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Monarchy (Civ5)

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Monarchy is a social policy in Civilization V. It is part of the Tradition tree and requires Legalism.

The development of the mature form of feudalism, the Monarchy, turns the center of imperial power into a shining jewel of civilized life. A single ruler, a splendid king or queen, now concentrates all the attention and admiration of his or her subjects, centralizing most entertainment, culture and even commerce.

Game Info[]

Strategy[]

This level 3 Policy is a great all-around bonus, giving an immediate boost, as well as subsequent bonuses as the Population Population of your Capital Capital increases (as it should, thanks to the other Policies in the tree). The only consideration to make is whether you should adopt it before or after Landed Elite. Because the latter has a truly outstanding long-term bonus, it is usually better to adopt it first; if you're strapped for cash, however, or in trouble with your Happiness Happiness, Monarchy will greatly help you. Again, the more Citizen Citizens in your Capital Capital, the greater the immediate effect!

As it affects Happiness Happiness and therefore expansion potential, it is one of the longer lasting policies from the two early policy trees. It contrasts with Meritocracy from the Liberty tree, which is proportional to the Population Population as a whole (instead of just the Capital Capital).

Civilopedia entry[]

Monarchy is a form of government where power is vested in an individual. Often, but not always, power passes to the monarch's heir upon the current ruler's death. (There are some elected monarchies, but not many.) Monarchy is similar to despotism, but with one important difference: the monarch rules within the state's laws, while a despot is above all law. It is of course quite possible for a monarch to be a despot - but it is also possible for a monarch to be part of a political process which allows the people a good deal of freedom. Great Britain would be an example of the latter.

See also[]

Civilization V Social Policies [edit]
Tradition AristocracyLanded EliteLegalismMonarchyOligarchy
Liberty CitizenshipCollective RuleMeritocracyRepresentationRepublic
Honor DisciplineMilitary CasteMilitary TraditionProfessional ArmyWarrior Code
Piety Free ReligionMandate of HeavenOrganized ReligionReformationReligious ToleranceTheocracy
Patronage AestheticsConsulatesCultural DiplomacyEducated EliteMerchant ConfederacyPhilanthropyScholasticism
Commerce EntrepreneurshipMercantilismMercenary ArmyMerchant NavyNaval TraditionProtectionismTrade Unions Wagon Trains
Rationalism Free ThoughtHumanismScientific RevolutionSecularismSovereignty
Aesthetics Artistic GeniusCultural CentersCultural Exchange Fine ArtsFlourishing of the Arts
Exploration Maritime InfrastructureMerchant NavyNaval TraditionNavigation SchoolTreasure Fleets
Freedom Civil SocietyConstitutionDemocracyFree SpeechUniversal Suffrage
Autocracy FascismMilitarismPolice StatePopulismTotal War
Order CommunismNationalismPlanned EconomySocialismUnited Front