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Nano-Machines is an advance in Call to Power II.

Gameplay[]

Nano-Machines are microscopic devices that perform many of the functions of ordinary machines, but on a molecular level.

The Aqua-Filter uses Nano-Machines to purify water. It increases city growth by making fresh water available to more people.

The Nanite Defuser wonder finally eliminates the threat of nuclear war, by defusing every nuclear weapon on the face of the earth.

Undersea Mines utilize Nano-Machines to increase Production on the ocean floor.

Great Library entry[]

Throughout the 21st and 22nd centuries, scientists researched and developed new applications for nanotechnology. Some of these included a device that used nanites, self-reliant nano-scale "robots" manufactured for a specific purpose, to seek out and defuse every nuclear weapon in the world. Cities desperate for a way to meet the rising water demands of its citizens built Aqua-Filters, which deployed nanite "scrubbers" to extract pure water from abundant sources such as agricultural runoff and sewage. Mining methods were forever altered by the introduction of underwater nanite miners, which could troll the sea floor, tirelessly extracting precious resources from the sea floor and water.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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