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Monarchy is an advance in Call to Power II.

Gameplay[]

Monarchy is one of the earliest forms of Government available in Call To Power II. It is ideal for fledgling empires interested in exploration and conquest.

Great Library entry[]

Monarchy was a government in which the supreme authority was vested in a single person, usually a hereditary sovereign, who was the permanent head of state. It was the basis for most medieval empires. Monarchs provided the centralized power needed by fledgling nations in the 16th and 17th centuries. The monarch was usually the absolute ruler, the source of law and of administration. Feudal societies often thrived within a monarchy. Monarchy existed in various iterations in Asia, Africa, Latin America and Europe. Some monarchies lasted until well into the 20th century, although these later monarchies abandoned absolutism in favor of a parliamentary system.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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