Civilization Wiki

Nationalism is an advance in Call to Power II.

Gameplay[]

Nationalism is a double-edged sword. One on hand, it can manifest itself in civic pride and community service, and on the other hand can devolve into jingoism and ethnic conflict.

The Spy represents the spirit of nations whose mistrust of others and harmful intentions call forth a subversive information-gathering element.

Great Library entry[]

The development of nationalism marked an important shift in the way people viewed their own participation in political affairs around the world. Since ancient times, people had generally identified themselves with a particular city, region, or ethnic group. It wasn't until the late Renaissance period that Europeans began to formulate the concept of a "nation," a political domain not necessarily defined by proximity or ethnicity. It was not long before national loyalty begat a powerful social force, becoming, in some notable instances, more important even than religious or ethnic affiliations. In large part due to the harmful by-products of nationalism, including jingoism, bigotry, and persecution, it is often considered synonymous with extremism in modern times.

See also[]

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy