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Nano-Warfare is an advance in Call to Power II.

Gameplay[]

Just as nanotechnology brings unprecedented breakthroughs in industry and science, it also leads to nano-warfare.

The Infector unit can destroy all the Improvements in a city with its Nano-Attack.

The Micro Defense is a city's only protection against such an attack, using nano-technology to combat the deleterious effects of nanite weapons.

Great Library entry[]

As nanotechnology continued to develop in the commercial and industrial world, the military began to seek ways in which nanites could be used for both the propagation, and the prevention, of warfare. In the late 22nd century, military-funded scientists developed nanite carriers for biological agents. Capable of timed-release of viral and bacterial pathogens, these nanite devices could wreak havoc, infecting, disabling or even killing large groups of people. Even more pernicious, cities without proper defense or ability to detect nanites would be powerless to determine the source of the scourge, let alone who was responsible.

The Micro Defense improvement helped solve this problem. Using nanites to monitor the air in and around a city, the micro defense could locate and isolate both biological and nanotechnological weapons and neutralize them. Micro Defense nanites were also specially designed to replicate themselves and evolve to combat new strains of pathogens should they be released. With the evolution of nano-warfare, the battlefield shifted to the sub-microscopic level, bringing new potential for terrorism and destruction.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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