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+ | {{Government (Civ3)}}<br /> |
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− | Rule by monarchy developed as a logical extension of the absolute rule of tribal chieftains. Many of the earliest monarchs, such as those in ancient Egypt, claimed that they ruled by divine right. In the spread of European monarchy during the Middle Ages, however, rulership was generally conveyed upon a leader who could most effectively raise and command an army. Monarchies are hereditary |
+ | Rule by '''monarchy''' developed as a logical extension of the absolute rule of tribal chieftains. Many of the earliest monarchs, such as those in [[Egyptian (Civ3)|ancient Egypt]], claimed that they ruled by divine right. In the spread of European monarchy during the Middle Ages, however, rulership was generally conveyed upon a leader who could most effectively raise and command an army. Monarchies are hereditary, dynastic meaning that rule of the country will pass to the eldest son when the king dies or retires. Thus with this different rulers sharing the same bloodline this rule becomes a dynasty. Monarchs had absolute rule over their subjects, severely limiting the personal and economic freedom of all citizens except for nobility and the rich upper class. Although monarchies ruled most of Europe for centuries, the unhappiness of lower-class citizens eventually grew intolerable, causing several major revolutions. By the mid-18th century, the power of the European monarchs had been severely limited, paving the way for participatory systems of government. |
+ | ==Detailed effects== |
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+ | *Corruption under Monarchy is mostly unaffected by either positive or negative modifiers, inherent to the government. |
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− | Curroption and Waste: Problamatic |
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− | Rate Cap: 10 |
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− | Work Cap: 2 |
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− | Assemulation Rate: 2 |
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− | Draft Limit: 2 |
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− | Military Police Limit: 3 |
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Resistance Modifier VS Anarchy: -5 |
Resistance Modifier VS Anarchy: -5 |
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− | Flags: Requires Mainenance |
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− | Hurry Production: Forced Labor |
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− | War Weariness: None |
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− | Cost Per Unit: 1 |
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− | - Free Units per - |
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− | Town: 2 |
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− | City: 4 |
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− | Metropolis: 8 |
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− | Diplomats: Reqular |
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− | Spies: Regular |
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− | Immune to: None |
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Propaganda Modifier VS Anarchy: 20 |
Propaganda Modifier VS Anarchy: 20 |
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Titles: Sire/Madame, Your Grace, Excellency, Lord/Lady |
Titles: Sire/Madame, Your Grace, Excellency, Lord/Lady |
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+ | {{Governments (Civ3)}} |
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+ | [[Category:Governments (Civ3)]] |
Revision as of 10:02, 12 September 2018
Back to Government (Civ3)
Rule by monarchy developed as a logical extension of the absolute rule of tribal chieftains. Many of the earliest monarchs, such as those in ancient Egypt, claimed that they ruled by divine right. In the spread of European monarchy during the Middle Ages, however, rulership was generally conveyed upon a leader who could most effectively raise and command an army. Monarchies are hereditary, dynastic meaning that rule of the country will pass to the eldest son when the king dies or retires. Thus with this different rulers sharing the same bloodline this rule becomes a dynasty. Monarchs had absolute rule over their subjects, severely limiting the personal and economic freedom of all citizens except for nobility and the rich upper class. Although monarchies ruled most of Europe for centuries, the unhappiness of lower-class citizens eventually grew intolerable, causing several major revolutions. By the mid-18th century, the power of the European monarchs had been severely limited, paving the way for participatory systems of government.
Detailed effects
- Corruption under Monarchy is mostly unaffected by either positive or negative modifiers, inherent to the government.
Statistics
Resistance Modifier VS Anarchy: -5
Propaganda Modifier VS Anarchy: 20
Titles: Sire/Madame, Your Grace, Excellency, Lord/Lady
Civilization III Governments |
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Anarchy • Communism • Democracy • Despotism • FascismC • FeudalismC • Monarchy • Republic |
C: Added in Conquests expansion |