Napoleonic Europe is a scenario in Civilization III: Conquests.
Description[]
The age of Napoleon has arrived! Nationalism is sweeping through the lands. Strong infantry and cavalry forces of a newly rejuvenated France, under the direction of several great military leaders, stand ready to bring "reforms" to the other nations of Europe. Across the channel, Britain is in a locked alliance with Portugal, the Netherlands and the Kingdom of Naples. Other countries are unaligned -- but not uninterested in the future shape of Europe. Can Napoleon conquer all, or will the other nations work together to contain his imperialistic motives?
Intro[]
Background[]
It is 1800 -- the start of a new century! In France a man named Napoleon has come to power and nationalistic fervor is sweeping the country. Although a man of small stature, it appears his aspirations for France and Europe are indeed huge. The French military has been recently reorganized, and now boasts legions of dangerous voltigeurs.
Special[]
This scenario features two Locked Alliances as well as six non-aligned nations. The French Coalition consists of France and Denmark; the British Coalition includes Britain, the Netherlands, Portugal and the Kingdom of Naples. The non-aligned nations are Austria, Prussia, Russia, Spain, and the Ottoman Empire (all playable), as well as Sweden.
Victory[]
Victory is achieved by the first side to amass 60,000 VP, or gain a Domination victory by the standard means (control of 40% of the terrain and 40% of the population). Otherwise, the winner is the side with the highest score at game end (the end of 1815, following 96 two-month turns).
- VP Location (25 VP per turn per location)
- Defeating an enemy unit (5 VP * unit cost)
- City conquest (100 VP * city population)
Notes[]
Each playable nation has cavalry and musket-armed infantry and units with individualized attack and defense strengths. Additionally, four nations (France, Britain, Russia and the Ottoman Empire) can build powerful elite infantry after researching Advanced Tactics.
Gameplay[]
In this scenario, there are seven playable civilizations: France, Britain, Russia, Prussia, Spain, the Ottoman Empire, and Austria. The minor, and thus unplayable, civilizations are Denmark, the Netherlands, the Kingdom of Naples, Portugal, and Sweden.
In the multiplayer version of the scenario, all non-playable civilizations except Sweden are removed, and their territories will be transferred to their allies (Denmark for France; Kingdom of Naples, Netherlands and Portugal for Britain).
Gameplay mainly revolves around France and its interactions with Europe throughout this time period. Napoleon and his empire will eventually pose a grave threat to Europe unless dealt with.
The way to win is to get 60,000 points.
Civilizations[]
All civilizations start the game with all Ancient Times and Middle Ages advances.
Playable[]
- King Friedrich Wilhelm II (Prussia)
- Strengths: Industrious, Militaristic
- Starting Advance(s): Diplomacy
- Unique Unit(s): Cuirassier, Fusilier
- Czar Alexander I (Russia)
- Strengths: Agricultural, Militaristic
- Starting Advance(s): Diplomacy
- Unique Unit(s): Cossack, Guard, Jaeger
- Emperor Napoleon (France)
- Strengths: Industrious, Militaristic
- Starting Advance(s): Diplomacy, Nationalism
- Unique Unit(s): Imperial Cavalry, Imperial Guard, Voltigeur
- King George III (Britain)
- Strengths: Commercial, Militaristic, Seafaring
- Starting Advance(s): Diplomacy, Naval Tactics
- Unique Unit(s): Household Cavalry, Lifeguard, Man-O-War, Redcoat
- King Carlos IV (Spain)
- Strengths: Commercial, Religious, Seafaring
- Starting Advance(s): Diplomacy
- Unique Unit(s): Soldado
- Sultan Selim (Ottoman Empire)
- Emperor Franz II (Austria)
- Strengths: Industrious, Militaristic
- Starting Advance(s): Diplomacy
- Unique Unit(s): Grenzer, Hussar
Non-Playable[]
- King Ferdinand IV (Kingdom of Naples)
- Strengths: Commercial, Religious
- Starting Advance(s): Diplomacy
- Notes: Removed in the multiplayer version, cities and units are transferred to Britain
- King Gustav IV Adolf (Sweden)
- Strengths: Commercial, Militaristic
- Starting Advance(s): Diplomacy
- King Fredrik VI (Denmark)
- Strengths: Commercial, Industrious
- Starting Advance(s): Diplomacy
- Notes: Removed in the multiplayer version, cities and units are transferred to France
- Prince João VI (Portugal)
- Strengths: Commercial, Religious
- Starting Advance(s): Diplomacy
- Unique Unit(s): Carrack
- Notes: Removed in the multiplayer version, cities and units are transferred to Britain
- King Willem (Netherlands)
- Strengths: Commercial, Industrious, Seafaring
- Starting Advance(s): Diplomacy
- Unique Unit(s): Swiss Mercenary
- Notes: Removed in the multiplayer version, cities and units are transferred to Britain
Special features[]
Advances[]
- Advanced Tactics
- Artillery Tactics
- Code Civil
- Diplomacy
- General Education
- Military Logistics
- Naval Tactics
- Seapower
Tech tree[]
Buildings[]
Eras[]
- Napoleonic Era
- The Future (not used)
Units[]
- Cuirassier
- Fusilier
- Grand Battery
- Grenzer
- Guard
- Household Cavalry
- Hussar
- Imperial Cavalry
- Imperial Guard
- Jaeger
- Janissary
- Lifeguard
- Musket Infantry
- Musketman
- Redcoat
- Sekhan
- Ship of the Line
- Soldado
- Troop Transport
- Voltigeur
Wonders[]
Small Wonders[]
Gallery[]
External links[]
Civilization III Scenarios [edit] |
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C Added in the Conquests expansion pack |