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The Mounted Archer is a unit in Call to Power II.

Summary[]

Gameplay[]

Speed and Ranged Attack capabilities make the Mounted Archer an effective Ancient Age unit. Better suited to support than direct combat, the Mounted Archer is an ideal unit to accompany Catapults and Knights.

Great Library entry[]

The earliest armies of the ancient age used chariots to conduct high-speed attacks during battle. Chariots, however, were expensive, hard to maintain, and useless on broken terrain. The Mounted Archer proved to be a much more effective means of providing mobile firepower. Skilled horse-archers like the Mongols were able to strike with terrifying speed and disperse before their victims could mount an effective defense. Riding hardy, longhaired ponies, the Mongols were able to cover ground quickly and blaze across the plains of Asia with relentless speed.

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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