- Yields: Nothing, cannot be worked.
- Movement needed: Impassable
- Additional features:
Mountains are unusable terrain. They contains no resources or other features of any kind, though mountain ranges often appear at the head of a River. Districts and Wonders cannot be placed on Mountains tiles.
Note that the game has different types of mountains depending on the base terrain, but from a game mechanic standpoint they are functionally identical.
Mountains are valuable terrain features, as not only do they provide a defensive bulwark but also provide adjacency bonuses to the Campus and Holy Site districts. Building them in "valleys" surrounded by Mountains may boost their performance right from the start.
But even more importantly, Mountains may be used as a source of Fresh Water with the Aqueduct District! You just need to found your city close enough (within 2 tiles of a Mountain), and as soon as you manage to build the Aqueduct it will enjoy the full Housing bonus provided by bodies of water such as Rivers and Lakes.
Finally, Mountains have a set Appeal of 4, making them ideal to include in National Parks.
Mountain Range Names Edit
Gathering Storm introduced a new mechanic in which Mountains can have different names based on the first civilization that finds them. Below is the list of the names and civilization of origin, all named after real mountain ranges.
|Mountain Range Names||Civilization||Notes|
As far as history is concerned, mountains are inhospitable obstacles to movement, and provide little to no benefit to a civilization ... other than as barriers against invasion. Thus, they are appealing only to photographers, hermits, and mountain-climber sorts.