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The Mongolian people (or Mongols) represent the Mongol Empire, an Exploration Age civilization in Civilization VII.

The Mongols' civilization ability is Bokh, which grants a free Cavalry Unit Cavalry Unit when capturing an opposing Settlement Settlement but gives them a 50% Production Production penalty towards Settlers. It also allows them to gain Victory Points toward the Non Sufficit Orbis Victory when capturing Settlements Settlements in the Homelands in addition to controlling Settlements Settlements in the Distant Lands. Their associated Wonder Wonder is the Erdene Zuu, and their unique assets are as follows:

Asset Description
Keshig Keshig +1 Movement Movement and heals 15 HP HP after defeating an enemy Unit Unit.
Counts as a Cavalry Unit Cavalry Unit.
Noyan Noyan +50% flanking bonus to Cavalry Units Cavalry Units within Command Radius Command Radius.
Örtöö Örtöö +5 Gold Gold.
When a Unit Unit moves on to this tile, its Movement Movement is restored.
Ulus II Ulus II Captured Towns Towns do not cost double to convert into Cities Cities.
+1 Settlement Limit Settlement Limit.
Four Hounds Four Hounds Receive a free Noyan in the Capital Capital.
+1 Settlement Limit Settlement Limit.
Four Hounds II Four Hounds II +1 Movement Movement for all Cavalry Units Cavalry Units.
+1 Settlement Limit Settlement Limit.
Yassa Yassa +4 Gold Gold on Örtöö Improvements in Settlements Settlements not founded by you.
Yassa II Yassa II +1 Settlement Limit Settlement Limit.
Gerege Gerege +4 Happiness Happiness in Settlements Settlements not founded by you for each Resource Resource assigned to them.
Baghatur Baghatur +5 Combat Strength Combat Strength for Cavalry Units Cavalry Units.
Jarlig Jarlig +25% Production Production in Cities Cities not founded by you.

Intro[]

A name whispered in the nightmares of the settled lands, the Mongols stand poised to shatter the world – and remake it in a new image. With the thunder of bombards and roll of hooves, the hordes come. Lead them, and sow destruction among your enemies.

Tips and hints[]

The Örtöö Unique Improvement restores the movement of Units that enter the tile. With faster movement from the Four Hounds Civic and the Noyan Unique Commander, you could cross a continent in a single turn.

Strategy[]

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Civilopedia entry[]

From 1206-1368 CE, the Mongol Empire was the largest contiguous empire in history. While the sun didn't set upon the British Empire, its possessions were divided by water and other territories. The empire built by the great Khans, on the other hand, was a single entity, stretching from Korea to Europe, from the tundra to Southeast Asia. Moreover, the Mongol Empire was designed to be a multi-ethnic state, with relative freedom of religion, a philosophy of free movement, and a lively exchange of ideas. That is, once its people surrendered to the horse lords.

The eastern portion of Central Asia has been home to a variety of peoples who haven't always shared a common language or culture (i.e. Turkic and Mongol speakers, among others). However, these people all shared a similar way of life, one based around the horse. The earliest recorded horse-centered society, the Xiongnu, plagued Han China with their rapid movement and mounted skill – to the point of forcing the emperor to recognize their independence.

Mongolian history survives largely through the Secret History, a record of the Mongol people from their mythical origins to the rule of their greatest Khan. Like many such histories, it begins with a wolf, who founded the line of Mongols. Temüjin, also known as Genghis Khan, descended from the Borjigin clan (itself founded by a shining being that emerged through a yurt’s smoke-hole). Temujin was born in the latter half of the 12th century, and life was difficult for the would-be Khan, as he was captured and enslaved by a rival clan. This captivity, and a daring escape, lent fire to the legend he eventually built.

Temüjin’s rise is often seen as bloody and martial, but that depiction doesn’t reveal the full picture. In fact, he recognized the importance of political alliances as an alternative to warfare. The Khan-to-be sought to understand his enemies and adopt their methods, a tactic that would become invaluable when the empire encompassed vastly different peoples. By 1206, Temujin was renamed “Genghis Khan,” the “oceanic ruler,” meaning the person whose rule was as vast as the sea. Extending past Mongolia, Genghis Khan rode into northern China, then across the Central Asian plains to Russia, Georgia, and the Caspian Sea. The Mongol hordes (the word comes from the Turkic word “ordu,” meaning “royal camp”) used their enemies’ disdain strategically, pretending to flee from combat to disperse the enemy line before attacking the thinly drawn ranks. Fear was also a powerful weapon, and stories of the Mongol advance were sometimes enough to persuade a surrender.

The Mongols proved so devastating that they wholly annihilated the population in some areas. This was the case in Western Xia (northern China) and the cities of Bukhara and Samarkand; Iranian historians suggest that nearly three-quarters of the population was obliterated by the Mongols.

Cavalry was at the heart of the Mongol military, emphasizing mobility and speed. Indeed, each soldier had several horses, so they could swap in a fresh horse when needed. These plains nomads also knew how to supply their horses off the land. Since they were used to the bitter cold of the steppe, they would attack when rivers were frozen or at times their opponents were unused to fighting. In battle, the Mongols led with endless volleys of arrows and only advanced to cavalry combat when their opponents were nearly exhausted. Later, they learned siege craft and cannonry from their Chinese vassals, though they never entirely got the hang of boats.

The Mongol experience in Japan and Southeast Asia showcased the limits of Mongol tactics. Hot and humid weather degraded Mongol bows, and their horses proved ineffective in dense forests and at sea. In these places, the Mongols fought on even footing and were occasionally defeated, most notably by Vietnam, Japan, and Java. In this latter case, the Mongols were betrayed by the rising Majapahit, which set the stage for the Majapahit's ultimate dominance of the region.

Once the Mongol Empire was established, it ruled over Christians and Muslims, Chinese and Europeans, and stretched across most of Asia. As a result, the Mongols adopted several techniques of rule: a system of passports allowing people free passage, a vast network of Yam (logistics and supply routes), production of currency (including paper currency) to standardize trade, and banks. The Mongols had an expansive view of religion. Mongolian shamans existed, but the empire also contained Buddhists, Christians, Daoists, Muslims, and Manichaeans. The period during which the Mongols ruled the plains was a Pax Mongolica, a peace imposed by force. The Silk Road would no longer be subject to the wars and regulations of hundreds of smaller clans and polities; one power ruled the land.

However, the Mongol Empire eventually fractured. Upon the death of Genghis Khan in 1227, the throne passed to Ögedei, his son. Family feuds were brewing. In another generation, the Mongol Empire had fragmented into various khanates, including the Yuan Dynasty of China (under Kublai Khan), the Golden Horde of the Russian Plain, the Ilkhanate of the Middle East, and Chagatai in between. Over time, these places slowly adapted to the culture and religion of the peoples they ruled: the Yuan Dynasty became increasingly Chinese, the Ilkhanate converted to Islam and was eventually torn apart by its rivals, Chagatai gave rise to the Mughal (i.e. “Mongol”) dynasty in India, and the Golden Horde broke into lesser groups.

The legacy of the Mongol Empire remains. For one, the trauma the empire inflicted on the rest of the world cannot be understated. The Mongols were a terror to their enemies, and these memories remain. That said, the Mongol Empire provided a stable and polyethnic system of governance that became a model for later empires. Similarly, when the Mongols adopted Turkic languages and customs, they laid the foundations for later empires, and the Mongols had profound influences on India and China.

Cities[]

Age Transition Quotes[]

When age progress reaches 100% or player gets eliminated/retires, one of these quotes will be read depending on the last legacy path completed:

  • Culture: "Seizing the world's relics, the Mongols laid claim to the stories of others to craft a new one - their own."
  • Economic: "The Mongols galloped to the ends of the earth, trampling paths to riches beneath their horses' hooves."
  • Military: "The Mongol warriors were mighty. With their horses, they were unstoppable. Together they overran the world."
  • Science: "The strength of the Mongols lay in their imagination. Their legend was built to endure, and their knowledge was eternal."
  • Defeat: "Hoofbeats echoed on the steppe, the ghosts of Mongol dreams. Though unfulfilled, they still sparked hope for a brighter future."

Trivia[]

  • The Mongolian civilization's symbol is the flame on top of the Soyombo, the national symbol of Mongolia.
  • The Mongolian civilization ability is a corruption of the Mongolian word Bökh (ᠪᠦᠬᠡ / Бөх), a traditional form of Mongolian wrestling.

Soundtrack[]

Original Track Based on Credits Length
"The Mongol Empire (Exploration Age)" 27 Ertnii Saikhan
Sèr Sèr Salkhi
Composed by Geoff Knorr

Performed by the Mongolian State Morin Khuur Ensemble, with Munkhbaatar Bat-Ulzii & Munkhbat Myagmarjav
Conducted by Jigjiddorj Nanzaddorj

7:20

Gallery[]

Videos[]

See also[]

External links[]

Civilization VII Civilizations [edit]
Antiquity
Exploration
Modern
1 Requires DLC