archaeologist={
NodeId=4;
NodeType="ARCHAEOLOGY: Donate";
PrimaryKey=271;};

Manage_Great_Person={
JumpTo=13;
NodeType="Concurrent";
PrimaryKey=272;};

Manage_Great_Person={
NodeId=1;
NodeType="Has Great Person";
PrimaryKey=273;};

Manage_Great_Person={
NodeId=2;
NodeType="Has Valid Target";
PrimaryKey=274;};

Manage_Great_Person={
NodeId=3;
JumpTo=13;
NodeType="Sequence";
PrimaryKey=275;};

Manage_Great_Person={
NodeId=4;
JumpTo=9;
NodeType="Priority";
PrimaryKey=276;};

Manage_Great_Person={
NodeId=5;
NodeType="Find Unit Targets";
PrimaryKey=277;};

Manage_Great_Person={
NodeId=6;
JumpTo=8;
NodeType="Contract Manager Decorator";
PrimaryKey=278;};

Manage_Great_Person={
NodeId=7;
NodeType="Build Unit";
PrimaryKey=279;};

Manage_Great_Person={
NodeId=8;
NodeType="Upgrade Units";
PrimaryKey=280;};

Manage_Great_Person={
NodeId=9;
JumpTo=13;
NodeType="Sequence";
PrimaryKey=281;};

Manage_Great_Person={
NodeId=10;
NodeType="Protect Unit";
PrimaryKey=282;};

Manage_Great_Person={
NodeId=11;
NodeType="Move Unit";
PrimaryKey=283;};

Manage_Great_Person={
NodeId=12;
NodeType="Use Great Person";
PrimaryKey=284;};

Manage_Spy={
JumpTo=8;
NodeType="Sequence";
PrimaryKey=285;};

Manage_Spy={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=286;};

Manage_Spy={
NodeId=2;
NodeType="SPY: Travel";
PrimaryKey=287;};

Manage_Spy={
NodeId=3;
JumpTo=8;
NodeType="Priority";
PrimaryKey=288;};

Manage_Spy={
NodeId=4;
JumpTo=7;
NodeType="Sequence";
PrimaryKey=289;};

Manage_Spy={
NodeId=5;
NodeType="SPY: Choose Mission";
PrimaryKey=290;};

Manage_Spy={
NodeId=6;
NodeType="SPY: Do Operation";
PrimaryKey=291;};

Manage_Spy={
NodeId=7;
NodeType="SPY: Travel";
PrimaryKey=292;};

Naval_Superiority_Tree={
JumpTo=15;
NodeType="Sequence";
PrimaryKey=293;};

Naval_Superiority_Tree={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=294;};

Naval_Superiority_Tree={
NodeId=2;
JumpTo=6;
NodeType="Concurrent";
PrimaryKey=295;};

Naval_Superiority_Tree={
NodeId=3;
NodeType="Operation Defend Units";
PrimaryKey=296;};

Naval_Superiority_Tree={
NodeId=4;
NodeType="Recruit Units";
PrimaryKey=297;};

Naval_Superiority_Tree={
NodeId=5;
NodeType="Operation Attack Units";
PrimaryKey=298;};

Naval_Superiority_Tree={
NodeId=6;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=299;};

Naval_Superiority_Tree={
NodeId=7;
NodeType="Recruit Units";
PrimaryKey=300;};

Naval_Superiority_Tree={
NodeId=8;
NodeType="Operation Defend Units";
PrimaryKey=301;};

Naval_Superiority_Tree={
NodeId=9;
JumpTo=13;
NodeType="Naval Choose Target";
PrimaryKey=302;};

Naval_Superiority_Tree={
NodeId=10;
JumpTo=13;
NodeType="Concurrent";
PrimaryKey=303;};

Naval_Superiority_Tree={
NodeId=11;
NodeType="Operation Move";
PrimaryKey=304;};

Naval_Superiority_Tree={
NodeId=12;
NodeType="Operation Attack Units";
PrimaryKey=305;};

Naval_Superiority_Tree={
NodeId=13;
NodeType="Naval Pillage";
PrimaryKey=306;};

Naval_Superiority_Tree={
NodeId=14;
NodeType="Naval Patrol";
PrimaryKey=307;};

Nuclear_Assault={
JumpTo=17;
NodeType="Sequence";
PrimaryKey=308;};

Nuclear_Assault={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=309;};

Nuclear_Assault={
NodeId=2;
NodeType="Operation Defend Units";
PrimaryKey=310;};

Nuclear_Assault={
NodeId=3;
JumpTo=17;
NodeType="Concurrent";
PrimaryKey=311;};

Nuclear_Assault={
NodeId=4;
NodeType="Will use nukes";
PrimaryKey=312;};

Nuclear_Assault={
NodeId=5;
JumpTo=17;
NodeType="Sequence";
PrimaryKey=313;};

Nuclear_Assault={
NodeId=6;
JumpTo=10;
NodeType="Concurrent";
PrimaryKey=314;};

Nuclear_Assault={
NodeId=7;
JumpTo=9;
NodeType="Contract Manager Decorator";
PrimaryKey=315;};

Nuclear_Assault={
NodeId=8;
NodeType="Recruit Units";
PrimaryKey=316;};

Nuclear_Assault={
NodeId=9;
NodeType="Operation Attack Units";
PrimaryKey=317;};

Nuclear_Assault={
NodeId=10;
NodeType="Lock Units";
PrimaryKey=318;};

Nuclear_Assault={
NodeId=11;
JumpTo=17;
NodeType="Concurrent";
PrimaryKey=319;};

Nuclear_Assault={
NodeId=12;
NodeType="Operation Change Target";
PrimaryKey=320;};

Nuclear_Assault={
NodeId=13;
NodeType="Recruit Units";
PrimaryKey=321;};

Nuclear_Assault={
NodeId=14;
NodeType="Operation Attack Units";
PrimaryKey=322;};

Nuclear_Assault={
NodeId=15;
NodeType="Operation Move";
PrimaryKey=323;};

Nuclear_Assault={
NodeId=16;
NodeType="Operation Launch nuke";
PrimaryKey=324;};

Raid_City={
JumpTo=26;
NodeType="Sequence";
PrimaryKey=325;};

Raid_City={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=326;};

Raid_City={
NodeId=2;
JumpTo=9;
NodeType="Sequence";
PrimaryKey=327;};

Raid_City={
NodeId=3;
NodeType="Barbarian Spawn Change";
PrimaryKey=328;};

Raid_City={
NodeId=4;
JumpTo=8;
NodeType="Priority";
PrimaryKey=329;};

Raid_City={
NodeId=5;
JumpTo=7;
NodeType="Turn Limiter";
PrimaryKey=330;};

Raid_City={
NodeId=6;
NodeType="Barbarian Recruit";
PrimaryKey=331;};

Raid_City={
NodeId=7;
NodeType="Barbarian Spawn Change";
PrimaryKey=332;};

Raid_City={
NodeId=8;
NodeType="Barbarian Spawn Change";
PrimaryKey=333;};

Raid_City={
NodeId=9;
JumpTo=12;
NodeType="Concurrent";
PrimaryKey=334;};

Raid_City={
NodeId=10;
NodeType="Operation Attack Units";
PrimaryKey=335;};

Raid_City={
NodeId=11;
NodeType="Operation Move";
PrimaryKey=336;};

Raid_City={
NodeId=12;
JumpTo=22;
NodeType="Priority";
PrimaryKey=337;};

Raid_City={
NodeId=13;
NodeType="Barbarian Raid Check";
PrimaryKey=338;};

Raid_City={
NodeId=14;
JumpTo=22;
NodeType="Turn Limiter";
PrimaryKey=339;};

Raid_City={
NodeId=15;
JumpTo=22;
NodeType="Concurrent";
PrimaryKey=340;};

Raid_City={
NodeId=16;
NodeType="Operation Attack Units";
PrimaryKey=341;};

Raid_City={
NodeId=17;
NodeType="Operation Pillage";
PrimaryKey=342;};

Raid_City={
NodeId=18;
JumpTo=20;
NodeType="In Difficulty Range";
PrimaryKey=343;};

Raid_City={
NodeId=19;
NodeType="Operation Attack City";
PrimaryKey=344;};

Raid_City={
NodeId=20;
NodeType="Operation Defend Units";
PrimaryKey=345;};

Raid_City={
NodeId=21;
NodeType="Operation Move";
PrimaryKey=346;};

Raid_City={
NodeId=22;
JumpTo=25;
NodeType="Concurrent";
PrimaryKey=347;};

Raid_City={
NodeId=23;
NodeType="Operation Attack Units";
PrimaryKey=348;};

Raid_City={
NodeId=24;
NodeType="Operation Move";
PrimaryKey=349;};

Raid_City={
NodeId=25;
NodeType="Notify Owner";
PrimaryKey=350;};

Reinforce_Ally={
JumpTo=23;
NodeType="Concurrent";
PrimaryKey=351;};

Reinforce_Ally={
NodeId=1;
NodeType="Operation Defend Units";
PrimaryKey=352;};

Reinforce_Ally={
NodeId=2;
NodeType="Operation Change Target";
PrimaryKey=353;};

Reinforce_Ally={
NodeId=3;
JumpTo=23;
NodeType="Sequence";
PrimaryKey=354;};

Reinforce_Ally={
NodeId=4;
NodeType="Decode Trigger";
PrimaryKey=355;};

Reinforce_Ally={
NodeId=5;
JumpTo=10;
NodeType="Concurrent";
PrimaryKey=356;};

Reinforce_Ally={
NodeId=6;
JumpTo=8;
NodeType="Contract Manager Decorator";
PrimaryKey=357;};

Reinforce_Ally={
NodeId=7;
NodeType="Recruit Units";
PrimaryKey=358;};

Reinforce_Ally={
NodeId=8;
NodeType="Operation Attack Units";
PrimaryKey=359;};

Reinforce_Ally={
NodeId=9;
NodeType="Operation Move";
PrimaryKey=360;};

Reinforce_Ally={
NodeId=10;
NodeType="Lock Units";
PrimaryKey=361;};

Reinforce_Ally={
NodeId=11;
JumpTo=16;
NodeType="Concurrent";
PrimaryKey=362;};

Reinforce_Ally={
NodeId=12;
NodeType="Operation Change Target";
PrimaryKey=363;};

Reinforce_Ally={
NodeId=13;
NodeType="Recruit Units";
PrimaryKey=364;};

Reinforce_Ally={
NodeId=14;
NodeType="Operation Attack Units";
PrimaryKey=365;};

Reinforce_Ally={
NodeId=15;
NodeType="Operation Move";
PrimaryKey=366;};

Reinforce_Ally={
NodeId=16;
JumpTo=23;
NodeType="Concurrent";
PrimaryKey=367;};

Reinforce_Ally={
NodeId=17;
NodeType="Operation Change Target";
PrimaryKey=368;};

Reinforce_Ally={
NodeId=18;
NodeType="Operation Pillage";
PrimaryKey=369;};

Reinforce_Ally={
NodeId=19;
NodeType="Operation Attack Units";
PrimaryKey=370;};

Reinforce_Ally={
NodeId=20;
NodeType="Operation Siege City";
PrimaryKey=371;};

Reinforce_Ally={
NodeId=21;
NodeType="Operation Attack City";
PrimaryKey=372;};

Reinforce_Ally={
NodeId=22;
NodeType="Operation Move";
PrimaryKey=373;};

Research_Trigger_Tech={
JumpTo=4;
NodeType="Sequence";
PrimaryKey=374;};

Research_Trigger_Tech={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=375;};

Research_Trigger_Tech={
NodeId=2;
JumpTo=4;
NodeType="Contract Manager Decorator";
PrimaryKey=376;};

Research_Trigger_Tech={
NodeId=3;
NodeType="Add Goal Tech";
PrimaryKey=377;};

Seek_Target_Wonder={
JumpTo=48;
NodeType="Sequence";
PrimaryKey=378;};

Seek_Target_Wonder={
NodeId=1;
JumpTo=12;
NodeType="Concurrent";
PrimaryKey=379;};

Seek_Target_Wonder={
NodeId=2;
NodeType="Decode Trigger";
PrimaryKey=380;};

Seek_Target_Wonder={
NodeId=3;
JumpTo=7;
NodeType="Sequence";
PrimaryKey=381;};

Seek_Target_Wonder={
NodeId=4;
JumpTo=6;
NodeType="Contract Manager Decorator";
PrimaryKey=382;};

Seek_Target_Wonder={
NodeId=5;
NodeType="Purchase Plot";
PrimaryKey=383;};

Seek_Target_Wonder={
NodeId=6;
NodeType="Reserve Plot";
PrimaryKey=384;};

Seek_Target_Wonder={
NodeId=7;
NodeType="Decode Trigger";
PrimaryKey=385;};

Seek_Target_Wonder={
NodeId=8;
JumpTo=12;
NodeType="Sequence";
PrimaryKey=386;};

Seek_Target_Wonder={
NodeId=9;
JumpTo=11;
NodeType="Contract Manager Decorator";
PrimaryKey=387;};

Seek_Target_Wonder={
NodeId=10;
NodeType="Purchase Plot";
PrimaryKey=388;};

Seek_Target_Wonder={
NodeId=11;
NodeType="Reserve Plot";
PrimaryKey=389;};

Seek_Target_Wonder={
NodeId=12;
JumpTo=20;
NodeType="Concurrent";
PrimaryKey=390;};

Seek_Target_Wonder={
NodeId=13;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=391;};

Seek_Target_Wonder={
NodeId=14;
NodeType="Add Goal Tech";
PrimaryKey=392;};

Seek_Target_Wonder={
NodeId=15;
JumpTo=20;
NodeType="Priority";
PrimaryKey=393;};

Seek_Target_Wonder={
NodeId=16;
NodeType="Check Plot";
PrimaryKey=394;};

Seek_Target_Wonder={
NodeId=17;
JumpTo=20;
NodeType="Sequence";
PrimaryKey=395;};

Seek_Target_Wonder={
NodeId=18;
JumpTo=20;
NodeType="Contract Manager Decorator";
PrimaryKey=396;};

Seek_Target_Wonder={
NodeId=19;
NodeType="Add Goal Tech";
PrimaryKey=397;};

Seek_Target_Wonder={
NodeId=20;
JumpTo=22;
NodeType="Contract Manager Decorator";
PrimaryKey=398;};

Seek_Target_Wonder={
NodeId=21;
NodeType="Build Unit";
PrimaryKey=399;};

Seek_Target_Wonder={
NodeId=22;
JumpTo=27;
NodeType="Sequence";
PrimaryKey=400;};

Seek_Target_Wonder={
NodeId=23;
JumpTo=25;
NodeType="Contract Manager Decorator";
PrimaryKey=401;};

Seek_Target_Wonder={
NodeId=24;
NodeType="Add Goal Tech";
PrimaryKey=402;};

Seek_Target_Wonder={
NodeId=25;
JumpTo=27;
NodeType="Contract Manager Decorator";
PrimaryKey=403;};

Seek_Target_Wonder={
NodeId=26;
NodeType="Build Unit";
PrimaryKey=404;};

Seek_Target_Wonder={
NodeId=27;
JumpTo=35;
NodeType="Concurrent";
PrimaryKey=405;};

Seek_Target_Wonder={
NodeId=28;
JumpTo=30;
NodeType="Contract Manager Decorator";
PrimaryKey=406;};

Seek_Target_Wonder={
NodeId=29;
NodeType="Add Goal Tech";
PrimaryKey=407;};

Seek_Target_Wonder={
NodeId=30;
JumpTo=35;
NodeType="Priority";
PrimaryKey=408;};

Seek_Target_Wonder={
NodeId=31;
NodeType="Check Plot";
PrimaryKey=409;};

Seek_Target_Wonder={
NodeId=32;
JumpTo=35;
NodeType="Sequence";
PrimaryKey=410;};

Seek_Target_Wonder={
NodeId=33;
JumpTo=35;
NodeType="Contract Manager Decorator";
PrimaryKey=411;};

Seek_Target_Wonder={
NodeId=34;
NodeType="Add Goal Tech";
PrimaryKey=412;};

Seek_Target_Wonder={
NodeId=35;
JumpTo=48;
NodeType="Concurrent";
PrimaryKey=413;};

Seek_Target_Wonder={
NodeId=36;
JumpTo=38;
NodeType="Contract Manager Decorator";
PrimaryKey=414;};

Seek_Target_Wonder={
NodeId=37;
NodeType="Build Unit";
PrimaryKey=415;};

Seek_Target_Wonder={
NodeId=38;
JumpTo=48;
NodeType="Has Player Ability";
PrimaryKey=416;};

Seek_Target_Wonder={
NodeId=39;
JumpTo=48;
NodeType="Contract Manager Decorator";
PrimaryKey=417;};

Seek_Target_Wonder={
NodeId=40;
JumpTo=48;
NodeType="Sequence";
PrimaryKey=418;};

Seek_Target_Wonder={
NodeId=41;
JumpTo=46;
NodeType="Priority";
PrimaryKey=419;};

Seek_Target_Wonder={
NodeId=42;
NodeType="Find Available Unit";
PrimaryKey=420;};

Seek_Target_Wonder={
NodeId=43;
JumpTo=45;
NodeType="Contract Manager Decorator";
PrimaryKey=421;};

Seek_Target_Wonder={
NodeId=44;
NodeType="Build Unit";
PrimaryKey=422;};

Seek_Target_Wonder={
NodeId=45;
NodeType="Cancel Contract";
PrimaryKey=423;};

Seek_Target_Wonder={
NodeId=46;
NodeType="Move Unit";
PrimaryKey=424;};

Seek_Target_Wonder={
NodeId=47;
NodeType="Build Production";
PrimaryKey=425;};

Settle_City_Op={
JumpTo=28;
NodeType="Concurrent";
PrimaryKey=426;};

Settle_City_Op={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=427;};

Settle_City_Op={
NodeId=2;
NodeType="Operation Defend Units";
PrimaryKey=428;};

Settle_City_Op={
NodeId=3;
JumpTo=28;
NodeType="Sequence";
PrimaryKey=429;};

Settle_City_Op={
NodeId=4;
NodeType="Operation Change Target";
PrimaryKey=430;};

Settle_City_Op={
NodeId=5;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=431;};

Settle_City_Op={
NodeId=6;
JumpTo=15;
NodeType="Priority";
PrimaryKey=432;};

Settle_City_Op={
NodeId=7;
NodeType="Find Available Unit";
PrimaryKey=433;};

Settle_City_Op={
NodeId=8;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=434;};

Settle_City_Op={
NodeId=9;
JumpTo=11;
NodeType="Contract Manager Decorator";
PrimaryKey=435;};

Settle_City_Op={
NodeId=10;
NodeType="Build Unit";
PrimaryKey=436;};

Settle_City_Op={
NodeId=11;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=437;};

Settle_City_Op={
NodeId=12;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=438;};

Settle_City_Op={
NodeId=13;
NodeType="Recruit Units";
PrimaryKey=439;};

Settle_City_Op={
NodeId=14;
NodeType="Operation Move";
PrimaryKey=440;};

Settle_City_Op={
NodeId=15;
NodeType="Lock Units";
PrimaryKey=441;};

Settle_City_Op={
NodeId=16;
JumpTo=21;
NodeType="Concurrent";
PrimaryKey=442;};

Settle_City_Op={
NodeId=17;
NodeType="Recruit Units";
PrimaryKey=443;};

Settle_City_Op={
NodeId=18;
NodeType="Make Formation";
PrimaryKey=444;};

Settle_City_Op={
NodeId=19;
NodeType="Operation Attack Units";
PrimaryKey=445;};

Settle_City_Op={
NodeId=20;
NodeType="Operation Move";
PrimaryKey=446;};

Settle_City_Op={
NodeId=21;
JumpTo=27;
NodeType="Concurrent";
PrimaryKey=447;};

Settle_City_Op={
NodeId=22;
NodeType="Operation Change Target";
PrimaryKey=448;};

Settle_City_Op={
NodeId=23;
NodeType="Recruit Units";
PrimaryKey=449;};

Settle_City_Op={
NodeId=24;
NodeType="Operation Attack Units";
PrimaryKey=450;};

Settle_City_Op={
NodeId=25;
NodeType="Operation Naval Escort";
PrimaryKey=451;};

Settle_City_Op={
NodeId=26;
NodeType="Operation Move";
PrimaryKey=452;};

Settle_City_Op={
NodeId=27;
NodeType="Settle";
PrimaryKey=453;};

Siege_City_Assault={
JumpTo=57;
NodeType="Concurrent";
PrimaryKey=454;};

Siege_City_Assault={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=455;};

Siege_City_Assault={
NodeId=2;
JumpTo=5;
NodeType="Priority";
PrimaryKey=456;};

Siege_City_Assault={
NodeId=3;
NodeType="Can Alpha City";
PrimaryKey=457;};

Siege_City_Assault={
NodeId=4;
NodeType="Operation Defend Units";
PrimaryKey=458;};

Siege_City_Assault={
NodeId=5;
NodeType="Operation Change Target";
PrimaryKey=459;};

Siege_City_Assault={
NodeId=6;
JumpTo=57;
NodeType="Sequence";
PrimaryKey=460;};

Siege_City_Assault={
NodeId=7;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=461;};

Siege_City_Assault={
NodeId=8;
JumpTo=12;
NodeType="Priority";
PrimaryKey=462;};

Siege_City_Assault={
NodeId=9;
NodeType="Operation Is Ready";
PrimaryKey=463;};

Siege_City_Assault={
NodeId=10;
JumpTo=12;
NodeType="Contract Manager Decorator";
PrimaryKey=464;};

Siege_City_Assault={
NodeId=11;
NodeType="Recruit Units";
PrimaryKey=465;};

Siege_City_Assault={
NodeId=12;
NodeType="Operation Attack Units";
PrimaryKey=466;};

Siege_City_Assault={
NodeId=13;
NodeType="Make Formation";
PrimaryKey=467;};

Siege_City_Assault={
NodeId=14;
NodeType="Operation Move";
PrimaryKey=468;};

Siege_City_Assault={
NodeId=15;
NodeType="Lock Units";
PrimaryKey=469;};

Siege_City_Assault={
NodeId=16;
NodeType="Operation Diplomacy";
PrimaryKey=470;};

Siege_City_Assault={
NodeId=17;
JumpTo=25;
NodeType="Turn Limiter";
PrimaryKey=471;};

Siege_City_Assault={
NodeId=18;
JumpTo=25;
NodeType="Priority";
PrimaryKey=472;};

Siege_City_Assault={
NodeId=19;
NodeType="Is At War";
PrimaryKey=473;};

Siege_City_Assault={
NodeId=20;
JumpTo=25;
NodeType="Concurrent";
PrimaryKey=474;};

Siege_City_Assault={
NodeId=21;
NodeType="Operation Change Target";
PrimaryKey=475;};

Siege_City_Assault={
NodeId=22;
NodeType="Recruit Units";
PrimaryKey=476;};

Siege_City_Assault={
NodeId=23;
NodeType="Operation Attack Units";
PrimaryKey=477;};

Siege_City_Assault={
NodeId=24;
NodeType="Operation Move";
PrimaryKey=478;};

Siege_City_Assault={
NodeId=25;
JumpTo=32;
NodeType="Concurrent";
PrimaryKey=479;};

Siege_City_Assault={
NodeId=26;
JumpTo=29;
NodeType="Turn Limiter";
PrimaryKey=480;};

Siege_City_Assault={
NodeId=27;
JumpTo=29;
NodeType="Contract Manager Decorator";
PrimaryKey=481;};

Siege_City_Assault={
NodeId=28;
NodeType="Operation Diplomacy";
PrimaryKey=482;};

Siege_City_Assault={
NodeId=29;
NodeType="Operation Attack Units";
PrimaryKey=483;};

Siege_City_Assault={
NodeId=30;
JumpTo=32;
NodeType="Turn Limiter";
PrimaryKey=484;};

Siege_City_Assault={
NodeId=31;
NodeType="Operation Move";
PrimaryKey=485;};

Siege_City_Assault={
NodeId=32;
JumpTo=42;
NodeType="Turn Limiter";
PrimaryKey=486;};

Siege_City_Assault={
NodeId=33;
JumpTo=42;
NodeType="Concurrent";
PrimaryKey=487;};

Siege_City_Assault={
NodeId=34;
NodeType="Is At War";
PrimaryKey=488;};

Siege_City_Assault={
NodeId=35;
NodeType="Operation Change Target";
PrimaryKey=489;};

Siege_City_Assault={
NodeId=36;
NodeType="Recruit Units";
PrimaryKey=490;};

Siege_City_Assault={
NodeId=37;
NodeType="Operation Attack Units";
PrimaryKey=491;};

Siege_City_Assault={
NodeId=38;
NodeType="Operation Air Assault";
PrimaryKey=492;};

Siege_City_Assault={
NodeId=39;
NodeType="Operation Pillage";
PrimaryKey=493;};

Siege_City_Assault={
NodeId=40;
NodeType="Operation Siege City";
PrimaryKey=494;};

Siege_City_Assault={
NodeId=41;
NodeType="Operation Move";
PrimaryKey=495;};

Siege_City_Assault={
NodeId=42;
JumpTo=57;
NodeType="Concurrent";
PrimaryKey=496;};

Siege_City_Assault={
NodeId=43;
NodeType="Operation Change Target";
PrimaryKey=497;};

Siege_City_Assault={
NodeId=44;
NodeType="Recruit Units";
PrimaryKey=498;};

Siege_City_Assault={
NodeId=45;
JumpTo=49;
NodeType="Priority";
PrimaryKey=499;};

Siege_City_Assault={
NodeId=46;
JumpTo=48;
NodeType="Not";
PrimaryKey=500;};

Siege_City_Assault={
NodeId=47;
NodeType="Can Alpha City";
PrimaryKey=501;};

Siege_City_Assault={
NodeId=48;
NodeType="Operation Attack City";
PrimaryKey=502;};

Siege_City_Assault={
NodeId=49;
NodeType="Operation Attack Units";
PrimaryKey=503;};

Siege_City_Assault={
NodeId=50;
NodeType="Operation Pillage";
PrimaryKey=504;};

Siege_City_Assault={
NodeId=51;
NodeType="Operation Siege City";
PrimaryKey=505;};

Siege_City_Assault={
NodeId=52;
NodeType="Build Military Improvement";
PrimaryKey=506;};

Siege_City_Assault={
NodeId=53;
NodeType="Operation Air Assault";
PrimaryKey=507;};

Siege_City_Assault={
NodeId=54;
NodeType="Operation Attack City";
PrimaryKey=508;};

Siege_City_Assault={
NodeId=55;
NodeType="Operation Pillage";
PrimaryKey=509;};

Siege_City_Assault={
NodeId=56;
NodeType="Operation Move";
PrimaryKey=510;};

Simple_City_Defense={
JumpTo=11;
NodeType="Concurrent";
PrimaryKey=511;};

Simple_City_Defense={
NodeId=1;
NodeType="Is City Threatened";
PrimaryKey=512;};

Simple_City_Defense={
NodeId=2;
NodeType="Operation Defend Units";
PrimaryKey=513;};

Simple_City_Defense={
NodeId=3;
JumpTo=11;
NodeType="Concurrent";
PrimaryKey=514;};

Simple_City_Defense={
NodeId=4;
NodeType="Recruit Units";
PrimaryKey=515;};

Simple_City_Defense={
NodeId=5;
JumpTo=8;
NodeType="Priority";
PrimaryKey=516;};

Simple_City_Defense={
NodeId=6;
NodeType="Can Alpha City";
PrimaryKey=517;};

Simple_City_Defense={
NodeId=7;
NodeType="Garrison City";
PrimaryKey=518;};

Simple_City_Defense={
NodeId=8;
NodeType="Operation Attack City";
PrimaryKey=519;};

Simple_City_Defense={
NodeId=9;
NodeType="Operation Attack Units";
PrimaryKey=520;};

Simple_City_Defense={
NodeId=10;
NodeType="Operation Move";
PrimaryKey=521;};

Simple_City_Tree={
JumpTo=2;
NodeType="Concurrent";
PrimaryKey=522;};

Simple_City_Tree={
NodeId=1;
NodeType="City Attack";
PrimaryKey=523;};

Simple_Operation_Attack={
JumpTo=22;
NodeType="Concurrent";
PrimaryKey=524;};

Simple_Operation_Attack={
NodeId=1;
NodeType="Operation Defend Units";
PrimaryKey=525;};

Simple_Operation_Attack={
NodeId=2;
NodeType="Operation Attack Units";
PrimaryKey=526;};

Simple_Operation_Attack={
NodeId=3;
NodeType="Operation Change Target";
PrimaryKey=527;};

Simple_Operation_Attack={
NodeId=4;
JumpTo=22;
NodeType="Sequence";
PrimaryKey=528;};

Simple_Operation_Attack={
NodeId=5;
NodeType="Decode Trigger";
PrimaryKey=529;};

Simple_Operation_Attack={
NodeId=6;
JumpTo=13;
NodeType="Concurrent";
PrimaryKey=530;};

Simple_Operation_Attack={
NodeId=7;
JumpTo=9;
NodeType="Contract Manager Decorator";
PrimaryKey=531;};

Simple_Operation_Attack={
NodeId=8;
NodeType="Recruit Units";
PrimaryKey=532;};

Simple_Operation_Attack={
NodeId=9;
NodeType="Operation Attack Units";
PrimaryKey=533;};

Simple_Operation_Attack={
NodeId=10;
JumpTo=13;
NodeType="Priority";
PrimaryKey=534;};

Simple_Operation_Attack={
NodeId=11;
NodeType="Operation Is Ready";
PrimaryKey=535;};

Simple_Operation_Attack={
NodeId=12;
NodeType="Operation Move";
PrimaryKey=536;};

Simple_Operation_Attack={
NodeId=13;
JumpTo=18;
NodeType="Concurrent";
PrimaryKey=537;};

Simple_Operation_Attack={
NodeId=14;
NodeType="Operation Change Target";
PrimaryKey=538;};

Simple_Operation_Attack={
NodeId=15;
NodeType="Recruit Units";
PrimaryKey=539;};

Simple_Operation_Attack={
NodeId=16;
NodeType="Operation Attack Units";
PrimaryKey=540;};

Simple_Operation_Attack={
NodeId=17;
NodeType="Operation Move";
PrimaryKey=541;};

Simple_Operation_Attack={
NodeId=18;
JumpTo=22;
NodeType="Concurrent";
PrimaryKey=542;};

Simple_Operation_Attack={
NodeId=19;
NodeType="Recruit Units";
PrimaryKey=543;};

Simple_Operation_Attack={
NodeId=20;
NodeType="Operation Attack Units";
PrimaryKey=544;};

Simple_Operation_Attack={
NodeId=21;
NodeType="Operation Attack";
PrimaryKey=545;};

Upgrade_Units={
JumpTo=5;
NodeType="Concurrent";
PrimaryKey=546;};

Upgrade_Units={
NodeId=1;
NodeType="Find Available Unit";
PrimaryKey=547;};

Upgrade_Units={
NodeId=2;
NodeType="Find Unit Targets";
PrimaryKey=548;};

Upgrade_Units={
NodeId=3;
NodeType="Upgrade Units";
PrimaryKey=549;};

Upgrade_Units={
NodeId=4;
NodeType="Move Unit";
PrimaryKey=550;};

Use_Soothsayer={
JumpTo=33;
NodeType="Concurrent";
PrimaryKey=551;};

Use_Soothsayer={
NodeId=1;
NodeType="Decode Trigger";
PrimaryKey=552;};

Use_Soothsayer={
NodeId=2;
NodeType="Operation Defend Units";
PrimaryKey=553;};

Use_Soothsayer={
NodeId=3;
JumpTo=33;
NodeType="Sequence";
PrimaryKey=554;};

Use_Soothsayer={
NodeId=4;
NodeType="Operation Change Target";
PrimaryKey=555;};

Use_Soothsayer={
NodeId=5;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=556;};

Use_Soothsayer={
NodeId=6;
JumpTo=15;
NodeType="Priority";
PrimaryKey=557;};

Use_Soothsayer={
NodeId=7;
NodeType="Find Available Unit";
PrimaryKey=558;};

Use_Soothsayer={
NodeId=8;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=559;};

Use_Soothsayer={
NodeId=9;
JumpTo=11;
NodeType="Contract Manager Decorator";
PrimaryKey=560;};

Use_Soothsayer={
NodeId=10;
NodeType="Build Unit";
PrimaryKey=561;};

Use_Soothsayer={
NodeId=11;
JumpTo=15;
NodeType="Contract Manager Decorator";
PrimaryKey=562;};

Use_Soothsayer={
NodeId=12;
JumpTo=15;
NodeType="Concurrent";
PrimaryKey=563;};

Use_Soothsayer={
NodeId=13;
NodeType="Recruit Units";
PrimaryKey=564;};

Use_Soothsayer={
NodeId=14;
NodeType="Operation Move";
PrimaryKey=565;};

Use_Soothsayer={
NodeId=15;
JumpTo=22;
NodeType="Priority";
PrimaryKey=566;};

Use_Soothsayer={
NodeId=16;
NodeType="Operation Is Ready";
PrimaryKey=567;};

Use_Soothsayer={
NodeId=17;
JumpTo=22;
NodeType="Concurrent";
PrimaryKey=568;};

Use_Soothsayer={
NodeId=18;
NodeType="Recruit Units";
PrimaryKey=569;};

Use_Soothsayer={
NodeId=19;
NodeType="Make Formation";
PrimaryKey=570;};

Use_Soothsayer={
NodeId=20;
NodeType="Operation Attack Units";
PrimaryKey=571;};

Use_Soothsayer={
NodeId=21;
NodeType="Operation Move";
PrimaryKey=572;};

Use_Soothsayer={
NodeId=22;
NodeType="Lock Units";
PrimaryKey=573;};

Use_Soothsayer={
NodeId=23;
JumpTo=30;
NodeType="Concurrent";
PrimaryKey=574;};

Use_Soothsayer={
NodeId=24;
NodeType="Operation Change Target";
PrimaryKey=575;};

Use_Soothsayer={
NodeId=25;
NodeType="Recruit Units";
PrimaryKey=576;};

Use_Soothsayer={
NodeId=26;
NodeType="Make Formation";
PrimaryKey=577;};

Use_Soothsayer={
NodeId=27;
NodeType="Operation Attack Units";
PrimaryKey=578;};

Use_Soothsayer={
NodeId=28;
NodeType="Operation Naval Escort";
PrimaryKey=579;};

Use_Soothsayer={
NodeId=29;
NodeType="Operation Move";
PrimaryKey=580;};

Use_Soothsayer={
NodeId=30;
JumpTo=33;
NodeType="Concurrent";
PrimaryKey=581;};

Use_Soothsayer={
NodeId=31;
NodeType="Operation Move";
PrimaryKey=582;};

Use_Soothsayer={
NodeId=32;
NodeType="Settle";
PrimaryKey=583;};

}
return data
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