Documentation for this module may be created at Module:Data/Civ6/Base/Terrains/doc
--[Field] [Type]
--Name String
--Mountain Boolean
--Hills Boolean
--Water Boolean
--InfluenceCost Int64
--MovementCost Int64
--ShallowWater Boolean
--SightModifier Int64
--SightThroughModifier Int64
--Impassable Boolean
--DefenseModifier Int64
--Appeal Int64
--AntiquityPriority Int64
local data ={
TERRAIN_GRASS={
Name=[=[Grassland]=];
InfluenceCost=1;
MovementCost=1;
AntiquityPriority=2;};
TERRAIN_GRASS_HILLS={
Name=[=[Grassland (Hills)]=];
Hills=true;
InfluenceCost=1;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=2;};
TERRAIN_GRASS_MOUNTAIN={
Name=[=[Grassland (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};
TERRAIN_PLAINS={
Name=[=[Plains]=];
InfluenceCost=1;
MovementCost=1;
AntiquityPriority=2;};
TERRAIN_PLAINS_HILLS={
Name=[=[Plains (Hills)]=];
Hills=true;
InfluenceCost=1;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=2;};
TERRAIN_PLAINS_MOUNTAIN={
Name=[=[Plains (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};
TERRAIN_DESERT={
Name=[=[Desert]=];
InfluenceCost=2;
MovementCost=1;
AntiquityPriority=5;};
TERRAIN_DESERT_HILLS={
Name=[=[Desert (Hills)]=];
Hills=true;
InfluenceCost=2;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=5;};
TERRAIN_DESERT_MOUNTAIN={
Name=[=[Desert (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};
TERRAIN_TUNDRA={
Name=[=[Tundra]=];
InfluenceCost=2;
MovementCost=1;
AntiquityPriority=3;};
TERRAIN_TUNDRA_HILLS={
Name=[=[Tundra (Hills)]=];
Hills=true;
InfluenceCost=2;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=3;};
TERRAIN_TUNDRA_MOUNTAIN={
Name=[=[Tundra (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};
TERRAIN_SNOW={
Name=[=[Snow]=];
InfluenceCost=2;
MovementCost=1;
AntiquityPriority=1;};
TERRAIN_SNOW_HILLS={
Name=[=[Snow (Hills)]=];
Hills=true;
InfluenceCost=2;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=1;};
TERRAIN_SNOW_MOUNTAIN={
Name=[=[Snow (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};
TERRAIN_COAST={
Name=[=[Coast and Lake]=];
Water=true;
InfluenceCost=2;
MovementCost=1;
ShallowWater=true;
Appeal=1;
AntiquityPriority=2;};
TERRAIN_OCEAN={
Name=[=[Ocean]=];
Water=true;
InfluenceCost=1;
MovementCost=1;};
}
return data