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Documentation for this module may be created at Module:Data/Civ6/Base/Features/doc

--[Field]                              [Type]
--Name                                 String
--Description                          String
--Quote                                String
--Coast                               Boolean
--NoCoast                             Boolean
--NoRiver                             Boolean
--NoAdjacentFeatures                  Boolean
--RequiresRiver                       Boolean
--MovementChange                        Int64
--SightThroughModifier                  Int64
--Impassable                          Boolean
--NaturalWonder                       Boolean
--RemoveTech                           String
--Removable                           Boolean
--AddCivic                             String
--DefenseModifier                       Int64
--AddsFreshWater                      Boolean
--Appeal                                Int64
--MinDistanceLand                       Int64
--MaxDistanceLand                       Int64
--NotNearFeature                      Boolean
--Lake                                Boolean
--Tiles                                 Int64
--Adjacent                            Boolean
--NoResource                          Boolean
--DoubleAdjacentTerrainYield          Boolean
--NotCliff                            Boolean
--MinDistanceNW                         Int64
--CustomPlacement                      String
--Forest                              Boolean
--AntiquityPriority                     Int64
--QuoteAudio                           String
--Settlement                          Boolean
--FollowRulesInWB                     Boolean
--DangerValue                           Int64

local data ={

FEATURE_FLOODPLAINS={
Name=[=[Floodplains]=];
RequiresRiver=true;
DefenseModifier=-2;
Appeal=-1;
Tiles=1;
Adjacent=true;
MinDistanceNW=-1;
AntiquityPriority=1;
Settlement=true;
FollowRulesInWB=true;};

FEATURE_ICE={
Name=[=[Ice]=];
Impassable=true;
Tiles=1;
Adjacent=true;
MinDistanceNW=-1;
Settlement=true;
FollowRulesInWB=true;};

FEATURE_JUNGLE={
Name=[=[Rainforest]=];
MovementChange=1;
SightThroughModifier=1;
RemoveTech="TECH_BRONZE_WORKING";
Removable=true;
DefenseModifier=3;
Appeal=-1;
Tiles=1;
Adjacent=true;
MinDistanceNW=-1;
Forest=true;
AntiquityPriority=5;
Settlement=true;
FollowRulesInWB=true;};

FEATURE_FOREST={
Name=[=[Woods]=];
MovementChange=1;
SightThroughModifier=1;
RemoveTech="TECH_MINING";
Removable=true;
AddCivic="CIVIC_CONSERVATION";
DefenseModifier=3;
Appeal=1;
Tiles=1;
Adjacent=true;
MinDistanceNW=-1;
Forest=true;
AntiquityPriority=2;
Settlement=true;
FollowRulesInWB=true;};

FEATURE_OASIS={
Name=[=[Oasis]=];
NoCoast=true;
NoRiver=true;
NoAdjacentFeatures=true;
AddsFreshWater=true;
Appeal=1;
Tiles=1;
Adjacent=true;
MinDistanceNW=-1;
AntiquityPriority=2;
FollowRulesInWB=true;};

FEATURE_MARSH={
Name=[=[Marsh]=];
MovementChange=1;
RemoveTech="TECH_IRRIGATION";
Removable=true;
DefenseModifier=-2;
Appeal=-1;
Tiles=1;
Adjacent=true;
MinDistanceNW=-1;
AntiquityPriority=2;
Settlement=true;
FollowRulesInWB=true;};

FEATURE_BARRIER_REEF={
Name=[=[Great Barrier Reef]=];
Description=[=[Two tile natural wonder that can be found on coastal terrain and provides +3 {{Food6}} and +2 {{Science6}}. Major adjacency bonus to the Campus district.]=];
Quote=[=[“Organisms don't think of CO2 as a poison. Plants and organisms that make shells, coral, think of it as a building block.”
– Janine Benyus]=];
NoRiver=true;
NaturalWonder=true;
Appeal=2;
MinDistanceLand=1;
MaxDistanceLand=1;
Tiles=2;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_BARRIER_REEF_QUOTE";};

FEATURE_CLIFFS_DOVER={
Name=[=[Cliffs of Dover]=];
Description=[=[Two tile natural wonder. It appears with Cliffs adjacent to water and provides +3 {{Culture6}}, +3 {{Gold6}}, +2 {{Food6}}. Improvements cannot be placed on it.]=];
Quote=[=[“Under the White Cliff’s battlemented crown, Hushed to a depth of more than Sabbath peace.”
– William Wordsworth]=];
Coast=true;
NoRiver=true;
NaturalWonder=true;
Appeal=2;
Tiles=2;
Adjacent=true;
MinDistanceNW=8;
CustomPlacement="PLACEMENT_CLIFFS_DOVER";
QuoteAudio="PLAY_CLIFFS_DOVER_QUOTE";};

FEATURE_CRATER_LAKE={
Name=[=[Crater Lake]=];
Description=[=[One tile natural wonder. It appears as a Lake and provides +5 {{Faith6}}, +1 {{Science6}}, and Fresh Water.]=];
Quote=[=[“Never again can I gaze upon the beauty spots of the Earth and enjoy them as being the finest thing I have ever seen. Crater Lake is above them all.”
– Jack London]=];
NoCoast=true;
NoRiver=true;
NaturalWonder=true;
AddsFreshWater=true;
Appeal=2;
Lake=true;
Tiles=1;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_CRATER_LAKE_QUOTE";};

FEATURE_DEAD_SEA={
Name=[=[Dead Sea]=];
Description=[=[Two tile natural wonder. It appears as a Lake and provides +2 {{Faith6}} and +2 {{Culture6}}. Units heal completely if they heal for one turn adjacent to the Dead Sea. Does not provide Fresh Water.]=];
Quote=[=[“Like to the apples on the Dead Sea’s shore, all ashes to the taste.”
– Lord Byron]=];
NoCoast=true;
NoRiver=true;
NoAdjacentFeatures=true;
NaturalWonder=true;
Appeal=2;
Lake=true;
Tiles=2;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_DEAD_SEA_QUOTE";};

FEATURE_EVEREST={
Name=[=[Mount Everest]=];
Description=[=[Three tile impassable natural wonder. Provides +1 {{Faith6}} to adjacent tiles. Religious units who move next to Mount Everest ignore Hills for the rest of the game.]=];
Quote=[=[“It is not the mountain we conquer but ourselves.”
– Sir Edmund Hillary]=];
NoCoast=true;
NoRiver=true;
SightThroughModifier=2;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=3;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_EVEREST_QUOTE";};

FEATURE_GALAPAGOS={
Name=[=[Galápagos Islands]=];
Description=[=[Two tile impassable natural wonder. It appears on coastal terrain and provides +2 {{Science6}} to adjacent tiles.]=];
Quote=[=[“The natural history of this archipelago is very remarkable: it seems to be a little world within itself.”
– Charles Darwin]=];
NoRiver=true;
Impassable=true;
NaturalWonder=true;
Appeal=2;
MinDistanceLand=2;
MaxDistanceLand=3;
Tiles=2;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_GALAPAGOS_QUOTE";};

FEATURE_KILIMANJARO={
Name=[=[Mount Kilimanjaro]=];
Description=[=[One tile impassable natural wonder. Provides +2 {{Food6}} to adjacent tiles.]=];
Quote=[=[“As it turns out, Mount Kilimanjaro is not wi-fi enabled, so I had to spend two weeks in Tanzania talking to the people on my trip.”
– Nancy Bonds]=];
NoCoast=true;
NoRiver=true;
SightThroughModifier=2;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=1;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_KILIMANJARO_QUOTE";};

FEATURE_PANTANAL={
Name=[=[Pantanal]=];
Description=[=[Four tile natural wonder. Provides +2 {{Food6}} and +2 {{Culture6}}.]=];
Quote=[=[“The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the world.”
– Aziz Ab’Saber]=];
NoCoast=true;
NoRiver=true;
MovementChange=1;
NaturalWonder=true;
DefenseModifier=-2;
Appeal=2;
Tiles=4;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_PANTANAL_QUOTE";};

FEATURE_PIOPIOTAHI={
Name=[=[Piopiotahi]=];
Description=[=[Three tile impassable natural wonder. Provides +1 {{Culture6}} and +1 {{Gold6}} to adjacent tiles.]=];
Quote=[=[“But as I headed into the heart of New Zealand’s fiordland that same child-like feeling, long lost, of pure unadulterated awe came rushing back. I knew the road to Milford Sound was good – but this good?”
– Darroch Donald]=];
NoRiver=true;
SightThroughModifier=1;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=3;
Adjacent=true;
MinDistanceNW=8;
CustomPlacement="PLACEMENT_PIOPIOTAHI";
QuoteAudio="PLAY_PIOPIOTAHI_QUOTE";};

FEATURE_TORRES_DEL_PAINE={
Name=[=[Torres del Paine]=];
Description=[=[Two tile impassable natural wonder. Doubles the terrain yields of all adjacent tiles.]=];
Quote=[=[“Several closely situated granite peaks resembling tiger’s teeth dramatically soar about a kilometer into the sky”
– Howard Hillman]=];
NoCoast=true;
NoRiver=true;
SightThroughModifier=2;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=2;
Adjacent=true;
NoResource=true;
DoubleAdjacentTerrainYield=true;
MinDistanceNW=8;
CustomPlacement="PLACEMENT_TORRES_DEL_PAINE";
QuoteAudio="PLAY_TORRES_DEL_PAINE_QUOTE";};

FEATURE_TSINGY={
Name=[=[Tsingy de Bemaraha]=];
Description=[=[One tile impassable natural wonder. Provides +1 {{Culture6}} and +1 {{Science6}} to adjacent tiles.]=];
Quote=[=[“Tsingy is a 250-square-mile tiger trap made up on massive obelisks riddled with jagged spears. And yes, they will cut your pretty face.”
– Budd Erickson]=];
NoCoast=true;
NoRiver=true;
SightThroughModifier=1;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=1;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_TSINGY_QUOTE";};

FEATURE_YOSEMITE={
Name=[=[Yosemite]=];
Description=[=[Two tile impassable natural wonder. Provides +1 {{Gold6}} and +1 {{Science6}} to adjacent tiles.]=];
Quote=[=[“Yosemite Valley, to me, is always a sunrise, a glitter of green and golden wonder in a vast edifice of stone and space.”
– Ansel Adams]=];
NoCoast=true;
NoRiver=true;
SightThroughModifier=2;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=2;
Adjacent=true;
MinDistanceNW=8;
CustomPlacement="PLACEMENT_YOSEMITE";
QuoteAudio="PLAY_YOSEMITE_QUOTE";};

FEATURE_HA_LONG_BAY={
Name=[=[Hạ Long Bay]=];
Description=[=[Two tile natural wonder that can be found on coastal terrain and provides +3 {{Food6}}, +1 {{Production6}}, and +1 {{Culture6}}. +15 {{StrengthIcon6}} Combat Strength when defending in this tile.]=];
Quote=[=[“Behold the wonders of the Heavens and Earth. The clear aqua blue serves as a looking glass, thousands of turquoise crows tinged with a touch of black.”
– Nguyễn Trãi]=];
NaturalWonder=true;
DefenseModifier=15;
Appeal=2;
MinDistanceLand=1;
MaxDistanceLand=1;
Tiles=2;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_HA_LONG_BAY_QUOTE";};

FEATURE_EYJAFJALLAJOKULL={
Name=[=[Eyjafjallajökull]=];
Description=[=[Adjacent plots yield +1 {{Culture6}} and +2 {{Food6}}.]=];
Quote=[=[“An enormous and lofty column of flame allowed the people in Holt to read as perfectly at night as if it had been day.”
– Liverpool Mercury]=];
NoCoast=true;
NoRiver=true;
SightThroughModifier=2;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=2;
Adjacent=true;
MinDistanceNW=8;
CustomPlacement="PLACEMENT_YOSEMITE";
QuoteAudio="Play_EYJAFJALLAJOKULL_QUOTE";};

FEATURE_LYSEFJORDEN={
Name=[=[Lysefjord]=];
Description=[=[Naval combat units that enter adjacent plots are granted their next promotion. Adjacent plots yield +1 {{Production6}}.]=];
Quote=[=[“In this sea, and in the midst of this solitude, rises a great sombre street—a street for no human footsteps. None ever pass through there; no ship ever ventures in.”
– Victor Hugo]=];
NoRiver=true;
NoAdjacentFeatures=true;
SightThroughModifier=1;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=3;
Adjacent=true;
MinDistanceNW=8;
CustomPlacement="PLACEMENT_PIOPIOTAHI";
QuoteAudio="Play_LYSEFJORD_QUOTE";};

FEATURE_GIANTS_CAUSEWAY={
Name=[=[Giant's Causeway]=];
Description=[=[Land combat units that enter adjacent plots receive the ability 'Spear of Fionn' (+5 combat strength). Adjacent plots yield +1 {{Culture6}}.]=];
Quote=[=[“Here the dark brown amorphous basalt, there the red ochre, and below that again the slender but distinct lines of the wood-coal.”
– Dublin Penny Journal]=];
NoRiver=true;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=2;
Adjacent=true;
MinDistanceNW=8;
CustomPlacement="PLACEMENT_GIANTS_CAUSEWAY";
QuoteAudio="Play_GIANTS_CAUSEWAY_QUOTE";};

FEATURE_BERMUDA_TRIANGLE={
Name=[=[Bermuda Triangle]=];
Description=[=[Three tile natural wonder. Provides +5 {{Science6}} to adjacent tiles. Units that enter it are teleported to an ocean far away, but naval units that do so earn the ability 'Mysterious Currents' (+1 {{Movement6}}).]=];
Quote=[=["There is, one knows not what sweet mystery about this sea, whose gently awful stirrings seem to speak of some hidden soul beneath … for here, millions of mixed shades and shadows, drowned dreams, somnambulisms, reveries; all that we call lives and souls, lie dreaming, dreaming, still."
– Herman Melville]=];
NoCoast=true;
NoRiver=true;
NaturalWonder=true;
Appeal=2;
Tiles=3;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_BERMUDA_TRIANGLE_QUOTE_2";
DangerValue=10;};

FEATURE_FOUNTAIN_OF_YOUTH={
Name=[=[Fountain of Youth]=];
Description=[=[One tile natural wonder. Provides +4 {{Science6}}, +4 {{Faith6}}, and Fresh Water. Land combat units that enter it receive the ability 'Water of Life' (+10 HP healing in any territory).]=];
Quote=[=["Chyavana, desirous of obtaining beauty, quickly entered into the water. The twin Aswins also, O King, sank into the sheet of water. And the next moment, they all came out … in surpassingly beautiful forms, and young."
- Anonymous]=];
NoCoast=true;
NoRiver=true;
NaturalWonder=true;
AddsFreshWater=true;
Appeal=2;
Tiles=1;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_FOUNTAIN_OF_YOUTH_QUOTE_1";};

FEATURE_PAITITI={
Name=[=[Païtiti]=];
Description=[=[Three-tile impassable natural wonder. Provides +3 {{Gold6}} and +2 {{Culture6}} to adjacent tiles. The city that owns the tile receives +4 {{Gold6}} on its outgoing international {{TradeRoute6}}s.]=];
Quote=[=["Hidden in the glorious wildness like unmined gold."
- John Muir]=];
NoCoast=true;
NoRiver=true;
Impassable=true;
NaturalWonder=true;
Appeal=2;
Tiles=3;
Adjacent=true;
MinDistanceNW=8;
CustomPlacement="PLACEMENT_PAITITI";
QuoteAudio="PLAY_PAITITI_QUOTE_1";};

FEATURE_ULURU={
Name=[=[Uluru]=];
Description=[=[One tile impassable natural wonder. Provides +2 {{Culture6}} and +2 {{Faith6}} to adjacent tiles. Provides +4 Appeal to adjacent tiles instead of the usual +2.]=];
Quote=[=["What a grand sight this must present in the wet season; waterfalls in every direction!''
– William Gosse]=];
NoCoast=true;
NoRiver=true;
SightThroughModifier=1;
Impassable=true;
NaturalWonder=true;
Appeal=4;
Tiles=1;
Adjacent=true;
MinDistanceNW=8;
QuoteAudio="PLAY_ULURU_QUOTE";};

}
return data
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