A Mountain is a type of terrain feature in Civilization V.
Game Info[]
Terrain feature found anywhere on land tiles.
- Base yield: None
- Attributes:
- Allows adjacent cities to construct Observatories.
Strategy[]
Mountain tiles are impassable to almost all units except air units. They provide nothing to cities other than the opportunity to build Machu Picchu, Neuschwanstein, and Observatories. Note that a city must be right next to a Mountain (or mountainous natural wonder) to build an Observatory, but both wonders can be built in a city within 2 tiles of a Mountain (so long as that Mountain is not a natural wonder).
Mountains are usually great obstacles to movement, and can provide natural defensive barriers. Just be wary of Carthaginian players, who can negate their defensive properties after earning a Great General!
It may be advantageous to settle a city right next to a Mountain so that you can build the aforementioned wonders and building there. However, you shouldn't go out of your way to do so unless you're playing as the Inca - they can put Mountains and adjacent Hill tiles to really good use!
Civilopedia entry[]
Mountains are impassable, except to air units, and Carthaginian units (after earning a Great General). They provide nothing to cities.
See also[]
- Mountain in other games
Civilization V Terrains [edit] | |
---|---|
Base | Coast • Desert • Grassland • Hill • Mountain • Ocean • Plains • Snow • Tundra |
Features | Atoll • Fallout • Flood Plains • Forest • Ice • Jungle • Lakes • Marsh • Oasis • Rivers |
Other | Ancient Ruins • Encampment |
See also | Improvement • Natural wonder • Resource |