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Monarchy is a form of Tier 2 government in Civilization VI. It is unlocked by the Divine Right civic.

In Rise and Fall, this government's legacy bonus is conferred by Monarchic Legacy, a Wildcard policy unlocked by changing governments after adopting Monarchy and constructing a Tier 2 government building (Foreign Ministry, Grand Master's Chapel, Intelligence Agency, or Queen's Bibliotheque).


Monarchy is a balanced government thanks to its bonuses and policy card layout. It has the most Wildcard Policy Wildcard policy slots out of any Tier 2 government, so if you aren't specifically focusing on religion or trade, you're usually safest picking this government. In fact, if you aren't wanting to slot more policy cards, Monarchy may remain viable well after it is unlocked, since it provides greatly relevant bonuses to a Diplomatic Victory. Georgia is a civilization that can reap great benefits from this government, since they have both a Renaissance Wall replacement and diplomatic bonuses.

Civilopedia entry[]

Monarchy rests on the idea of sovereignty vested in a single individual, from a single (often divinely-attributed) bloodline – a king, queen, prince, etc – ruling until abdication or death (or, in the case of a revolution, often both). The successor to all this power is usually determined by heredity, next in line in the (more-or-less) direct royal lineage. Monarchies come in many flavors - Khmer kings reckoned their origins to the union of a Brahmin king and a naga [water dragon] queen, and Majapahit monarchs claimed descent from the Hindu gods. But there are varieties of monarch. An absolute monarchy is one in which there are no restraints on the wielding of power (think the German Kaiser), whereas in a constitutional monarchy (think the British queen), the ruler’s power is somewhat constrained by law … no “off with his head” without a trial, for instance. In an electoral monarchy, the ruler is elected, usually by some form of special convocation (such as that for the Holy Roman Empire).

Absolute monarchies work as well as the monarch and the bureaucracy built around him or her, provided the ruler is as gifted as Elizabeth I, Frederick the Great or Qin Shi Huang. Otherwise, the nation tends to slip in stagnation. And for the truly inept, revolution looms: Charles I, Louis XVI, Tsar Nicholas II, and a long list of others. Rather more stable and successful are constitutional monarchies, many of which began as elective monarchies. Most of the world’s current monarchies are constitutional, with the ruler serving in a symbolic, traditional, patriotic and propaganda role. Which is not to say that their role is not influential or important ... just look to the Queen of England or Emperor of Japan. Certain other monarchs (Thailand, Swaziland, Bhutan) excersie a bit more control.


Civilization VI Governments [edit]
AutocracyCatholic Monarchy1ChiefdomClassical RepublicColonial Government1CommunismCorporate Libertarianism GS-Only.pngDemocracyDigital Democracy GS-Only.pngFascismKandake1Merchant RepublicMonarchyOligarchyPenal Settlement1Pharaoh1State Government1Synthetic Technocracy GS-Only.pngThalassocracy1Theocracy
1 Specific scenarios only

GS-Only.png Added in the Gathering Storm expansion pack.