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The Mounted Archer is a unit in Civilization: Call to Power.

Summary[]

Though lightly armed and ill adapted for close combat, the speed and ranged combat of the Mounted Archer makes him a versatile unit in ancient times.

Great Library entry[]

The earliest armies of the ancient age used chariots to conduct high speed attacks during battle. Chariots, however, were expensive, hard to maintain, and useless on broken terrain. The Mounted Archer proved to be a much more effective means of providing mobile firepower. Skilled horse-archers like the Mongols were able to strike with terrifying speed and melt away before an effective defense could be mounted. Riding tough long-haired ponies, the Mongols were able to cover hilly ground quickly and blaze across the plains of Asia with relentless speed.

See also[]

Civilization: Call to Power Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Pod Cavalry Cleric Corporate Branch Crawler Cyber Ninja Destroyer Diplomat Eco Ranger Ecoterrorist Fascist Fighter Fire Trireme Fusion Tank Infector Interceptor Knight Lawyer Legion Leviathan Longship Machine Gunner Marine Mobile SAM Mounted Archer Musketeer Nuke Paratrooper Phalanx Phantom Pikeman Plasma Destroyer Plasmatica Samurai Sea Engineer Settler Ship of the Line Slaver Space Bomber Space Engineer Space Fighter Space Plane Spy Spy Plane Star Cruiser Stealth Bomber Stealth Sub Storm Marine Submarine Subneural Ad Swarm Tank Televangelist Trireme Troop Ship War Walker Warrior Wormhole Probe
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