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The Monastery is a special tile improvement in Civilization VI. It can be built by a player that is the Suzerain of the Armagh city-state.

Vanilla and Rise and Fall[edit | edit source]

Gathering Storm[edit | edit source]

Strategy[edit | edit source]

Before the release of Gathering Storm, the Monastery is a largely useless improvement even for a Religious Victory player. A yield of 2 Faith Faith per improvement is negligible, and withdrawing all your religious units to your territory to heal up is impractical when considering how narrow the window of opportunity for a Religious Victory is. On a Standard-sized or larger map, no one should ever spend turns to march their religious units to a civilization halfway across the map, get them damaged, march them back home to heal and mobilize them again. Armagh's Suzerainty, therefore, should almost always be dead last on your priority list.

After the release of Gathering Storm, however, the Monastery receives a buff that makes it actually useful: it provides +1 Housing Housing per improvement (+2 Housing Housing with Colonialism, as long as it's within 3 hexes of a City Center) with additional Faith Faith based on adjacent District Districts. Remember, 1 Housing Housing in the early game is worth 2 Farms, Plantations, Pastures, and/or Camps, and this improvement can be placed on any land tile not adjacent to another Monastery, unlike many other civilizations' unique tile improvements. The Monastery alone can pretty much single-handedly solve every Housing Housing issue that a civilization can run into, so civilizations with Food Food bonuses like India, the Khmer, and the Inca should definitely compete for Suzerainty of Armagh.

Civilopedia entry[edit | edit source]

A monastery, in the Roman Catholic tradition, is a complex of buildings that serves as communal home and workplace for monks (and nuns, in modern usage termed “convents”). These also include someplace reserved for prayer, such as a chapel or church. And many housed hospitals, schools, distilleries, and more. According to legend, Christian monasticism began in Egypt, although the first monastery in Europe was founded c. 344 AD near Chirpan (Bulgaria) by St. Athanasius. A couple centuries later, in 529, Saint Benedict established the monastery at Monte Cassino, laying the pattern for Catholic monasticism. Monasteries soon began appearing all over Europe, and beyond.

Gallery[edit | edit source]

Related achievements[edit | edit source]

Finn MacCool's Pipe Organ
Finn MacCool's Pipe Organ
Build a Monastery within 2 tiles of the Giant's Causeway
A reference to a mythical Irish hunter-warrior who the legends credit with creating the Giant's Causeway.
Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-Only.pngLumber MillMineMissile SiloMountain Tunnel GS-Only.pngNational ParkOffshore Oil RigOffshore Wind Farm GS-Only.pngOil WellPasturePlantationQuarryRailroad GS-Only.pngSeaside ResortSeastead GS-Only.pngSki Resort GS-Only.pngSolar Farm GS-Only.pngWind Farm GS-Only.png
Unique ChâteauChemamull R&F-Only.pngFeitoria1Golf Course R&F-Only.pngGreat WallHacienda1Ice Hockey Rink GS-Only.pngKampung1KurganMekewap R&F-Only.pngMissionNubian Pyramid1Open-Air Museum GS-Only.pngOutback Station1 GS-Only.pngPairidaeza1Polder R&F-Only.pngQhapaq Ñan GS-Only.pngRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-Only.pngZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-Only.pngColossal HeadsMahavihara1Moai GS-Only.pngMonastery1Nazca Line GS-Only.pngTrading Dome1
Governor R&F-Only.png City Park R&F-Only.pngFishery R&F-Only.png
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires a DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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