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Documentation for this module may be created at Module:Data/CivBE/RT/PostDefines/doc

--[Field]                              [Type]
--Key                                  String
--Table                                String

local data ={

LAND_TERRAIN={
Key="TERRAIN_GRASS";
Table="Terrains";};

DEEP_WATER_TERRAIN={
Key="TERRAIN_OCEAN";
Table="Terrains";};

SHALLOW_WATER_TERRAIN={
Key="TERRAIN_COAST";
Table="Terrains";};

TRENCH_WATER_TERRAIN={
Key="TERRAIN_TRENCH";
Table="Terrains";};

RUINS_IMPROVEMENT={
Key="IMPROVEMENT_CITY_RUINS";
Table="Improvements";};

WATER_RUINS_IMPROVEMENT={
Key="IMPROVEMENT_WATER_CITY_RUINS";
Table="Improvements";};

OUTPOST_IMPROVEMENT={
Key="IMPROVEMENT_OUTPOST";
Table="Improvements";};

STATION_IMPROVEMENT={
Key="IMPROVEMENT_STATION";
Table="Improvements";};

EXPEDITION_IMPROVEMENT={
Key="IMPROVEMENT_EXPEDITION";
Table="Improvements";};

XENOMASS_RESOURCE={
Key="RESOURCE_XENOMASS";
Table="Resources";};

FLOATSTONE_RESOURCE={
Key="RESOURCE_FLOAT_STONE";
Table="Resources";};

FIRAXITE_RESOURCE={
Key="RESOURCE_FIRAXITE";
Table="Resources";};

BASIC_RESOURCECLASS={
Key="RESOURCECLASS_BASIC";
Table="ResourceClasses";};

STRATEGIC_RESOURCECLASS={
Key="RESOURCECLASS_STRATEGIC";
Table="ResourceClasses";};

ARTIFACT_RESOURCECLASS={
Key="RESOURCECLASS_ARTIFACT";
Table="ResourceClasses";};

QUEST_ARTIFACT_RESOURCECLASS={
Key="RESOURCECLASS_QUEST_ARTIFACT";
Table="ResourceClasses";};

CAPITAL_BUILDINGCLASS={
Key="BUILDINGCLASS_HEADQUARTERS";
Table="BuildingClasses";};

DEFAULT_SPECIALIST={
Key="SPECIALIST_LABORER";
Table="Specialists";};

INITIAL_CITY_ROUTE_TYPE={
Key="ROUTE_ROAD";
Table="Routes";};

STANDARD_HANDICAP={
Key="HANDICAP_MERCURY";
Table="HandicapInfos";};

MULTIPLAYER_HANDICAP={
Key="HANDICAP_GEMINI";
Table="HandicapInfos";};

STANDARD_HANDICAP_QUICK={
Key="HANDICAP_MERCURY";
Table="HandicapInfos";};

STANDARD_GAMESPEED={
Key="GAMESPEED_STANDARD";
Table="GameSpeeds";};

STANDARD_TURNTIMER={
Key="TURNTIMER_MEDIUM";
Table="TurnTimers";};

STANDARD_CLIMATE={
Key="CLIMATE_TEMPERATE";
Table="Climates";};

STANDARD_WORLD_SIZE={
Key="WORLDSIZE_STANDARD";
Table="Worlds";};

STANDARD_SEALEVEL={
Key="SEALEVEL_MEDIUM";
Table="Sealevels";};

STANDARD_ERA={
Key="ERA_ANCIENT";
Table="Eras";};

LAST_EMBARK_ART_ERA={
Key="ERA_INDUSTRIAL";
Table="Eras";};

LAST_UNIT_ART_ERA={
Key="ERA_INDUSTRIAL";
Table="Eras";};

LAST_BRIDGE_ART_ERA={
Key="ERA_MODERN";
Table="Eras";};

STANDARD_CALENDAR={
Key="CALENDAR_DEFAULT";
Table="Calendars";};

LAND_TRADE_UNIT={
Key="UNIT_TRADER";
Table="Units";};

SEA_TRADE_UNIT={
Key="UNIT_SEA_TRADER";
Table="Units";};

EXPLORER_UNIT={
Key="UNIT_EXPLORER";
Table="Units";};

BARBARIAN_HANDICAP={
Key="HANDICAP_MERCURY";
Table="HandicapInfos";};

ALIEN_CIVILIZATION={
Key="CIVILIZATION_ALIEN";
Table="Civilizations";};

ALIEN_LEADER={
Key="LEADER_ALIEN";
Table="Leaders";};

NEUTRAL_PROXY_CIVILIZATION={
Key="CIVILIZATION_NEUTRAL_PROXY";
Table="Civilizations";};

MINOR_CIV_HANDICAP={
Key="HANDICAP_GEMINI";
Table="HandicapInfos";};

MINOR_CIVILIZATION={
Key="CIVILIZATION_MINOR";
Table="Civilizations";};

PROMOTION_OCEAN_IMPASSABLE={
Key="PROMOTION_OCEAN_IMPASSABLE";
Table="UnitPromotions";};

PROMOTION_ONLY_DEFENSIVE={
Key="PROMOTION_ONLY_DEFENSIVE";
Table="UnitPromotions";};

PROMOTION_UNWELCOME_EVANGELIST={
Key="PROMOTION_UNWELCOME_EVANGELIST";
Table="UnitPromotions";};

PROMOTION_GOODY_HUT_PICKER={
Key="PROMOTION_GOODY_HUT_PICKER";
Table="UnitPromotions";};

POLICY_BRANCH_FREEDOM={
Key="POLICY_BRANCH_FREEDOM";
Table="PolicyBranchTypes";};

POLICY_BRANCH_AUTOCRACY={
Key="POLICY_BRANCH_AUTOCRACY";
Table="PolicyBranchTypes";};

POLICY_BRANCH_ORDER={
Key="POLICY_BRANCH_ORDER";
Table="PolicyBranchTypes";};

ALIEN_NEST_IMPROVEMENT={
Key="IMPROVEMENT_ALIEN_NEST";
Table="Improvements";};

ALIEN_NEST_WATER_IMPROVEMENT={
Key="IMPROVEMENT_ALIEN_NEST_OCEAN";
Table="Improvements";};

ALIEN_FRIENDLY_COLOR={
Key="PLAYERCOLOR_ALIEN_FRIENDLY";
Table="PlayerColors";};

ALIEN_NEUTRAL_COLOR={
Key="PLAYERCOLOR_ALIEN_NEUTRAL";
Table="PlayerColors";};

ALIEN_HOSTILE_COLOR={
Key="PLAYERCOLOR_ALIEN_HOSTILE";
Table="PlayerColors";};

ALIEN_VERY_HOSTILE_COLOR={
Key="PLAYERCOLOR_ALIEN_VERY_HOSTILE";
Table="PlayerColors";};

ALIEN_THUMPER_UNIT_LAND={
Key="UNIT_ALIEN_SIEGE_WORM";
Table="Units";};

ALIEN_THUMPER_UNIT_SEA={
Key="UNIT_ALIEN_KRAKEN";
Table="Units";};

EARTHLING_SETTLEMENT_IMPROVEMENT={
Key="IMPROVEMENT_EARTHLING_SETTLEMENT";
Table="Improvements";};

BUILD_EXPEDITION={
Key="BUILD_EXPEDITION";
Table="Builds";};

BUILD_REMOVE_MARSH={
Key="BUILD_REMOVE_MARSH";
Table="Builds";};

BUILD_REMOVE_FOREST={
Key="BUILD_REMOVE_FOREST";
Table="Builds";};

REACTION_DECLARE_WAR_CONFRONTATION={
Key="REACTION_DECLARE_WAR_CONFRONTATION";
Table="Reactions";};

REACTION_DECLARE_WAR_BACKSTAB_CONFRONTATION={
Key="REACTION_DECLARE_WAR_BACKSTAB_CONFRONTATION";
Table="Reactions";};

AI_HANDICAP={
Key="HANDICAP_AI_DEFAULT";
Table="HandicapInfos";};

}
return data
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