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Documentation for this module may be created at Module:Data/Civ6/Base/Terrains/doc

--[Field]                              [Type]
--Name                                 String
--Mountain                            Boolean
--Hills                               Boolean
--Water                               Boolean
--InfluenceCost                         Int64
--MovementCost                          Int64
--ShallowWater                        Boolean
--SightModifier                         Int64
--SightThroughModifier                  Int64
--Impassable                          Boolean
--DefenseModifier                       Int64
--Appeal                                Int64
--AntiquityPriority                     Int64

local data ={

TERRAIN_GRASS={
Name=[=[Grassland]=];
InfluenceCost=1;
MovementCost=1;
AntiquityPriority=2;};

TERRAIN_GRASS_HILLS={
Name=[=[Grassland (Hills)]=];
Hills=true;
InfluenceCost=1;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=2;};

TERRAIN_GRASS_MOUNTAIN={
Name=[=[Grassland (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};

TERRAIN_PLAINS={
Name=[=[Plains]=];
InfluenceCost=1;
MovementCost=1;
AntiquityPriority=2;};

TERRAIN_PLAINS_HILLS={
Name=[=[Plains (Hills)]=];
Hills=true;
InfluenceCost=1;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=2;};

TERRAIN_PLAINS_MOUNTAIN={
Name=[=[Plains (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};

TERRAIN_DESERT={
Name=[=[Desert]=];
InfluenceCost=2;
MovementCost=1;
AntiquityPriority=5;};

TERRAIN_DESERT_HILLS={
Name=[=[Desert (Hills)]=];
Hills=true;
InfluenceCost=2;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=5;};

TERRAIN_DESERT_MOUNTAIN={
Name=[=[Desert (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};

TERRAIN_TUNDRA={
Name=[=[Tundra]=];
InfluenceCost=2;
MovementCost=1;
AntiquityPriority=3;};

TERRAIN_TUNDRA_HILLS={
Name=[=[Tundra (Hills)]=];
Hills=true;
InfluenceCost=2;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=3;};

TERRAIN_TUNDRA_MOUNTAIN={
Name=[=[Tundra (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};

TERRAIN_SNOW={
Name=[=[Snow]=];
InfluenceCost=2;
MovementCost=1;
AntiquityPriority=1;};

TERRAIN_SNOW_HILLS={
Name=[=[Snow (Hills)]=];
Hills=true;
InfluenceCost=2;
MovementCost=2;
SightModifier=1;
SightThroughModifier=1;
DefenseModifier=3;
AntiquityPriority=1;};

TERRAIN_SNOW_MOUNTAIN={
Name=[=[Snow (Mountain)]=];
Mountain=true;
InfluenceCost=3;
MovementCost=1;
SightModifier=2;
SightThroughModifier=2;
Impassable=true;
Appeal=1;};

TERRAIN_COAST={
Name=[=[Coast and Lake]=];
Water=true;
InfluenceCost=2;
MovementCost=1;
ShallowWater=true;
Appeal=1;
AntiquityPriority=2;};

TERRAIN_OCEAN={
Name=[=[Ocean]=];
Water=true;
InfluenceCost=1;
MovementCost=1;};

}
return data
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