Civilization Wiki
Advertisement

Nano-Assembly is an advance in Call to Power II.

Gameplay[]

Breakthroughs in nanotechnology give rise to the advance of Nano-Assembly. The Sea Engineer utilizes Nano-Assembly to create Sea Colonies. In a Nanite Factory, microscopic machines can assemble objects at the molecular level, increasing the productive power of Cities. Undersea Tunnels enable land units to travel across water.

Great Library entry[]

Nanotechnology is the vast field of science dedicated to the study and development of objects whose size is measured in nano-meters (1 billionth of a meter and 10,000 times narrower than a human hair). As it evolved, nanotechnology revolutionized and affected almost every field of human interest, from electronics, medicine and energy to construction and manufacturing. The development of nanotechnology began in the late 20th century, with the building of the first nano-machines, tiny gears and motors that signaled a new, sub-microscopic scale world to come. Although these first machines did no useful work, they laid the groundwork for developers to create practical applications of nanotechnology.

Before scientists were able to build functional nano-machines, they discovered a way to assemble simple items at the molecular level. Nanite factories sprang up in cities, enabling manufacturers to construct objects out of minerals such as gold, carbon and titanium, as well as organic materials such as wood. Complex objects, such as electrical appliances, could be constructed as well. Later applications of nano-assembly allowed for the manufacture of objects of unorthodox construction, such as sheets of flawless diamond. Nanite construction and nano-assembly revolutionized the manufacturing industry, rendering robotic plants obsolete.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
Advertisement